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-rw-r--r--LuaSL/src/LuaSL_compile.c19
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1#include "LuaSL.h"
2
3
4Eina_Bool compileLSL(gameGlobals *game, char *script)
5{
6 Eina_Bool result = EINA_FALSE;
7
8// Parse the LSL script, validating it and reporting errors.
9
10// Take the result of the parse, and convert it into Lua source.
11// Each LSL script becomes a Lua state.
12// LSL states are handled as Lua tables, with each LSL state function being a table function in a common metatable.
13// LL and OS functions are likely to be C functions.
14
15// Compile the Lua source by the Lua compiler.
16
17 return result;
18}
19