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@@ -158,7 +158,7 @@ implement animating link sets, and interaction with the sim physics.</p>
158<p>There are use cases where it makes good sense to communicate an animation between clients with almost no server interaction. Why pay 10 Bogus-Bucks to adjust the position of my hand as we sit next to each other. I'll just edit my avatar to move my hand and the client will make a BVJ file ship it to your client which will show it to you.</p> 158<p>There are use cases where it makes good sense to communicate an animation between clients with almost no server interaction. Why pay 10 Bogus-Bucks to adjust the position of my hand as we sit next to each other. I'll just edit my avatar to move my hand and the client will make a BVJ file ship it to your client which will show it to you.</p>
159<p>&nbsp;</p> 159<p>&nbsp;</p>
160<h3> Changing Poses </h3> 160<h3> Changing Poses </h3>
161<p>Fang Said: See the very last paragraph of <a href="SledjHamr.html">SledjHamr</a>, the "random notes from my old Web 3.0 document " section at the bottom, to see one suggested method of moving your hand.</p> 161<p>Fang Said: See the very last paragraph of <a href="../SledjHamr.html">SledjHamr</a>, the "random notes from my old Web 3.0 document " section at the bottom, to see one suggested method of moving your hand.</p>
162<p>Alice Replied: Looks cool, but requires Inverse Kinematics (if you mean the touch commands), or some puppeteer protocol that I know nothing about.</p> 162<p>Alice Replied: Looks cool, but requires Inverse Kinematics (if you mean the touch commands), or some puppeteer protocol that I know nothing about.</p>
163<p>What I imagine right now is <a href="InworldAnimationEditor.html">InworldAnimationEditor</a></p> 163<p>What I imagine right now is <a href="InworldAnimationEditor.html">InworldAnimationEditor</a></p>
164<h2>links</h2> 164<h2>links</h2>