diff options
-rw-r--r-- | LuaSL/src/LuaSL_compile.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/LuaSL/src/LuaSL_compile.c b/LuaSL/src/LuaSL_compile.c index 3da5632..0a194a8 100644 --- a/LuaSL/src/LuaSL_compile.c +++ b/LuaSL/src/LuaSL_compile.c | |||
@@ -2284,8 +2284,7 @@ boolean compileLSL(gameGlobals *game, char *script, boolean doConstants) | |||
2284 | // Compile the Lua source code. | 2284 | // Compile the Lua source code. |
2285 | L = luaL_newstate(); | 2285 | L = luaL_newstate(); |
2286 | luaL_openlibs(L); | 2286 | luaL_openlibs(L); |
2287 | /* This ends up pushing a function onto the stack for a lua_pcall() to use. | 2287 | // This ends up pushing a function onto the stack. The function is the compiled code. |
2288 | * The function is the compiled code. */ | ||
2289 | err = luaL_loadfile(L, luaName); | 2288 | err = luaL_loadfile(L, luaName); |
2290 | if (err) | 2289 | if (err) |
2291 | { | 2290 | { |
@@ -2299,6 +2298,7 @@ boolean compileLSL(gameGlobals *game, char *script, boolean doConstants) | |||
2299 | } | 2298 | } |
2300 | else | 2299 | else |
2301 | { | 2300 | { |
2301 | // Write the compiled code to a file. | ||
2302 | strcat(luaName, ".lua.out"); | 2302 | strcat(luaName, ".lua.out"); |
2303 | out = fopen(luaName, "w"); | 2303 | out = fopen(luaName, "w"); |
2304 | if (out) | 2304 | if (out) |