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@@ -15,41 +15,41 @@ Welcome to the home of SledjHamr!
15<li><a href="SledjHamr.html">SledjHamr</a> Tearing down the garden walls.</li> 15<li><a href="SledjHamr.html">SledjHamr</a> Tearing down the garden walls.</li>
16<li>Server side -</li> 16<li>Server side -</li>
17<ul> 17<ul>
18<li>We take <a href="SledjHamr/privacy.txt">privacy</a> seriously.</li> 18<li><a href="SledjHamr/LuaSL-New-scripting-engine.html">LuaSL</a> a new scripting engine, with extra speeeeeed!</li>
19<li><a href="SledjHamr/portals.txt">portals</a> Killer feature!</li>
20<li><a href="OMG-WTF-BBQ.html">OMG WTF BBQ</a> A means of making UUIDs location-agnostic. This is where we deal with systems to keep track of where in the web assets are, and to cache them.</li>
21<li><a href="SledjHamr/no_accounts.txt">no accounts</a> We don need no stinkin' accounts.</li>
22<li><a href="NGIW.html">NGIW</a> REST is probably good to apply to the web server part. Alice wants JSON to, but see nails.</li>
23<ul><li><a href="NGIW.Commands.html">NGIW.Commands</a> In the NGIW/REST world, how do I touch an object, or send it some other kind of message?</li></ul>
24<li><a href="SledjHamr/The_Naminator.txt">The Naminator</a> eliminates human readable names, to make way for computer names from SkyNet. Or something.</li>
25<li><a href="LuaSL-New-scripting-engine.html">LuaSL</a> a new scripting engine, with extra speeeeeed!</li>
26<ul> 19<ul>
27<li><a href="LSL-functions-implemented.html">LSL functions implemented</a></li> 20<li><a href="SledjHamr/LSL-functions-implemented.html">LSL functions implemented</a></li>
28</ul> 21</ul>
29<li><a href="SledjHamr/README.Lspace">Lspace</a> Sim contents server.</li> 22<li><a href="SledjHamr/README.Lspace">Lspace</a> Sim contents server.</li>
30<li><a href="SledjHamr/love.txt">love</a> makes the world go around.</li> 23<li><a href="SledjHamr/love.txt">love</a> makes the world go around.</li>
31<li>HamrSpace inventory server, a pocket universe where cartoon characters keep their giant hammers.</li> 24<li>HamrSpace inventory server, a pocket universe where cartoon characters keep their giant hammers.</li>
32<li>Documenting the <a href="Grid-data-flow.html">flow of data</a> through an OpenSim system, so we can replace it.</li> 25<li>Documenting the <a href="SledjHamr/Grid-data-flow.html">flow of data</a> through an OpenSim system, so we can replace it.</li>
33</ul> 26</ul>
34<li><a href="Nails.html">Nails</a> bangs it all together, mostly via the command pump.</li> 27<li>We take <a href="common/privacy.txt">privacy</a> seriously.</li>
35<li><a href="ClientHamr/README.mumble">mumble</a> Voice integration.</li> 28<li><a href="common/portals.txt">portals</a> Killer feature!</li>
36<li>The various <a href="SledjHamr/README.libraries">libraries</a> used.</li> 29<li><a href="common/OMG-WTF-BBQ.html">OMG WTF BBQ</a> A means of making UUIDs location-agnostic. This is where we deal with systems to keep track of where in the web assets are, and to cache them.</li>
30<li><a href="common/no_accounts.txt">no accounts</a> We don need no stinkin' accounts.</li>
31<li><a href="common/NGIW.html">NGIW</a> REST is probably good to apply to the web server part. Alice wants JSON to, but see nails.</li>
32<ul><li><a href="common/NGIW.Commands.html">NGIW.Commands</a> In the NGIW/REST world, how do I touch an object, or send it some other kind of message?</li></ul>
33<li><a href="common/The_Naminator.txt">The Naminator</a> eliminates human readable names, to make way for computer names from SkyNet. Or something.</li>
34<li><a href="common/Nails.html">Nails</a> bangs it all together, mostly via the command pump.</li>
35<li><a href="common/README.mumble">mumble</a> Voice integration.</li>
36<li>The various <a href="common/README.libraries">libraries</a> used.</li>
37<li><a href="Croquet-integration.html">Croquet integration</a> Just an idea, but we should support other virtual world tech if we can.</li> 37<li><a href="Croquet-integration.html">Croquet integration</a> Just an idea, but we should support other virtual world tech if we can.</li>
38<li><a href="ClientHamr.html">ClientHamr</a> How to rip code out of the client and make it better.</li> 38<li><a href="ClientHamr/ClientHamr.html">ClientHamr</a> How to rip code out of the client and make it better.</li>
39<ul> 39<ul>
40<li><a href="ClientHamr/README.woMan">woMan</a> Virtual world account and viewer manager.</li> 40<li><a href="ClientHamr/README.woMan">woMan</a> Virtual world account and viewer manager.</li>
41<li>How to deal with sucky <a href="ClientHamr/WebBrowsers.txt">web browsers</a>.</li> 41<li>How to deal with sucky <a href="ClientHamr/WebBrowsers.txt">web browsers</a>.</li>
42<li><a href="ClientHamr/TellinBone.txt">TellinBone</a> A virtual Android "phone".</li> 42<li><a href="ClientHamr/TellinBone.txt">TellinBone</a> A virtual Android "phone".</li>
43<li>Blue sky <a href="ClientHamr/ScriptEditor.txt">script editor</a> idea, will the stars align?</li> 43<li>Blue sky <a href="ClientHamr/ScriptEditor.txt">script editor</a> idea, will the stars align?</li>
44<li><a href="ClientHamr/README.purkle">purkle</a> Jabber / XMPP integration.</li> 44<li><a href="ClientHamr/README.purkle">purkle</a> Jabber / XMPP integration.</li>
45<li><a href="InworldAnimationEditor.html">InworldAnimationEditor</a> I dream of mixing qavimator into the client.</li> 45<li><a href="ClientHamr/InworldAnimationEditor.html">InworldAnimationEditor</a> I dream of mixing qavimator into the client.</li>
46<li><a href="ClientHamr/README.GuiLua">GuiLua</a> Skang for SledjHamr.</li> 46<li><a href="ClientHamr/README.GuiLua">GuiLua</a> Skang for SledjHamr.</li>
47<li><a href="ClientHamr/README.extantz">extantz</a> The viewer.</li> 47<li><a href="ClientHamr/README.extantz">extantz</a> The viewer.</li>
48<li><a href="BVJ.html">BVJ</a> New and improved animations, with extra attachment points included.</li> 48<li><a href="ClientHamr/BVJ.html">BVJ</a> New and improved animations, with extra attachment points included.</li>
49<li><a href="BlackListAssetServersTracker.html">BlackListAssetServersTracker</a> Might be cool if you could accept/reject asset servers. For copyright control or to avoid seeing yucky stuff.</li>
50<li><a href="ClientHamr/README.bGod">bGod</a> Admin / manager tools.</li> 49<li><a href="ClientHamr/README.bGod">bGod</a> Admin / manager tools.</li>
51</ul> 50</ul>
52<li><a href="SledjHamr/README.Bookie">Bookie</a> Dealing with libraries.</li> 51<li><a href="common/README.Bookie">Bookie</a> Dealing with libraries.</li>
52<li><a href="common/BlackListAssetServersTracker.html">BlackListAssetServersTracker</a> Might be cool if you could accept/reject asset servers. For copyright control or to avoid seeing yucky stuff.</li>
53</ul> 53</ul>
54<p>We have a code repo on github now - <a href="https://github.com/onefang/SledjHamr">https://github.com/onefang/SledjHamr</a> with just a small README that points to this page. The experimental branch has all the actual code and stuff. We can finally start writing code. A local copy of <a href="/source/">the source</a> can be found here.</p> 54<p>We have a code repo on github now - <a href="https://github.com/onefang/SledjHamr">https://github.com/onefang/SledjHamr</a> with just a small README that points to this page. The experimental branch has all the actual code and stuff. We can finally start writing code. A local copy of <a href="/source/">the source</a> can be found here.</p>
55<p>Now that we have a web site, I should turn this into a real web site, huh?</p> 55<p>Now that we have a web site, I should turn this into a real web site, huh?</p>