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author | David Walter Seikel | 2016-03-28 22:28:34 +1000 |
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committer | David Walter Seikel | 2016-03-28 22:28:34 +1000 |
commit | 7028cbe09c688437910a25623098762bf0fa592d (patch) | |
tree | 10b5af58277d9880380c2251f109325542c4e6eb /src/others/irrlicht-1.8.1/include/IParticleMeshEmitter.h | |
parent | Move lemon to the src/others directory. (diff) | |
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Move Irrlicht to src/others.
Diffstat (limited to 'src/others/irrlicht-1.8.1/include/IParticleMeshEmitter.h')
-rw-r--r-- | src/others/irrlicht-1.8.1/include/IParticleMeshEmitter.h | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/src/others/irrlicht-1.8.1/include/IParticleMeshEmitter.h b/src/others/irrlicht-1.8.1/include/IParticleMeshEmitter.h new file mode 100644 index 0000000..6550d24 --- /dev/null +++ b/src/others/irrlicht-1.8.1/include/IParticleMeshEmitter.h | |||
@@ -0,0 +1,54 @@ | |||
1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt | ||
2 | // This file is part of the "Irrlicht Engine". | ||
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | ||
4 | |||
5 | #ifndef __I_PARTICLE_MESH_EMITTER_H_INCLUDED__ | ||
6 | #define __I_PARTICLE_MESH_EMITTER_H_INCLUDED__ | ||
7 | |||
8 | #include "IParticleEmitter.h" | ||
9 | #include "IMesh.h" | ||
10 | |||
11 | namespace irr | ||
12 | { | ||
13 | namespace scene | ||
14 | { | ||
15 | |||
16 | //! A particle emitter which emits from vertices of a mesh | ||
17 | class IParticleMeshEmitter : public IParticleEmitter | ||
18 | { | ||
19 | public: | ||
20 | |||
21 | //! Set Mesh to emit particles from | ||
22 | virtual void setMesh( IMesh* mesh ) = 0; | ||
23 | |||
24 | //! Set whether to use vertex normal for direction, or direction specified | ||
25 | virtual void setUseNormalDirection( bool useNormalDirection = true ) = 0; | ||
26 | |||
27 | //! Set the amount that the normal is divided by for getting a particles direction | ||
28 | virtual void setNormalDirectionModifier( f32 normalDirectionModifier ) = 0; | ||
29 | |||
30 | //! Sets whether to emit min<->max particles for every vertex or to pick min<->max vertices | ||
31 | virtual void setEveryMeshVertex( bool everyMeshVertex = true ) = 0; | ||
32 | |||
33 | //! Get Mesh we're emitting particles from | ||
34 | virtual const IMesh* getMesh() const = 0; | ||
35 | |||
36 | //! Get whether to use vertex normal for direction, or direction specified | ||
37 | virtual bool isUsingNormalDirection() const = 0; | ||
38 | |||
39 | //! Get the amount that the normal is divided by for getting a particles direction | ||
40 | virtual f32 getNormalDirectionModifier() const = 0; | ||
41 | |||
42 | //! Gets whether to emit min<->max particles for every vertex or to pick min<->max vertices | ||
43 | virtual bool getEveryMeshVertex() const = 0; | ||
44 | |||
45 | //! Get emitter type | ||
46 | virtual E_PARTICLE_EMITTER_TYPE getType() const { return EPET_MESH; } | ||
47 | }; | ||
48 | |||
49 | } // end namespace scene | ||
50 | } // end namespace irr | ||
51 | |||
52 | |||
53 | #endif | ||
54 | |||