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1Refer to - http://www.infinitegrid.org/drupal/content/LuaSL_New_scripting_engine 1Refer to - http://www.infinitegrid.org/drupal/content/LuaSL_New_scripting_engine
2 2
3LuaSL is a Lua based LSL scripting engine that will aim for LSL 3LuaSL is a Lua based LSL scripting engine that will aim for LSL
4compatability first, then adding Lua extensions. It aims to replace the 4compatibility first, then adding Lua extensions. It aims to replace the
5woeful XEngine from OpenSim, and at a later stage, be the basis for a 5woeful XEngine from OpenSim, and at a later stage, be the basis for a
6client side scripting engine. 6client side scripting engine.
7 7
@@ -38,7 +38,7 @@ future.
38 38
39THIS IS WHERE WE ARE RIGHT NOW. 39THIS IS WHERE WE ARE RIGHT NOW.
40 40
41Should implement embedded Lua somehow. Probaly the best thing to do is 41Should implement embedded Lua somehow. Probably the best thing to do is
42to have comments like - 42to have comments like -
43 43
44//Lua: local t = {1, 3, 42, x='something', 'something else} 44//Lua: local t = {1, 3, 42, x='something', 'something else}
@@ -55,7 +55,7 @@ Incoming commands invoke LSL events via the LuaSL state metatable. LL
55and OS functions that impact the world will be converted to nails 55and OS functions that impact the world will be converted to nails
56commands sent to the command pump. 56commands sent to the command pump.
57 57
58Initialy, since this is the first thing being written, a nails command 58Initially, since this is the first thing being written, a nails command
59pump client needs to be installed into OpenSim's C# stuff. Though it 59pump client needs to be installed into OpenSim's C# stuff. Though it
60might be possible to talk directly to ROBUST instead. Think I'll try 60might be possible to talk directly to ROBUST instead. Think I'll try
61the ROBUST route, see how far I can get. That's the general principle 61the ROBUST route, see how far I can get. That's the general principle