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Diffstat (limited to 'libraries/evas/src/modules/engines/gl_common/shader/yuv_frag.h')
-rw-r--r--libraries/evas/src/modules/engines/gl_common/shader/yuv_frag.h24
1 files changed, 0 insertions, 24 deletions
diff --git a/libraries/evas/src/modules/engines/gl_common/shader/yuv_frag.h b/libraries/evas/src/modules/engines/gl_common/shader/yuv_frag.h
deleted file mode 100644
index 87f4095..0000000
--- a/libraries/evas/src/modules/engines/gl_common/shader/yuv_frag.h
+++ /dev/null
@@ -1,24 +0,0 @@
1"#ifdef GL_ES\n"
2"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
3"precision highp float;\n"
4"#else\n"
5"precision mediump float;\n"
6"#endif\n"
7"#endif\n"
8"uniform sampler2D tex, texu, texv;\n"
9"varying vec4 col;\n"
10"varying vec2 tex_c, tex_c2, tex_c3;\n"
11"void main()\n"
12"{\n"
13" float r, g, b, y, u, v;\n"
14" y = texture2D(tex, tex_c.xy).r;\n"
15" u = texture2D(texu, tex_c2.xy).r;\n"
16" v = texture2D(texv, tex_c3.xy).r;\n"
17" y = (y - 0.0625) * 1.164;\n"
18" u = u - 0.5;\n"
19" v = v - 0.5;\n"
20" r = y + (1.402 * v);\n"
21" g = y - (0.34414 * u) - (0.71414 * v);\n"
22" b = y + (1.772 * u);\n"
23" gl_FragColor = vec4(r, g, b, 1.0) * col;\n"
24"}\n"