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@@ -3,11 +3,6 @@ FIXES -
3 LuaSL crashes 3 LuaSL crashes
4 ------------- 4 -------------
5 5
6In 00b7923f-dcd9-4d13-b850-ce3298943663_script.lsl and lots of similar
7scripts, functions refer to globals that are declared AFTER. This
8causes LuaSL to segie at output time. This is apparently legal in LSL,
9at least in OpenSim's version. At least it's legal in Lua to.
10
11Hmmm, empty functions get no end, that's NOT legal in Lua. 6Hmmm, empty functions get no end, that's NOT legal in Lua.
12 7
13 Project paths 8 Project paths
@@ -52,8 +47,6 @@ Irrlicht is flickering like crazy. Hmm, might be Irrlicht's fault,
52mostly it flickers to black, but I've seen it flicker to the first frame 47mostly it flickers to black, but I've seen it flicker to the first frame
53of the GL demo. On the other hand, it shows the Elm background usually. 48of the GL demo. On the other hand, it shows the Elm background usually.
54 49
55LuaSL grew a couple of bugs when I upgraded to LuaJIT 2.0.1 package.
56
57GL viewport aspect ratio should remain stable through resizes. 50GL viewport aspect ratio should remain stable through resizes.
58 51
59 52