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Diffstat (limited to 'libraries/evas/src/modules/engines/gl_sdl/evas_engine.c')
-rw-r--r--libraries/evas/src/modules/engines/gl_sdl/evas_engine.c1081
1 files changed, 1081 insertions, 0 deletions
diff --git a/libraries/evas/src/modules/engines/gl_sdl/evas_engine.c b/libraries/evas/src/modules/engines/gl_sdl/evas_engine.c
new file mode 100644
index 0000000..46588d9
--- /dev/null
+++ b/libraries/evas/src/modules/engines/gl_sdl/evas_engine.c
@@ -0,0 +1,1081 @@
1#include "evas_common.h" /* Also includes international specific stuff */
2#include "evas_engine.h"
3
4static void* _sdl_output_setup (int w, int h, int fullscreen, int noframe);
5
6int _evas_engine_GL_SDL_log_dom = -1;
7/* function tables - filled in later (func and parent func) */
8static Evas_Func func, pfunc;
9
10static void *
11eng_info(Evas *e)
12{
13 Evas_Engine_Info_GL_SDL *info;
14
15 info = calloc(1, sizeof(Evas_Engine_Info_GL_SDL));
16 if (!info) return NULL;
17 info->magic.magic = rand();
18 return info;
19}
20
21static void
22eng_info_free(Evas *e __UNUSED__, void *info)
23{
24 Evas_Engine_Info_GL_SDL *in;
25 in = (Evas_Engine_Info_GL_SDL *)info;
26 free(in);
27}
28
29static int
30eng_setup(Evas *e, void *in)
31{
32 Render_Engine *re;
33 Evas_Engine_Info_GL_SDL *info;
34
35 info = (Evas_Engine_Info_GL_SDL *)in;
36
37 SDL_Init(SDL_INIT_NOPARACHUTE);
38
39 if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
40 {
41 ERR("SDL_Init failed with %s", SDL_GetError());
42 SDL_Quit();
43 return 0;
44 }
45
46 re = _sdl_output_setup(e->output.w, e->output.h,
47 info->flags.fullscreen,
48 info->flags.noframe);
49 re->info = info;
50 e->engine.data.output = re;
51 if (!e->engine.data.output)
52 return 0;
53
54 e->engine.func = &func;
55 e->engine.data.context = e->engine.func->context_new(e->engine.data.output);
56
57 return 1;
58}
59
60static void
61eng_output_free(void *data)
62{
63 Render_Engine *re;
64
65 re = (Render_Engine *)data;
66 evas_gl_common_context_free(re->gl_context);
67 free(re);
68
69 evas_common_font_shutdown();
70 evas_common_image_shutdown();
71
72 SDL_QuitSubSystem(SDL_INIT_VIDEO);
73}
74
75static void
76eng_output_resize(void *data, int w, int h)
77{
78 Render_Engine *re;
79 SDL_Surface *surface;
80
81 re = (Render_Engine *)data;
82 re->w = w;
83 re->h = h;
84
85 if(SDL_GetVideoSurface()->flags & SDL_RESIZABLE)
86 {
87 surface = SDL_SetVideoMode(w, h, 32, EVAS_SDL_GL_FLAG
88 | (re->info->flags.fullscreen ? SDL_FULLSCREEN : 0)
89 | (re->info->flags.noframe ? SDL_NOFRAME : 0));
90 if (!surface)
91 {
92 ERR("Unable to change the resolution to : %ix%i", w, h);
93 SDL_Quit();
94 exit(-1);
95 }
96 }
97
98 evas_gl_common_context_resize(re->gl_context, w, h, re->gl_context->rot);
99}
100
101static void
102eng_output_tile_size_set(void *data, int w __UNUSED__, int h __UNUSED__)
103{
104// Render_Engine *re;
105//
106// re = (Render_Engine *)data;
107}
108
109static void
110eng_output_redraws_rect_add(void *data, int x, int y, int w, int h)
111{
112 Render_Engine *re;
113
114 re = (Render_Engine *)data;
115 evas_gl_common_context_resize(re->gl_context, re->w, re->h, re->gl_context->rot);
116 /* smple bounding box */
117 if (!re->draw.redraw)
118 {
119#if 0
120 re->draw.x1 = x;
121 re->draw.y1 = y;
122 re->draw.x2 = x + w - 1;
123 re->draw.y2 = y + h - 1;
124#else
125 re->draw.x1 = 0;
126 re->draw.y1 = 0;
127 re->draw.x2 = re->w - 1;
128 re->draw.y2 = re->h - 1;
129#endif
130 }
131 else
132 {
133 if (x < re->draw.x1) re->draw.x1 = x;
134 if (y < re->draw.y1) re->draw.y1 = y;
135 if ((x + w - 1) > re->draw.x2) re->draw.x2 = x + w - 1;
136 if ((y + h - 1) > re->draw.y2) re->draw.y2 = y + h - 1;
137 }
138 re->draw.redraw = 1;
139}
140
141static void
142eng_output_redraws_rect_del(void *data, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
143{
144// Render_Engine *re;
145//
146// re = (Render_Engine *)data;
147}
148
149static void
150eng_output_redraws_clear(void *data)
151{
152 Render_Engine *re;
153
154 re = (Render_Engine *)data;
155 re->draw.redraw = 0;
156// INF("GL: finish update cycle!");
157}
158
159/* at least the nvidia drivers are so abysmal that copying from the backbuffer
160 * to the front using glCopyPixels() that you literally can WATCH it draw the
161 * pixels slowly across the screen with a window update taking multiple
162 * seconds - so workaround by doing a full buffer render as frankly GL isn't
163 * up to doing anything that isn't done by quake (etc.)
164 */
165#define SLOW_GL_COPY_RECT 1
166/* vsync games - not for now though */
167//#define VSYNC_TO_SCREEN 1
168
169static void *
170eng_output_redraws_next_update_get(void *data, int *x, int *y, int *w, int *h, int *cx, int *cy, int *cw, int *ch)
171{
172 Render_Engine *re;
173
174 re = (Render_Engine *)data;
175 evas_gl_common_context_flush(re->gl_context);
176 evas_gl_common_context_newframe(re->gl_context);
177 /* get the upate rect surface - return engine data as dummy */
178 if (!re->draw.redraw)
179 {
180// printf("GL: NO updates!\n");
181 return NULL;
182 }
183// printf("GL: update....!\n");
184#ifdef SLOW_GL_COPY_RECT
185 /* if any update - just return the whole canvas - works with swap
186 * buffers then */
187 if (x) *x = 0;
188 if (y) *y = 0;
189 if (w) *w = re->w;
190 if (h) *h = re->h;
191 if (cx) *cx = 0;
192 if (cy) *cy = 0;
193 if (cw) *cw = re->w;
194 if (ch) *ch = re->h;
195#else
196 /* 1 update - INCREDIBLY SLOW if combined with swap_rect in flush. a gl
197 * problem where there just is no hardware path for somethnig that
198 * obviously SHOULD be there */
199 /* only 1 update to minimise gl context games and rendering multiple update
200 * regions as evas does with other engines
201 */
202 if (x) *x = re->draw.x1;
203 if (y) *y = re->draw.y1;
204 if (w) *w = re->draw.x2 - re->draw.x1 + 1;
205 if (h) *h = re->draw.y2 - re->draw.y1 + 1;
206 if (cx) *cx = re->draw.x1;
207 if (cy) *cy = re->draw.y1;
208 if (cw) *cw = re->draw.x2 - re->draw.x1 + 1;
209 if (ch) *ch = re->draw.y2 - re->draw.y1 + 1;
210#endif
211// clear buffer. only needed for dest alpha
212// glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
213// glClear(GL_COLOR_BUFFER_BIT);
214//x// printf("frame -> new\n");
215 return re->gl_context->def_surface;
216}
217
218static void
219eng_output_redraws_next_update_push(void *data, void *surface __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
220{
221 Render_Engine *re;
222
223 re = (Render_Engine *)data;
224 /* put back update surface.. in this case just unflag redraw */
225 re->draw.redraw = 0;
226 re->draw.drew = 1;
227 evas_gl_common_context_flush(re->gl_context);
228//x// printf("frame -> push\n");
229}
230
231static void
232eng_output_flush(void *data)
233{
234 Render_Engine *re;
235
236 re = (Render_Engine *)data;
237 if (!re->draw.drew) return;
238//x// printf("frame -> flush\n");
239 re->draw.drew = 0;
240
241#if 0
242#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
243// glFlush();
244 eglSwapBuffers(re->egl_disp, re->egl_surface[0]);
245#else
246 glXSwapBuffers(re->win->disp, re->win);
247#endif
248#else
249 SDL_GL_SwapBuffers();
250#endif
251}
252
253static void
254eng_output_idle_flush(void *data)
255{
256 Render_Engine *re;
257
258 re = (Render_Engine *)data;
259}
260
261static void
262eng_output_dump(void *data)
263{
264 Render_Engine *re;
265
266 re = (Render_Engine *)data;
267 evas_common_image_image_all_unload();
268 evas_common_font_font_all_unload();
269 evas_gl_common_image_all_unload(re->gl_context);
270}
271
272static void
273eng_context_cutout_add(void *data, void *context, int x, int y, int w, int h)
274{
275// Render_Engine *re;
276//
277// re = (Render_Engine *)data;
278// re->gl_context->dc = context;
279 evas_common_draw_context_add_cutout(context, x, y, w, h);
280}
281
282static void
283eng_context_cutout_clear(void *data, void *context)
284{
285// Render_Engine *re;
286//
287// re = (Render_Engine *)data;
288// re->gl_context->dc = context;
289 evas_common_draw_context_clear_cutouts(context);
290}
291
292static void
293eng_rectangle_draw(void *data, void *context, void *surface, int x, int y, int w, int h)
294{
295 Render_Engine *re;
296
297 re = (Render_Engine *)data;
298 evas_gl_common_context_target_surface_set(re->gl_context, surface);
299 re->gl_context->dc = context;
300 evas_gl_common_rect_draw(re->gl_context, x, y, w, h);
301}
302
303static void
304eng_line_draw(void *data, void *context, void *surface, int x1, int y1, int x2, int y2)
305{
306 Render_Engine *re;
307
308 re = (Render_Engine *)data;
309 evas_gl_common_context_target_surface_set(re->gl_context, surface);
310 re->gl_context->dc = context;
311 evas_gl_common_line_draw(re->gl_context, x1, y1, x2, y2);
312}
313
314static void *
315eng_polygon_point_add(void *data, void *context __UNUSED__, void *polygon, int x, int y)
316{
317 Render_Engine *re;
318
319 re = (Render_Engine *)data;
320 return evas_gl_common_poly_point_add(polygon, x, y);
321}
322
323static void *
324eng_polygon_points_clear(void *data, void *context __UNUSED__, void *polygon)
325{
326 Render_Engine *re;
327
328 re = (Render_Engine *)data;
329 return evas_gl_common_poly_points_clear(polygon);
330}
331
332static void
333eng_polygon_draw(void *data, void *context, void *surface, void *polygon, int x, int y)
334{
335 Render_Engine *re;
336
337 re = (Render_Engine *)data;
338 evas_gl_common_context_target_surface_set(re->gl_context, surface);
339 re->gl_context->dc = context;
340 evas_gl_common_poly_draw(re->gl_context, polygon, x, y);
341}
342
343static int
344eng_image_alpha_get(void *data, void *image)
345{
346// Render_Engine *re;
347 Evas_GL_Image *im;
348
349// re = (Render_Engine *)data;
350 if (!image) return 1;
351 im = image;
352 return im->alpha;
353}
354
355static int
356eng_image_colorspace_get(void *data, void *image)
357{
358// Render_Engine *re;
359 Evas_GL_Image *im;
360
361// re = (Render_Engine *)data;
362 if (!image) return EVAS_COLORSPACE_ARGB8888;
363 im = image;
364 return im->cs.space;
365}
366
367static void *
368eng_image_alpha_set(void *data, void *image, int has_alpha)
369{
370 Render_Engine *re;
371 Evas_GL_Image *im;
372
373 re = (Render_Engine *)data;
374 if (!image) return NULL;
375 im = image;
376 if (im->native.data)
377 {
378 im->alpha = has_alpha;
379 return image;
380 }
381 /* FIXME: can move to gl_common */
382 if (im->cs.space != EVAS_COLORSPACE_ARGB8888) return im;
383 if ((has_alpha) && (im->im->cache_entry.flags.alpha)) return image;
384 else if ((!has_alpha) && (!im->im->cache_entry.flags.alpha)) return image;
385 if (im->references > 1)
386 {
387 Evas_GL_Image *im_new;
388
389 im_new = evas_gl_common_image_new_from_copied_data(im->gc, im->im->cache_entry.w, im->im->cache_entry.h, im->im->image.data,
390 eng_image_alpha_get(data, image),
391 eng_image_colorspace_get(data, image));
392 if (!im_new) return im;
393 evas_gl_common_image_free(im);
394 im = im_new;
395 }
396 else
397 evas_gl_common_image_dirty(im, 0, 0, 0, 0);
398 im->im->cache_entry.flags.alpha = has_alpha ? 1 : 0;
399 return image;
400}
401
402static void *
403eng_image_border_set(void *data, void *image, int l __UNUSED__, int r __UNUSED__, int t __UNUSED__, int b __UNUSED__)
404{
405// Render_Engine *re;
406//
407// re = (Render_Engine *)data;
408 return image;
409}
410
411static void
412eng_image_border_get(void *data, void *image __UNUSED__, int *l __UNUSED__, int *r __UNUSED__, int *t __UNUSED__, int *b __UNUSED__)
413{
414// Render_Engine *re;
415//
416// re = (Render_Engine *)data;
417}
418
419static char *
420eng_image_comment_get(void *data, void *image, char *key __UNUSED__)
421{
422// Render_Engine *re;
423 Evas_GL_Image *im;
424
425// re = (Render_Engine *)data;
426 if (!image) return NULL;
427 im = image;
428 if (!im->im) return NULL;
429 return im->im->info.comment;
430}
431
432static char *
433eng_image_format_get(void *data, void *image)
434{
435// Render_Engine *re;
436 Evas_GL_Image *im;
437
438// re = (Render_Engine *)data;
439 im = image;
440 return NULL;
441}
442
443static void
444eng_image_colorspace_set(void *data, void *image, int cspace)
445{
446 Render_Engine *re;
447 Evas_GL_Image *im;
448
449 re = (Render_Engine *)data;
450 if (!image) return;
451 im = image;
452 if (im->native.data) return;
453 /* FIXME: can move to gl_common */
454 if (im->cs.space == cspace) return;
455 evas_cache_image_colorspace(&im->im->cache_entry, cspace);
456 switch (cspace)
457 {
458 case EVAS_COLORSPACE_ARGB8888:
459 if (im->cs.data)
460 {
461 if (!im->cs.no_free) free(im->cs.data);
462 im->cs.data = NULL;
463 im->cs.no_free = 0;
464 }
465 break;
466 case EVAS_COLORSPACE_YCBCR422P601_PL:
467 case EVAS_COLORSPACE_YCBCR422P709_PL:
468 case EVAS_COLORSPACE_YCBCR422601_PL:
469 case EVAS_COLORSPACE_YCBCR420NV12601_PL:
470 case EVAS_COLORSPACE_YCBCR420TM12601_PL:
471 if (im->tex) evas_gl_common_texture_free(im->tex);
472 im->tex = NULL;
473 if (im->cs.data)
474 {
475 if (!im->cs.no_free) free(im->cs.data);
476 }
477 im->cs.data = calloc(1, im->im->cache_entry.h * sizeof(unsigned char *) * 2);
478 im->cs.no_free = 0;
479 break;
480 default:
481 abort();
482 break;
483 }
484 im->cs.space = cspace;
485}
486
487/////////////////////////////////////////////////////////////////////////
488//
489//
490typedef struct _Native Native;
491
492struct _Native
493{
494 Evas_Native_Surface ns;
495
496#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
497 EGLSurface egl_surface;
498#endif
499};
500
501static void
502_native_bind_cb(void *data, void *image)
503{
504}
505
506static void
507_native_unbind_cb(void *data, void *image)
508{
509}
510
511static void
512_native_free_cb(void *data, void *image)
513{
514}
515
516static void *
517eng_image_native_set(void *data, void *image, void *native)
518{
519 return NULL;
520}
521
522static void *
523eng_image_native_get(void *data, void *image)
524{
525 return NULL;
526}
527
528//
529//
530/////////////////////////////////////////////////////////////////////////
531
532static void *
533eng_image_load(void *data, const char *file, const char *key, int *error, Evas_Image_Load_Opts *lo)
534{
535 Render_Engine *re;
536
537 re = (Render_Engine *)data;
538 *error = EVAS_LOAD_ERROR_NONE;
539 return evas_gl_common_image_load(re->gl_context, file, key, lo, error);
540}
541
542static void *
543eng_image_new_from_data(void *data, int w, int h, DATA32 *image_data, int alpha, int cspace)
544{
545 Render_Engine *re;
546
547 re = (Render_Engine *)data;
548 return evas_gl_common_image_new_from_data(re->gl_context, w, h, image_data, alpha, cspace);
549}
550
551static void *
552eng_image_new_from_copied_data(void *data, int w, int h, DATA32 *image_data, int alpha, int cspace)
553{
554 Render_Engine *re;
555
556 re = (Render_Engine *)data;
557 return evas_gl_common_image_new_from_copied_data(re->gl_context, w, h, image_data, alpha, cspace);
558}
559
560static void
561eng_image_free(void *data, void *image)
562{
563 Render_Engine *re;
564
565 re = (Render_Engine *)data;
566 if (!image) return;
567 evas_gl_common_image_free(image);
568}
569
570static void
571eng_image_size_get(void *data, void *image, int *w, int *h)
572{
573// Render_Engine *re;
574//
575// re = (Render_Engine *)data;
576 if (!image)
577 {
578 *w = 0;
579 *h = 0;
580 return;
581 }
582 if (w) *w = ((Evas_GL_Image *)image)->w;
583 if (h) *h = ((Evas_GL_Image *)image)->h;
584}
585
586static void *
587eng_image_size_set(void *data, void *image, int w, int h)
588{
589 Render_Engine *re;
590 Evas_GL_Image *im = image;
591 Evas_GL_Image *im_old;
592
593 re = (Render_Engine *)data;
594 if (!im) return NULL;
595 if (im->native.data)
596 {
597 im->w = w;
598 im->h = h;
599 return image;
600 }
601 im_old = image;
602
603 switch (eng_image_colorspace_get(data, image))
604 {
605 case EVAS_COLORSPACE_YCBCR422P601_PL:
606 case EVAS_COLORSPACE_YCBCR422P709_PL:
607 case EVAS_COLORSPACE_YCBCR422601_PL:
608 case EVAS_COLORSPACE_YCBCR420NV12601_PL:
609 case EVAS_COLORSPACE_YCBCR420TM12601_PL:
610 w &= ~0x1;
611 break;
612 }
613
614 if ((im_old) && (im_old->im->cache_entry.w == w) && (im_old->im->cache_entry.h == h))
615 return image;
616 if (im_old)
617 {
618 im = evas_gl_common_image_new(re->gl_context, w, h,
619 eng_image_alpha_get(data, image),
620 eng_image_colorspace_get(data, image));
621/*
622 evas_common_load_image_data_from_file(im_old->im);
623 if (im_old->im->image->data)
624 {
625 evas_common_blit_rectangle(im_old->im, im->im, 0, 0, w, h, 0, 0);
626 evas_common_cpu_end_opt();
627 }
628 */
629 evas_gl_common_image_free(im_old);
630 }
631 else
632 im = evas_gl_common_image_new(re->gl_context, w, h, 1, EVAS_COLORSPACE_ARGB8888);
633 return im;
634}
635
636static void *
637eng_image_dirty_region(void *data, void *image, int x, int y, int w, int h)
638{
639 Render_Engine *re;
640 Evas_GL_Image *im = image;
641
642 re = (Render_Engine *)data;
643 if (!image) return NULL;
644 if (im->native.data) return image;
645 evas_gl_common_image_dirty(image, x, y, w, h);
646 return image;
647}
648
649static void *
650eng_image_data_get(void *data, void *image, int to_write, DATA32 **image_data, int *err)
651{
652 Render_Engine *re;
653 Evas_GL_Image *im;
654 int error;
655
656 re = (Render_Engine *)data;
657 if (!image)
658 {
659 *image_data = NULL;
660 if (err) *err = EVAS_LOAD_ERROR_GENERIC;
661 return NULL;
662 }
663 im = image;
664 if (im->native.data)
665 {
666 *image_data = NULL;
667 if (err) *err = EVAS_LOAD_ERROR_NONE;
668 return im;
669 }
670 error = evas_cache_image_load_data(&im->im->cache_entry);
671 switch (im->cs.space)
672 {
673 case EVAS_COLORSPACE_ARGB8888:
674 if (to_write)
675 {
676 if (im->references > 1)
677 {
678 Evas_GL_Image *im_new;
679
680 im_new = evas_gl_common_image_new_from_copied_data(im->gc, im->im->cache_entry.w, im->im->cache_entry.h, im->im->image.data,
681 eng_image_alpha_get(data, image),
682 eng_image_colorspace_get(data, image));
683 if (!im_new)
684 {
685 *image_data = NULL;
686 if (err) *err = error;
687 return im;
688 }
689 evas_gl_common_image_free(im);
690 im = im_new;
691 }
692 else
693 evas_gl_common_image_dirty(im, 0, 0, 0, 0);
694 }
695 *image_data = im->im->image.data;
696 break;
697 case EVAS_COLORSPACE_YCBCR422P601_PL:
698 case EVAS_COLORSPACE_YCBCR422P709_PL:
699 case EVAS_COLORSPACE_YCBCR422601_PL:
700 case EVAS_COLORSPACE_YCBCR420NV12601_PL:
701 case EVAS_COLORSPACE_YCBCR420TM12601_PL:
702 *image_data = im->cs.data;
703 break;
704 default:
705 abort();
706 break;
707 }
708 if (err) *err = error;
709 return im;
710}
711
712static void *
713eng_image_data_put(void *data, void *image, DATA32 *image_data)
714{
715 Render_Engine *re;
716 Evas_GL_Image *im, *im2;
717
718 re = (Render_Engine *)data;
719 if (!image) return NULL;
720 im = image;
721 if (im->native.data) return image;
722 switch (im->cs.space)
723 {
724 case EVAS_COLORSPACE_ARGB8888:
725 if (image_data != im->im->image.data)
726 {
727 int w, h;
728
729 w = im->im->cache_entry.w;
730 h = im->im->cache_entry.h;
731 im2 = eng_image_new_from_data(data, w, h, image_data,
732 eng_image_alpha_get(data, image),
733 eng_image_colorspace_get(data, image));
734 if (!im2) return im;
735 evas_gl_common_image_free(im);
736 im = im2;
737 }
738 break;
739 case EVAS_COLORSPACE_YCBCR422P601_PL:
740 case EVAS_COLORSPACE_YCBCR422P709_PL:
741 case EVAS_COLORSPACE_YCBCR422601_PL:
742 case EVAS_COLORSPACE_YCBCR420NV12601_PL:
743 case EVAS_COLORSPACE_YCBCR420TM12601_PL:
744 if (image_data != im->cs.data)
745 {
746 if (im->cs.data)
747 {
748 if (!im->cs.no_free) free(im->cs.data);
749 }
750 im->cs.data = image_data;
751 }
752 break;
753 default:
754 abort();
755 break;
756 }
757 /* hmmm - but if we wrote... why bother? */
758 evas_gl_common_image_dirty(im, 0, 0, 0, 0);
759 return im;
760}
761
762static void
763eng_image_data_preload_request(void *data __UNUSED__, void *image, const void *target)
764{
765 Evas_GL_Image *gim = image;
766 RGBA_Image *im;
767
768 if (!gim) return;
769 if (gim->native.data) return;
770 im = (RGBA_Image *)gim->im;
771 if (!im) return;
772 evas_cache_image_preload_data(&im->cache_entry, target);
773}
774
775static void
776eng_image_data_preload_cancel(void *data __UNUSED__, void *image, const void *target)
777{
778 Evas_GL_Image *gim = image;
779 RGBA_Image *im;
780
781 if (!gim) return;
782 if (gim->native.data) return;
783 im = (RGBA_Image *)gim->im;
784 if (!im) return;
785 evas_cache_image_preload_cancel(&im->cache_entry, target);
786}
787
788static void
789eng_image_draw(void *data, void *context, void *surface, void *image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int dst_w, int dst_h, int smooth)
790{
791 Render_Engine *re;
792
793 re = (Render_Engine *)data;
794 if (!image) return;
795 evas_gl_common_context_target_surface_set(re->gl_context, surface);
796 re->gl_context->dc = context;
797 evas_gl_common_image_draw(re->gl_context, image,
798 src_x, src_y, src_w, src_h,
799 dst_x, dst_y, dst_w, dst_h,
800 smooth);
801}
802
803static void
804eng_image_scale_hint_set(void *data __UNUSED__, void *image, int hint)
805{
806}
807
808static void
809eng_image_map_draw(void *data __UNUSED__, void *context, void *surface, void *image, int npoints, RGBA_Map_Point *p, int smooth, int level)
810{
811 Render_Engine *re;
812
813 re = (Render_Engine *)data;
814 evas_gl_common_context_target_surface_set(re->gl_context, surface);
815 re->gl_context->dc = context;
816 evas_gl_common_image_map_draw(re->gl_context, image, npoints, p, smooth, level);
817}
818
819static void *
820eng_image_map_surface_new(void *data __UNUSED__, int w, int h, int alpha)
821{
822 Render_Engine *re;
823
824 re = (Render_Engine *)data;
825 return evas_gl_common_image_surface_new(re->gl_context, w, h, alpha);
826}
827
828static void
829eng_image_map_surface_free(void *data __UNUSED__, void *surface)
830{
831 evas_gl_common_image_free(surface);
832}
833
834static int
835eng_image_scale_hint_get(void *data __UNUSED__, void *image)
836{
837 return EVAS_IMAGE_SCALE_HINT_NONE;
838}
839
840static void
841eng_font_draw(void *data, void *context, void *surface, Evas_Font_Set *font, int x, int y, int w __UNUSED__, int h __UNUSED__, int ow __UNUSED__, int oh __UNUSED__, const Evas_Text_Props *intl_props)
842{
843 Render_Engine *re;
844
845 re = (Render_Engine *)data;
846 evas_gl_common_context_target_surface_set(re->gl_context, surface);
847 re->gl_context->dc = context;
848 {
849 // FIXME: put im into context so we can free it
850 static RGBA_Image *im = NULL;
851
852 if (!im)
853 im = (RGBA_Image *)evas_cache_image_empty(evas_common_image_cache_get());
854 im->cache_entry.w = re->w;
855 im->cache_entry.h = re->h;
856 evas_common_draw_context_font_ext_set(context,
857 re->gl_context,
858 evas_gl_font_texture_new,
859 evas_gl_font_texture_free,
860 evas_gl_font_texture_draw);
861 evas_common_font_draw(im, context, (RGBA_Font *) font, x, y,
862 intl_props);
863 evas_common_draw_context_font_ext_set(context,
864 NULL,
865 NULL,
866 NULL,
867 NULL);
868 }
869}
870
871static Eina_Bool
872eng_canvas_alpha_get(void *data __UNUSED__, void *info __UNUSED__)
873{
874 // FIXME: support ARGB gl targets!!!
875 return EINA_FALSE;
876}
877
878static int
879eng_image_load_error_get(void *data __UNUSED__, void *image)
880{
881 Evas_GL_Image *im;
882
883 if (!image) return EVAS_LOAD_ERROR_NONE;
884 im = image;
885 return im->im->cache_entry.load_error;
886}
887
888
889static int
890module_open(Evas_Module *em)
891{
892 if (!em) return 0;
893 if (!evas_gl_common_module_open()) return 0;
894 /* get whatever engine module we inherit from */
895 if (!_evas_module_engine_inherit(&pfunc, "software_generic")) return 0;
896 if (_evas_engine_GL_SDL_log_dom < 0)
897 _evas_engine_GL_SDL_log_dom = eina_log_domain_register
898 ("evas-gl_sdl", EVAS_DEFAULT_LOG_COLOR);
899 if (_evas_engine_GL_SDL_log_dom < 0)
900 {
901 EINA_LOG_ERR("Can not create a module log domain.");
902 return 0;
903 }
904 /* store it for later use */
905 func = pfunc;
906 /* now to override methods */
907 #define ORD(f) EVAS_API_OVERRIDE(f, &func, eng_)
908 ORD(info);
909 ORD(info_free);
910 ORD(setup);
911 ORD(canvas_alpha_get);
912 ORD(output_free);
913 ORD(output_resize);
914 ORD(output_tile_size_set);
915 ORD(output_redraws_rect_add);
916 ORD(output_redraws_rect_del);
917 ORD(output_redraws_clear);
918 ORD(output_redraws_next_update_get);
919 ORD(output_redraws_next_update_push);
920 ORD(context_cutout_add);
921 ORD(context_cutout_clear);
922 ORD(output_flush);
923 ORD(output_idle_flush);
924 ORD(output_dump);
925 ORD(rectangle_draw);
926 ORD(line_draw);
927 ORD(polygon_point_add);
928 ORD(polygon_points_clear);
929 ORD(polygon_draw);
930
931 ORD(image_load);
932 ORD(image_new_from_data);
933 ORD(image_new_from_copied_data);
934 ORD(image_free);
935 ORD(image_size_get);
936 ORD(image_size_set);
937 ORD(image_dirty_region);
938 ORD(image_data_get);
939 ORD(image_data_put);
940 ORD(image_data_preload_request);
941 ORD(image_data_preload_cancel);
942 ORD(image_alpha_set);
943 ORD(image_alpha_get);
944 ORD(image_border_set);
945 ORD(image_border_get);
946 ORD(image_draw);
947 ORD(image_comment_get);
948 ORD(image_format_get);
949 ORD(image_colorspace_set);
950 ORD(image_colorspace_get);
951 ORD(image_native_set);
952 ORD(image_native_get);
953#if 0 // filtering disabled
954// ORD(image_draw_filtered);
955// ORD(image_filtered_get);
956// ORD(image_filtered_save);
957// ORD(image_filtered_free);
958#endif
959 ORD(font_draw);
960
961 ORD(image_scale_hint_set);
962 ORD(image_scale_hint_get);
963
964 ORD(image_map_draw);
965 ORD(image_map_surface_new);
966 ORD(image_map_surface_free);
967
968// ORD(image_content_hint_set);
969// ORD(image_content_hint_get);
970
971// ORD(image_cache_flush);
972// ORD(image_cache_set);
973// ORD(image_cache_get);
974
975// ORD(gl_surface_create);
976// ORD(gl_surface_destroy);
977// ORD(gl_context_create);
978// ORD(gl_context_destroy);
979// ORD(gl_make_current);
980// ORD(gl_proc_address_get);
981// ORD(gl_native_surface_get);
982
983// ORD(gl_api_get);
984
985 ORD(image_load_error_get);
986
987 /* now advertise out own api */
988 em->functions = (void *)(&func);
989 return 1;
990}
991
992static void
993module_close(Evas_Module *em)
994{
995 eina_log_domain_unregister(_evas_engine_GL_SDL_log_dom);
996 evas_gl_common_module_close();
997}
998
999static Evas_Module_Api evas_modapi =
1000{
1001 EVAS_MODULE_API_VERSION,
1002 "gl_sdl",
1003 "none",
1004 {
1005 module_open,
1006 module_close
1007 }
1008};
1009
1010EVAS_MODULE_DEFINE(EVAS_MODULE_TYPE_ENGINE, engine, gl_sdl);
1011
1012#ifndef EVAS_STATIC_BUILD_GL_SDL
1013EVAS_EINA_MODULE_DEFINE(engine, gl_sdl);
1014#endif
1015
1016static void*
1017_sdl_output_setup (int w, int h, int fullscreen, int noframe)
1018{
1019 Render_Engine *re = calloc(1, sizeof(Render_Engine));
1020 SDL_Surface *surface;
1021 int context_attrs[3];
1022 int config_attrs[20];
1023 int major_version, minor_version;
1024 int num_config;
1025
1026 /* if we haven't initialized - init (automatic abort if already done) */
1027 evas_common_cpu_init();
1028 evas_common_blend_init();
1029 evas_common_image_init();
1030 evas_common_convert_init();
1031 evas_common_scale_init();
1032 evas_common_rectangle_init();
1033 evas_common_polygon_init();
1034 evas_common_line_init();
1035 evas_common_font_init();
1036 evas_common_draw_init();
1037 evas_common_tilebuf_init();
1038
1039 if (w <= 0) w = 640;
1040 if (h <= 0) h = 480;
1041
1042 /* GL Initialization */
1043#ifdef HAVE_SDL_GL_CONTEXT_VERSION
1044 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
1045 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
1046#endif
1047 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
1048 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
1049 SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
1050 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
1051 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
1052 SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 0);
1053
1054 surface = SDL_SetVideoMode(w, h, 32, EVAS_SDL_GL_FLAG
1055 | (fullscreen ? SDL_FULLSCREEN : 0)
1056 | (noframe ? SDL_NOFRAME : 0));
1057
1058 if (!surface)
1059 {
1060 CRIT("SDL_SetVideoMode [ %i x %i x 32 ] failed. %s", w, h, SDL_GetError());
1061 SDL_Quit();
1062 exit(-1);
1063 }
1064
1065 INF("Screen Depth: %d, Vendor: '%s', Renderer: '%s', Version: '%s'", SDL_GetVideoSurface()->format->BitsPerPixel, glGetString(GL_VENDOR), glGetString(GL_RENDERER), glGetString(GL_VERSION));
1066
1067 re->gl_context = evas_gl_common_context_new();
1068 if (!re->gl_context)
1069 {
1070 free(re);
1071 return NULL;
1072 }
1073 evas_gl_common_context_use(re->gl_context);
1074 evas_gl_common_context_resize(re->gl_context, w, h, re->gl_context->rot);
1075
1076 /* End GL Initialization */
1077 re->w = w;
1078 re->h = h;
1079 return re;
1080}
1081