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1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __EXTANTZ_CAMERA_H_INCLUDED__
6#define __EXTANTZ_CAMERA_H_INCLUDED__
7
8#include <ISceneNodeAnimator.h>
9#include <vector2d.h>
10#include <position2d.h>
11#include <SKeyMap.h>
12#include <irrArray.h>
13#include <ICameraSceneNode.h>
14
15
16
17namespace irr
18{
19namespace gui
20{
21 class ICursorControl;
22}
23
24namespace scene
25{
26
27 ICameraSceneNode *addExtantzCamera(ISceneManager* sm, ISceneNode* parent, f32 rotateSpeed, f32 moveSpeed, s32 id, SKeyMap* keyMapArray, s32 keyMapSize, bool noVerticalMovement, f32 jumpSpeed, bool invertMouseY, bool makeActive);
28
29 class extantzCamera : public ISceneNodeAnimator
30 {
31 public:
32
33 //! Constructor
34 extantzCamera(gui::ICursorControl* cursorControl, f32 rotateSpeed = 100.0f, f32 moveSpeed = .5f, f32 jumpSpeed=0.f, SKeyMap* keyMapArray=0, u32 keyMapSize=0, bool noVerticalMovement=false, bool invertY=false);
35
36 //! Destructor
37 virtual ~extantzCamera();
38
39 //! Animates the scene node, currently only works on cameras
40 virtual void animateNode(ISceneNode* node, u32 timeMs);
41
42 //! Event receiver
43 virtual bool OnEvent(const SEvent& event);
44
45 //! Returns the speed of movement in units per second
46 virtual f32 getMoveSpeed() const;
47
48 //! Sets the speed of movement in units per second
49 virtual void setMoveSpeed(f32 moveSpeed);
50
51 //! Returns the rotation speed
52 virtual f32 getRotateSpeed() const;
53
54 //! Set the rotation speed
55 virtual void setRotateSpeed(f32 rotateSpeed);
56
57 //! Sets the keyboard mapping for this animator (old style)
58 //! \param keymap: an array of keyboard mappings, see SKeyMap
59 //! \param count: the size of the keyboard map array
60 virtual void setKeyMap(SKeyMap *map, u32 count);
61
62 //! Sets the keyboard mapping for this animator
63 //! \param keymap The new keymap array
64 virtual void setKeyMap(const core::array<SKeyMap>& keymap);
65
66 //! Gets the keyboard mapping for this animator
67 virtual const core::array<SKeyMap>& getKeyMap() const;
68
69 //! Sets whether vertical movement should be allowed.
70 virtual void setVerticalMovement(bool allow);
71
72 //! Sets whether the Y axis of the mouse should be inverted.
73 /** If enabled then moving the mouse down will cause
74 the camera to look up. It is disabled by default. */
75 virtual void setInvertMouse(bool invert);
76
77 //! This animator will receive events when attached to the active camera
78 virtual bool isEventReceiverEnabled() const
79 {
80 return true;
81 }
82
83 //! Returns the type of this animator
84 virtual ESCENE_NODE_ANIMATOR_TYPE getType() const
85 {
86 return ESNAT_CAMERA_FPS;
87 }
88
89 //! Creates a clone of this animator.
90 /** Please note that you will have to drop
91 (IReferenceCounted::drop()) the returned pointer once you're
92 done with it. */
93 virtual ISceneNodeAnimator* createClone(ISceneNode* node, ISceneManager* newManager=0);
94
95 private:
96 void allKeysUp();
97
98 gui::ICursorControl *CursorControl;
99
100 f32 MaxVerticalAngle;
101
102 f32 MoveSpeed;
103 f32 RotateSpeed;
104 f32 JumpSpeed;
105 // -1.0f for inverted mouse, defaults to 1.0f
106 f32 MouseYDirection;
107
108 s32 LastAnimationTime;
109
110 core::array<SKeyMap> KeyMap;
111 core::position2d<f32> CenterCursor, CursorPos;
112
113 bool CursorKeys[EKA_COUNT];
114
115 bool firstUpdate;
116 bool firstInput;
117 bool NoVerticalMovement;
118 };
119
120} // end namespace scene
121} // end namespace irr
122
123#endif // __EXTANTZ_CAMERA_H_INCLUDED__
124