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author | David Walter Seikel | 2013-01-13 18:54:10 +1000 |
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committer | David Walter Seikel | 2013-01-13 18:54:10 +1000 |
commit | 959831f4ef5a3e797f576c3de08cd65032c997ad (patch) | |
tree | e7351908be5995f0b325b2ebeaa02d5a34b82583 /libraries/irrlicht-1.8/tools/GUIEditor/CGUIEditFactory.h | |
parent | Add info about changes to Irrlicht. (diff) | |
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Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard.
Diffstat (limited to '')
-rw-r--r-- | libraries/irrlicht-1.8/tools/GUIEditor/CGUIEditFactory.h | 106 |
1 files changed, 53 insertions, 53 deletions
diff --git a/libraries/irrlicht-1.8/tools/GUIEditor/CGUIEditFactory.h b/libraries/irrlicht-1.8/tools/GUIEditor/CGUIEditFactory.h index e6f8815..b697942 100644 --- a/libraries/irrlicht-1.8/tools/GUIEditor/CGUIEditFactory.h +++ b/libraries/irrlicht-1.8/tools/GUIEditor/CGUIEditFactory.h | |||
@@ -1,53 +1,53 @@ | |||
1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt | 1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt |
2 | // This file is part of the "Irrlicht Engine". | 2 | // This file is part of the "Irrlicht Engine". |
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | 3 | // For conditions of distribution and use, see copyright notice in irrlicht.h |
4 | 4 | ||
5 | #ifndef __C_GUIEDIT_FACTORY_H_INCLUDED__ | 5 | #ifndef __C_GUIEDIT_FACTORY_H_INCLUDED__ |
6 | #define __C_GUIEDIT_FACTORY_H_INCLUDED__ | 6 | #define __C_GUIEDIT_FACTORY_H_INCLUDED__ |
7 | 7 | ||
8 | #include "IGUIElementFactory.h" | 8 | #include "IGUIElementFactory.h" |
9 | 9 | ||
10 | namespace irr | 10 | namespace irr |
11 | { | 11 | { |
12 | namespace gui | 12 | namespace gui |
13 | { | 13 | { |
14 | class IGUIElement; | 14 | class IGUIElement; |
15 | class IGUIEnvironment; | 15 | class IGUIEnvironment; |
16 | 16 | ||
17 | //! Interface making it possible to dynamicly create gui elements | 17 | //! Interface making it possible to dynamicly create gui elements |
18 | class CGUIEditFactory : public IGUIElementFactory | 18 | class CGUIEditFactory : public IGUIElementFactory |
19 | { | 19 | { |
20 | public: | 20 | public: |
21 | 21 | ||
22 | CGUIEditFactory(IGUIEnvironment* env); | 22 | CGUIEditFactory(IGUIEnvironment* env); |
23 | ~CGUIEditFactory(); | 23 | ~CGUIEditFactory(); |
24 | 24 | ||
25 | //! adds a GUI element to the GUI Environment based on its type name | 25 | //! adds a GUI element to the GUI Environment based on its type name |
26 | /** \param typeName: Type name of the element to add. | 26 | /** \param typeName: Type name of the element to add. |
27 | \param parent: Parent scene node of the new element, can be null to add it to the root. | 27 | \param parent: Parent scene node of the new element, can be null to add it to the root. |
28 | \return Returns pointer to the new element or null if not successful. */ | 28 | \return Returns pointer to the new element or null if not successful. */ |
29 | virtual IGUIElement* addGUIElement(const c8* typeName, IGUIElement* parent=0); | 29 | virtual IGUIElement* addGUIElement(const c8* typeName, IGUIElement* parent=0); |
30 | 30 | ||
31 | //! returns amount of GUI element types this factory is able to create | 31 | //! returns amount of GUI element types this factory is able to create |
32 | virtual s32 getCreatableGUIElementTypeCount() const; | 32 | virtual s32 getCreatableGUIElementTypeCount() const; |
33 | 33 | ||
34 | //! returns type name of a createable GUI element type by index | 34 | //! returns type name of a createable GUI element type by index |
35 | /** \param idx: Index of the type in this factory. Must be a value between 0 and | 35 | /** \param idx: Index of the type in this factory. Must be a value between 0 and |
36 | getCreatableGUIElementTypeCount() */ | 36 | getCreatableGUIElementTypeCount() */ |
37 | virtual const c8* getCreateableGUIElementTypeName(s32 idx) const; | 37 | virtual const c8* getCreateableGUIElementTypeName(s32 idx) const; |
38 | 38 | ||
39 | // not used: | 39 | // not used: |
40 | virtual const c8* getCreateableGUIElementTypeName(EGUI_ELEMENT_TYPE type) const {return 0;} ; | 40 | virtual const c8* getCreateableGUIElementTypeName(EGUI_ELEMENT_TYPE type) const {return 0;} ; |
41 | virtual EGUI_ELEMENT_TYPE getCreateableGUIElementType(s32 idx) const { return EGUIET_ELEMENT;}; | 41 | virtual EGUI_ELEMENT_TYPE getCreateableGUIElementType(s32 idx) const { return EGUIET_ELEMENT;}; |
42 | virtual IGUIElement* addGUIElement(EGUI_ELEMENT_TYPE type, IGUIElement* parent=0) {return 0;}; | 42 | virtual IGUIElement* addGUIElement(EGUI_ELEMENT_TYPE type, IGUIElement* parent=0) {return 0;}; |
43 | private: | 43 | private: |
44 | 44 | ||
45 | IGUIEnvironment* Environment; | 45 | IGUIEnvironment* Environment; |
46 | }; | 46 | }; |
47 | 47 | ||
48 | 48 | ||
49 | } // end namespace scene | 49 | } // end namespace scene |
50 | } // end namespace irr | 50 | } // end namespace irr |
51 | 51 | ||
52 | #endif | 52 | #endif |
53 | 53 | ||