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author | David Walter Seikel | 2016-03-29 02:16:55 +1000 |
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committer | David Walter Seikel | 2016-03-29 02:16:55 +1000 |
commit | cb3716ffb584fe0f593b6f1669a8efdba1305104 (patch) | |
tree | 5d1ebc4b6fc17b30f4b34e7e64a2d9514893459b /src/others/mimesh/libg3d-0.0.8/plugins/import/imp_test/imp_test.c | |
parent | Add Prosody build script. (diff) | |
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Added my version of libg3d and friends.
Diffstat (limited to 'src/others/mimesh/libg3d-0.0.8/plugins/import/imp_test/imp_test.c')
-rw-r--r-- | src/others/mimesh/libg3d-0.0.8/plugins/import/imp_test/imp_test.c | 164 |
1 files changed, 164 insertions, 0 deletions
diff --git a/src/others/mimesh/libg3d-0.0.8/plugins/import/imp_test/imp_test.c b/src/others/mimesh/libg3d-0.0.8/plugins/import/imp_test/imp_test.c new file mode 100644 index 0000000..0b4e062 --- /dev/null +++ b/src/others/mimesh/libg3d-0.0.8/plugins/import/imp_test/imp_test.c | |||
@@ -0,0 +1,164 @@ | |||
1 | /* $Id$ */ | ||
2 | |||
3 | /* | ||
4 | libg3d - 3D object loading library | ||
5 | |||
6 | Copyright (C) 2005-2009 Markus Dahms <mad@automagically.de> | ||
7 | |||
8 | This library is free software; you can redistribute it and/or | ||
9 | modify it under the terms of the GNU Lesser General Public | ||
10 | License as published by the Free Software Foundation; either | ||
11 | version 2.1 of the License, or (at your option) any later version. | ||
12 | |||
13 | This library is distributed in the hope that it will be useful, | ||
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | ||
16 | Lesser General Public License for more details. | ||
17 | |||
18 | You should have received a copy of the GNU Lesser General Public | ||
19 | License along with this library; if not, write to the Free Software | ||
20 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | ||
21 | */ | ||
22 | |||
23 | #include <g3d/types.h> | ||
24 | #include <g3d/context.h> | ||
25 | #include <g3d/material.h> | ||
26 | #include <g3d/matrix.h> | ||
27 | #include <g3d/primitive.h> | ||
28 | #include <g3d/object.h> | ||
29 | #include <g3d/texture.h> | ||
30 | |||
31 | static gboolean test_primitive_transfrom(G3DModel *model); | ||
32 | static gboolean test_texture_uv(G3DContext *context, G3DModel *model); | ||
33 | |||
34 | /*****************************************************************************/ | ||
35 | /* plugin interface */ | ||
36 | /*****************************************************************************/ | ||
37 | |||
38 | |||
39 | EAPI | ||
40 | gboolean plugin_load_model_from_stream(G3DContext *context, G3DStream *stream, | ||
41 | G3DModel *model, gpointer user_data) | ||
42 | { | ||
43 | guint32 test = 1; | ||
44 | |||
45 | switch(test) { | ||
46 | case 0: | ||
47 | return test_primitive_transfrom(model); | ||
48 | break; | ||
49 | case 1: | ||
50 | return test_texture_uv(context, model); | ||
51 | break; | ||
52 | default: | ||
53 | break; | ||
54 | } | ||
55 | return FALSE; | ||
56 | } | ||
57 | |||
58 | EAPI | ||
59 | gchar *plugin_description(G3DContext *context) | ||
60 | { | ||
61 | return g_strdup("Test plugin."); | ||
62 | } | ||
63 | |||
64 | EAPI | ||
65 | gchar **plugin_extensions(G3DContext *context) | ||
66 | { | ||
67 | return g_strsplit("test", ":", 0); | ||
68 | } | ||
69 | |||
70 | /****************************************************************************/ | ||
71 | |||
72 | static gboolean test_primitive_transfrom(G3DModel *model) | ||
73 | { | ||
74 | G3DObject *sphere, *cntr; | ||
75 | G3DMaterial *material; | ||
76 | G3DTransformation *tf; | ||
77 | G3DFloat matrix[16]; | ||
78 | /* gint32 i, j; */ | ||
79 | |||
80 | cntr = g_new0(G3DObject, 1); | ||
81 | cntr->name = g_strdup("container"); | ||
82 | |||
83 | tf = g_new0(G3DTransformation, 1); | ||
84 | g3d_matrix_identity(tf->matrix); | ||
85 | g3d_matrix_scale(1.0, 1.0, 2.0, tf->matrix); | ||
86 | cntr->transformation = tf; | ||
87 | model->objects = g_slist_append(model->objects, cntr); | ||
88 | |||
89 | material = g3d_material_new(); | ||
90 | model->materials = g_slist_append(model->materials, material); | ||
91 | |||
92 | /* 1 */ | ||
93 | sphere = g3d_primitive_sphere(1.0, 36, 36, material); | ||
94 | cntr->objects = g_slist_append(cntr->objects, sphere); | ||
95 | |||
96 | /* 2 */ | ||
97 | sphere = g3d_primitive_sphere(1.0, 6, 6, material); | ||
98 | cntr->objects = g_slist_append(cntr->objects, sphere); | ||
99 | |||
100 | tf = g_new0(G3DTransformation, 1); | ||
101 | g3d_matrix_identity(tf->matrix); | ||
102 | g3d_matrix_translate(2.5, 1.0, 1.0, tf->matrix); | ||
103 | sphere->transformation = tf; | ||
104 | |||
105 | /* 3 */ | ||
106 | sphere = g3d_primitive_sphere(1.0, 12, 12, material); | ||
107 | cntr->objects = g_slist_append(cntr->objects, sphere); | ||
108 | |||
109 | g3d_matrix_identity(matrix); | ||
110 | g3d_matrix_translate(5, 2.0, 2.0, matrix); | ||
111 | g3d_matrix_scale(2.0, 2.0, 1.0, matrix); | ||
112 | g3d_object_transform(sphere, matrix); | ||
113 | |||
114 | return TRUE; | ||
115 | } | ||
116 | |||
117 | static gboolean test_texture_uv(G3DContext *context, G3DModel *model) | ||
118 | { | ||
119 | G3DObject *box; | ||
120 | G3DMaterial *material; | ||
121 | G3DFace *face; | ||
122 | GSList *item; | ||
123 | |||
124 | material = g3d_material_new(); | ||
125 | material->r = 1.0; | ||
126 | material->g = 0.8; | ||
127 | material->b = 0.2; | ||
128 | material->a = 0.9; | ||
129 | material->name = g_strdup("default texture"); | ||
130 | material->tex_image = g3d_texture_load_cached(context, model, | ||
131 | "test-texture.png"); | ||
132 | |||
133 | box = g3d_primitive_box(1.0, 1.0, 1.0, material); | ||
134 | box->name = g_strdup("test box"); | ||
135 | |||
136 | if(material->tex_image != NULL) { | ||
137 | material->tex_image->tex_env = G3D_TEXENV_REPLACE; | ||
138 | |||
139 | for(item = box->faces; item != NULL; item = item->next) { | ||
140 | face = (G3DFace *)item->data; | ||
141 | face->tex_image = material->tex_image; | ||
142 | face->flags |= G3D_FLAG_FAC_TEXMAP; | ||
143 | |||
144 | #define MIN_U 0.0 | ||
145 | #define MAX_U 1.0 | ||
146 | #define MIN_V -0.5 | ||
147 | #define MAX_V 1.5 | ||
148 | |||
149 | face->tex_vertex_data[0 * 2 + 0] = MIN_U; | ||
150 | face->tex_vertex_data[0 * 2 + 1] = MIN_V; | ||
151 | face->tex_vertex_data[1 * 2 + 0] = MIN_U; | ||
152 | face->tex_vertex_data[1 * 2 + 1] = MAX_V; | ||
153 | face->tex_vertex_data[2 * 2 + 0] = MAX_U; | ||
154 | face->tex_vertex_data[2 * 2 + 1] = MAX_V; | ||
155 | face->tex_vertex_data[3 * 2 + 0] = MAX_U; | ||
156 | face->tex_vertex_data[3 * 2 + 1] = MIN_V; | ||
157 | } | ||
158 | } | ||
159 | |||
160 | model->objects = g_slist_append(model->objects, box); | ||
161 | model->materials = g_slist_append(model->materials, material); | ||
162 | |||
163 | return TRUE; | ||
164 | } | ||