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3<head> 3<head>
4</head> 4</head>
5<body bgcolor="black" text="white" alink="red" link="blue" vlink="purple"> 5<body bgcolor="black" text="white" alink="red" link="blue" vlink="purple">
6IAE is an idea to put an animation editor in world, much like the link set editor.
6<h2> Normal Editing </h2> 7<h2> Normal Editing </h2>
7<p>Step 1: right click avy &gt; edit pose &gt; a list of currently playing animations displays and you can choose one. Or right click avy &gt; new pose</p> 8<p>Step 1: right click avy &gt; edit pose &gt; a list of currently playing animations displays and you can choose one. Or right click avy &gt; new pose</p>
8<p>Step 2a: big edit style arrows sprout from the current joint (last edited, or hips by default). You can interact with it in all the standard ways users already know about with the build window. Move? Drag an arrow. Rotate? Drag a ring or the gray ball.</p> 9<p>Step 2a: big edit style arrows sprout from the current joint (last edited, or hips by default). You can interact with it in all the standard ways users already know about with the build window. Move? Drag an arrow. Rotate? Drag a ring or the gray ball.</p>