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authorDavid Walter Seikel2016-01-18 20:40:18 +1000
committerDavid Walter Seikel2016-01-18 20:40:18 +1000
commite7ce5bfec812467b33b8eb35476746ce142b4502 (patch)
tree2adcf7e1336ea6845ba2928fc412bff9cddd7cbe /src/LuaSL/LuaSL_LSL_tree.h
parentAdding some script engine test scripts, courtesy of LL, I think. (diff)
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Actually send compile messages back. Plus some refactoring of the script engine.
Diffstat (limited to '')
-rw-r--r--src/LuaSL/LuaSL_LSL_tree.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/LuaSL/LuaSL_LSL_tree.h b/src/LuaSL/LuaSL_LSL_tree.h
index e7c5e36..514443a 100644
--- a/src/LuaSL/LuaSL_LSL_tree.h
+++ b/src/LuaSL/LuaSL_LSL_tree.h
@@ -3,8 +3,6 @@
3#define __LUASL_TREE_H__ 3#define __LUASL_TREE_H__
4 4
5#define LUASL_DEBUG 0 5#define LUASL_DEBUG 0
6#define COMPILE_THREADED 1
7#define COMPILE_OUTPUT 0
8#define LUASL_DIFF_CHECK 0 6#define LUASL_DIFF_CHECK 0
9#define LUASL_BAD_CHECK 0 7#define LUASL_BAD_CHECK 0
10 8
@@ -408,8 +406,6 @@ typedef struct
408#endif 406#endif
409 407
410 408
411void finishMessage(LuaCompile *compiler, compileMessage *message, int type, int column, int line);
412
413boolean compilerSetup(gameGlobals *ourGlobals); 409boolean compilerSetup(gameGlobals *ourGlobals);
414void compileLSL(LuaCompiler *compiler); 410void compileLSL(LuaCompiler *compiler);
415void burnLeaf(void *data); 411void burnLeaf(void *data);