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authorDavid Walter Seikel2014-05-02 15:30:06 +1000
committerDavid Walter Seikel2014-05-02 15:30:06 +1000
commit8967cbf817c5b9cc227e5b2e7a9a07ae43edb346 (patch)
tree1e92fa8b7197f8f61aef5f92281781a82f74a414 /src/extantz/fangWin.c
parentTest .gitignore change. Works. B-) (diff)
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Minor clean ups of the overlay comments.
Diffstat (limited to 'src/extantz/fangWin.c')
-rw-r--r--src/extantz/fangWin.c6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/extantz/fangWin.c b/src/extantz/fangWin.c
index 7503fe0..06bfde4 100644
--- a/src/extantz/fangWin.c
+++ b/src/extantz/fangWin.c
@@ -287,12 +287,10 @@ void fang_win_complete(GLData *gld, Evas_Object *win, int x, int y, int w, int h
287void overlay_add(GLData *gld) 287void overlay_add(GLData *gld)
288{ 288{
289 Evas_Object *bg; 289 Evas_Object *bg;
290//, *bx, *tb, *menu;
291// Elm_Object_Item *tb_it, *menu_it;
292 290
293 // There many are reasons for this window. 291 // There are many reasons for this window.
294 // The first is to cover the GL and provide something to click on to change focus. 292 // The first is to cover the GL and provide something to click on to change focus.
295 // The second is to provide something to click on for all the GL type clicking stuff that needs to be done. In other words, no click through,we catch the clicks here. 293 // The second is to provide something to click on for all the GL type clicking stuff that needs to be done. In other words, no click through, we catch the clicks here.
296 // So we can probably avoid the following issue - 294 // So we can probably avoid the following issue -
297 // How to do click through? evas_object_pass_events_set(rectangle, EINA_TRUE), and maybe need to do that to the underlaying window to? 295 // How to do click through? evas_object_pass_events_set(rectangle, EINA_TRUE), and maybe need to do that to the underlaying window to?
298 // Though if the rectangle is entirely transparent, or even hidden, events might pass through anyway. 296 // Though if the rectangle is entirely transparent, or even hidden, events might pass through anyway.