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authorDavid Walter Seikel2014-05-06 23:32:57 +1000
committerDavid Walter Seikel2014-05-06 23:32:57 +1000
commit9c6ebe2bf088bbe1404e8210876c58d743ab199a (patch)
tree281986ac427eb34de47d7053cbf72b058af02217 /src/extantz/extantz.h
parentScenri figures out it's own evas, and size. Clean up an unneeded obj variabl... (diff)
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Much clean up and commentary in extantz.c following that last commit.
No longer using the box, despite it now being a freebie. Don't need to create the box either now. Ephysics is inited early. Added comments about the layers. Instead of creating our own background image, just change the texture of the winFang one. Rearrange the bits for better stacking..
Diffstat (limited to 'src/extantz/extantz.h')
-rw-r--r--src/extantz/extantz.h7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/extantz/extantz.h b/src/extantz/extantz.h
index 502420b..4a12a06 100644
--- a/src/extantz/extantz.h
+++ b/src/extantz/extantz.h
@@ -2,8 +2,8 @@
2#define _EXTANTZ_H_ 2#define _EXTANTZ_H_
3 3
4#define USE_PHYSICS 1 4#define USE_PHYSICS 1
5#define USE_IRR 0 5#define USE_IRR 1
6#define USE_DEMO 0 6#define USE_DEMO 1
7#define DO_GEARS 0 7#define DO_GEARS 0
8 8
9 9
@@ -213,7 +213,6 @@ typedef struct _globals
213 Evas *evas; 213 Evas *evas;
214 Evas_Object *win; // Our Elm window. 214 Evas_Object *win; // Our Elm window.
215 Evas_Object *tb; // Our Elm toolbar. 215 Evas_Object *tb; // Our Elm toolbar.
216 Evas_Object *bx; // Our box.
217 int logDom; // Our logging domain. 216 int logDom; // Our logging domain.
218 217
219 winFang *mainWindow; 218 winFang *mainWindow;
@@ -253,7 +252,7 @@ EAPI void Evas_3D_Demo_add(globals *ourGlobals);
253Eina_Bool _animate_scene(globals *ourGlobals); 252Eina_Bool _animate_scene(globals *ourGlobals);
254void Evas_3D_Demo_fini(globals *ourGlobals); 253void Evas_3D_Demo_fini(globals *ourGlobals);
255 254
256Scene_Data *scenriAdd(Evas *evas, Evas_Object *win); 255Scene_Data *scenriAdd(Evas_Object *win);
257Evas_3D_Node *cameraAdd(Evas *evas, Scene_Data *scene, Evas_Object *win); 256Evas_3D_Node *cameraAdd(Evas *evas, Scene_Data *scene, Evas_Object *win);
258Eina_Bool animateCamera(Scene_Data *scene); 257Eina_Bool animateCamera(Scene_Data *scene);
259 258