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1/**
2 * @defgroup Check Check
3 * @ingroup Elementary
4 *
5 * @image html img/widget/check/preview-00.png
6 * @image latex img/widget/check/preview-00.eps
7 * @image html img/widget/check/preview-01.png
8 * @image latex img/widget/check/preview-01.eps
9 * @image html img/widget/check/preview-02.png
10 * @image latex img/widget/check/preview-02.eps
11 *
12 * @brief The check widget allows for toggling a value between true and
13 * false.
14 *
15 * Check objects are a lot like radio objects in layout and functionality
16 * except they do not work as a group, but independently and only toggle the
17 * value of a boolean from false to true (0 or 1). elm_check_state_set() sets
18 * the boolean state (1 for true, 0 for false), and elm_check_state_get()
19 * returns the current state. For convenience, like the radio objects, you
20 * can set a pointer to a boolean directly with elm_check_state_pointer_set()
21 * for it to modify.
22 *
23 * Signals that you can add callbacks for are:
24 * "changed" - This is called whenever the user changes the state of the check
25 * objects(event_info is NULL).
26 *
27 * Default content parts of the check widget that you can use for are:
28 * @li "icon" - An icon of the check
29 *
30 * Default text parts of the check widget that you can use for are:
31 * @li "default" - A label of the check
32 * @li "on" - On state label of the check
33 * @li "off" - Off state label of the check
34 *
35 * Supported elm_object common APIs.
36 * @li @ref elm_object_disabled_set
37 * @li @ref elm_object_disabled_get
38 * @li @ref elm_object_part_text_set
39 * @li @ref elm_object_part_text_get
40 * @li @ref elm_object_part_content_set
41 * @li @ref elm_object_part_content_get
42 * @li @ref elm_object_part_content_unset
43 * @li @ref elm_object_signal_emit
44 * @li @ref elm_object_signal_callback_add
45 * @li @ref elm_object_signal_callback_del
46 *
47 * @ref tutorial_check should give you a firm grasp of how to use this widget.
48 *
49 * @{
50 */
51
52/**
53 * @brief Add a new Check object
54 *
55 * @param parent The parent object
56 * @return The new object or NULL if it cannot be created
57 *
58 * @ingroup Check
59 */
60EAPI Evas_Object * elm_check_add(Evas_Object *parent);
61
62/**
63 * @brief Set the on/off state of the check object
64 *
65 * @param obj The check object
66 * @param state The state to use (1 == on, 0 == off)
67 *
68 * This sets the state of the check. If set with elm_check_state_pointer_set()
69 * the state of that variable is also changed. Calling this @b doesn't cause
70 * the "changed" signal to be emitted.
71 *
72 * @ingroup Check
73 */
74EAPI void elm_check_state_set(Evas_Object *obj, Eina_Bool state);
75
76/**
77 * @brief Get the state of the check object
78 *
79 * @param obj The check object
80 * @return The boolean state
81 *
82 * @ingroup Check
83 */
84EAPI Eina_Bool elm_check_state_get(const Evas_Object *obj);
85
86/**
87 * @brief Set a convenience pointer to a boolean to change
88 *
89 * @param obj The check object
90 * @param statep Pointer to the boolean to modify
91 *
92 * This sets a pointer to a boolean, that, in addition to the check objects
93 * state will also be modified directly. To stop setting the object pointed
94 * to simply use NULL as the @p statep parameter. If @p statep is not NULL,
95 * then when this is called, the check objects state will also be modified to
96 * reflect the value of the boolean @p statep points to, just like calling
97 * elm_check_state_set().
98 *
99 * @ingroup Check
100 */
101EAPI void elm_check_state_pointer_set(Evas_Object *obj, Eina_Bool *statep);
102
103/**
104 * @}
105 */