diff options
author | David Walter Seikel | 2014-05-06 23:27:46 +1000 |
---|---|---|
committer | David Walter Seikel | 2014-05-06 23:27:46 +1000 |
commit | ee402e353212ed4692d763c146d7232370d8d6dd (patch) | |
tree | 0c9734150d38c34deeeac87a1085af5af22ce604 /src/extantz | |
parent | All winFangs now get a complimentary box. (diff) | |
download | SledjHamr-ee402e353212ed4692d763c146d7232370d8d6dd.zip SledjHamr-ee402e353212ed4692d763c146d7232370d8d6dd.tar.gz SledjHamr-ee402e353212ed4692d763c146d7232370d8d6dd.tar.bz2 SledjHamr-ee402e353212ed4692d763c146d7232370d8d6dd.tar.xz |
Scenri figures out it's own evas, and size. Clean up an unneeded obj variable. Plus more comments.
Diffstat (limited to '')
-rw-r--r-- | src/extantz/Evas_3D_demo.c | 2 | ||||
-rw-r--r-- | src/extantz/scenri.c | 27 |
2 files changed, 17 insertions, 12 deletions
diff --git a/src/extantz/Evas_3D_demo.c b/src/extantz/Evas_3D_demo.c index 46d2693..669fbba 100644 --- a/src/extantz/Evas_3D_demo.c +++ b/src/extantz/Evas_3D_demo.c | |||
@@ -448,7 +448,7 @@ static void _earth_setup(globals *ourGlobals, Scene_Data *scene) | |||
448 | 448 | ||
449 | void Evas_3D_Demo_add(globals *ourGlobals) | 449 | void Evas_3D_Demo_add(globals *ourGlobals) |
450 | { | 450 | { |
451 | ourGlobals->scene = scenriAdd(ourGlobals->evas, ourGlobals->win); | 451 | ourGlobals->scene = scenriAdd(ourGlobals->win); |
452 | 452 | ||
453 | _cube_setup(ourGlobals, ourGlobals->scene); | 453 | _cube_setup(ourGlobals, ourGlobals->scene); |
454 | _sonic_setup(ourGlobals, ourGlobals->scene); | 454 | _sonic_setup(ourGlobals, ourGlobals->scene); |
diff --git a/src/extantz/scenri.c b/src/extantz/scenri.c index 8258cf4..af4897a 100644 --- a/src/extantz/scenri.c +++ b/src/extantz/scenri.c | |||
@@ -85,11 +85,14 @@ static void _on_mouse_down(void *data, Evas *e EINA_UNUSED, Evas_Object *o, void | |||
85 | ev->output.x, ev->output.y, ev->canvas.x, ev->canvas.y, obj_x, obj_y, scene_x, scene_y, s, t, n, name, m); | 85 | ev->output.x, ev->output.y, ev->canvas.x, ev->canvas.y, obj_x, obj_y, scene_x, scene_y, s, t, n, name, m); |
86 | } | 86 | } |
87 | 87 | ||
88 | Scene_Data *scenriAdd(Evas *evas, Evas_Object *win) | 88 | Scene_Data *scenriAdd(Evas_Object *win) |
89 | { | 89 | { |
90 | Scene_Data *scene; | 90 | Scene_Data *scene; |
91 | Evas_Object *obj, *temp; | 91 | Evas_Object *evas, *temp; |
92 | int w, h; | ||
92 | 93 | ||
94 | evas = evas_object_evas_get(win); | ||
95 | eo_do(win, evas_obj_size_get(&w, &h)); | ||
93 | scene = calloc(1, sizeof(Scene_Data)); | 96 | scene = calloc(1, sizeof(Scene_Data)); |
94 | 97 | ||
95 | // TODO - I have no idea how this should work. | 98 | // TODO - I have no idea how this should work. |
@@ -97,23 +100,26 @@ Scene_Data *scenriAdd(Evas *evas, Evas_Object *win) | |||
97 | // scene->root_node = eo_add(EVAS_3D_NODE_CLASS, evas, EVAS_3D_NODE_TYPE_NODE); | 100 | // scene->root_node = eo_add(EVAS_3D_NODE_CLASS, evas, EVAS_3D_NODE_TYPE_NODE); |
98 | scene->root_node = evas_3d_node_add(evas, EVAS_3D_NODE_TYPE_NODE); | 101 | scene->root_node = evas_3d_node_add(evas, EVAS_3D_NODE_TYPE_NODE); |
99 | 102 | ||
103 | // -TODO - set the size based on the size of the enclosing window. | ||
100 | scene->scene = eo_add(EVAS_3D_SCENE_CLASS, evas, | 104 | scene->scene = eo_add(EVAS_3D_SCENE_CLASS, evas, |
101 | evas_3d_scene_root_node_set(scene->root_node), | 105 | evas_3d_scene_root_node_set(scene->root_node), |
102 | evas_3d_scene_size_set(512, 512), | 106 | evas_3d_scene_size_set(w, h), |
103 | evas_3d_scene_background_color_set(0.0, 0.0, 0.0, 0.0) | 107 | evas_3d_scene_background_color_set(0.0, 0.0, 0.0, 0.0) |
104 | ); | 108 | ); |
105 | 109 | ||
106 | // Add an image object for 3D scene rendering. | 110 | // Add an image object for 3D scene rendering. |
107 | obj = eo_add(ELM_OBJ_IMAGE_CLASS, win, | 111 | // Any colour or texture applied to this window gets applied to the scene, including transparency. |
112 | // Interestingly enough, the position and size of the render seems to NOT depend on the position and size of this image? | ||
113 | // Note that we can't reuse the windows background image, Evas_3D needs both images. | ||
114 | scene->image = eo_add(ELM_OBJ_IMAGE_CLASS, win, | ||
108 | evas_obj_size_hint_weight_set(EVAS_HINT_EXPAND, EVAS_HINT_EXPAND), | 115 | evas_obj_size_hint_weight_set(EVAS_HINT_EXPAND, EVAS_HINT_EXPAND), |
109 | elm_obj_image_fill_outside_set(EINA_TRUE), | 116 | elm_obj_image_fill_outside_set(EINA_TRUE), |
110 | evas_obj_visibility_set(EINA_TRUE), | 117 | evas_obj_visibility_set(EINA_TRUE), |
111 | temp = elm_obj_image_object_get() | 118 | temp = elm_obj_image_object_get() |
112 | ); | 119 | ); |
113 | elm_object_tooltip_text_set(obj, ""); | 120 | elm_object_tooltip_text_set(scene->image, ""); |
114 | elm_object_tooltip_hide(obj); | 121 | elm_object_tooltip_hide(scene->image); |
115 | scene->image = obj; | 122 | scene->camera_node = cameraAdd(evas, scene, scene->image); |
116 | scene->camera_node = cameraAdd(evas, scene, obj); | ||
117 | 123 | ||
118 | scene->light = eo_add(EVAS_3D_LIGHT_CLASS, evas, | 124 | scene->light = eo_add(EVAS_3D_LIGHT_CLASS, evas, |
119 | evas_3d_light_ambient_set(1.0, 1.0, 1.0, 1.0), | 125 | evas_3d_light_ambient_set(1.0, 1.0, 1.0, 1.0), |
@@ -121,22 +127,21 @@ Scene_Data *scenriAdd(Evas *evas, Evas_Object *win) | |||
121 | evas_3d_light_specular_set(1.0, 1.0, 1.0, 1.0), | 127 | evas_3d_light_specular_set(1.0, 1.0, 1.0, 1.0), |
122 | evas_3d_light_directional_set(EINA_TRUE) | 128 | evas_3d_light_directional_set(EINA_TRUE) |
123 | ); | 129 | ); |
124 | |||
125 | scene->light_node = evas_3d_node_add(evas, EVAS_3D_NODE_TYPE_LIGHT); | 130 | scene->light_node = evas_3d_node_add(evas, EVAS_3D_NODE_TYPE_LIGHT); |
126 | eo_do(scene->light_node, | 131 | eo_do(scene->light_node, |
127 | evas_3d_node_light_set(scene->light), | 132 | evas_3d_node_light_set(scene->light), |
128 | evas_3d_node_position_set(1000.0, 0.0, 1000.0), | 133 | evas_3d_node_position_set(1000.0, 0.0, 1000.0), |
129 | evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0) | 134 | evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0) |
130 | ); | 135 | ); |
131 | |||
132 | eo_do(scene->root_node, evas_3d_node_member_add(scene->light_node)); | 136 | eo_do(scene->root_node, evas_3d_node_member_add(scene->light_node)); |
133 | 137 | ||
134 | eo_do(temp, evas_obj_image_scene_set(scene->scene)); | 138 | eo_do(temp, evas_obj_image_scene_set(scene->scene)); |
139 | |||
135 | // Elm can't seem to be able to tell us WHERE an image was clicked, so use raw Evas calbacks instead. | 140 | // Elm can't seem to be able to tell us WHERE an image was clicked, so use raw Evas calbacks instead. |
136 | evas_object_event_callback_add(temp, EVAS_CALLBACK_MOUSE_MOVE, _on_mouse_move, scene); | 141 | evas_object_event_callback_add(temp, EVAS_CALLBACK_MOUSE_MOVE, _on_mouse_move, scene); |
137 | evas_object_event_callback_add(temp, EVAS_CALLBACK_MOUSE_DOWN, _on_mouse_down, scene); | 142 | evas_object_event_callback_add(temp, EVAS_CALLBACK_MOUSE_DOWN, _on_mouse_down, scene); |
138 | 143 | ||
139 | elm_win_resize_object_add(win, obj); | 144 | elm_win_resize_object_add(win, scene->image); |
140 | 145 | ||
141 | return scene; | 146 | return scene; |
142 | } | 147 | } |