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-rw-r--r--libraries/evas/src/modules/engines/gl_common/shader/yuv_nomul_frag.shd23
1 files changed, 0 insertions, 23 deletions
diff --git a/libraries/evas/src/modules/engines/gl_common/shader/yuv_nomul_frag.shd b/libraries/evas/src/modules/engines/gl_common/shader/yuv_nomul_frag.shd
deleted file mode 100644
index ce24622..0000000
--- a/libraries/evas/src/modules/engines/gl_common/shader/yuv_nomul_frag.shd
+++ /dev/null
@@ -1,23 +0,0 @@
1#ifdef GL_ES
2#ifdef GL_FRAGMENT_PRECISION_HIGH
3precision highp float;
4#else
5precision mediump float;
6#endif
7#endif
8uniform sampler2D tex, texu, texv;
9varying vec2 tex_c, tex_c2, tex_c3;
10void main()
11{
12 float r, g, b, y, u, v;
13 y = texture2D(tex, tex_c.xy).r;
14 u = texture2D(texu, tex_c2.xy).r;
15 v = texture2D(texv, tex_c3.xy).r;
16 y = (y - 0.0625) * 1.164;
17 u = u - 0.5;
18 v = v - 0.5;
19 r = y + (1.402 * v);
20 g = y - (0.34414 * u) - (0.71414 * v);
21 b = y + (1.772 * u);
22 gl_FragColor = vec4(r, g, b, 1.0);
23}