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author | David Walter Seikel | 2016-03-28 22:28:34 +1000 |
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committer | David Walter Seikel | 2016-03-28 22:28:34 +1000 |
commit | 7028cbe09c688437910a25623098762bf0fa592d (patch) | |
tree | 10b5af58277d9880380c2251f109325542c4e6eb /src/others/irrlicht-1.8.1/source/Irrlicht/CTRTextureGouraudAdd.cpp | |
parent | Move lemon to the src/others directory. (diff) | |
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Move Irrlicht to src/others.
Diffstat (limited to 'src/others/irrlicht-1.8.1/source/Irrlicht/CTRTextureGouraudAdd.cpp')
-rw-r--r-- | src/others/irrlicht-1.8.1/source/Irrlicht/CTRTextureGouraudAdd.cpp | 419 |
1 files changed, 419 insertions, 0 deletions
diff --git a/src/others/irrlicht-1.8.1/source/Irrlicht/CTRTextureGouraudAdd.cpp b/src/others/irrlicht-1.8.1/source/Irrlicht/CTRTextureGouraudAdd.cpp new file mode 100644 index 0000000..557bb48 --- /dev/null +++ b/src/others/irrlicht-1.8.1/source/Irrlicht/CTRTextureGouraudAdd.cpp | |||
@@ -0,0 +1,419 @@ | |||
1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt | ||
2 | // This file is part of the "Irrlicht Engine". | ||
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | ||
4 | |||
5 | #include "IrrCompileConfig.h" | ||
6 | #include "CTRTextureGouraud.h" | ||
7 | |||
8 | #ifdef _IRR_COMPILE_WITH_SOFTWARE_ | ||
9 | |||
10 | namespace irr | ||
11 | { | ||
12 | namespace video | ||
13 | { | ||
14 | |||
15 | class CTRTextureGouraudAdd : public CTRTextureGouraud | ||
16 | { | ||
17 | public: | ||
18 | |||
19 | //! constructor | ||
20 | CTRTextureGouraudAdd(IZBuffer* zbuffer); | ||
21 | |||
22 | //! draws an indexed triangle list | ||
23 | virtual void drawIndexedTriangleList(S2DVertex* vertices, s32 vertexCount, const u16* indexList, s32 triangleCount); | ||
24 | |||
25 | protected: | ||
26 | |||
27 | }; | ||
28 | |||
29 | //! constructor | ||
30 | CTRTextureGouraudAdd::CTRTextureGouraudAdd(IZBuffer* zbuffer) | ||
31 | : CTRTextureGouraud(zbuffer) | ||
32 | { | ||
33 | #ifdef _DEBUG | ||
34 | setDebugName("CTRTextureGouraudAdd"); | ||
35 | #endif | ||
36 | } | ||
37 | |||
38 | |||
39 | //! draws an indexed triangle list | ||
40 | void CTRTextureGouraudAdd::drawIndexedTriangleList(S2DVertex* vertices, s32 vertexCount, const u16* indexList, s32 triangleCount) | ||
41 | { | ||
42 | const S2DVertex *v1, *v2, *v3; | ||
43 | |||
44 | u16 color; | ||
45 | f32 tmpDiv; // temporary division factor | ||
46 | f32 longest; // saves the longest span | ||
47 | s32 height; // saves height of triangle | ||
48 | u16* targetSurface; // target pointer where to plot pixels | ||
49 | s32 spanEnd; // saves end of spans | ||
50 | f32 leftdeltaxf; // amount of pixels to increase on left side of triangle | ||
51 | f32 rightdeltaxf; // amount of pixels to increase on right side of triangle | ||
52 | s32 leftx, rightx; // position where we are | ||
53 | f32 leftxf, rightxf; // same as above, but as f32 values | ||
54 | s32 span; // current span | ||
55 | u16 *hSpanBegin, *hSpanEnd; // pointer used when plotting pixels | ||
56 | s32 leftR, leftG, leftB, rightR, rightG, rightB; // color values | ||
57 | s32 leftStepR, leftStepG, leftStepB, | ||
58 | rightStepR, rightStepG, rightStepB; // color steps | ||
59 | s32 spanR, spanG, spanB, spanStepR, spanStepG, spanStepB; // color interpolating values while drawing a span. | ||
60 | s32 leftTx, rightTx, leftTy, rightTy; // texture interpolating values | ||
61 | s32 leftTxStep, rightTxStep, leftTyStep, rightTyStep; // texture interpolating values | ||
62 | s32 spanTx, spanTy, spanTxStep, spanTyStep; // values of Texturecoords when drawing a span | ||
63 | core::rect<s32> TriangleRect; | ||
64 | |||
65 | s32 leftZValue, rightZValue; | ||
66 | s32 leftZStep, rightZStep; | ||
67 | s32 spanZValue, spanZStep; // ZValues when drawing a span | ||
68 | TZBufferType* zTarget, *spanZTarget; // target of ZBuffer; | ||
69 | |||
70 | lockedSurface = (u16*)RenderTarget->lock(); | ||
71 | lockedZBuffer = ZBuffer->lock(); | ||
72 | lockedTexture = (u16*)Texture->lock(); | ||
73 | |||
74 | for (s32 i=0; i<triangleCount; ++i) | ||
75 | { | ||
76 | v1 = &vertices[*indexList]; | ||
77 | ++indexList; | ||
78 | v2 = &vertices[*indexList]; | ||
79 | ++indexList; | ||
80 | v3 = &vertices[*indexList]; | ||
81 | ++indexList; | ||
82 | |||
83 | // back face culling | ||
84 | |||
85 | if (BackFaceCullingEnabled) | ||
86 | { | ||
87 | s32 z = ((v3->Pos.X - v1->Pos.X) * (v3->Pos.Y - v2->Pos.Y)) - | ||
88 | ((v3->Pos.Y - v1->Pos.Y) * (v3->Pos.X - v2->Pos.X)); | ||
89 | |||
90 | if (z < 0) | ||
91 | continue; | ||
92 | } | ||
93 | |||
94 | //near plane clipping | ||
95 | |||
96 | if (v1->ZValue<0 && v2->ZValue<0 && v3->ZValue<0) | ||
97 | continue; | ||
98 | |||
99 | // sort for width for inscreen clipping | ||
100 | |||
101 | if (v1->Pos.X > v2->Pos.X) swapVertices(&v1, &v2); | ||
102 | if (v1->Pos.X > v3->Pos.X) swapVertices(&v1, &v3); | ||
103 | if (v2->Pos.X > v3->Pos.X) swapVertices(&v2, &v3); | ||
104 | |||
105 | if ((v1->Pos.X - v3->Pos.X) == 0) | ||
106 | continue; | ||
107 | |||
108 | TriangleRect.UpperLeftCorner.X = v1->Pos.X; | ||
109 | TriangleRect.LowerRightCorner.X = v3->Pos.X; | ||
110 | |||
111 | // sort for height for faster drawing. | ||
112 | |||
113 | if (v1->Pos.Y > v2->Pos.Y) swapVertices(&v1, &v2); | ||
114 | if (v1->Pos.Y > v3->Pos.Y) swapVertices(&v1, &v3); | ||
115 | if (v2->Pos.Y > v3->Pos.Y) swapVertices(&v2, &v3); | ||
116 | |||
117 | TriangleRect.UpperLeftCorner.Y = v1->Pos.Y; | ||
118 | TriangleRect.LowerRightCorner.Y = v3->Pos.Y; | ||
119 | |||
120 | if (!TriangleRect.isRectCollided(ViewPortRect)) | ||
121 | continue; | ||
122 | |||
123 | // calculate height of triangle | ||
124 | height = v3->Pos.Y - v1->Pos.Y; | ||
125 | if (!height) | ||
126 | continue; | ||
127 | |||
128 | // calculate longest span | ||
129 | |||
130 | longest = (v2->Pos.Y - v1->Pos.Y) / (f32)height * (v3->Pos.X - v1->Pos.X) + (v1->Pos.X - v2->Pos.X); | ||
131 | |||
132 | spanEnd = v2->Pos.Y; | ||
133 | span = v1->Pos.Y; | ||
134 | leftxf = (f32)v1->Pos.X; | ||
135 | rightxf = (f32)v1->Pos.X; | ||
136 | |||
137 | leftZValue = v1->ZValue; | ||
138 | rightZValue = v1->ZValue; | ||
139 | |||
140 | leftR = rightR = video::getRed(v1->Color)<<8; | ||
141 | leftG = rightG = video::getGreen(v1->Color)<<8; | ||
142 | leftB = rightB = video::getBlue(v1->Color)<<8; | ||
143 | leftTx = rightTx = v1->TCoords.X; | ||
144 | leftTy = rightTy = v1->TCoords.Y; | ||
145 | |||
146 | targetSurface = lockedSurface + span * SurfaceWidth; | ||
147 | zTarget = lockedZBuffer + span * SurfaceWidth; | ||
148 | |||
149 | if (longest < 0.0f) | ||
150 | { | ||
151 | tmpDiv = 1.0f / (f32)(v2->Pos.Y - v1->Pos.Y); | ||
152 | rightdeltaxf = (v2->Pos.X - v1->Pos.X) * tmpDiv; | ||
153 | rightZStep = (s32)((v2->ZValue - v1->ZValue) * tmpDiv); | ||
154 | rightStepR = (s32)(((s32)(video::getRed(v2->Color)<<8) - rightR) * tmpDiv); | ||
155 | rightStepG = (s32)(((s32)(video::getGreen(v2->Color)<<8) - rightG) * tmpDiv); | ||
156 | rightStepB = (s32)(((s32)(video::getBlue(v2->Color)<<8) - rightB) * tmpDiv); | ||
157 | rightTxStep = (s32)((v2->TCoords.X - rightTx) * tmpDiv); | ||
158 | rightTyStep = (s32)((v2->TCoords.Y - rightTy) * tmpDiv); | ||
159 | |||
160 | tmpDiv = 1.0f / (f32)height; | ||
161 | leftdeltaxf = (v3->Pos.X - v1->Pos.X) * tmpDiv; | ||
162 | leftZStep = (s32)((v3->ZValue - v1->ZValue) * tmpDiv); | ||
163 | leftStepR = (s32)(((s32)(video::getRed(v3->Color)<<8) - leftR) * tmpDiv); | ||
164 | leftStepG = (s32)(((s32)(video::getGreen(v3->Color)<<8) - leftG) * tmpDiv); | ||
165 | leftStepB = (s32)(((s32)(video::getBlue(v3->Color)<<8) - leftB) * tmpDiv); | ||
166 | leftTxStep = (s32)((v3->TCoords.X - leftTx) * tmpDiv); | ||
167 | leftTyStep = (s32)((v3->TCoords.Y - leftTy) * tmpDiv); | ||
168 | } | ||
169 | else | ||
170 | { | ||
171 | tmpDiv = 1.0f / (f32)height; | ||
172 | rightdeltaxf = (v3->Pos.X - v1->Pos.X) * tmpDiv; | ||
173 | rightZStep = (s32)((v3->ZValue - v1->ZValue) * tmpDiv); | ||
174 | rightStepR = (s32)(((s32)(video::getRed(v3->Color)<<8) - rightR) * tmpDiv); | ||
175 | rightStepG = (s32)(((s32)(video::getGreen(v3->Color)<<8) - rightG) * tmpDiv); | ||
176 | rightStepB = (s32)(((s32)(video::getBlue(v3->Color)<<8) - rightB) * tmpDiv); | ||
177 | rightTxStep = (s32)((v3->TCoords.X - rightTx) * tmpDiv); | ||
178 | rightTyStep = (s32)((v3->TCoords.Y - rightTy) * tmpDiv); | ||
179 | |||
180 | tmpDiv = 1.0f / (f32)(v2->Pos.Y - v1->Pos.Y); | ||
181 | leftdeltaxf = (v2->Pos.X - v1->Pos.X) * tmpDiv; | ||
182 | leftZStep = (s32)((v2->ZValue - v1->ZValue) * tmpDiv); | ||
183 | leftStepR = (s32)(((s32)(video::getRed(v2->Color)<<8) - leftR) * tmpDiv); | ||
184 | leftStepG = (s32)(((s32)(video::getGreen(v2->Color)<<8) - leftG) * tmpDiv); | ||
185 | leftStepB = (s32)(((s32)(video::getBlue(v2->Color)<<8) - leftB) * tmpDiv); | ||
186 | leftTxStep = (s32)((v2->TCoords.X - leftTx) * tmpDiv); | ||
187 | leftTyStep = (s32)((v2->TCoords.Y - leftTy) * tmpDiv); | ||
188 | } | ||
189 | |||
190 | |||
191 | // do it twice, once for the first half of the triangle, | ||
192 | // end then for the second half. | ||
193 | |||
194 | for (s32 triangleHalf=0; triangleHalf<2; ++triangleHalf) | ||
195 | { | ||
196 | if (spanEnd > ViewPortRect.LowerRightCorner.Y) | ||
197 | spanEnd = ViewPortRect.LowerRightCorner.Y; | ||
198 | |||
199 | // if the span <0, than we can skip these spans, | ||
200 | // and proceed to the next spans which are really on the screen. | ||
201 | if (span < ViewPortRect.UpperLeftCorner.Y) | ||
202 | { | ||
203 | // we'll use leftx as temp variable | ||
204 | if (spanEnd < ViewPortRect.UpperLeftCorner.Y) | ||
205 | { | ||
206 | leftx = spanEnd - span; | ||
207 | span = spanEnd; | ||
208 | } | ||
209 | else | ||
210 | { | ||
211 | leftx = ViewPortRect.UpperLeftCorner.Y - span; | ||
212 | span = ViewPortRect.UpperLeftCorner.Y; | ||
213 | } | ||
214 | |||
215 | leftxf += leftdeltaxf*leftx; | ||
216 | rightxf += rightdeltaxf*leftx; | ||
217 | targetSurface += SurfaceWidth*leftx; | ||
218 | zTarget += SurfaceWidth*leftx; | ||
219 | leftZValue += leftZStep*leftx; | ||
220 | rightZValue += rightZStep*leftx; | ||
221 | |||
222 | leftR += leftStepR*leftx; | ||
223 | leftG += leftStepG*leftx; | ||
224 | leftB += leftStepB*leftx; | ||
225 | rightR += rightStepR*leftx; | ||
226 | rightG += rightStepG*leftx; | ||
227 | rightB += rightStepB*leftx; | ||
228 | |||
229 | leftTx += leftTxStep*leftx; | ||
230 | leftTy += leftTyStep*leftx; | ||
231 | rightTx += rightTxStep*leftx; | ||
232 | rightTy += rightTyStep*leftx; | ||
233 | } | ||
234 | |||
235 | |||
236 | // the main loop. Go through every span and draw it. | ||
237 | |||
238 | while (span < spanEnd) | ||
239 | { | ||
240 | leftx = (s32)(leftxf); | ||
241 | rightx = (s32)(rightxf + 0.5f); | ||
242 | |||
243 | // perform some clipping | ||
244 | // thanks to a correction by hybrid | ||
245 | // calculations delayed to correctly propagate to textures etc. | ||
246 | s32 tDiffLeft=0, tDiffRight=0; | ||
247 | if (leftx<ViewPortRect.UpperLeftCorner.X) | ||
248 | tDiffLeft=ViewPortRect.UpperLeftCorner.X-leftx; | ||
249 | else | ||
250 | if (leftx>ViewPortRect.LowerRightCorner.X) | ||
251 | tDiffLeft=ViewPortRect.LowerRightCorner.X-leftx; | ||
252 | |||
253 | if (rightx<ViewPortRect.UpperLeftCorner.X) | ||
254 | tDiffRight=ViewPortRect.UpperLeftCorner.X-rightx; | ||
255 | else | ||
256 | if (rightx>ViewPortRect.LowerRightCorner.X) | ||
257 | tDiffRight=ViewPortRect.LowerRightCorner.X-rightx; | ||
258 | |||
259 | // draw the span | ||
260 | if (rightx + tDiffRight - leftx - tDiffLeft) | ||
261 | { | ||
262 | tmpDiv = 1.0f / (f32)(rightx - leftx); | ||
263 | spanZStep = (s32)((rightZValue - leftZValue) * tmpDiv); | ||
264 | spanZValue = leftZValue+tDiffLeft*spanZStep; | ||
265 | |||
266 | spanStepR = (s32)((rightR - leftR) * tmpDiv); | ||
267 | spanR = leftR+tDiffLeft*spanStepR; | ||
268 | spanStepG = (s32)((rightG - leftG) * tmpDiv); | ||
269 | spanG = leftG+tDiffLeft*spanStepG; | ||
270 | spanStepB = (s32)((rightB - leftB) * tmpDiv); | ||
271 | spanB = leftB+tDiffLeft*spanStepB; | ||
272 | |||
273 | spanTxStep = (s32)((rightTx - leftTx) * tmpDiv); | ||
274 | spanTx = leftTx + tDiffLeft*spanTxStep; | ||
275 | spanTyStep = (s32)((rightTy - leftTy) * tmpDiv); | ||
276 | spanTy = leftTy+tDiffLeft*spanTyStep; | ||
277 | |||
278 | hSpanBegin = targetSurface + leftx+tDiffLeft; | ||
279 | spanZTarget = zTarget + leftx+tDiffLeft; | ||
280 | hSpanEnd = targetSurface + rightx+tDiffRight; | ||
281 | |||
282 | while (hSpanBegin < hSpanEnd) | ||
283 | { | ||
284 | if (spanZValue > *spanZTarget) | ||
285 | { | ||
286 | //*spanZTarget = spanZValue; | ||
287 | color = lockedTexture[((spanTy>>8)&textureYMask) * lockedTextureWidth + ((spanTx>>8)&textureXMask)]; | ||
288 | |||
289 | s32 basis = *hSpanBegin; | ||
290 | s32 r = (video::getRed(basis)<<3) + (video::getRed(color)<<3); | ||
291 | if (r > 255) r = 255; | ||
292 | s32 g = (video::getGreen(basis)<<3) + (video::getGreen(color)<<3); | ||
293 | if (g > 255) g = 255; | ||
294 | s32 b = (video::getBlue(basis)<<3) + (video::getBlue(color)<<3); | ||
295 | if (b > 255) b = 255; | ||
296 | |||
297 | *hSpanBegin = video::RGB16(r, g, b); | ||
298 | } | ||
299 | |||
300 | spanR += spanStepR; | ||
301 | spanG += spanStepG; | ||
302 | spanB += spanStepB; | ||
303 | |||
304 | spanTx += spanTxStep; | ||
305 | spanTy += spanTyStep; | ||
306 | |||
307 | spanZValue += spanZStep; | ||
308 | ++hSpanBegin; | ||
309 | ++spanZTarget; | ||
310 | } | ||
311 | } | ||
312 | |||
313 | leftxf += leftdeltaxf; | ||
314 | rightxf += rightdeltaxf; | ||
315 | ++span; | ||
316 | targetSurface += SurfaceWidth; | ||
317 | zTarget += SurfaceWidth; | ||
318 | leftZValue += leftZStep; | ||
319 | rightZValue += rightZStep; | ||
320 | |||
321 | leftR += leftStepR; | ||
322 | leftG += leftStepG; | ||
323 | leftB += leftStepB; | ||
324 | rightR += rightStepR; | ||
325 | rightG += rightStepG; | ||
326 | rightB += rightStepB; | ||
327 | |||
328 | leftTx += leftTxStep; | ||
329 | leftTy += leftTyStep; | ||
330 | rightTx += rightTxStep; | ||
331 | rightTy += rightTyStep; | ||
332 | } | ||
333 | |||
334 | if (triangleHalf>0) // break, we've gout only two halves | ||
335 | break; | ||
336 | |||
337 | |||
338 | // setup variables for second half of the triangle. | ||
339 | |||
340 | if (longest < 0.0f) | ||
341 | { | ||
342 | tmpDiv = 1.0f / (v3->Pos.Y - v2->Pos.Y); | ||
343 | |||
344 | rightdeltaxf = (v3->Pos.X - v2->Pos.X) * tmpDiv; | ||
345 | rightxf = (f32)v2->Pos.X; | ||
346 | |||
347 | rightZValue = v2->ZValue; | ||
348 | rightZStep = (s32)((v3->ZValue - v2->ZValue) * tmpDiv); | ||
349 | |||
350 | rightR = video::getRed(v2->Color)<<8; | ||
351 | rightG = video::getGreen(v2->Color)<<8; | ||
352 | rightB = video::getBlue(v2->Color)<<8; | ||
353 | rightStepR = (s32)(((s32)(video::getRed(v3->Color)<<8) - rightR) * tmpDiv); | ||
354 | rightStepG = (s32)(((s32)(video::getGreen(v3->Color)<<8) - rightG) * tmpDiv); | ||
355 | rightStepB = (s32)(((s32)(video::getBlue(v3->Color)<<8) - rightB) * tmpDiv); | ||
356 | |||
357 | rightTx = v2->TCoords.X; | ||
358 | rightTy = v2->TCoords.Y; | ||
359 | rightTxStep = (s32)((v3->TCoords.X - rightTx) * tmpDiv); | ||
360 | rightTyStep = (s32)((v3->TCoords.Y - rightTy) * tmpDiv); | ||
361 | } | ||
362 | else | ||
363 | { | ||
364 | tmpDiv = 1.0f / (v3->Pos.Y - v2->Pos.Y); | ||
365 | |||
366 | leftdeltaxf = (v3->Pos.X - v2->Pos.X) * tmpDiv; | ||
367 | leftxf = (f32)v2->Pos.X; | ||
368 | |||
369 | leftZValue = v2->ZValue; | ||
370 | leftZStep = (s32)((v3->ZValue - v2->ZValue) * tmpDiv); | ||
371 | |||
372 | leftR = video::getRed(v2->Color)<<8; | ||
373 | leftG = video::getGreen(v2->Color)<<8; | ||
374 | leftB = video::getBlue(v2->Color)<<8; | ||
375 | leftStepR = (s32)(((s32)(video::getRed(v3->Color)<<8) - leftR) * tmpDiv); | ||
376 | leftStepG = (s32)(((s32)(video::getGreen(v3->Color)<<8) - leftG) * tmpDiv); | ||
377 | leftStepB = (s32)(((s32)(video::getBlue(v3->Color)<<8) - leftB) * tmpDiv); | ||
378 | |||
379 | leftTx = v2->TCoords.X; | ||
380 | leftTy = v2->TCoords.Y; | ||
381 | leftTxStep = (s32)((v3->TCoords.X - leftTx) * tmpDiv); | ||
382 | leftTyStep = (s32)((v3->TCoords.Y - leftTy) * tmpDiv); | ||
383 | } | ||
384 | |||
385 | |||
386 | spanEnd = v3->Pos.Y; | ||
387 | } | ||
388 | |||
389 | } | ||
390 | |||
391 | RenderTarget->unlock(); | ||
392 | ZBuffer->unlock(); | ||
393 | Texture->unlock(); | ||
394 | } | ||
395 | |||
396 | } // end namespace video | ||
397 | } // end namespace irr | ||
398 | |||
399 | #endif // _IRR_COMPILE_WITH_SOFTWARE_ | ||
400 | |||
401 | namespace irr | ||
402 | { | ||
403 | namespace video | ||
404 | { | ||
405 | |||
406 | ITriangleRenderer* createTriangleRendererTextureGouraudAdd(IZBuffer* zbuffer) | ||
407 | { | ||
408 | #ifdef _IRR_COMPILE_WITH_SOFTWARE_ | ||
409 | return new CTRTextureGouraudAdd(zbuffer); | ||
410 | #else | ||
411 | return 0; | ||
412 | #endif // _IRR_COMPILE_WITH_SOFTWARE_ | ||
413 | } | ||
414 | |||
415 | } // end namespace video | ||
416 | } // end namespace irr | ||
417 | |||
418 | |||
419 | |||