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author | David Walter Seikel | 2016-03-28 22:28:34 +1000 |
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committer | David Walter Seikel | 2016-03-28 22:28:34 +1000 |
commit | 7028cbe09c688437910a25623098762bf0fa592d (patch) | |
tree | 10b5af58277d9880380c2251f109325542c4e6eb /src/others/irrlicht-1.8.1/source/Irrlicht/CTRTextureDetailMap2.cpp | |
parent | Move lemon to the src/others directory. (diff) | |
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Move Irrlicht to src/others.
Diffstat (limited to 'src/others/irrlicht-1.8.1/source/Irrlicht/CTRTextureDetailMap2.cpp')
-rw-r--r-- | src/others/irrlicht-1.8.1/source/Irrlicht/CTRTextureDetailMap2.cpp | 659 |
1 files changed, 659 insertions, 0 deletions
diff --git a/src/others/irrlicht-1.8.1/source/Irrlicht/CTRTextureDetailMap2.cpp b/src/others/irrlicht-1.8.1/source/Irrlicht/CTRTextureDetailMap2.cpp new file mode 100644 index 0000000..514383f --- /dev/null +++ b/src/others/irrlicht-1.8.1/source/Irrlicht/CTRTextureDetailMap2.cpp | |||
@@ -0,0 +1,659 @@ | |||
1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt / Thomas Alten | ||
2 | // This file is part of the "Irrlicht Engine". | ||
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | ||
4 | |||
5 | #include "IrrCompileConfig.h" | ||
6 | #include "IBurningShader.h" | ||
7 | |||
8 | #ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_ | ||
9 | |||
10 | // compile flag for this file | ||
11 | #undef USE_ZBUFFER | ||
12 | #undef IPOL_Z | ||
13 | #undef CMP_Z | ||
14 | #undef WRITE_Z | ||
15 | |||
16 | #undef IPOL_W | ||
17 | #undef CMP_W | ||
18 | #undef WRITE_W | ||
19 | |||
20 | #undef SUBTEXEL | ||
21 | #undef INVERSE_W | ||
22 | |||
23 | #undef IPOL_C0 | ||
24 | #undef IPOL_T0 | ||
25 | #undef IPOL_T1 | ||
26 | |||
27 | // define render case | ||
28 | #define SUBTEXEL | ||
29 | #define INVERSE_W | ||
30 | |||
31 | #define USE_ZBUFFER | ||
32 | #define IPOL_W | ||
33 | #define CMP_W | ||
34 | #define WRITE_W | ||
35 | |||
36 | #define IPOL_C0 | ||
37 | #define IPOL_T0 | ||
38 | #define IPOL_T1 | ||
39 | |||
40 | // apply global override | ||
41 | #ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT | ||
42 | #undef INVERSE_W | ||
43 | #endif | ||
44 | |||
45 | #ifndef SOFTWARE_DRIVER_2_SUBTEXEL | ||
46 | #undef SUBTEXEL | ||
47 | #endif | ||
48 | |||
49 | #ifndef SOFTWARE_DRIVER_2_USE_VERTEX_COLOR | ||
50 | #undef IPOL_C0 | ||
51 | #endif | ||
52 | |||
53 | |||
54 | #if !defined ( SOFTWARE_DRIVER_2_USE_WBUFFER ) && defined ( USE_ZBUFFER ) | ||
55 | #ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT | ||
56 | #undef IPOL_W | ||
57 | #endif | ||
58 | #define IPOL_Z | ||
59 | |||
60 | #ifdef CMP_W | ||
61 | #undef CMP_W | ||
62 | #define CMP_Z | ||
63 | #endif | ||
64 | |||
65 | #ifdef WRITE_W | ||
66 | #undef WRITE_W | ||
67 | #define WRITE_Z | ||
68 | #endif | ||
69 | |||
70 | #endif | ||
71 | |||
72 | |||
73 | namespace irr | ||
74 | { | ||
75 | |||
76 | namespace video | ||
77 | { | ||
78 | |||
79 | class CTRTextureDetailMap2 : public IBurningShader | ||
80 | { | ||
81 | public: | ||
82 | |||
83 | //! constructor | ||
84 | CTRTextureDetailMap2(CBurningVideoDriver* driver); | ||
85 | |||
86 | //! draws an indexed triangle list | ||
87 | virtual void drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c ); | ||
88 | |||
89 | |||
90 | private: | ||
91 | void scanline_bilinear (); | ||
92 | sScanConvertData scan; | ||
93 | sScanLineData line; | ||
94 | |||
95 | }; | ||
96 | |||
97 | //! constructor | ||
98 | CTRTextureDetailMap2::CTRTextureDetailMap2(CBurningVideoDriver* driver) | ||
99 | : IBurningShader(driver) | ||
100 | { | ||
101 | #ifdef _DEBUG | ||
102 | setDebugName("CTRTextureDetailMap2"); | ||
103 | #endif | ||
104 | } | ||
105 | |||
106 | |||
107 | |||
108 | /*! | ||
109 | */ | ||
110 | void CTRTextureDetailMap2::scanline_bilinear () | ||
111 | { | ||
112 | tVideoSample *dst; | ||
113 | |||
114 | #ifdef USE_ZBUFFER | ||
115 | fp24 *z; | ||
116 | #endif | ||
117 | |||
118 | s32 xStart; | ||
119 | s32 xEnd; | ||
120 | s32 dx; | ||
121 | |||
122 | |||
123 | #ifdef SUBTEXEL | ||
124 | f32 subPixel; | ||
125 | #endif | ||
126 | |||
127 | #ifdef IPOL_Z | ||
128 | f32 slopeZ; | ||
129 | #endif | ||
130 | #ifdef IPOL_W | ||
131 | fp24 slopeW; | ||
132 | #endif | ||
133 | #ifdef IPOL_C0 | ||
134 | sVec4 slopeC; | ||
135 | #endif | ||
136 | #ifdef IPOL_T0 | ||
137 | sVec2 slopeT[BURNING_MATERIAL_MAX_TEXTURES]; | ||
138 | #endif | ||
139 | |||
140 | // apply top-left fill-convention, left | ||
141 | xStart = core::ceil32( line.x[0] ); | ||
142 | xEnd = core::ceil32( line.x[1] ) - 1; | ||
143 | |||
144 | dx = xEnd - xStart; | ||
145 | |||
146 | if ( dx < 0 ) | ||
147 | return; | ||
148 | |||
149 | // slopes | ||
150 | const f32 invDeltaX = core::reciprocal_approxim ( line.x[1] - line.x[0] ); | ||
151 | |||
152 | #ifdef IPOL_Z | ||
153 | slopeZ = (line.z[1] - line.z[0]) * invDeltaX; | ||
154 | #endif | ||
155 | #ifdef IPOL_W | ||
156 | slopeW = (line.w[1] - line.w[0]) * invDeltaX; | ||
157 | #endif | ||
158 | #ifdef IPOL_C0 | ||
159 | slopeC = (line.c[0][1] - line.c[0][0]) * invDeltaX; | ||
160 | #endif | ||
161 | #ifdef IPOL_T0 | ||
162 | slopeT[0] = (line.t[0][1] - line.t[0][0]) * invDeltaX; | ||
163 | #endif | ||
164 | #ifdef IPOL_T1 | ||
165 | slopeT[1] = (line.t[1][1] - line.t[1][0]) * invDeltaX; | ||
166 | #endif | ||
167 | |||
168 | #ifdef SUBTEXEL | ||
169 | subPixel = ( (f32) xStart ) - line.x[0]; | ||
170 | #ifdef IPOL_Z | ||
171 | line.z[0] += slopeZ * subPixel; | ||
172 | #endif | ||
173 | #ifdef IPOL_W | ||
174 | line.w[0] += slopeW * subPixel; | ||
175 | #endif | ||
176 | #ifdef IPOL_C0 | ||
177 | line.c[0][0] += slopeC * subPixel; | ||
178 | #endif | ||
179 | #ifdef IPOL_T0 | ||
180 | line.t[0][0] += slopeT[0] * subPixel; | ||
181 | #endif | ||
182 | #ifdef IPOL_T1 | ||
183 | line.t[1][0] += slopeT[1] * subPixel; | ||
184 | #endif | ||
185 | #endif | ||
186 | |||
187 | dst = (tVideoSample*)RenderTarget->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart; | ||
188 | |||
189 | #ifdef USE_ZBUFFER | ||
190 | z = (fp24*) DepthBuffer->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart; | ||
191 | #endif | ||
192 | |||
193 | |||
194 | #ifdef INVERSE_W | ||
195 | f32 inversew; | ||
196 | #endif | ||
197 | |||
198 | tFixPoint tx0, tx1; | ||
199 | tFixPoint ty0, ty1; | ||
200 | |||
201 | tFixPoint r0, g0, b0; | ||
202 | tFixPoint r1, g1, b1; | ||
203 | tFixPoint r2, g2, b2; | ||
204 | |||
205 | |||
206 | for ( s32 i = 0; i <= dx; ++i ) | ||
207 | { | ||
208 | #ifdef CMP_Z | ||
209 | if ( line.z[0] < z[i] ) | ||
210 | #endif | ||
211 | #ifdef CMP_W | ||
212 | if ( line.w[0] >= z[i] ) | ||
213 | #endif | ||
214 | |||
215 | { | ||
216 | #ifdef INVERSE_W | ||
217 | inversew = fix_inverse32 ( line.w[0] ); | ||
218 | |||
219 | tx0 = tofix ( line.t[0][0].x,inversew); | ||
220 | ty0 = tofix ( line.t[0][0].y,inversew); | ||
221 | tx1 = tofix ( line.t[1][0].x,inversew); | ||
222 | ty1 = tofix ( line.t[1][0].y,inversew); | ||
223 | |||
224 | #else | ||
225 | tx0 = tofix ( line.t[0][0].x ); | ||
226 | ty0 = tofix ( line.t[0][0].y ); | ||
227 | tx1 = tofix ( line.t[1][0].x ); | ||
228 | ty1 = tofix ( line.t[1][0].y ); | ||
229 | #endif | ||
230 | getSample_texture ( r0, g0, b0, &IT[0], tx0,ty0 ); | ||
231 | getSample_texture ( r1, g1, b1, &IT[1], tx1,ty1 ); | ||
232 | |||
233 | // bias half color | ||
234 | r1 += -FIX_POINT_HALF_COLOR; | ||
235 | g1 += -FIX_POINT_HALF_COLOR; | ||
236 | b1 += -FIX_POINT_HALF_COLOR; | ||
237 | |||
238 | r2 = clampfix_mincolor ( clampfix_maxcolor ( r0 + r1 ) ); | ||
239 | g2 = clampfix_mincolor ( clampfix_maxcolor ( g0 + g1 ) ); | ||
240 | b2 = clampfix_mincolor ( clampfix_maxcolor ( b0 + b1 ) ); | ||
241 | |||
242 | dst[i] = fix_to_color ( r2, g2, b2 ); | ||
243 | |||
244 | #ifdef WRITE_Z | ||
245 | z[i] = line.z[0]; | ||
246 | #endif | ||
247 | #ifdef WRITE_W | ||
248 | z[i] = line.w[0]; | ||
249 | #endif | ||
250 | |||
251 | } | ||
252 | |||
253 | #ifdef IPOL_Z | ||
254 | line.z[0] += slopeZ; | ||
255 | #endif | ||
256 | #ifdef IPOL_W | ||
257 | line.w[0] += slopeW; | ||
258 | #endif | ||
259 | #ifdef IPOL_C0 | ||
260 | line.c[0][0] += slopeC; | ||
261 | #endif | ||
262 | #ifdef IPOL_T0 | ||
263 | line.t[0][0] += slopeT[0]; | ||
264 | #endif | ||
265 | #ifdef IPOL_T1 | ||
266 | line.t[1][0] += slopeT[1]; | ||
267 | #endif | ||
268 | } | ||
269 | |||
270 | } | ||
271 | |||
272 | void CTRTextureDetailMap2::drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c ) | ||
273 | { | ||
274 | // sort on height, y | ||
275 | if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b); | ||
276 | if ( F32_A_GREATER_B ( b->Pos.y , c->Pos.y ) ) swapVertexPointer(&b, &c); | ||
277 | if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b); | ||
278 | |||
279 | const f32 ca = c->Pos.y - a->Pos.y; | ||
280 | const f32 ba = b->Pos.y - a->Pos.y; | ||
281 | const f32 cb = c->Pos.y - b->Pos.y; | ||
282 | // calculate delta y of the edges | ||
283 | scan.invDeltaY[0] = core::reciprocal( ca ); | ||
284 | scan.invDeltaY[1] = core::reciprocal( ba ); | ||
285 | scan.invDeltaY[2] = core::reciprocal( cb ); | ||
286 | |||
287 | if ( F32_LOWER_EQUAL_0 ( scan.invDeltaY[0] ) ) | ||
288 | return; | ||
289 | |||
290 | // find if the major edge is left or right aligned | ||
291 | f32 temp[4]; | ||
292 | |||
293 | temp[0] = a->Pos.x - c->Pos.x; | ||
294 | temp[1] = -ca; | ||
295 | temp[2] = b->Pos.x - a->Pos.x; | ||
296 | temp[3] = ba; | ||
297 | |||
298 | scan.left = ( temp[0] * temp[3] - temp[1] * temp[2] ) > 0.f ? 0 : 1; | ||
299 | scan.right = 1 - scan.left; | ||
300 | |||
301 | // calculate slopes for the major edge | ||
302 | scan.slopeX[0] = (c->Pos.x - a->Pos.x) * scan.invDeltaY[0]; | ||
303 | scan.x[0] = a->Pos.x; | ||
304 | |||
305 | #ifdef IPOL_Z | ||
306 | scan.slopeZ[0] = (c->Pos.z - a->Pos.z) * scan.invDeltaY[0]; | ||
307 | scan.z[0] = a->Pos.z; | ||
308 | #endif | ||
309 | |||
310 | #ifdef IPOL_W | ||
311 | scan.slopeW[0] = (c->Pos.w - a->Pos.w) * scan.invDeltaY[0]; | ||
312 | scan.w[0] = a->Pos.w; | ||
313 | #endif | ||
314 | |||
315 | #ifdef IPOL_C0 | ||
316 | scan.slopeC[0][0] = (c->Color[0] - a->Color[0]) * scan.invDeltaY[0]; | ||
317 | scan.c[0][0] = a->Color[0]; | ||
318 | #endif | ||
319 | |||
320 | #ifdef IPOL_T0 | ||
321 | scan.slopeT[0][0] = (c->Tex[0] - a->Tex[0]) * scan.invDeltaY[0]; | ||
322 | scan.t[0][0] = a->Tex[0]; | ||
323 | #endif | ||
324 | |||
325 | #ifdef IPOL_T1 | ||
326 | scan.slopeT[1][0] = (c->Tex[1] - a->Tex[1]) * scan.invDeltaY[0]; | ||
327 | scan.t[1][0] = a->Tex[1]; | ||
328 | #endif | ||
329 | |||
330 | // top left fill convention y run | ||
331 | s32 yStart; | ||
332 | s32 yEnd; | ||
333 | |||
334 | #ifdef SUBTEXEL | ||
335 | f32 subPixel; | ||
336 | #endif | ||
337 | |||
338 | // rasterize upper sub-triangle | ||
339 | if ( (f32) 0.0 != scan.invDeltaY[1] ) | ||
340 | { | ||
341 | // calculate slopes for top edge | ||
342 | scan.slopeX[1] = (b->Pos.x - a->Pos.x) * scan.invDeltaY[1]; | ||
343 | scan.x[1] = a->Pos.x; | ||
344 | |||
345 | #ifdef IPOL_Z | ||
346 | scan.slopeZ[1] = (b->Pos.z - a->Pos.z) * scan.invDeltaY[1]; | ||
347 | scan.z[1] = a->Pos.z; | ||
348 | #endif | ||
349 | |||
350 | #ifdef IPOL_W | ||
351 | scan.slopeW[1] = (b->Pos.w - a->Pos.w) * scan.invDeltaY[1]; | ||
352 | scan.w[1] = a->Pos.w; | ||
353 | #endif | ||
354 | |||
355 | #ifdef IPOL_C0 | ||
356 | scan.slopeC[0][1] = (b->Color[0] - a->Color[0]) * scan.invDeltaY[1]; | ||
357 | scan.c[0][1] = a->Color[0]; | ||
358 | #endif | ||
359 | |||
360 | #ifdef IPOL_T0 | ||
361 | scan.slopeT[0][1] = (b->Tex[0] - a->Tex[0]) * scan.invDeltaY[1]; | ||
362 | scan.t[0][1] = a->Tex[0]; | ||
363 | #endif | ||
364 | |||
365 | #ifdef IPOL_T1 | ||
366 | scan.slopeT[1][1] = (b->Tex[1] - a->Tex[1]) * scan.invDeltaY[1]; | ||
367 | scan.t[1][1] = a->Tex[1]; | ||
368 | #endif | ||
369 | |||
370 | // apply top-left fill convention, top part | ||
371 | yStart = core::ceil32( a->Pos.y ); | ||
372 | yEnd = core::ceil32( b->Pos.y ) - 1; | ||
373 | |||
374 | #ifdef SUBTEXEL | ||
375 | subPixel = ( (f32) yStart ) - a->Pos.y; | ||
376 | |||
377 | // correct to pixel center | ||
378 | scan.x[0] += scan.slopeX[0] * subPixel; | ||
379 | scan.x[1] += scan.slopeX[1] * subPixel; | ||
380 | |||
381 | #ifdef IPOL_Z | ||
382 | scan.z[0] += scan.slopeZ[0] * subPixel; | ||
383 | scan.z[1] += scan.slopeZ[1] * subPixel; | ||
384 | #endif | ||
385 | |||
386 | #ifdef IPOL_W | ||
387 | scan.w[0] += scan.slopeW[0] * subPixel; | ||
388 | scan.w[1] += scan.slopeW[1] * subPixel; | ||
389 | #endif | ||
390 | |||
391 | #ifdef IPOL_C0 | ||
392 | scan.c[0][0] += scan.slopeC[0][0] * subPixel; | ||
393 | scan.c[0][1] += scan.slopeC[0][1] * subPixel; | ||
394 | #endif | ||
395 | |||
396 | #ifdef IPOL_T0 | ||
397 | scan.t[0][0] += scan.slopeT[0][0] * subPixel; | ||
398 | scan.t[0][1] += scan.slopeT[0][1] * subPixel; | ||
399 | #endif | ||
400 | |||
401 | #ifdef IPOL_T1 | ||
402 | scan.t[1][0] += scan.slopeT[1][0] * subPixel; | ||
403 | scan.t[1][1] += scan.slopeT[1][1] * subPixel; | ||
404 | #endif | ||
405 | |||
406 | #endif | ||
407 | |||
408 | // rasterize the edge scanlines | ||
409 | for( line.y = yStart; line.y <= yEnd; ++line.y) | ||
410 | { | ||
411 | line.x[scan.left] = scan.x[0]; | ||
412 | line.x[scan.right] = scan.x[1]; | ||
413 | |||
414 | #ifdef IPOL_Z | ||
415 | line.z[scan.left] = scan.z[0]; | ||
416 | line.z[scan.right] = scan.z[1]; | ||
417 | #endif | ||
418 | |||
419 | #ifdef IPOL_W | ||
420 | line.w[scan.left] = scan.w[0]; | ||
421 | line.w[scan.right] = scan.w[1]; | ||
422 | #endif | ||
423 | |||
424 | #ifdef IPOL_C0 | ||
425 | line.c[0][scan.left] = scan.c[0][0]; | ||
426 | line.c[0][scan.right] = scan.c[0][1]; | ||
427 | #endif | ||
428 | |||
429 | #ifdef IPOL_T0 | ||
430 | line.t[0][scan.left] = scan.t[0][0]; | ||
431 | line.t[0][scan.right] = scan.t[0][1]; | ||
432 | #endif | ||
433 | |||
434 | #ifdef IPOL_T1 | ||
435 | line.t[1][scan.left] = scan.t[1][0]; | ||
436 | line.t[1][scan.right] = scan.t[1][1]; | ||
437 | #endif | ||
438 | |||
439 | // render a scanline | ||
440 | scanline_bilinear (); | ||
441 | |||
442 | scan.x[0] += scan.slopeX[0]; | ||
443 | scan.x[1] += scan.slopeX[1]; | ||
444 | |||
445 | #ifdef IPOL_Z | ||
446 | scan.z[0] += scan.slopeZ[0]; | ||
447 | scan.z[1] += scan.slopeZ[1]; | ||
448 | #endif | ||
449 | |||
450 | #ifdef IPOL_W | ||
451 | scan.w[0] += scan.slopeW[0]; | ||
452 | scan.w[1] += scan.slopeW[1]; | ||
453 | #endif | ||
454 | |||
455 | #ifdef IPOL_C0 | ||
456 | scan.c[0][0] += scan.slopeC[0][0]; | ||
457 | scan.c[0][1] += scan.slopeC[0][1]; | ||
458 | #endif | ||
459 | |||
460 | #ifdef IPOL_T0 | ||
461 | scan.t[0][0] += scan.slopeT[0][0]; | ||
462 | scan.t[0][1] += scan.slopeT[0][1]; | ||
463 | #endif | ||
464 | |||
465 | #ifdef IPOL_T1 | ||
466 | scan.t[1][0] += scan.slopeT[1][0]; | ||
467 | scan.t[1][1] += scan.slopeT[1][1]; | ||
468 | #endif | ||
469 | |||
470 | } | ||
471 | } | ||
472 | |||
473 | // rasterize lower sub-triangle | ||
474 | if ( (f32) 0.0 != scan.invDeltaY[2] ) | ||
475 | { | ||
476 | // advance to middle point | ||
477 | if( (f32) 0.0 != scan.invDeltaY[1] ) | ||
478 | { | ||
479 | temp[0] = b->Pos.y - a->Pos.y; // dy | ||
480 | |||
481 | scan.x[0] = a->Pos.x + scan.slopeX[0] * temp[0]; | ||
482 | #ifdef IPOL_Z | ||
483 | scan.z[0] = a->Pos.z + scan.slopeZ[0] * temp[0]; | ||
484 | #endif | ||
485 | #ifdef IPOL_W | ||
486 | scan.w[0] = a->Pos.w + scan.slopeW[0] * temp[0]; | ||
487 | #endif | ||
488 | #ifdef IPOL_C0 | ||
489 | scan.c[0][0] = a->Color[0] + scan.slopeC[0][0] * temp[0]; | ||
490 | #endif | ||
491 | #ifdef IPOL_T0 | ||
492 | scan.t[0][0] = a->Tex[0] + scan.slopeT[0][0] * temp[0]; | ||
493 | #endif | ||
494 | #ifdef IPOL_T1 | ||
495 | scan.t[1][0] = a->Tex[1] + scan.slopeT[1][0] * temp[0]; | ||
496 | #endif | ||
497 | |||
498 | } | ||
499 | |||
500 | // calculate slopes for bottom edge | ||
501 | scan.slopeX[1] = (c->Pos.x - b->Pos.x) * scan.invDeltaY[2]; | ||
502 | scan.x[1] = b->Pos.x; | ||
503 | |||
504 | #ifdef IPOL_Z | ||
505 | scan.slopeZ[1] = (c->Pos.z - b->Pos.z) * scan.invDeltaY[2]; | ||
506 | scan.z[1] = b->Pos.z; | ||
507 | #endif | ||
508 | |||
509 | #ifdef IPOL_W | ||
510 | scan.slopeW[1] = (c->Pos.w - b->Pos.w) * scan.invDeltaY[2]; | ||
511 | scan.w[1] = b->Pos.w; | ||
512 | #endif | ||
513 | |||
514 | #ifdef IPOL_C0 | ||
515 | scan.slopeC[0][1] = (c->Color[0] - b->Color[0]) * scan.invDeltaY[2]; | ||
516 | scan.c[0][1] = b->Color[0]; | ||
517 | #endif | ||
518 | |||
519 | #ifdef IPOL_T0 | ||
520 | scan.slopeT[0][1] = (c->Tex[0] - b->Tex[0]) * scan.invDeltaY[2]; | ||
521 | scan.t[0][1] = b->Tex[0]; | ||
522 | #endif | ||
523 | |||
524 | #ifdef IPOL_T1 | ||
525 | scan.slopeT[1][1] = (c->Tex[1] - b->Tex[1]) * scan.invDeltaY[2]; | ||
526 | scan.t[1][1] = b->Tex[1]; | ||
527 | #endif | ||
528 | |||
529 | // apply top-left fill convention, top part | ||
530 | yStart = core::ceil32( b->Pos.y ); | ||
531 | yEnd = core::ceil32( c->Pos.y ) - 1; | ||
532 | |||
533 | #ifdef SUBTEXEL | ||
534 | |||
535 | subPixel = ( (f32) yStart ) - b->Pos.y; | ||
536 | |||
537 | // correct to pixel center | ||
538 | scan.x[0] += scan.slopeX[0] * subPixel; | ||
539 | scan.x[1] += scan.slopeX[1] * subPixel; | ||
540 | |||
541 | #ifdef IPOL_Z | ||
542 | scan.z[0] += scan.slopeZ[0] * subPixel; | ||
543 | scan.z[1] += scan.slopeZ[1] * subPixel; | ||
544 | #endif | ||
545 | |||
546 | #ifdef IPOL_W | ||
547 | scan.w[0] += scan.slopeW[0] * subPixel; | ||
548 | scan.w[1] += scan.slopeW[1] * subPixel; | ||
549 | #endif | ||
550 | |||
551 | #ifdef IPOL_C0 | ||
552 | scan.c[0][0] += scan.slopeC[0][0] * subPixel; | ||
553 | scan.c[0][1] += scan.slopeC[0][1] * subPixel; | ||
554 | #endif | ||
555 | |||
556 | #ifdef IPOL_T0 | ||
557 | scan.t[0][0] += scan.slopeT[0][0] * subPixel; | ||
558 | scan.t[0][1] += scan.slopeT[0][1] * subPixel; | ||
559 | #endif | ||
560 | |||
561 | #ifdef IPOL_T1 | ||
562 | scan.t[1][0] += scan.slopeT[1][0] * subPixel; | ||
563 | scan.t[1][1] += scan.slopeT[1][1] * subPixel; | ||
564 | #endif | ||
565 | |||
566 | #endif | ||
567 | |||
568 | // rasterize the edge scanlines | ||
569 | for( line.y = yStart; line.y <= yEnd; ++line.y) | ||
570 | { | ||
571 | line.x[scan.left] = scan.x[0]; | ||
572 | line.x[scan.right] = scan.x[1]; | ||
573 | |||
574 | #ifdef IPOL_Z | ||
575 | line.z[scan.left] = scan.z[0]; | ||
576 | line.z[scan.right] = scan.z[1]; | ||
577 | #endif | ||
578 | |||
579 | #ifdef IPOL_W | ||
580 | line.w[scan.left] = scan.w[0]; | ||
581 | line.w[scan.right] = scan.w[1]; | ||
582 | #endif | ||
583 | |||
584 | #ifdef IPOL_C0 | ||
585 | line.c[0][scan.left] = scan.c[0][0]; | ||
586 | line.c[0][scan.right] = scan.c[0][1]; | ||
587 | #endif | ||
588 | |||
589 | #ifdef IPOL_T0 | ||
590 | line.t[0][scan.left] = scan.t[0][0]; | ||
591 | line.t[0][scan.right] = scan.t[0][1]; | ||
592 | #endif | ||
593 | |||
594 | #ifdef IPOL_T1 | ||
595 | line.t[1][scan.left] = scan.t[1][0]; | ||
596 | line.t[1][scan.right] = scan.t[1][1]; | ||
597 | #endif | ||
598 | |||
599 | // render a scanline | ||
600 | scanline_bilinear (); | ||
601 | |||
602 | scan.x[0] += scan.slopeX[0]; | ||
603 | scan.x[1] += scan.slopeX[1]; | ||
604 | |||
605 | #ifdef IPOL_Z | ||
606 | scan.z[0] += scan.slopeZ[0]; | ||
607 | scan.z[1] += scan.slopeZ[1]; | ||
608 | #endif | ||
609 | |||
610 | #ifdef IPOL_W | ||
611 | scan.w[0] += scan.slopeW[0]; | ||
612 | scan.w[1] += scan.slopeW[1]; | ||
613 | #endif | ||
614 | |||
615 | #ifdef IPOL_C0 | ||
616 | scan.c[0][0] += scan.slopeC[0][0]; | ||
617 | scan.c[0][1] += scan.slopeC[0][1]; | ||
618 | #endif | ||
619 | |||
620 | #ifdef IPOL_T0 | ||
621 | scan.t[0][0] += scan.slopeT[0][0]; | ||
622 | scan.t[0][1] += scan.slopeT[0][1]; | ||
623 | #endif | ||
624 | |||
625 | #ifdef IPOL_T1 | ||
626 | scan.t[1][0] += scan.slopeT[1][0]; | ||
627 | scan.t[1][1] += scan.slopeT[1][1]; | ||
628 | #endif | ||
629 | |||
630 | } | ||
631 | } | ||
632 | |||
633 | } | ||
634 | |||
635 | } // end namespace video | ||
636 | } // end namespace irr | ||
637 | |||
638 | #endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_ | ||
639 | |||
640 | namespace irr | ||
641 | { | ||
642 | namespace video | ||
643 | { | ||
644 | |||
645 | //! creates a flat triangle renderer | ||
646 | IBurningShader* createTriangleRendererTextureDetailMap2(CBurningVideoDriver* driver) | ||
647 | { | ||
648 | #ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_ | ||
649 | return new CTRTextureDetailMap2(driver); | ||
650 | #else | ||
651 | return 0; | ||
652 | #endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_ | ||
653 | } | ||
654 | |||
655 | |||
656 | } // end namespace video | ||
657 | } // end namespace irr | ||
658 | |||
659 | |||