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179<p>Some of this could be dealt with by treating the avatar as a prim. In fact, Alice's proposed animation system deals with animating avatars and prims the same way.</p> 179<p>Some of this could be dealt with by treating the avatar as a prim. In fact, Alice's proposed animation system deals with animating avatars and prims the same way.</p>
180<p>&nbsp;</p> 180<p>&nbsp;</p>
181<h2> Animation commands. </h2> 181<h2> Animation commands. </h2>
182<p>Alice is working on that over at the <a href="BVJ.html">BVJ</a> page.</p> 182<p>Alice is working on that over at the <a href="../ClientHamr/BVJ.html">BVJ</a> page.</p>
183<p>&nbsp;</p> 183<p>&nbsp;</p>
184<h2> Meta commands. </h2> 184<h2> Meta commands. </h2>
185<p>0 SELECT_OBJECT key</p> 185<p>0 SELECT_OBJECT key</p>