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diff --git a/libraries/LuaJIT-1.1.7/src/luaconf.h b/libraries/LuaJIT-1.1.7/src/luaconf.h
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1/*
2** $Id: luaconf.h,v 1.82.1.7 2008/02/11 16:25:08 roberto Exp $
3** Configuration file for Lua
4** See Copyright Notice in lua.h
5*/
6
7
8#ifndef lconfig_h
9#define lconfig_h
10
11#include <limits.h>
12#include <stddef.h>
13
14
15/*
16** ==================================================================
17** Search for "@@" to find all configurable definitions.
18** ===================================================================
19*/
20
21
22/*
23@@ LUA_ANSI controls the use of non-ansi features.
24** CHANGE it (define it) if you want Lua to avoid the use of any
25** non-ansi feature or library.
26*/
27#if defined(__STRICT_ANSI__)
28#define LUA_ANSI
29#endif
30
31
32#if !defined(LUA_ANSI) && defined(_WIN32)
33#define LUA_WIN
34#endif
35
36#if defined(LUA_USE_LINUX)
37#define LUA_USE_POSIX
38#define LUA_USE_DLOPEN /* needs an extra library: -ldl */
39/* #define LUA_USE_READLINE */ /* needs some extra libraries */
40#endif
41
42#if defined(LUA_USE_MACOSX)
43#define LUA_USE_POSIX
44#define LUA_DL_DYLD /* does not need extra library */
45#endif
46
47
48
49/*
50@@ LUA_USE_POSIX includes all functionallity listed as X/Open System
51@* Interfaces Extension (XSI).
52** CHANGE it (define it) if your system is XSI compatible.
53*/
54#if defined(LUA_USE_POSIX)
55#define LUA_USE_MKSTEMP
56#define LUA_USE_ISATTY
57#define LUA_USE_POPEN
58#define LUA_USE_ULONGJMP
59#endif
60
61
62/*
63@@ LUA_PATH and LUA_CPATH are the names of the environment variables that
64@* Lua check to set its paths.
65@@ LUA_INIT is the name of the environment variable that Lua
66@* checks for initialization code.
67** CHANGE them if you want different names.
68*/
69#define LUA_PATH "LUA_PATH"
70#define LUA_CPATH "LUA_CPATH"
71#define LUA_INIT "LUA_INIT"
72
73
74/*
75@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
76@* Lua libraries.
77@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
78@* C libraries.
79** CHANGE them if your machine has a non-conventional directory
80** hierarchy or if you want to install your libraries in
81** non-conventional directories.
82*/
83#if defined(_WIN32)
84/*
85** In Windows, any exclamation mark ('!') in the path is replaced by the
86** path of the directory of the executable file of the current process.
87*/
88#define LUA_LDIR "!\\lua\\"
89#define LUA_CDIR "!\\"
90#define LUA_PATH_DEFAULT \
91 ".\\?.lua;" LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
92 LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua"
93#define LUA_CPATH_DEFAULT \
94 ".\\?.dll;" LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll"
95
96#else
97#define LUA_ROOT "/usr/local/"
98#define LUA_LDIR LUA_ROOT "share/lua/5.1/"
99#define LUA_CDIR LUA_ROOT "lib/lua/5.1/"
100#define LUA_PATH_DEFAULT \
101 "./?.lua;" LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
102 LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua"
103#define LUA_CPATH_DEFAULT \
104 "./?.so;" LUA_CDIR"?.so;" LUA_CDIR"loadall.so"
105#endif
106
107
108/*
109@@ LUA_DIRSEP is the directory separator (for submodules).
110** CHANGE it if your machine does not use "/" as the directory separator
111** and is not Windows. (On Windows Lua automatically uses "\".)
112*/
113#if defined(_WIN32)
114#define LUA_DIRSEP "\\"
115#else
116#define LUA_DIRSEP "/"
117#endif
118
119
120/*
121@@ LUA_PATHSEP is the character that separates templates in a path.
122@@ LUA_PATH_MARK is the string that marks the substitution points in a
123@* template.
124@@ LUA_EXECDIR in a Windows path is replaced by the executable's
125@* directory.
126@@ LUA_IGMARK is a mark to ignore all before it when bulding the
127@* luaopen_ function name.
128** CHANGE them if for some reason your system cannot use those
129** characters. (E.g., if one of those characters is a common character
130** in file/directory names.) Probably you do not need to change them.
131*/
132#define LUA_PATHSEP ";"
133#define LUA_PATH_MARK "?"
134#define LUA_EXECDIR "!"
135#define LUA_IGMARK "-"
136
137
138/*
139@@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.
140** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
141** machines, ptrdiff_t gives a good choice between int or long.)
142*/
143#define LUA_INTEGER ptrdiff_t
144
145
146/*
147@@ LUA_API is a mark for all core API functions.
148@@ LUALIB_API is a mark for all standard library functions.
149** CHANGE them if you need to define those functions in some special way.
150** For instance, if you want to create one Windows DLL with the core and
151** the libraries, you may want to use the following definition (define
152** LUA_BUILD_AS_DLL to get it).
153*/
154#if defined(LUA_BUILD_AS_DLL)
155
156#if defined(LUA_CORE) || defined(LUA_LIB)
157#define LUA_API __declspec(dllexport)
158#else
159#define LUA_API __declspec(dllimport)
160#endif
161
162#else
163
164#define LUA_API extern
165
166#endif
167
168/* more often than not the libs go together with the core */
169#define LUALIB_API LUA_API
170
171
172/*
173@@ LUAI_FUNC is a mark for all extern functions that are not to be
174@* exported to outside modules.
175@@ LUAI_DATA is a mark for all extern (const) variables that are not to
176@* be exported to outside modules.
177** CHANGE them if you need to mark them in some special way. Elf/gcc
178** (versions 3.2 and later) mark them as "hidden" to optimize access
179** when Lua is compiled as a shared library.
180*/
181#if defined(luaall_c)
182#define LUAI_FUNC static
183#define LUAI_DATA /* empty */
184
185#elif defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
186 defined(__ELF__)
187#define LUAI_FUNC __attribute__((visibility("hidden"))) extern
188#define LUAI_DATA LUAI_FUNC
189
190#else
191#define LUAI_FUNC extern
192#define LUAI_DATA extern
193#endif
194
195
196
197/*
198@@ LUA_QL describes how error messages quote program elements.
199** CHANGE it if you want a different appearance.
200*/
201#define LUA_QL(x) "'" x "'"
202#define LUA_QS LUA_QL("%s")
203
204
205/*
206@@ LUA_IDSIZE gives the maximum size for the description of the source
207@* of a function in debug information.
208** CHANGE it if you want a different size.
209*/
210#define LUA_IDSIZE 60
211
212
213/*
214** {==================================================================
215** Stand-alone configuration
216** ===================================================================
217*/
218
219#if defined(lua_c) || defined(luaall_c)
220
221/*
222@@ lua_stdin_is_tty detects whether the standard input is a 'tty' (that
223@* is, whether we're running lua interactively).
224** CHANGE it if you have a better definition for non-POSIX/non-Windows
225** systems.
226*/
227#if defined(LUA_USE_ISATTY)
228#include <unistd.h>
229#define lua_stdin_is_tty() isatty(0)
230#elif defined(LUA_WIN)
231#include <io.h>
232#include <stdio.h>
233#define lua_stdin_is_tty() _isatty(_fileno(stdin))
234#else
235#define lua_stdin_is_tty() 1 /* assume stdin is a tty */
236#endif
237
238
239/*
240@@ LUA_PROMPT is the default prompt used by stand-alone Lua.
241@@ LUA_PROMPT2 is the default continuation prompt used by stand-alone Lua.
242** CHANGE them if you want different prompts. (You can also change the
243** prompts dynamically, assigning to globals _PROMPT/_PROMPT2.)
244*/
245#define LUA_PROMPT "> "
246#define LUA_PROMPT2 ">> "
247
248
249/*
250@@ LUA_PROGNAME is the default name for the stand-alone Lua program.
251** CHANGE it if your stand-alone interpreter has a different name and
252** your system is not able to detect that name automatically.
253*/
254#define LUA_PROGNAME "luajit"
255
256
257/*
258@@ LUA_MAXINPUT is the maximum length for an input line in the
259@* stand-alone interpreter.
260** CHANGE it if you need longer lines.
261*/
262#define LUA_MAXINPUT 512
263
264
265/*
266@@ lua_readline defines how to show a prompt and then read a line from
267@* the standard input.
268@@ lua_saveline defines how to "save" a read line in a "history".
269@@ lua_freeline defines how to free a line read by lua_readline.
270** CHANGE them if you want to improve this functionality (e.g., by using
271** GNU readline and history facilities).
272*/
273#if defined(LUA_USE_READLINE)
274#include <stdio.h>
275#include <readline/readline.h>
276#include <readline/history.h>
277#define lua_readline(L,b,p) ((void)L, ((b)=readline(p)) != NULL)
278#define lua_saveline(L,idx) \
279 if (lua_strlen(L,idx) > 0) /* non-empty line? */ \
280 add_history(lua_tostring(L, idx)); /* add it to history */
281#define lua_freeline(L,b) ((void)L, free(b))
282#else
283#define lua_readline(L,b,p) \
284 ((void)L, fputs(p, stdout), fflush(stdout), /* show prompt */ \
285 fgets(b, LUA_MAXINPUT, stdin) != NULL) /* get line */
286#define lua_saveline(L,idx) { (void)L; (void)idx; }
287#define lua_freeline(L,b) { (void)L; (void)b; }
288#endif
289
290#endif
291
292/* }================================================================== */
293
294
295/*
296@@ LUAI_GCPAUSE defines the default pause between garbage-collector cycles
297@* as a percentage.
298** CHANGE it if you want the GC to run faster or slower (higher values
299** mean larger pauses which mean slower collection.) You can also change
300** this value dynamically.
301*/
302#define LUAI_GCPAUSE 200 /* 200% (wait memory to double before next GC) */
303
304
305/*
306@@ LUAI_GCMUL defines the default speed of garbage collection relative to
307@* memory allocation as a percentage.
308** CHANGE it if you want to change the granularity of the garbage
309** collection. (Higher values mean coarser collections. 0 represents
310** infinity, where each step performs a full collection.) You can also
311** change this value dynamically.
312*/
313#define LUAI_GCMUL 200 /* GC runs 'twice the speed' of memory allocation */
314
315
316
317/*
318@@ LUA_COMPAT_GETN controls compatibility with old getn behavior.
319** CHANGE it (define it) if you want exact compatibility with the
320** behavior of setn/getn in Lua 5.0.
321**
322** Note: this is not supported by LuaJIT. Leave it undefined.
323*/
324#undef LUA_COMPAT_GETN
325
326/*
327@@ LUA_COMPAT_LOADLIB controls compatibility about global loadlib.
328** CHANGE it to undefined as soon as you do not need a global 'loadlib'
329** function (the function is still available as 'package.loadlib').
330*/
331#undef LUA_COMPAT_LOADLIB
332
333/*
334@@ LUA_COMPAT_VARARG controls compatibility with old vararg feature.
335** CHANGE it to undefined as soon as your programs use only '...' to
336** access vararg parameters (instead of the old 'arg' table).
337**
338** Note: this has a slightly negative performance impact with LuaJIT
339** for all vararg functions. Leave it off if possible and upgrade your
340** code (replace unpack(arg) with ... and/or add local arg = {...}).
341*/
342#undef LUA_COMPAT_VARARG
343
344/*
345@@ LUA_COMPAT_MOD controls compatibility with old math.mod function.
346** CHANGE it to undefined as soon as your programs use 'math.fmod' or
347** the new '%' operator instead of 'math.mod'.
348*/
349#define LUA_COMPAT_MOD
350
351/*
352@@ LUA_COMPAT_LSTR controls compatibility with old long string nesting
353@* facility.
354** CHANGE it to 2 if you want the old behaviour, or undefine it to turn
355** off the advisory error when nesting [[...]].
356*/
357#define LUA_COMPAT_LSTR 1
358
359/*
360@@ LUA_COMPAT_GFIND controls compatibility with old 'string.gfind' name.
361** CHANGE it to undefined as soon as you rename 'string.gfind' to
362** 'string.gmatch'.
363*/
364#define LUA_COMPAT_GFIND
365
366/*
367@@ LUA_COMPAT_OPENLIB controls compatibility with old 'luaL_openlib'
368@* behavior.
369** CHANGE it to undefined as soon as you replace to 'luaL_register'
370** your uses of 'luaL_openlib'
371*/
372#define LUA_COMPAT_OPENLIB
373
374
375
376/*
377@@ luai_apicheck is the assert macro used by the Lua-C API.
378** CHANGE luai_apicheck if you want Lua to perform some checks in the
379** parameters it gets from API calls. This may slow down the interpreter
380** a bit, but may be quite useful when debugging C code that interfaces
381** with Lua. A useful redefinition is to use assert.h.
382*/
383#if defined(LUA_USE_APICHECK)
384#include <assert.h>
385#define luai_apicheck(L,o) { (void)L; assert(o); }
386#else
387#define luai_apicheck(L,o) { (void)L; }
388#endif
389
390
391/*
392@@ LUAI_BITSINT defines the number of bits in an int.
393** CHANGE here if Lua cannot automatically detect the number of bits of
394** your machine. Probably you do not need to change this.
395*/
396/* avoid overflows in comparison */
397#if INT_MAX-20 < 32760
398#define LUAI_BITSINT 16
399#elif INT_MAX > 2147483640L
400/* int has at least 32 bits */
401#define LUAI_BITSINT 32
402#else
403#error "you must define LUA_BITSINT with number of bits in an integer"
404#endif
405
406
407/*
408@@ LUAI_UINT32 is an unsigned integer with at least 32 bits.
409@@ LUAI_INT32 is an signed integer with at least 32 bits.
410@@ LUAI_UMEM is an unsigned integer big enough to count the total
411@* memory used by Lua.
412@@ LUAI_MEM is a signed integer big enough to count the total memory
413@* used by Lua.
414** CHANGE here if for some weird reason the default definitions are not
415** good enough for your machine. (The definitions in the 'else'
416** part always works, but may waste space on machines with 64-bit
417** longs.) Probably you do not need to change this.
418*/
419#if LUAI_BITSINT >= 32
420#define LUAI_UINT32 unsigned int
421#define LUAI_INT32 int
422#define LUAI_MAXINT32 INT_MAX
423#define LUAI_UMEM size_t
424#define LUAI_MEM ptrdiff_t
425#else
426/* 16-bit ints */
427#define LUAI_UINT32 unsigned long
428#define LUAI_INT32 long
429#define LUAI_MAXINT32 LONG_MAX
430#define LUAI_UMEM unsigned long
431#define LUAI_MEM long
432#endif
433
434
435/*
436@@ LUAI_MAXCALLS limits the number of nested calls.
437** CHANGE it if you need really deep recursive calls. This limit is
438** arbitrary; its only purpose is to stop infinite recursion before
439** exhausting memory.
440*/
441#define LUAI_MAXCALLS 20000
442
443
444/*
445@@ LUAI_MAXCSTACK limits the number of Lua stack slots that a C function
446@* can use.
447** CHANGE it if you need lots of (Lua) stack space for your C
448** functions. This limit is arbitrary; its only purpose is to stop C
449** functions to consume unlimited stack space. (must be smaller than
450** -LUA_REGISTRYINDEX)
451*/
452#define LUAI_MAXCSTACK 8000
453
454
455/*
456** {==================================================================
457** CHANGE (to smaller values) the following definitions if your system
458** has a small C stack. (Or you may want to change them to larger
459** values if your system has a large C stack and these limits are
460** too rigid for you.) Some of these constants control the size of
461** stack-allocated arrays used by the compiler or the interpreter, while
462** others limit the maximum number of recursive calls that the compiler
463** or the interpreter can perform. Values too large may cause a C stack
464** overflow for some forms of deep constructs.
465** ===================================================================
466*/
467
468
469/*
470@@ LUAI_MAXCCALLS is the maximum depth for nested C calls (short) and
471@* syntactical nested non-terminals in a program.
472*/
473#define LUAI_MAXCCALLS 200
474
475
476/*
477@@ LUAI_MAXVARS is the maximum number of local variables per function
478@* (must be smaller than 250).
479*/
480#define LUAI_MAXVARS 200
481
482
483/*
484@@ LUAI_MAXUPVALUES is the maximum number of upvalues per function
485@* (must be smaller than 250).
486*/
487#define LUAI_MAXUPVALUES 60
488
489
490/*
491@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
492*/
493#define LUAL_BUFFERSIZE BUFSIZ
494
495/* }================================================================== */
496
497
498
499
500/*
501** {==================================================================
502@@ LUA_NUMBER is the type of numbers in Lua.
503** CHANGE the following definitions only if you want to build Lua
504** with a number type different from double. You may also need to
505** change lua_number2int & lua_number2integer.
506** ===================================================================
507*/
508
509#define LUA_NUMBER_DOUBLE
510#define LUA_NUMBER double
511
512/*
513@@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
514@* over a number.
515*/
516#define LUAI_UACNUMBER double
517
518
519/*
520@@ LUA_NUMBER_SCAN is the format for reading numbers.
521@@ LUA_NUMBER_FMT is the format for writing numbers.
522@@ lua_number2str converts a number to a string.
523@@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
524@@ lua_str2number converts a string to a number.
525*/
526#define LUA_NUMBER_SCAN "%lf"
527#define LUA_NUMBER_FMT "%.14g"
528#define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n))
529#define LUAI_MAXNUMBER2STR 32 /* 16 digits, sign, point, and \0 */
530#define lua_str2number(s,p) strtod((s), (p))
531
532
533/*
534@@ The luai_num* macros define the primitive operations over numbers.
535*/
536#if defined(LUA_CORE)
537#include <math.h>
538#define luai_numadd(a,b) ((a)+(b))
539#define luai_numsub(a,b) ((a)-(b))
540#define luai_nummul(a,b) ((a)*(b))
541#define luai_numdiv(a,b) ((a)/(b))
542#define luai_nummod(a,b) ((a) - floor((a)/(b))*(b))
543#define luai_numpow(a,b) (pow(a,b))
544#define luai_numunm(a) (-(a))
545#define luai_numeq(a,b) ((a)==(b))
546#define luai_numlt(a,b) ((a)<(b))
547#define luai_numle(a,b) ((a)<=(b))
548#define luai_numisnan(a) (!luai_numeq((a), (a)))
549#endif
550
551
552/*
553@@ lua_number2int is a macro to convert lua_Number to int.
554@@ lua_number2integer is a macro to convert lua_Number to lua_Integer.
555** CHANGE them if you know a faster way to convert a lua_Number to
556** int (with any rounding method and without throwing errors) in your
557** system. In Pentium machines, a naive typecast from double to int
558** in C is extremely slow, so any alternative is worth trying.
559*/
560
561/* On a Pentium, resort to a trick */
562#if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) && !defined(__SSE2__) && \
563 (defined(__i386) || defined (_M_IX86) || defined(__i386__))
564
565/* On a Microsoft compiler, use assembler */
566#if defined(_MSC_VER)
567
568#define lua_number2int(i,d) __asm fld d __asm fistp i
569#define lua_number2integer(i,n) lua_number2int(i, n)
570
571/* the next trick should work on any Pentium, but sometimes clashes
572 with a DirectX idiosyncrasy */
573#else
574
575union luai_Cast { double l_d; long l_l; };
576#define lua_number2int(i,d) \
577 { volatile union luai_Cast u; u.l_d = (d) + 6755399441055744.0; (i) = u.l_l; }
578#define lua_number2integer(i,n) lua_number2int(i, n)
579
580#endif
581
582
583/* this option always works, but may be slow */
584#else
585#define lua_number2int(i,d) ((i)=(int)(d))
586#define lua_number2integer(i,d) ((i)=(lua_Integer)(d))
587
588#endif
589
590
591/*
592@@ LUA_TVALUE_ALIGN specifies extra alignment constraints for the
593@@ tagged value structure to get better lua_Number alignment.
594** CHANGE it to an empty define if you want to save some space
595** at the cost of execution time. Note that this is only needed
596** for the x86 ABI on most POSIX systems, but not on Windows and
597** not for most other CPUs. If you change it then you need to follow
598** the instructions in ljit_x86.dash, too (look for TVALUE_SIZE).
599*/
600
601#if defined(LUA_NUMBER_DOUBLE) && defined(__GNUC__) && \
602 (defined(__i386) || defined(__i386__)) && !defined(_WIN32)
603#define LUA_TVALUE_ALIGN __attribute__ ((aligned(8)))
604#else
605#define LUA_TVALUE_ALIGN
606#endif
607
608/* }================================================================== */
609
610
611/*
612@@ LUAI_USER_ALIGNMENT_T is a type that requires maximum alignment.
613** CHANGE it if your system requires alignments larger than double. (For
614** instance, if your system supports long doubles and they must be
615** aligned in 16-byte boundaries, then you should add long double in the
616** union.) Probably you do not need to change this.
617*/
618#define LUAI_USER_ALIGNMENT_T union { double u; void *s; long l; }
619
620
621/*
622@@ LUAI_THROW/LUAI_TRY define how Lua does exception handling.
623** CHANGE them if you prefer to use longjmp/setjmp even with C++
624** or if want/don't to use _longjmp/_setjmp instead of regular
625** longjmp/setjmp. By default, Lua handles errors with exceptions when
626** compiling as C++ code, with _longjmp/_setjmp when asked to use them,
627** and with longjmp/setjmp otherwise.
628*/
629#if defined(__cplusplus)
630/* C++ exceptions */
631#define LUAI_THROW(L,c) throw(c)
632#define LUAI_TRY(L,c,a) try { a } catch(...) \
633 { if ((c)->status == 0) (c)->status = -1; }
634#define luai_jmpbuf int /* dummy variable */
635
636#elif defined(LUA_USE_ULONGJMP)
637/* in Unix, try _longjmp/_setjmp (more efficient) */
638#define LUAI_THROW(L,c) _longjmp((c)->b, 1)
639#define LUAI_TRY(L,c,a) if (_setjmp((c)->b) == 0) { a }
640#define luai_jmpbuf jmp_buf
641
642#else
643/* default handling with long jumps */
644#define LUAI_THROW(L,c) longjmp((c)->b, 1)
645#define LUAI_TRY(L,c,a) if (setjmp((c)->b) == 0) { a }
646#define luai_jmpbuf jmp_buf
647
648#endif
649
650
651/*
652@@ LUA_MAXCAPTURES is the maximum number of captures that a pattern
653@* can do during pattern-matching.
654** CHANGE it if you need more captures. This limit is arbitrary.
655*/
656#define LUA_MAXCAPTURES 32
657
658
659/*
660@@ lua_tmpnam is the function that the OS library uses to create a
661@* temporary name.
662@@ LUA_TMPNAMBUFSIZE is the maximum size of a name created by lua_tmpnam.
663** CHANGE them if you have an alternative to tmpnam (which is considered
664** insecure) or if you want the original tmpnam anyway. By default, Lua
665** uses tmpnam except when POSIX is available, where it uses mkstemp.
666*/
667#if defined(loslib_c) || defined(luaall_c)
668
669#if defined(LUA_USE_MKSTEMP)
670#include <unistd.h>
671#define LUA_TMPNAMBUFSIZE 32
672#define lua_tmpnam(b,e) { \
673 strcpy(b, "/tmp/lua_XXXXXX"); \
674 e = mkstemp(b); \
675 if (e != -1) close(e); \
676 e = (e == -1); }
677
678#else
679#define LUA_TMPNAMBUFSIZE L_tmpnam
680#define lua_tmpnam(b,e) { e = (tmpnam(b) == NULL); }
681#endif
682
683#endif
684
685
686/*
687@@ lua_popen spawns a new process connected to the current one through
688@* the file streams.
689** CHANGE it if you have a way to implement it in your system.
690*/
691#if defined(LUA_USE_POPEN)
692
693#define lua_popen(L,c,m) ((void)L, fflush(NULL), popen(c,m))
694#define lua_pclose(L,file) ((void)L, (pclose(file) != -1))
695
696#elif defined(LUA_WIN)
697
698#define lua_popen(L,c,m) ((void)L, _popen(c,m))
699#define lua_pclose(L,file) ((void)L, (_pclose(file) != -1))
700
701#else
702
703#define lua_popen(L,c,m) ((void)((void)c, m), \
704 luaL_error(L, LUA_QL("popen") " not supported"), (FILE*)0)
705#define lua_pclose(L,file) ((void)((void)L, file), 0)
706
707#endif
708
709/*
710@@ LUA_DL_* define which dynamic-library system Lua should use.
711** CHANGE here if Lua has problems choosing the appropriate
712** dynamic-library system for your platform (either Windows' DLL, Mac's
713** dyld, or Unix's dlopen). If your system is some kind of Unix, there
714** is a good chance that it has dlopen, so LUA_DL_DLOPEN will work for
715** it. To use dlopen you also need to adapt the src/Makefile (probably
716** adding -ldl to the linker options), so Lua does not select it
717** automatically. (When you change the makefile to add -ldl, you must
718** also add -DLUA_USE_DLOPEN.)
719** If you do not want any kind of dynamic library, undefine all these
720** options.
721** By default, _WIN32 gets LUA_DL_DLL and MAC OS X gets LUA_DL_DYLD.
722*/
723#if defined(LUA_USE_DLOPEN)
724#define LUA_DL_DLOPEN
725#endif
726
727#if defined(LUA_WIN)
728#define LUA_DL_DLL
729#endif
730
731
732/*
733@@ LUAI_EXTRASPACE allows you to add user-specific data in a lua_State
734@* (the data goes just *before* the lua_State pointer).
735** CHANGE (define) this if you really need that. This value must be
736** a multiple of the maximum alignment required for your machine.
737*/
738#define LUAI_EXTRASPACE 0
739
740
741/*
742@@ luai_userstate* allow user-specific actions on threads.
743** CHANGE them if you defined LUAI_EXTRASPACE and need to do something
744** extra when a thread is created/deleted/resumed/yielded.
745*/
746#define luai_userstateopen(L) ((void)L)
747#define luai_userstateclose(L) ((void)L)
748#define luai_userstatethread(L,L1) ((void)L)
749#define luai_userstatefree(L) ((void)L)
750#define luai_userstateresume(L,n) ((void)L)
751#define luai_userstateyield(L,n) ((void)L)
752
753
754/*
755@@ LUA_INTFRMLEN is the length modifier for integer conversions
756@* in 'string.format'.
757@@ LUA_INTFRM_T is the integer type correspoding to the previous length
758@* modifier.
759** CHANGE them if your system supports long long or does not support long.
760*/
761
762#if defined(LUA_USELONGLONG)
763
764#define LUA_INTFRMLEN "ll"
765#define LUA_INTFRM_T long long
766
767#else
768
769#define LUA_INTFRMLEN "l"
770#define LUA_INTFRM_T long
771
772#endif
773
774
775
776/* =================================================================== */
777
778/*
779** Local configuration. You can use this space to add your redefinitions
780** without modifying the main part of the file.
781*/
782
783
784
785#endif
786