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Diffstat (limited to 'libraries/evas/src/modules/engines/gl_common/shader/yuv_nomul_frag.h')
-rw-r--r--libraries/evas/src/modules/engines/gl_common/shader/yuv_nomul_frag.h19
1 files changed, 19 insertions, 0 deletions
diff --git a/libraries/evas/src/modules/engines/gl_common/shader/yuv_nomul_frag.h b/libraries/evas/src/modules/engines/gl_common/shader/yuv_nomul_frag.h
new file mode 100644
index 0000000..ee5855c
--- /dev/null
+++ b/libraries/evas/src/modules/engines/gl_common/shader/yuv_nomul_frag.h
@@ -0,0 +1,19 @@
1"#ifdef GL_ES\n"
2"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
3"precision highp float;\n"
4"#else\n"
5"precision mediump float;\n"
6"#endif\n"
7"#endif\n"
8"uniform sampler2D tex, texu, texv;\n"
9"varying vec2 tex_c, tex_c2, tex_c3;\n"
10"void main()\n"
11"{\n"
12" const mat4 yuv2rgb = mat4( 1.16400, 1.16400, 1.16400, 0.00000,\n"
13" 0.00000, -0.34410, 1.77200, 0.00000,\n"
14" 1.40200, -0.71410, 0.00000, 0.00000,\n"
15" -0.77380, 0.45630, -0.95880, 1.00000);\n"
16" gl_FragColor = yuv2rgb * vec4(texture2D(tex, tex_c.xy).r,\n"
17" texture2D(texu, tex_c2.xy).r,\n"
18" texture2D(texv, tex_c3.xy).r, 1.0);\n"
19"}\n"