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-rw-r--r--libraries/evas/src/modules/engines/gl_common/shader/filter_blur_nomul.h24
1 files changed, 24 insertions, 0 deletions
diff --git a/libraries/evas/src/modules/engines/gl_common/shader/filter_blur_nomul.h b/libraries/evas/src/modules/engines/gl_common/shader/filter_blur_nomul.h
new file mode 100644
index 0000000..0862e4f
--- /dev/null
+++ b/libraries/evas/src/modules/engines/gl_common/shader/filter_blur_nomul.h
@@ -0,0 +1,24 @@
1"#ifdef GL_ES\n"
2"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
3"precision highp float;\n"
4"#else\n"
5"precision mediump float;\n"
6"#endif\n"
7"#endif\n"
8"uniform sampler2D tex;\n"
9"uniform sampler1D gaussian;\n"
10"varying vec4 col;\n"
11"varying vec2 tex_c;\n"
12"varying weight;\n"
13"uniform radius;\n"
14"void main()\n"
15"{\n"
16" int i;\n"
17" vec4 fc = vec4(0,0,0,0);\n"
18" \n"
19" for (i = 0 ; i < radius ; i ++){\n"
20" fc += texture2D(tex, tex_c.xy).rgba *\n"
21" texture1D(gaussian,i/radius).aaaa;\n"
22" }\n"
23" gl_FragColor = fc / 4;\n"
24"}\n"