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Diffstat (limited to 'libraries/evas/src/modules/engines/gl_common/shader/yuv_frag.shd')
-rw-r--r--libraries/evas/src/modules/engines/gl_common/shader/yuv_frag.shd20
1 files changed, 20 insertions, 0 deletions
diff --git a/libraries/evas/src/modules/engines/gl_common/shader/yuv_frag.shd b/libraries/evas/src/modules/engines/gl_common/shader/yuv_frag.shd
new file mode 100644
index 0000000..8e55d14
--- /dev/null
+++ b/libraries/evas/src/modules/engines/gl_common/shader/yuv_frag.shd
@@ -0,0 +1,20 @@
1#ifdef GL_ES
2#ifdef GL_FRAGMENT_PRECISION_HIGH
3precision highp float;
4#else
5precision mediump float;
6#endif
7#endif
8uniform sampler2D tex, texu, texv;
9varying vec4 col;
10varying vec2 tex_c, tex_c2, tex_c3;
11void main()
12{
13 const mat4 yuv2rgb = mat4( 1.16400, 1.16400, 1.16400, 0.00000,
14 0.00000, -0.34410, 1.77200, 0.00000,
15 1.40200, -0.71410, 0.00000, 0.00000,
16 -0.77380, 0.45630, -0.95880, 1.00000);
17 gl_FragColor = (yuv2rgb * vec4(texture2D(tex, tex_c.xy).r,
18 texture2D(texu, tex_c2.xy).r,
19 texture2D(texv, tex_c3.xy).r, 1.0)) * col;
20}