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1/**
2 * @defgroup Fingers Fingers
3 * @ingroup Elementary
4 *
5 * Elementary is designed to be finger-friendly for touchscreens,
6 * and so in addition to scaling for display resolution, it can
7 * also scale based on finger "resolution" (or size). You can then
8 * customize the granularity of the areas meant to receive clicks
9 * on touchscreens.
10 *
11 * Different profiles may have pre-set values for finger sizes.
12 *
13 * @ref general_functions_example_page "This" example contemplates
14 * some of these functions.
15 *
16 * @{
17 */
18
19/**
20 * Adjust size of an element for finger usage.
21 *
22 * @param times_w How many fingers should fit horizontally
23 * @param w Pointer to the width size to adjust
24 * @param times_h How many fingers should fit vertically
25 * @param h Pointer to the height size to adjust
26 *
27 * This takes width and height sizes (in pixels) as input and a
28 * size multiple (which is how many fingers you want to place
29 * within the area, being "finger" the size set by
30 * elm_finger_size_set()), and adjusts the size to be large enough
31 * to accommodate the resulting size -- if it doesn't already
32 * accommodate it. On return the @p w and @p h sizes pointed to by
33 * these parameters will be modified, on those conditions.
34 *
35 * @note This is kind of low level Elementary call, most useful
36 * on size evaluation times for widgets. An external user wouldn't
37 * be calling, most of the time.
38 *
39 * @ingroup Fingers
40 */
41EAPI void elm_coords_finger_size_adjust(int times_w, Evas_Coord *w, int times_h, Evas_Coord *h);
42
43/**
44 * @}
45 */