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Diffstat (limited to 'docs/portals.txt')
-rw-r--r-- | docs/portals.txt | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/docs/portals.txt b/docs/portals.txt index c2ba0a1..d54c235 100644 --- a/docs/portals.txt +++ b/docs/portals.txt | |||
@@ -3,7 +3,7 @@ SledjHamrs killer feature, or one of them. | |||
3 | A major reason for SledjHamr is to break down the garden walls. We do | 3 | A major reason for SledjHamr is to break down the garden walls. We do |
4 | this by allowing free travel between peoples virtual worlds. In OpenSim | 4 | this by allowing free travel between peoples virtual worlds. In OpenSim |
5 | this is done by HyperGrid, which is clunky and hard to use. Second Life | 5 | this is done by HyperGrid, which is clunky and hard to use. Second Life |
6 | deliberatly has no such system. Even worse, it's hard convincing people | 6 | deliberately has no such system. Even worse, it's hard convincing people |
7 | in SL to visit your grid, coz it's all very hard, again due to | 7 | in SL to visit your grid, coz it's all very hard, again due to |
8 | deliberate policy decisions by LL. LL knows their content is the key to | 8 | deliberate policy decisions by LL. LL knows their content is the key to |
9 | their business, even though almost all of it was created by the users, | 9 | their business, even though almost all of it was created by the users, |
@@ -31,7 +31,7 @@ using OpenSim and its HyperGrid system. Later it would be SledjHamr | |||
31 | style worlds as well. | 31 | style worlds as well. |
32 | 32 | ||
33 | A portal would be like Cobalt style portals, you can see the destination | 33 | A portal would be like Cobalt style portals, you can see the destination |
34 | in real time, and step through it to go there. They can be permenant, | 34 | in real time, and step through it to go there. They can be permanent, |
35 | or temporary. You can carry them in your inventory, they could just be | 35 | or temporary. You can carry them in your inventory, they could just be |
36 | normal scripted in world objects. | 36 | normal scripted in world objects. |
37 | 37 | ||
@@ -46,7 +46,7 @@ rez it anywhere. Or you could rez this portal object in the world you | |||
46 | are in. Either way, once the portal is in a world, it connects to your | 46 | are in. Either way, once the portal is in a world, it connects to your |
47 | home world, showing a view of your front gate, maybe including your | 47 | home world, showing a view of your front gate, maybe including your |
48 | lovely garden in your front yard. The portal connects to the "front | 48 | lovely garden in your front yard. The portal connects to the "front |
49 | gate" of your homeworld. | 49 | gate" of your home world. |
50 | 50 | ||
51 | Any one on your home worlds access list can step through this portal to | 51 | Any one on your home worlds access list can step through this portal to |
52 | get to your home world. Simple to use, no figuring out HyperGate URLs | 52 | get to your home world. Simple to use, no figuring out HyperGate URLs |
@@ -59,7 +59,7 @@ Portals rezzed in world could be temporary, and vanish after who ever | |||
59 | you invited to come stepped through it. Or time out several minutes | 59 | you invited to come stepped through it. Or time out several minutes |
60 | later so as not to clutter the universe with left over portals. Or | 60 | later so as not to clutter the universe with left over portals. Or |
61 | deleted by the owner / managers of the world you left them, or deleted | 61 | deleted by the owner / managers of the world you left them, or deleted |
62 | yourself from your own world. Portals could be permenant. Say you | 62 | yourself from your own world. Portals could be permanent. Say you |
63 | found a larger world that you and the owner decide you wish to be a part | 63 | found a larger world that you and the owner decide you wish to be a part |
64 | of. Portals could be left on both worlds linking them. The "portal" | 64 | of. Portals could be left on both worlds linking them. The "portal" |
65 | could just be reconfiguring each world to locate the other world near | 65 | could just be reconfiguring each world to locate the other world near |