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1/**
2 * @defgroup Layout Layout
3 * @ingroup Elementary
4 *
5 * @image html img/widget/layout/preview-00.png
6 * @image latex img/widget/layout/preview-00.eps width=\textwidth
7 *
8 * @image html img/layout-predefined.png
9 * @image latex img/layout-predefined.eps width=\textwidth
10 *
11 * This is a container widget that takes a standard Edje design file and
12 * wraps it very thinly in a widget.
13 *
14 * An Edje design (theme) file has a very wide range of possibilities to
15 * describe the behavior of elements added to the Layout. Check out the Edje
16 * documentation and the EDC reference to get more information about what can
17 * be done with Edje.
18 *
19 * Just like @ref List, @ref Box, and other container widgets, any
20 * object added to the Layout will become its child, meaning that it will be
21 * deleted if the Layout is deleted, move if the Layout is moved, and so on.
22 *
23 * The Layout widget can contain as many Contents, Boxes or Tables as
24 * described in its theme file. For instance, objects can be added to
25 * different Tables by specifying the respective Table part names. The same
26 * is valid for Content and Box.
27 *
28 * The objects added as child of the Layout will behave as described in the
29 * part description where they were added. There are 3 possible types of
30 * parts where a child can be added:
31 *
32 * @section secContent Content (SWALLOW part)
33 *
34 * Only one object can be added to the @c SWALLOW part (but you still can
35 * have many @c SWALLOW parts and one object on each of them). Use the @c
36 * elm_object_content_set/get/unset functions to set, retrieve and unset
37 * objects as content of the @c SWALLOW. After being set to this part, the
38 * object size, position, visibility, clipping and other description
39 * properties will be totally controlled by the description of the given part
40 * (inside the Edje theme file).
41 *
42 * One can use @c evas_object_size_hint_* functions on the child to have some
43 * kind of control over its behavior, but the resulting behavior will still
44 * depend heavily on the @c SWALLOW part description.
45 *
46 * The Edje theme also can change the part description, based on signals or
47 * scripts running inside the theme. This change can also be animated. All of
48 * this will affect the child object set as content accordingly. The object
49 * size will be changed if the part size is changed, it will animate move if
50 * the part is moving, and so on.
51 *
52 * The following picture demonstrates a Layout widget with a child object
53 * added to its @c SWALLOW:
54 *
55 * @image html layout_swallow.png
56 * @image latex layout_swallow.eps width=\textwidth
57 *
58 * @section secBox Box (BOX part)
59 *
60 * An Edje @c BOX part is very similar to the Elementary @ref Box widget. It
61 * allows one to add objects to the box and have them distributed along its
62 * area, accordingly to the specified @a layout property (now by @a layout we
63 * mean the chosen layouting design of the Box, not the Layout widget
64 * itself).
65 *
66 * A similar effect for having a box with its position, size and other things
67 * controlled by the Layout theme would be to create an Elementary @ref Box
68 * widget and add it as a Content in the @c SWALLOW part.
69 *
70 * The main difference of using the Layout Box is that its behavior, the box
71 * properties like layouting format, padding, align, etc. will be all
72 * controlled by the theme. This means, for example, that a signal could be
73 * sent to the Layout theme (with elm_object_signal_emit()) and the theme
74 * handled the signal by changing the box padding, or align, or both. Using
75 * the Elementary @ref Box widget is not necessarily harder or easier, it
76 * just depends on the circumstances and requirements.
77 *
78 * The Layout Box can be used through the @c elm_layout_box_* set of
79 * functions.
80 *
81 * The following picture demonstrates a Layout widget with many child objects
82 * added to its @c BOX part:
83 *
84 * @image html layout_box.png
85 * @image latex layout_box.eps width=\textwidth
86 *
87 * @section secTable Table (TABLE part)
88 *
89 * Just like the @ref secBox, the Layout Table is very similar to the
90 * Elementary @ref Table widget. It allows one to add objects to the Table
91 * specifying the row and column where the object should be added, and any
92 * column or row span if necessary.
93 *
94 * Again, we could have this design by adding a @ref Table widget to the @c
95 * SWALLOW part using elm_object_part_content_set(). The same difference happens
96 * here when choosing to use the Layout Table (a @c TABLE part) instead of
97 * the @ref Table plus @c SWALLOW part. It's just a matter of convenience.
98 *
99 * The Layout Table can be used through the @c elm_layout_table_* set of
100 * functions.
101 *
102 * The following picture demonstrates a Layout widget with many child objects
103 * added to its @c TABLE part:
104 *
105 * @image html layout_table.png
106 * @image latex layout_table.eps width=\textwidth
107 *
108 * @section secPredef Predefined Layouts
109 *
110 * Another interesting thing about the Layout widget is that it offers some
111 * predefined themes that come with the default Elementary theme. These
112 * themes can be set by the call elm_layout_theme_set(), and provide some
113 * basic functionality depending on the theme used.
114 *
115 * Most of them already send some signals, some already provide a toolbar or
116 * back and next buttons.
117 *
118 * These are available predefined theme layouts. All of them have class = @c
119 * layout, group = @c application, and style = one of the following options:
120 *
121 * @li @c toolbar-content - application with toolbar and main content area
122 * @li @c toolbar-content-back - application with toolbar and main content
123 * area with a back button and title area
124 * @li @c toolbar-content-back-next - application with toolbar and main
125 * content area with a back and next buttons and title area
126 * @li @c content-back - application with a main content area with a back
127 * button and title area
128 * @li @c content-back-next - application with a main content area with a
129 * back and next buttons and title area
130 * @li @c toolbar-vbox - application with toolbar and main content area as a
131 * vertical box
132 * @li @c toolbar-table - application with toolbar and main content area as a
133 * table
134 *
135 * Supported elm_object common APIs.
136 * @li @ref elm_object_signal_emit
137 * @li @ref elm_object_signal_callback_add
138 * @li @ref elm_object_signal_callback_del
139 * @li @ref elm_object_part_text_set
140 * @li @ref elm_object_part_text_get
141 * @li @ref elm_object_part_content_set
142 * @li @ref elm_object_part_content_get
143 * @li @ref elm_object_part_content_unset
144 *
145 * @section secExamples Examples
146 *
147 * Some examples of the Layout widget can be found here:
148 * @li @ref layout_example_01
149 * @li @ref layout_example_02
150 * @li @ref layout_example_03
151 * @li @ref layout_example_edc
152 *
153 */
154
155/**
156 * Add a new layout to the parent
157 *
158 * @param parent The parent object
159 * @return The new object or NULL if it cannot be created
160 *
161 * @see elm_layout_file_set()
162 * @see elm_layout_theme_set()
163 *
164 * @ingroup Layout
165 */
166EAPI Evas_Object *elm_layout_add(Evas_Object *parent);
167
168/**
169 * Set the file that will be used as layout
170 *
171 * @param obj The layout object
172 * @param file The path to file (edj) that will be used as layout
173 * @param group The group that the layout belongs in edje file
174 *
175 * @return (1 = success, 0 = error)
176 *
177 * @ingroup Layout
178 */
179EAPI Eina_Bool elm_layout_file_set(Evas_Object *obj, const char *file, const char *group);
180
181/**
182 * Set the edje group from the elementary theme that will be used as layout
183 *
184 * @param obj The layout object
185 * @param clas the class of the group
186 * @param group the group
187 * @param style the style to used
188 *
189 * @return (1 = success, 0 = error)
190 *
191 * @ingroup Layout
192 */
193EAPI Eina_Bool elm_layout_theme_set(Evas_Object *obj, const char *clas, const char *group, const char *style);
194
195/**
196 * Append child to layout box part.
197 *
198 * @param obj the layout object
199 * @param part the box part to which the object will be appended.
200 * @param child the child object to append to box.
201 * @return @c EINA_TRUE on success, @c EINA_FALSE otherwise
202 *
203 * Once the object is appended, it will become child of the layout. Its
204 * lifetime will be bound to the layout, whenever the layout dies the child
205 * will be deleted automatically. One should use elm_layout_box_remove() to
206 * make this layout forget about the object.
207 *
208 * @see elm_layout_box_prepend()
209 * @see elm_layout_box_insert_before()
210 * @see elm_layout_box_insert_at()
211 * @see elm_layout_box_remove()
212 *
213 * @ingroup Layout
214 */
215EAPI Eina_Bool elm_layout_box_append(Evas_Object *obj, const char *part, Evas_Object *child);
216
217/**
218 * Prepend child to layout box part.
219 *
220 * @param obj the layout object
221 * @param part the box part to prepend.
222 * @param child the child object to prepend to box.
223 * @return @c EINA_TRUE on success, @c EINA_FALSE otherwise
224 *
225 * Once the object is prepended, it will become child of the layout. Its
226 * lifetime will be bound to the layout, whenever the layout dies the child
227 * will be deleted automatically. One should use elm_layout_box_remove() to
228 * make this layout forget about the object.
229 *
230 * @see elm_layout_box_append()
231 * @see elm_layout_box_insert_before()
232 * @see elm_layout_box_insert_at()
233 * @see elm_layout_box_remove()
234 *
235 * @ingroup Layout
236 */
237EAPI Eina_Bool elm_layout_box_prepend(Evas_Object *obj, const char *part, Evas_Object *child);
238
239/**
240 * Insert child to layout box part before a reference object.
241 *
242 * @param obj the layout object
243 * @param part the box part to insert.
244 * @param child the child object to insert into box.
245 * @param reference another reference object to insert before in box.
246 * @return @c EINA_TRUE on success, @c EINA_FALSE otherwise
247 *
248 * Once the object is inserted, it will become child of the layout. Its
249 * lifetime will be bound to the layout, whenever the layout dies the child
250 * will be deleted automatically. One should use elm_layout_box_remove() to
251 * make this layout forget about the object.
252 *
253 * @see elm_layout_box_append()
254 * @see elm_layout_box_prepend()
255 * @see elm_layout_box_insert_before()
256 * @see elm_layout_box_remove()
257 *
258 * @ingroup Layout
259 */
260EAPI Eina_Bool elm_layout_box_insert_before(Evas_Object *obj, const char *part, Evas_Object *child, const Evas_Object *reference);
261
262/**
263 * Insert child to layout box part at a given position.
264 *
265 * @param obj the layout object
266 * @param part the box part to insert.
267 * @param child the child object to insert into box.
268 * @param pos the numeric position >=0 to insert the child.
269 * @return @c EINA_TRUE on success, @c EINA_FALSE otherwise
270 *
271 * Once the object is inserted, it will become child of the layout. Its
272 * lifetime will be bound to the layout, whenever the layout dies the child
273 * will be deleted automatically. One should use elm_layout_box_remove() to
274 * make this layout forget about the object.
275 *
276 * @see elm_layout_box_append()
277 * @see elm_layout_box_prepend()
278 * @see elm_layout_box_insert_before()
279 * @see elm_layout_box_remove()
280 *
281 * @ingroup Layout
282 */
283EAPI Eina_Bool elm_layout_box_insert_at(Evas_Object *obj, const char *part, Evas_Object *child, unsigned int pos);
284
285/**
286 * Remove a child of the given part box.
287 *
288 * @param obj The layout object
289 * @param part The box part name to remove child.
290 * @param child The object to remove from box.
291 * @return The object that was being used, or NULL if not found.
292 *
293 * The object will be removed from the box part and its lifetime will
294 * not be handled by the layout anymore. This is equivalent to
295 * elm_object_part_content_unset() for box.
296 *
297 * @see elm_layout_box_append()
298 * @see elm_layout_box_remove_all()
299 *
300 * @ingroup Layout
301 */
302EAPI Evas_Object *elm_layout_box_remove(Evas_Object *obj, const char *part, Evas_Object *child);
303
304/**
305 * Remove all children of the given part box.
306 *
307 * @param obj The layout object
308 * @param part The box part name to remove child.
309 * @param clear If EINA_TRUE, then all objects will be deleted as
310 * well, otherwise they will just be removed and will be
311 * dangling on the canvas.
312 * @return @c EINA_TRUE on success, @c EINA_FALSE otherwise
313 *
314 * The objects will be removed from the box part and their lifetime will
315 * not be handled by the layout anymore. This is equivalent to
316 * elm_layout_box_remove() for all box children.
317 *
318 * @see elm_layout_box_append()
319 * @see elm_layout_box_remove()
320 *
321 * @ingroup Layout
322 */
323EAPI Eina_Bool elm_layout_box_remove_all(Evas_Object *obj, const char *part, Eina_Bool clear);
324
325/**
326 * Insert child to layout table part.
327 *
328 * @param obj the layout object
329 * @param part the box part to pack child.
330 * @param child_obj the child object to pack into table.
331 * @param col the column to which the child should be added. (>= 0)
332 * @param row the row to which the child should be added. (>= 0)
333 * @param colspan how many columns should be used to store this object. (>=
334 * 1)
335 * @param rowspan how many rows should be used to store this object. (>= 1)
336 * @return @c EINA_TRUE on success, @c EINA_FALSE otherwise
337 *
338 * Once the object is inserted, it will become child of the table. Its
339 * lifetime will be bound to the layout, and whenever the layout dies the
340 * child will be deleted automatically. One should use
341 * elm_layout_table_remove() to make this layout forget about the object.
342 *
343 * If @p colspan or @p rowspan are bigger than 1, that object will occupy
344 * more space than a single cell. For instance, the following code:
345 * @code
346 * elm_layout_table_pack(layout, "table_part", child, 0, 1, 3, 1);
347 * @endcode
348 *
349 * Would result in an object being added like the following picture:
350 *
351 * @image html layout_colspan.png
352 * @image latex layout_colspan.eps width=\textwidth
353 *
354 * @see elm_layout_table_unpack()
355 * @see elm_layout_table_clear()
356 *
357 * @ingroup Layout
358 */
359EAPI Eina_Bool elm_layout_table_pack(Evas_Object *obj, const char *part, Evas_Object *child_obj, unsigned short col, unsigned short row, unsigned short colspan, unsigned short rowspan);
360
361/**
362 * Unpack (remove) a child of the given part table.
363 *
364 * @param obj The layout object
365 * @param part The table part name to remove child.
366 * @param child_obj The object to remove from table.
367 * @return The object that was being used, or NULL if not found.
368 *
369 * The object will be unpacked from the table part and its lifetime
370 * will not be handled by the layout anymore. This is equivalent to
371 * elm_object_part_content_unset() for table.
372 *
373 * @see elm_layout_table_pack()
374 * @see elm_layout_table_clear()
375 *
376 * @ingroup Layout
377 */
378EAPI Evas_Object *elm_layout_table_unpack(Evas_Object *obj, const char *part, Evas_Object *child_obj);
379
380/**
381 * Remove all the child objects of the given part table.
382 *
383 * @param obj The layout object
384 * @param part The table part name to remove child.
385 * @param clear If EINA_TRUE, then all objects will be deleted as
386 * well, otherwise they will just be removed and will be
387 * dangling on the canvas.
388 * @return @c EINA_TRUE on success, @c EINA_FALSE otherwise
389 *
390 * The objects will be removed from the table part and their lifetime will
391 * not be handled by the layout anymore. This is equivalent to
392 * elm_layout_table_unpack() for all table children.
393 *
394 * @see elm_layout_table_pack()
395 * @see elm_layout_table_unpack()
396 *
397 * @ingroup Layout
398 */
399EAPI Eina_Bool elm_layout_table_clear(Evas_Object *obj, const char *part, Eina_Bool clear);
400
401/**
402 * Get the edje layout
403 *
404 * @param obj The layout object
405 *
406 * @return A Evas_Object with the edje layout settings loaded
407 * with function elm_layout_file_set
408 *
409 * This returns the edje object. It is not expected to be used to then
410 * swallow objects via edje_object_part_swallow() for example. Use
411 * elm_object_part_content_set() instead so child object handling and sizing is
412 * done properly.
413 *
414 * @note This function should only be used if you really need to call some
415 * low level Edje function on this edje object. All the common stuff (setting
416 * text, emitting signals, hooking callbacks to signals, etc.) can be done
417 * with proper elementary functions.
418 *
419 * @see elm_object_signal_callback_add()
420 * @see elm_object_signal_emit()
421 * @see elm_object_part_text_set()
422 * @see elm_object_part_content_set()
423 * @see elm_layout_box_append()
424 * @see elm_layout_table_pack()
425 * @see elm_layout_data_get()
426 *
427 * @ingroup Layout
428 */
429EAPI Evas_Object *elm_layout_edje_get(const Evas_Object *obj);
430
431/**
432 * Get the edje data from the given layout
433 *
434 * @param obj The layout object
435 * @param key The data key
436 *
437 * @return The edje data string
438 *
439 * This function fetches data specified inside the edje theme of this layout.
440 * This function return NULL if data is not found.
441 *
442 * In EDC this comes from a data block within the group block that @p
443 * obj was loaded from. E.g.
444 *
445 * @code
446 * collections {
447 * group {
448 * name: "a_group";
449 * data {
450 * item: "key1" "value1";
451 * item: "key2" "value2";
452 * }
453 * }
454 * }
455 * @endcode
456 *
457 * @ingroup Layout
458 */
459EAPI const char *elm_layout_data_get(const Evas_Object *obj, const char *key);
460
461/**
462 * Eval sizing
463 *
464 * @param obj The layout object
465 *
466 * Manually forces a sizing re-evaluation. This is useful when the minimum
467 * size required by the edje theme of this layout has changed. The change on
468 * the minimum size required by the edje theme is not immediately reported to
469 * the elementary layout, so one needs to call this function in order to tell
470 * the widget (layout) that it needs to reevaluate its own size.
471 *
472 * The minimum size of the theme is calculated based on minimum size of
473 * parts, the size of elements inside containers like box and table, etc. All
474 * of this can change due to state changes, and that's when this function
475 * should be called.
476 *
477 * Also note that a standard signal of "size,eval" "elm" emitted from the
478 * edje object will cause this to happen too.
479 *
480 * @ingroup Layout
481 */
482EAPI void elm_layout_sizing_eval(Evas_Object *obj);
483
484/**
485 * Sets a specific cursor for an edje part.
486 *
487 * @param obj The layout object.
488 * @param part_name a part from loaded edje group.
489 * @param cursor cursor name to use, see Elementary_Cursor.h
490 *
491 * @return EINA_TRUE on success or EINA_FALSE on failure, that may be
492 * part not exists or it has "mouse_events: 0".
493 *
494 * @ingroup Layout
495 */
496EAPI Eina_Bool elm_layout_part_cursor_set(Evas_Object *obj, const char *part_name, const char *cursor);
497
498/**
499 * Get the cursor to be shown when mouse is over an edje part
500 *
501 * @param obj The layout object.
502 * @param part_name a part from loaded edje group.
503 * @return the cursor name.
504 *
505 * @ingroup Layout
506 */
507EAPI const char *elm_layout_part_cursor_get(const Evas_Object *obj, const char *part_name);
508
509/**
510 * Unsets a cursor previously set with elm_layout_part_cursor_set().
511 *
512 * @param obj The layout object.
513 * @param part_name a part from loaded edje group, that had a cursor set
514 * with elm_layout_part_cursor_set().
515 * @return @c EINA_TRUE on success, @c EINA_FALSE otherwise
516 *
517 * @ingroup Layout
518 */
519EAPI Eina_Bool elm_layout_part_cursor_unset(Evas_Object *obj, const char *part_name);
520
521/**
522 * Sets a specific cursor style for an edje part.
523 *
524 * @param obj The layout object.
525 * @param part_name a part from loaded edje group.
526 * @param style the theme style to use (default, transparent, ...)
527 *
528 * @return EINA_TRUE on success or EINA_FALSE on failure, that may be
529 * part not exists or it did not had a cursor set.
530 *
531 * @ingroup Layout
532 */
533EAPI Eina_Bool elm_layout_part_cursor_style_set(Evas_Object *obj, const char *part_name, const char *style);
534
535/**
536 * Gets a specific cursor style for an edje part.
537 *
538 * @param obj The layout object.
539 * @param part_name a part from loaded edje group.
540 *
541 * @return the theme style in use, defaults to "default". If the
542 * object does not have a cursor set, then NULL is returned.
543 *
544 * @ingroup Layout
545 */
546EAPI const char *elm_layout_part_cursor_style_get(const Evas_Object *obj, const char *part_name);
547
548/**
549 * Sets if the cursor set should be searched on the theme or should use
550 * the provided by the engine, only.
551 *
552 * @note before you set if should look on theme you should define a
553 * cursor with elm_layout_part_cursor_set(). By default it will only
554 * look for cursors provided by the engine.
555 *
556 * @param obj The layout object.
557 * @param part_name a part from loaded edje group.
558 * @param engine_only if cursors should be just provided by the engine (EINA_TRUE)
559 * or should also search on widget's theme as well (EINA_FALSE)
560 *
561 * @return EINA_TRUE on success or EINA_FALSE on failure, that may be
562 * part not exists or it did not had a cursor set.
563 *
564 * @ingroup Layout
565 */
566EAPI Eina_Bool elm_layout_part_cursor_engine_only_set(Evas_Object *obj, const char *part_name, Eina_Bool engine_only);
567
568/**
569 * Gets a specific cursor engine_only for an edje part.
570 *
571 * @param obj The layout object.
572 * @param part_name a part from loaded edje group.
573 *
574 * @return whenever the cursor is just provided by engine or also from theme.
575 *
576 * @ingroup Layout
577 */
578EAPI Eina_Bool elm_layout_part_cursor_engine_only_get(const Evas_Object *obj, const char *part_name);
579
580/**
581 * @def elm_layout_icon_set
582 * Convenience macro to set the icon object in a layout that follows the
583 * Elementary naming convention for its parts.
584 *
585 * @ingroup Layout
586 */
587#define elm_layout_icon_set(_ly, _obj) \
588 do { \
589 const char *sig; \
590 elm_object_part_content_set((_ly), "elm.swallow.icon", (_obj)); \
591 if ((_obj)) sig = "elm,state,icon,visible"; \
592 else sig = "elm,state,icon,hidden"; \
593 elm_object_signal_emit((_ly), sig, "elm"); \
594 } while (0)
595
596/**
597 * @def elm_layout_icon_get
598 * Convenience macro to get the icon object from a layout that follows the
599 * Elementary naming convention for its parts.
600 *
601 * @ingroup Layout
602 */
603#define elm_layout_icon_get(_ly) \
604 elm_object_part_content_get((_ly), "elm.swallow.icon")
605
606/**
607 * @def elm_layout_end_set
608 * Convenience macro to set the end object in a layout that follows the
609 * Elementary naming convention for its parts.
610 *
611 * @ingroup Layout
612 */
613#define elm_layout_end_set(_ly, _obj) \
614 do { \
615 const char *sig; \
616 elm_object_part_content_set((_ly), "elm.swallow.end", (_obj)); \
617 if ((_obj)) sig = "elm,state,end,visible"; \
618 else sig = "elm,state,end,hidden"; \
619 elm_object_signal_emit((_ly), sig, "elm"); \
620 } while (0)
621
622/**
623 * @def elm_layout_end_get
624 * Convenience macro to get the end object in a layout that follows the
625 * Elementary naming convention for its parts.
626 *
627 * @ingroup Layout
628 */
629#define elm_layout_end_get(_ly) \
630 elm_object_part_content_get((_ly), "elm.swallow.end")
631
632/* smart callbacks called:
633 * "theme,changed" - when elm theme is changed.
634 */
635
636/**
637 * @}
638 */