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author | David Walter Seikel | 2013-01-13 17:24:39 +1000 |
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committer | David Walter Seikel | 2013-01-13 17:24:39 +1000 |
commit | 393b5cd1dc438872af89d334ef6e5fcc59f27d47 (patch) | |
tree | 6a14521219942a08a1b95cb2f5a923a9edd60f63 /libraries/irrlicht-1.8/source/Irrlicht/CTriangleSelector.h | |
parent | Add a note about rasters suggested start up code. (diff) | |
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Added Irrlicht 1.8, but without all the Windows binaries.
Diffstat (limited to '')
-rw-r--r-- | libraries/irrlicht-1.8/source/Irrlicht/CTriangleSelector.h | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CTriangleSelector.h b/libraries/irrlicht-1.8/source/Irrlicht/CTriangleSelector.h new file mode 100644 index 0000000..3d3b5f7 --- /dev/null +++ b/libraries/irrlicht-1.8/source/Irrlicht/CTriangleSelector.h | |||
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1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt | ||
2 | // This file is part of the "Irrlicht Engine". | ||
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | ||
4 | |||
5 | #ifndef __C_TRIANGLE_SELECTOR_H_INCLUDED__ | ||
6 | #define __C_TRIANGLE_SELECTOR_H_INCLUDED__ | ||
7 | |||
8 | #include "ITriangleSelector.h" | ||
9 | #include "IMesh.h" | ||
10 | #include "irrArray.h" | ||
11 | #include "aabbox3d.h" | ||
12 | |||
13 | namespace irr | ||
14 | { | ||
15 | namespace scene | ||
16 | { | ||
17 | |||
18 | class ISceneNode; | ||
19 | class IAnimatedMeshSceneNode; | ||
20 | |||
21 | //! Stupid triangle selector without optimization | ||
22 | class CTriangleSelector : public ITriangleSelector | ||
23 | { | ||
24 | public: | ||
25 | |||
26 | //! Constructs a selector based on a mesh | ||
27 | CTriangleSelector(ISceneNode* node); | ||
28 | |||
29 | //! Constructs a selector based on a mesh | ||
30 | CTriangleSelector(const IMesh* mesh, ISceneNode* node); | ||
31 | |||
32 | //! Constructs a selector based on an animated mesh scene node | ||
33 | //!\param node An animated mesh scene node, which must have a valid mesh | ||
34 | CTriangleSelector(IAnimatedMeshSceneNode* node); | ||
35 | |||
36 | //! Constructs a selector based on a bounding box | ||
37 | CTriangleSelector(const core::aabbox3d<f32>& box, ISceneNode* node); | ||
38 | |||
39 | //! Gets all triangles. | ||
40 | void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, | ||
41 | const core::matrix4* transform=0) const; | ||
42 | |||
43 | //! Gets all triangles which lie within a specific bounding box. | ||
44 | void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, | ||
45 | const core::aabbox3d<f32>& box, const core::matrix4* transform=0) const; | ||
46 | |||
47 | //! Gets all triangles which have or may have contact with a 3d line. | ||
48 | virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, | ||
49 | s32& outTriangleCount, const core::line3d<f32>& line, | ||
50 | const core::matrix4* transform=0) const; | ||
51 | |||
52 | //! Returns amount of all available triangles in this selector | ||
53 | virtual s32 getTriangleCount() const; | ||
54 | |||
55 | //! Return the scene node associated with a given triangle. | ||
56 | virtual ISceneNode* getSceneNodeForTriangle(u32 triangleIndex) const { return SceneNode; } | ||
57 | |||
58 | // Get the number of TriangleSelectors that are part of this one | ||
59 | virtual u32 getSelectorCount() const; | ||
60 | |||
61 | // Get the TriangleSelector based on index based on getSelectorCount | ||
62 | virtual ITriangleSelector* getSelector(u32 index); | ||
63 | |||
64 | // Get the TriangleSelector based on index based on getSelectorCount | ||
65 | virtual const ITriangleSelector* getSelector(u32 index) const; | ||
66 | |||
67 | protected: | ||
68 | //! Create from a mesh | ||
69 | virtual void createFromMesh(const IMesh* mesh); | ||
70 | |||
71 | //! Update when the mesh has changed | ||
72 | virtual void updateFromMesh(const IMesh* mesh) const; | ||
73 | |||
74 | //! Update the triangle selector, which will only have an effect if it | ||
75 | //! was built from an animated mesh and that mesh's frame has changed | ||
76 | //! since the last time it was updated. | ||
77 | virtual void update(void) const; | ||
78 | |||
79 | ISceneNode* SceneNode; | ||
80 | mutable core::array<core::triangle3df> Triangles; // (mutable for CTriangleBBSelector) | ||
81 | mutable core::aabbox3df BoundingBox; // Allows for trivial rejection | ||
82 | |||
83 | IAnimatedMeshSceneNode* AnimatedNode; | ||
84 | mutable u32 LastMeshFrame; | ||
85 | }; | ||
86 | |||
87 | } // end namespace scene | ||
88 | } // end namespace irr | ||
89 | |||
90 | |||
91 | #endif | ||
92 | |||