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author | David Walter Seikel | 2016-03-29 02:16:55 +1000 |
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committer | David Walter Seikel | 2016-03-29 02:16:55 +1000 |
commit | cb3716ffb584fe0f593b6f1669a8efdba1305104 (patch) | |
tree | 5d1ebc4b6fc17b30f4b34e7e64a2d9514893459b /src/others/mimesh/libg3d-0.0.8/README | |
parent | Add Prosody build script. (diff) | |
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Added my version of libg3d and friends.
Diffstat (limited to 'src/others/mimesh/libg3d-0.0.8/README')
-rw-r--r-- | src/others/mimesh/libg3d-0.0.8/README | 87 |
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1 | LIBG3D: | ||
2 | |||
3 | This library loads 3D models from various file formats. Its aim is to support | ||
4 | basic import functionality for as much formats as possible. More complete | ||
5 | support is better, of course, and the long time goal. | ||
6 | |||
7 | To help developing plugins and for general use, too, there are a lot of | ||
8 | basic 3d manipulation function, including vector and matrix math, common | ||
9 | file reading stuff, transformations and 3d primitive support. | ||
10 | |||
11 | SUPPORTED FILETYPES: | ||
12 | +-------+---+---+---+---+---------------------------------------------+ | ||
13 | |\ feat.| i | c | t | n | s | | ||
14 | | \ | m | o | e | o | u +-----------------------------------------+ | ||
15 | | \ | p | l | x | r | b | | | ||
16 | | \ | o | o | t | m | o | | | ||
17 | | \ | r | r | u | a | b | | | ||
18 | | \ | t | s | r | l | j | | | ||
19 | | type \| | | e | s | s | Program | | ||
20 | +-------+---+---+---+---+---+-----------------------------------------+ | ||
21 | | .3mf | x | x | | | | 3D Metafile | | ||
22 | | .3ds | x | x | p | | | 3D Studio | | ||
23 | | .ac | x | x | x | | x | AC3D | | ||
24 | | .acc | x | x | x | | x | AC3D with triangle strips (TORCS) | | ||
25 | | .ar | x | | | | x | Racer container files | | ||
26 | | .ase | x | | p | x | | ASCII Scene Exporter (3D Studio) | | ||
27 | | .b3d | x | x | | | | ?? (3D MetaFile format) | | ||
28 | | .car | x | | | | x | VDrift car description | | ||
29 | | .cob | x | x | | | | Caligari TrueSpace | | ||
30 | | .dof | x | x | p | x | | Racer model files | | ||
31 | | .dxf | x | | | | | AutoCAD | | ||
32 | | .flt | p | | | | | OpenFlight (in Progress, experimental) | | ||
33 | | .glb | x | x | x | x | | UltimateStunts models | | ||
34 | | .iob | x | x | | | | Impulse Turbo Silver / Imagine | | ||
35 | | .iv | p | | | | | SGI Inventor (ascii only) | | ||
36 | | .joe | x | | x | x | | VDrift v3 .joe car models | | ||
37 | | .lcd | x | x | | | | LeoCAD | | ||
38 | | .lw | x | x | | | | LightWave | | ||
39 | | .lwb | x | x | | | | LightWave | | ||
40 | | .lwo | x | x | | | | LightWave | | ||
41 | | .mb | p | | | | x | Maya (binary) | | ||
42 | | .md2 | x | | | | | id Software Quake II | | ||
43 | | .md3 | x | x | x | ? | | id Software Quake III | | ||
44 | | .mon | p | | | | | Monzoom (Reflections) (experimental) | | ||
45 | | .nff | x | x | | x | | Neutral File Format | | ||
46 | | .obj | x | x | | | | Alias Wavefront Maya | | ||
47 | | .prj | x | ? | | | | 3D Studio | | ||
48 | | .q3o | x | x | x | | | Quick3D Object | | ||
49 | | .q3s | x | x | x | | | Quick3D Scene | | ||
50 | | .r3 | p | | | | | Reflections 3 (experimental) | | ||
51 | | .r4 | p | | | | | Reflections 4 (experimental) | | ||
52 | | .stl | p | | | | | Standard Tessellation Language | | ||
53 | | .stla | p | | | | | Standard Tessellation Language (ASCII) | | ||
54 | | .stlb | p | | | | | Standard Tessellation Language (binary) | | ||
55 | | .wrl | x | x | | | | VRML World (VRML 1 only and incomplete) | | ||
56 | +-------+---+---+---+---+---------------------------------------------+ | ||
57 | |||
58 | x: implemented | ||
59 | p: partly done (strange results) | ||
60 | |||
61 | Wishlist: | ||
62 | |||
63 | also see http://homepage.gna.org/libg3d/references.html | ||
64 | |||
65 | type docs ex.avail. status | ||
66 | ----------------------------------------------------------------------------- | ||
67 | .wrl (VRML 2.0) yes yes not started yet | ||
68 | .x3d (X3D) yes yes not started yet | ||
69 | .max (3D Studio MAX) no yes probably not (no docs, no clue) | ||
70 | .blend (Blender) (yes) yes difficult format, low priority | ||
71 | .w3d (Shockwave 3D) no yes not started yet | ||
72 | .c4d (Cinema 4D) no yes not started yet | ||
73 | .br4 (Brice 4) no yes not started yet | ||
74 | .x (DirectX) ? yes not started yet | ||
75 | .3dm (Rhino 2) ? yes not started yet | ||
76 | |||
77 | other model plugins: | ||
78 | * heightfield: generates a landscape from an image | ||
79 | * test: some tests (primitives, transformation...) | ||
80 | * rbh: experimental, maybe Discworld Noir models (or no 3D at all ;)) | ||
81 | |||
82 | IMAGE PLUGINS: | ||
83 | |||
84 | * bmp: Windows Bitmap, uncompressed, only 8-bit tested | ||
85 | * sgi: SGI RGB files, uncompressed & RLE, 8, 24, 32 bit | ||
86 | * GdkPixbuf: everything GdkPixbuf can load, GTK 2.x required | ||
87 | |||