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author | David Walter Seikel | 2013-01-13 18:54:10 +1000 |
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committer | David Walter Seikel | 2013-01-13 18:54:10 +1000 |
commit | 959831f4ef5a3e797f576c3de08cd65032c997ad (patch) | |
tree | e7351908be5995f0b325b2ebeaa02d5a34b82583 /libraries/irrlicht-1.8/tools/GUIEditor/CGUIAttributeEditor.cpp | |
parent | Add info about changes to Irrlicht. (diff) | |
download | SledjHamr-959831f4ef5a3e797f576c3de08cd65032c997ad.zip SledjHamr-959831f4ef5a3e797f576c3de08cd65032c997ad.tar.gz SledjHamr-959831f4ef5a3e797f576c3de08cd65032c997ad.tar.bz2 SledjHamr-959831f4ef5a3e797f576c3de08cd65032c997ad.tar.xz |
Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard.
Diffstat (limited to 'libraries/irrlicht-1.8/tools/GUIEditor/CGUIAttributeEditor.cpp')
-rw-r--r-- | libraries/irrlicht-1.8/tools/GUIEditor/CGUIAttributeEditor.cpp | 240 |
1 files changed, 120 insertions, 120 deletions
diff --git a/libraries/irrlicht-1.8/tools/GUIEditor/CGUIAttributeEditor.cpp b/libraries/irrlicht-1.8/tools/GUIEditor/CGUIAttributeEditor.cpp index 45913b6..6d61f17 100644 --- a/libraries/irrlicht-1.8/tools/GUIEditor/CGUIAttributeEditor.cpp +++ b/libraries/irrlicht-1.8/tools/GUIEditor/CGUIAttributeEditor.cpp | |||
@@ -1,120 +1,120 @@ | |||
1 | 1 | ||
2 | #include "CGUIAttributeEditor.h" | 2 | #include "CGUIAttributeEditor.h" |
3 | #include "IGUIEnvironment.h" | 3 | #include "IGUIEnvironment.h" |
4 | #include "IFileSystem.h" | 4 | #include "IFileSystem.h" |
5 | #include "IVideoDriver.h" | 5 | #include "IVideoDriver.h" |
6 | #include "IAttributes.h" | 6 | #include "IAttributes.h" |
7 | #include "IGUIFont.h" | 7 | #include "IGUIFont.h" |
8 | #include "IGUIScrollBar.h" | 8 | #include "IGUIScrollBar.h" |
9 | #include "CGUIEditWorkspace.h" | 9 | #include "CGUIEditWorkspace.h" |
10 | #include "CGUIAttribute.h" | 10 | #include "CGUIAttribute.h" |
11 | #include "CGUIStringAttribute.h" | 11 | #include "CGUIStringAttribute.h" |
12 | 12 | ||
13 | namespace irr | 13 | namespace irr |
14 | { | 14 | { |
15 | namespace gui | 15 | namespace gui |
16 | { | 16 | { |
17 | 17 | ||
18 | using namespace core; | 18 | using namespace core; |
19 | using namespace io; | 19 | using namespace io; |
20 | 20 | ||
21 | CGUIAttributeEditor::CGUIAttributeEditor(IGUIEnvironment* environment, s32 id, IGUIElement *parent) : | 21 | CGUIAttributeEditor::CGUIAttributeEditor(IGUIEnvironment* environment, s32 id, IGUIElement *parent) : |
22 | CGUIPanel(environment, parent, id, rect<s32>(0, 0, 100, 100)), | 22 | CGUIPanel(environment, parent, id, rect<s32>(0, 0, 100, 100)), |
23 | Attribs(0), Panel(0) | 23 | Attribs(0), Panel(0) |
24 | { | 24 | { |
25 | #ifdef _DEBUG | 25 | #ifdef _DEBUG |
26 | setDebugName("CGUIAttributeEditor"); | 26 | setDebugName("CGUIAttributeEditor"); |
27 | #endif | 27 | #endif |
28 | 28 | ||
29 | // create attributes | 29 | // create attributes |
30 | Attribs = environment->getFileSystem()->createEmptyAttributes(Environment->getVideoDriver()); | 30 | Attribs = environment->getFileSystem()->createEmptyAttributes(Environment->getVideoDriver()); |
31 | 31 | ||
32 | calculateClientArea(); | 32 | calculateClientArea(); |
33 | resizeInnerPane(); | 33 | resizeInnerPane(); |
34 | 34 | ||
35 | // refresh attrib list | 35 | // refresh attrib list |
36 | refreshAttribs(); | 36 | refreshAttribs(); |
37 | 37 | ||
38 | IGUIScrollBar* sb = getVScrollBar(); | 38 | IGUIScrollBar* sb = getVScrollBar(); |
39 | core::rect<s32> r = sb->getRelativePosition(); | 39 | core::rect<s32> r = sb->getRelativePosition(); |
40 | r.LowerRightCorner.Y -= 16; | 40 | r.LowerRightCorner.Y -= 16; |
41 | sb->setRelativePosition(r); | 41 | sb->setRelativePosition(r); |
42 | } | 42 | } |
43 | 43 | ||
44 | CGUIAttributeEditor::~CGUIAttributeEditor() | 44 | CGUIAttributeEditor::~CGUIAttributeEditor() |
45 | { | 45 | { |
46 | for (u32 i=0; i<AttribList.size(); ++i) | 46 | for (u32 i=0; i<AttribList.size(); ++i) |
47 | { | 47 | { |
48 | AttribList[i]->remove(); | 48 | AttribList[i]->remove(); |
49 | AttribList[i]->drop(); | 49 | AttribList[i]->drop(); |
50 | } | 50 | } |
51 | AttribList.clear(); | 51 | AttribList.clear(); |
52 | 52 | ||
53 | Attribs->drop(); | 53 | Attribs->drop(); |
54 | } | 54 | } |
55 | 55 | ||
56 | 56 | ||
57 | IAttributes* CGUIAttributeEditor::getAttribs() | 57 | IAttributes* CGUIAttributeEditor::getAttribs() |
58 | { | 58 | { |
59 | return Attribs; | 59 | return Attribs; |
60 | } | 60 | } |
61 | 61 | ||
62 | void CGUIAttributeEditor::refreshAttribs() | 62 | void CGUIAttributeEditor::refreshAttribs() |
63 | { | 63 | { |
64 | // clear the attribute list | 64 | // clear the attribute list |
65 | u32 i; | 65 | u32 i; |
66 | for (i=0; i<AttribList.size(); ++i) | 66 | for (i=0; i<AttribList.size(); ++i) |
67 | { | 67 | { |
68 | AttribList[i]->remove(); | 68 | AttribList[i]->remove(); |
69 | AttribList[i]->drop(); | 69 | AttribList[i]->drop(); |
70 | } | 70 | } |
71 | AttribList.clear(); | 71 | AttribList.clear(); |
72 | 72 | ||
73 | position2di top(10, 5); | 73 | position2di top(10, 5); |
74 | rect<s32> r(top.X, top.Y, | 74 | rect<s32> r(top.X, top.Y, |
75 | getClientArea().getWidth() - 10, | 75 | getClientArea().getWidth() - 10, |
76 | 5 + Environment->getSkin()->getFont()->getDimension(L"A").Height); | 76 | 5 + Environment->getSkin()->getFont()->getDimension(L"A").Height); |
77 | 77 | ||
78 | // add attribute elements | 78 | // add attribute elements |
79 | u32 c = Attribs->getAttributeCount(); | 79 | u32 c = Attribs->getAttributeCount(); |
80 | for (i=0; i<c; ++i) | 80 | for (i=0; i<c; ++i) |
81 | { | 81 | { |
82 | 82 | ||
83 | // try to create attribute | 83 | // try to create attribute |
84 | stringc str = Attribs->getAttributeTypeString(i); | 84 | stringc str = Attribs->getAttributeTypeString(i); |
85 | str += "_attribute"; | 85 | str += "_attribute"; |
86 | CGUIAttribute* n = (CGUIAttribute*)Environment->addGUIElement(str.c_str(), 0); | 86 | CGUIAttribute* n = (CGUIAttribute*)Environment->addGUIElement(str.c_str(), 0); |
87 | 87 | ||
88 | // if this doesn't exist, use a string editor | 88 | // if this doesn't exist, use a string editor |
89 | if (!n) | 89 | if (!n) |
90 | n = (CGUIAttribute*)Environment->addGUIElement("string_attribute", 0); | 90 | n = (CGUIAttribute*)Environment->addGUIElement("string_attribute", 0); |
91 | 91 | ||
92 | if (n) | 92 | if (n) |
93 | { | 93 | { |
94 | AttribList.push_back(n); | 94 | AttribList.push_back(n); |
95 | n->setParentID(getID()); | 95 | n->setParentID(getID()); |
96 | n->grab(); | 96 | n->grab(); |
97 | } | 97 | } |
98 | 98 | ||
99 | // We can't set "this" as parent above as we need functionality | 99 | // We can't set "this" as parent above as we need functionality |
100 | // of the overloaded addChild which isn't called in the constructor. | 100 | // of the overloaded addChild which isn't called in the constructor. |
101 | // (that's a general Irrlicht messup with too fat constructors) | 101 | // (that's a general Irrlicht messup with too fat constructors) |
102 | addChild(n); | 102 | addChild(n); |
103 | 103 | ||
104 | AttribList[i]->setSubElement(true); | 104 | AttribList[i]->setSubElement(true); |
105 | AttribList[i]->setRelativePosition(r); | 105 | AttribList[i]->setRelativePosition(r); |
106 | AttribList[i]->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_UPPERLEFT); | 106 | AttribList[i]->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_UPPERLEFT); |
107 | AttribList[i]->setAttrib(Attribs, i); | 107 | AttribList[i]->setAttrib(Attribs, i); |
108 | r += position2di(0, AttribList[i]->getRelativePosition().getHeight() + 5); | 108 | r += position2di(0, AttribList[i]->getRelativePosition().getHeight() + 5); |
109 | } | 109 | } |
110 | } | 110 | } |
111 | 111 | ||
112 | void CGUIAttributeEditor::updateAttribs() | 112 | void CGUIAttributeEditor::updateAttribs() |
113 | { | 113 | { |
114 | for (u32 i=0; i<AttribList.size(); ++i) | 114 | for (u32 i=0; i<AttribList.size(); ++i) |
115 | AttribList[i]->updateAttrib(false); | 115 | AttribList[i]->updateAttrib(false); |
116 | } | 116 | } |
117 | 117 | ||
118 | } // namespace gui | 118 | } // namespace gui |
119 | } // namespace irr | 119 | } // namespace irr |
120 | 120 | ||