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-rw-r--r--docs/ClientHamr/README.BVJ10
1 files changed, 10 insertions, 0 deletions
diff --git a/docs/ClientHamr/README.BVJ b/docs/ClientHamr/README.BVJ
index 456154a..484f272 100644
--- a/docs/ClientHamr/README.BVJ
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@@ -5,3 +5,13 @@ It's in the ClientHamr section coz on the server side, they are just
5dealt with as blobs to be sent to the viewers. This may change if we 5dealt with as blobs to be sent to the viewers. This may change if we
6implement animating link sets, and interaction with the sim physics. 6implement animating link sets, and interaction with the sim physics.
7 7
8Also -
9======
10
11Some useful links for actually writing animation code -
12
13https://en.wikipedia.org/wiki/Portal:Computer_graphics
14https://en.wikipedia.org/wiki/3D_computer_graphics
15https://en.wikipedia.org/wiki/Skeletal_animation
16https://en.wikipedia.org/wiki/Morph_target_animation
17https://en.wikipedia.org/wiki/Inverse_kinematics