diff options
author | David Walter Seikel | 2014-01-13 19:47:58 +1000 |
---|---|---|
committer | David Walter Seikel | 2014-01-13 19:47:58 +1000 |
commit | f9158592e1478b2013afc7041d9ed041cf2d2f4a (patch) | |
tree | b16e389d7988700e21b4c9741044cefa536dcbae /libraries/irrlicht-1.8/source/Irrlicht/CTRTextureLightMap2_M1.cpp | |
parent | Libraries readme updated with change markers and more of the Irrlicht changes. (diff) | |
download | SledjHamr-f9158592e1478b2013afc7041d9ed041cf2d2f4a.zip SledjHamr-f9158592e1478b2013afc7041d9ed041cf2d2f4a.tar.gz SledjHamr-f9158592e1478b2013afc7041d9ed041cf2d2f4a.tar.bz2 SledjHamr-f9158592e1478b2013afc7041d9ed041cf2d2f4a.tar.xz |
Update Irrlicht to 1.8.1. Include actual change markers this time. lol
Diffstat (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CTRTextureLightMap2_M1.cpp')
-rw-r--r-- | libraries/irrlicht-1.8/source/Irrlicht/CTRTextureLightMap2_M1.cpp | 644 |
1 files changed, 0 insertions, 644 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CTRTextureLightMap2_M1.cpp b/libraries/irrlicht-1.8/source/Irrlicht/CTRTextureLightMap2_M1.cpp deleted file mode 100644 index c7624bb..0000000 --- a/libraries/irrlicht-1.8/source/Irrlicht/CTRTextureLightMap2_M1.cpp +++ /dev/null | |||
@@ -1,644 +0,0 @@ | |||
1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt / Thomas Alten | ||
2 | // This file is part of the "Irrlicht Engine". | ||
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | ||
4 | |||
5 | #include "IrrCompileConfig.h" | ||
6 | #include "IBurningShader.h" | ||
7 | |||
8 | #ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_ | ||
9 | |||
10 | // compile flag for this file | ||
11 | #undef USE_ZBUFFER | ||
12 | #undef IPOL_Z | ||
13 | #undef CMP_Z | ||
14 | #undef WRITE_Z | ||
15 | |||
16 | #undef IPOL_W | ||
17 | #undef CMP_W | ||
18 | #undef WRITE_W | ||
19 | |||
20 | #undef SUBTEXEL | ||
21 | #undef INVERSE_W | ||
22 | |||
23 | #undef IPOL_C0 | ||
24 | #undef IPOL_T0 | ||
25 | #undef IPOL_T1 | ||
26 | |||
27 | // define render case | ||
28 | #define SUBTEXEL | ||
29 | #define INVERSE_W | ||
30 | |||
31 | #define USE_ZBUFFER | ||
32 | #define IPOL_W | ||
33 | #define CMP_W | ||
34 | #define WRITE_W | ||
35 | |||
36 | //#define IPOL_C0 | ||
37 | #define IPOL_T0 | ||
38 | #define IPOL_T1 | ||
39 | |||
40 | // apply global override | ||
41 | #ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT | ||
42 | #undef INVERSE_W | ||
43 | #endif | ||
44 | |||
45 | #ifndef SOFTWARE_DRIVER_2_SUBTEXEL | ||
46 | #undef SUBTEXEL | ||
47 | #endif | ||
48 | |||
49 | #ifndef SOFTWARE_DRIVER_2_USE_VERTEX_COLOR | ||
50 | #undef IPOL_C0 | ||
51 | #endif | ||
52 | |||
53 | #if !defined ( SOFTWARE_DRIVER_2_USE_WBUFFER ) && defined ( USE_ZBUFFER ) | ||
54 | #ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT | ||
55 | #undef IPOL_W | ||
56 | #endif | ||
57 | #define IPOL_Z | ||
58 | |||
59 | #ifdef CMP_W | ||
60 | #undef CMP_W | ||
61 | #define CMP_Z | ||
62 | #endif | ||
63 | |||
64 | #ifdef WRITE_W | ||
65 | #undef WRITE_W | ||
66 | #define WRITE_Z | ||
67 | #endif | ||
68 | |||
69 | #endif | ||
70 | |||
71 | namespace irr | ||
72 | { | ||
73 | |||
74 | namespace video | ||
75 | { | ||
76 | |||
77 | class CTRTextureLightMap2_M1 : public IBurningShader | ||
78 | { | ||
79 | public: | ||
80 | |||
81 | //! constructor | ||
82 | CTRTextureLightMap2_M1(CBurningVideoDriver* driver); | ||
83 | |||
84 | //! draws an indexed triangle list | ||
85 | virtual void drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c ); | ||
86 | |||
87 | |||
88 | private: | ||
89 | void scanline_bilinear2 (); | ||
90 | |||
91 | sScanLineData line; | ||
92 | |||
93 | }; | ||
94 | |||
95 | //! constructor | ||
96 | CTRTextureLightMap2_M1::CTRTextureLightMap2_M1(CBurningVideoDriver* driver) | ||
97 | : IBurningShader(driver) | ||
98 | { | ||
99 | #ifdef _DEBUG | ||
100 | setDebugName("CTRTextureLightMap2_M1"); | ||
101 | #endif | ||
102 | } | ||
103 | |||
104 | /*! | ||
105 | */ | ||
106 | REALINLINE void CTRTextureLightMap2_M1::scanline_bilinear2 () | ||
107 | { | ||
108 | tVideoSample *dst; | ||
109 | fp24 *z; | ||
110 | |||
111 | s32 xStart; | ||
112 | s32 xEnd; | ||
113 | s32 dx; | ||
114 | s32 i; | ||
115 | |||
116 | |||
117 | // apply top-left fill-convention, left | ||
118 | xStart = core::ceil32( line.x[0] ); | ||
119 | xEnd = core::ceil32( line.x[1] ) - 1; | ||
120 | |||
121 | dx = xEnd - xStart; | ||
122 | if ( dx < 0 ) | ||
123 | return; | ||
124 | |||
125 | // slopes | ||
126 | const f32 invDeltaX = core::reciprocal_approxim ( line.x[1] - line.x[0] ); | ||
127 | |||
128 | // search z-buffer for first not occulled pixel | ||
129 | z = (fp24*) DepthBuffer->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart; | ||
130 | |||
131 | // subTexel | ||
132 | const f32 subPixel = ( (f32) xStart ) - line.x[0]; | ||
133 | |||
134 | #ifdef IPOL_W | ||
135 | const f32 b = (line.w[1] - line.w[0]) * invDeltaX; | ||
136 | f32 a = line.w[0] + ( b * subPixel ); | ||
137 | |||
138 | i = 0; | ||
139 | |||
140 | while ( a <= z[i] ) | ||
141 | { | ||
142 | a += b; | ||
143 | |||
144 | i += 1; | ||
145 | if ( i > dx ) | ||
146 | return; | ||
147 | |||
148 | } | ||
149 | |||
150 | // lazy setup rest of scanline | ||
151 | |||
152 | line.w[0] = a; | ||
153 | line.w[1] = b; | ||
154 | #else | ||
155 | const f32 b = (line.z[1] - line.z[0]) * invDeltaX; | ||
156 | f32 a = line.z[0] + ( b * subPixel ); | ||
157 | |||
158 | i = 0; | ||
159 | |||
160 | while ( a > z[i] ) | ||
161 | { | ||
162 | a += b; | ||
163 | |||
164 | i += 1; | ||
165 | if ( i > dx ) | ||
166 | return; | ||
167 | |||
168 | } | ||
169 | |||
170 | // lazy setup rest of scanline | ||
171 | |||
172 | line.z[0] = a; | ||
173 | line.z[1] = b; | ||
174 | #endif | ||
175 | dst = (tVideoSample*)RenderTarget->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart; | ||
176 | |||
177 | a = (f32) i + subPixel; | ||
178 | |||
179 | line.t[0][1] = (line.t[0][1] - line.t[0][0]) * invDeltaX; | ||
180 | line.t[1][1] = (line.t[1][1] - line.t[1][0]) * invDeltaX; | ||
181 | |||
182 | line.t[0][0] += line.t[0][1] * a; | ||
183 | line.t[1][0] += line.t[1][1] * a; | ||
184 | |||
185 | |||
186 | #ifdef BURNINGVIDEO_RENDERER_FAST | ||
187 | u32 dIndex = ( line.y & 3 ) << 2; | ||
188 | |||
189 | tFixPoint r0, g0, b0; | ||
190 | tFixPoint r1, g1, b1; | ||
191 | |||
192 | #else | ||
193 | // | ||
194 | tFixPoint r0, g0, b0; | ||
195 | tFixPoint r1, g1, b1; | ||
196 | #endif | ||
197 | |||
198 | |||
199 | for ( ;i <= dx; i++ ) | ||
200 | { | ||
201 | #ifdef IPOL_W | ||
202 | if ( line.w[0] >= z[i] ) | ||
203 | { | ||
204 | z[i] = line.w[0]; | ||
205 | #else | ||
206 | if ( line.z[0] < z[i] ) | ||
207 | { | ||
208 | z[i] = line.z[0]; | ||
209 | #endif | ||
210 | |||
211 | #ifdef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT | ||
212 | f32 inversew = fix_inverse32 ( line.w[0] ); | ||
213 | #else | ||
214 | f32 inversew = FIX_POINT_F32_MUL; | ||
215 | #endif | ||
216 | |||
217 | |||
218 | |||
219 | #ifdef BURNINGVIDEO_RENDERER_FAST | ||
220 | |||
221 | const tFixPointu d = dithermask [ dIndex | ( i ) & 3 ]; | ||
222 | |||
223 | getSample_texture ( r0, g0, b0, &IT[0], d + tofix ( line.t[0][0].x,inversew), d + tofix ( line.t[0][0].y,inversew) ); | ||
224 | getSample_texture ( r1, g1, b1, &IT[1], d + tofix ( line.t[1][0].x,inversew), d + tofix ( line.t[1][0].y,inversew) ); | ||
225 | #else | ||
226 | getSample_texture ( r0, g0, b0, &IT[0], tofix ( line.t[0][0].x,inversew), tofix ( line.t[0][0].y,inversew) ); | ||
227 | getSample_texture ( r1, g1, b1, &IT[1], tofix ( line.t[1][0].x,inversew), tofix ( line.t[1][0].y,inversew) ); | ||
228 | |||
229 | #endif | ||
230 | |||
231 | dst[i] = fix_to_color ( imulFix_tex1 ( r0, r1 ), | ||
232 | imulFix_tex1 ( g0, g1 ), | ||
233 | imulFix_tex1 ( b0, b1 ) | ||
234 | ); | ||
235 | } | ||
236 | |||
237 | #ifdef IPOL_W | ||
238 | line.w[0] += line.w[1]; | ||
239 | #else | ||
240 | line.z[0] += line.z[1]; | ||
241 | #endif | ||
242 | line.t[0][0] += line.t[0][1]; | ||
243 | line.t[1][0] += line.t[1][1]; | ||
244 | } | ||
245 | |||
246 | } | ||
247 | |||
248 | |||
249 | |||
250 | void CTRTextureLightMap2_M1::drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c ) | ||
251 | { | ||
252 | sScanConvertData scan; | ||
253 | |||
254 | // sort on height, y | ||
255 | if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b); | ||
256 | if ( F32_A_GREATER_B ( b->Pos.y , c->Pos.y ) ) swapVertexPointer(&b, &c); | ||
257 | if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b); | ||
258 | |||
259 | const f32 ca = c->Pos.y - a->Pos.y; | ||
260 | const f32 ba = b->Pos.y - a->Pos.y; | ||
261 | const f32 cb = c->Pos.y - b->Pos.y; | ||
262 | // calculate delta y of the edges | ||
263 | scan.invDeltaY[0] = core::reciprocal( ca ); | ||
264 | scan.invDeltaY[1] = core::reciprocal( ba ); | ||
265 | scan.invDeltaY[2] = core::reciprocal( cb ); | ||
266 | |||
267 | if ( F32_LOWER_EQUAL_0 ( scan.invDeltaY[0] ) ) | ||
268 | return; | ||
269 | |||
270 | // find if the major edge is left or right aligned | ||
271 | f32 temp[4]; | ||
272 | |||
273 | temp[0] = a->Pos.x - c->Pos.x; | ||
274 | temp[1] = -ca; | ||
275 | temp[2] = b->Pos.x - a->Pos.x; | ||
276 | temp[3] = ba; | ||
277 | |||
278 | scan.left = ( temp[0] * temp[3] - temp[1] * temp[2] ) > 0.f ? 0 : 1; | ||
279 | scan.right = 1 - scan.left; | ||
280 | |||
281 | // calculate slopes for the major edge | ||
282 | scan.slopeX[0] = (c->Pos.x - a->Pos.x) * scan.invDeltaY[0]; | ||
283 | scan.x[0] = a->Pos.x; | ||
284 | |||
285 | #ifdef IPOL_Z | ||
286 | scan.slopeZ[0] = (c->Pos.z - a->Pos.z) * scan.invDeltaY[0]; | ||
287 | scan.z[0] = a->Pos.z; | ||
288 | #endif | ||
289 | |||
290 | #ifdef IPOL_W | ||
291 | scan.slopeW[0] = (c->Pos.w - a->Pos.w) * scan.invDeltaY[0]; | ||
292 | scan.w[0] = a->Pos.w; | ||
293 | #endif | ||
294 | |||
295 | #ifdef IPOL_C0 | ||
296 | scan.slopeC[0] = (c->Color[0] - a->Color[0]) * scan.invDeltaY[0]; | ||
297 | scan.c[0] = a->Color[0]; | ||
298 | #endif | ||
299 | |||
300 | #ifdef IPOL_T0 | ||
301 | scan.slopeT[0][0] = (c->Tex[0] - a->Tex[0]) * scan.invDeltaY[0]; | ||
302 | scan.t[0][0] = a->Tex[0]; | ||
303 | #endif | ||
304 | |||
305 | #ifdef IPOL_T1 | ||
306 | scan.slopeT[1][0] = (c->Tex[1] - a->Tex[1]) * scan.invDeltaY[0]; | ||
307 | scan.t[1][0] = a->Tex[1]; | ||
308 | #endif | ||
309 | |||
310 | // top left fill convention y run | ||
311 | s32 yStart; | ||
312 | s32 yEnd; | ||
313 | |||
314 | #ifdef SUBTEXEL | ||
315 | f32 subPixel; | ||
316 | #endif | ||
317 | |||
318 | // rasterize upper sub-triangle | ||
319 | if ( F32_GREATER_0 ( scan.invDeltaY[1] ) ) | ||
320 | { | ||
321 | // calculate slopes for top edge | ||
322 | scan.slopeX[1] = (b->Pos.x - a->Pos.x) * scan.invDeltaY[1]; | ||
323 | scan.x[1] = a->Pos.x; | ||
324 | |||
325 | #ifdef IPOL_Z | ||
326 | scan.slopeZ[1] = (b->Pos.z - a->Pos.z) * scan.invDeltaY[1]; | ||
327 | scan.z[1] = a->Pos.z; | ||
328 | #endif | ||
329 | |||
330 | #ifdef IPOL_W | ||
331 | scan.slopeW[1] = (b->Pos.w - a->Pos.w) * scan.invDeltaY[1]; | ||
332 | scan.w[1] = a->Pos.w; | ||
333 | #endif | ||
334 | |||
335 | #ifdef IPOL_C0 | ||
336 | scan.slopeC[1] = (b->Color[0] - a->Color[0]) * scan.invDeltaY[1]; | ||
337 | scan.c[1] = a->Color[0]; | ||
338 | #endif | ||
339 | |||
340 | #ifdef IPOL_T0 | ||
341 | scan.slopeT[0][1] = (b->Tex[0] - a->Tex[0]) * scan.invDeltaY[1]; | ||
342 | scan.t[0][1] = a->Tex[0]; | ||
343 | #endif | ||
344 | |||
345 | #ifdef IPOL_T1 | ||
346 | scan.slopeT[1][1] = (b->Tex[1] - a->Tex[1]) * scan.invDeltaY[1]; | ||
347 | scan.t[1][1] = a->Tex[1]; | ||
348 | #endif | ||
349 | |||
350 | // apply top-left fill convention, top part | ||
351 | yStart = core::ceil32( a->Pos.y ); | ||
352 | yEnd = core::ceil32( b->Pos.y ) - 1; | ||
353 | |||
354 | #ifdef SUBTEXEL | ||
355 | subPixel = ( (f32) yStart ) - a->Pos.y; | ||
356 | |||
357 | // correct to pixel center | ||
358 | scan.x[0] += scan.slopeX[0] * subPixel; | ||
359 | scan.x[1] += scan.slopeX[1] * subPixel; | ||
360 | |||
361 | #ifdef IPOL_Z | ||
362 | scan.z[0] += scan.slopeZ[0] * subPixel; | ||
363 | scan.z[1] += scan.slopeZ[1] * subPixel; | ||
364 | #endif | ||
365 | |||
366 | #ifdef IPOL_W | ||
367 | scan.w[0] += scan.slopeW[0] * subPixel; | ||
368 | scan.w[1] += scan.slopeW[1] * subPixel; | ||
369 | #endif | ||
370 | |||
371 | #ifdef IPOL_C0 | ||
372 | scan.c[0] += scan.slopeC[0] * subPixel; | ||
373 | scan.c[1] += scan.slopeC[1] * subPixel; | ||
374 | #endif | ||
375 | |||
376 | #ifdef IPOL_T0 | ||
377 | scan.t[0][0] += scan.slopeT[0][0] * subPixel; | ||
378 | scan.t[0][1] += scan.slopeT[0][1] * subPixel; | ||
379 | #endif | ||
380 | |||
381 | #ifdef IPOL_T1 | ||
382 | scan.t[1][0] += scan.slopeT[1][0] * subPixel; | ||
383 | scan.t[1][1] += scan.slopeT[1][1] * subPixel; | ||
384 | #endif | ||
385 | |||
386 | #endif | ||
387 | |||
388 | // rasterize the edge scanlines | ||
389 | for( line.y = yStart; line.y <= yEnd; ++line.y) | ||
390 | { | ||
391 | line.x[scan.left] = scan.x[0]; | ||
392 | line.x[scan.right] = scan.x[1]; | ||
393 | |||
394 | #ifdef IPOL_Z | ||
395 | line.z[scan.left] = scan.z[0]; | ||
396 | line.z[scan.right] = scan.z[1]; | ||
397 | #endif | ||
398 | |||
399 | #ifdef IPOL_W | ||
400 | line.w[scan.left] = scan.w[0]; | ||
401 | line.w[scan.right] = scan.w[1]; | ||
402 | #endif | ||
403 | |||
404 | #ifdef IPOL_C0 | ||
405 | line.c[scan.left] = scan.c[0]; | ||
406 | line.c[scan.right] = scan.c[1]; | ||
407 | #endif | ||
408 | |||
409 | #ifdef IPOL_T0 | ||
410 | line.t[0][scan.left] = scan.t[0][0]; | ||
411 | line.t[0][scan.right] = scan.t[0][1]; | ||
412 | #endif | ||
413 | |||
414 | #ifdef IPOL_T1 | ||
415 | line.t[1][scan.left] = scan.t[1][0]; | ||
416 | line.t[1][scan.right] = scan.t[1][1]; | ||
417 | #endif | ||
418 | |||
419 | // render a scanline | ||
420 | scanline_bilinear2 (); | ||
421 | |||
422 | scan.x[0] += scan.slopeX[0]; | ||
423 | scan.x[1] += scan.slopeX[1]; | ||
424 | |||
425 | #ifdef IPOL_Z | ||
426 | scan.z[0] += scan.slopeZ[0]; | ||
427 | scan.z[1] += scan.slopeZ[1]; | ||
428 | #endif | ||
429 | |||
430 | #ifdef IPOL_W | ||
431 | scan.w[0] += scan.slopeW[0]; | ||
432 | scan.w[1] += scan.slopeW[1]; | ||
433 | #endif | ||
434 | |||
435 | #ifdef IPOL_C0 | ||
436 | scan.c[0] += scan.slopeC[0]; | ||
437 | scan.c[1] += scan.slopeC[1]; | ||
438 | #endif | ||
439 | |||
440 | #ifdef IPOL_T0 | ||
441 | scan.t[0][0] += scan.slopeT[0][0]; | ||
442 | scan.t[0][1] += scan.slopeT[0][1]; | ||
443 | #endif | ||
444 | |||
445 | #ifdef IPOL_T1 | ||
446 | scan.t[1][0] += scan.slopeT[1][0]; | ||
447 | scan.t[1][1] += scan.slopeT[1][1]; | ||
448 | #endif | ||
449 | |||
450 | } | ||
451 | } | ||
452 | |||
453 | // rasterize lower sub-triangle | ||
454 | //if ( (f32) 0.0 != scan.invDeltaY[2] ) | ||
455 | if ( F32_GREATER_0 ( scan.invDeltaY[2] ) ) | ||
456 | { | ||
457 | // advance to middle point | ||
458 | if ( F32_GREATER_0 ( scan.invDeltaY[1] ) ) | ||
459 | { | ||
460 | temp[0] = b->Pos.y - a->Pos.y; // dy | ||
461 | |||
462 | scan.x[0] = a->Pos.x + scan.slopeX[0] * temp[0]; | ||
463 | #ifdef IPOL_Z | ||
464 | scan.z[0] = a->Pos.z + scan.slopeZ[0] * temp[0]; | ||
465 | #endif | ||
466 | #ifdef IPOL_W | ||
467 | scan.w[0] = a->Pos.w + scan.slopeW[0] * temp[0]; | ||
468 | #endif | ||
469 | #ifdef IPOL_C0 | ||
470 | scan.c[0] = a->Color[0] + scan.slopeC[0] * temp[0]; | ||
471 | #endif | ||
472 | #ifdef IPOL_T0 | ||
473 | scan.t[0][0] = a->Tex[0] + scan.slopeT[0][0] * temp[0]; | ||
474 | #endif | ||
475 | #ifdef IPOL_T1 | ||
476 | scan.t[1][0] = a->Tex[1] + scan.slopeT[1][0] * temp[0]; | ||
477 | #endif | ||
478 | |||
479 | } | ||
480 | |||
481 | // calculate slopes for bottom edge | ||
482 | scan.slopeX[1] = (c->Pos.x - b->Pos.x) * scan.invDeltaY[2]; | ||
483 | scan.x[1] = b->Pos.x; | ||
484 | |||
485 | #ifdef IPOL_Z | ||
486 | scan.slopeZ[1] = (c->Pos.z - b->Pos.z) * scan.invDeltaY[2]; | ||
487 | scan.z[1] = b->Pos.z; | ||
488 | #endif | ||
489 | |||
490 | #ifdef IPOL_W | ||
491 | scan.slopeW[1] = (c->Pos.w - b->Pos.w) * scan.invDeltaY[2]; | ||
492 | scan.w[1] = b->Pos.w; | ||
493 | #endif | ||
494 | |||
495 | #ifdef IPOL_C0 | ||
496 | scan.slopeC[1] = (c->Color[0] - b->Color[0]) * scan.invDeltaY[2]; | ||
497 | scan.c[1] = b->Color[0]; | ||
498 | #endif | ||
499 | |||
500 | #ifdef IPOL_T0 | ||
501 | scan.slopeT[0][1] = (c->Tex[0] - b->Tex[0]) * scan.invDeltaY[2]; | ||
502 | scan.t[0][1] = b->Tex[0]; | ||
503 | #endif | ||
504 | |||
505 | #ifdef IPOL_T1 | ||
506 | scan.slopeT[1][1] = (c->Tex[1] - b->Tex[1]) * scan.invDeltaY[2]; | ||
507 | scan.t[1][1] = b->Tex[1]; | ||
508 | #endif | ||
509 | |||
510 | // apply top-left fill convention, top part | ||
511 | yStart = core::ceil32( b->Pos.y ); | ||
512 | yEnd = core::ceil32( c->Pos.y ) - 1; | ||
513 | |||
514 | #ifdef SUBTEXEL | ||
515 | |||
516 | subPixel = ( (f32) yStart ) - b->Pos.y; | ||
517 | |||
518 | // correct to pixel center | ||
519 | scan.x[0] += scan.slopeX[0] * subPixel; | ||
520 | scan.x[1] += scan.slopeX[1] * subPixel; | ||
521 | |||
522 | #ifdef IPOL_Z | ||
523 | scan.z[0] += scan.slopeZ[0] * subPixel; | ||
524 | scan.z[1] += scan.slopeZ[1] * subPixel; | ||
525 | #endif | ||
526 | |||
527 | #ifdef IPOL_W | ||
528 | scan.w[0] += scan.slopeW[0] * subPixel; | ||
529 | scan.w[1] += scan.slopeW[1] * subPixel; | ||
530 | #endif | ||
531 | |||
532 | #ifdef IPOL_C0 | ||
533 | scan.c[0] += scan.slopeC[0] * subPixel; | ||
534 | scan.c[1] += scan.slopeC[1] * subPixel; | ||
535 | #endif | ||
536 | |||
537 | #ifdef IPOL_T0 | ||
538 | scan.t[0][0] += scan.slopeT[0][0] * subPixel; | ||
539 | scan.t[0][1] += scan.slopeT[0][1] * subPixel; | ||
540 | #endif | ||
541 | |||
542 | #ifdef IPOL_T1 | ||
543 | scan.t[1][0] += scan.slopeT[1][0] * subPixel; | ||
544 | scan.t[1][1] += scan.slopeT[1][1] * subPixel; | ||
545 | #endif | ||
546 | |||
547 | #endif | ||
548 | |||
549 | // rasterize the edge scanlines | ||
550 | for( line.y = yStart; line.y <= yEnd; ++line.y) | ||
551 | { | ||
552 | line.x[scan.left] = scan.x[0]; | ||
553 | line.x[scan.right] = scan.x[1]; | ||
554 | |||
555 | #ifdef IPOL_Z | ||
556 | line.z[scan.left] = scan.z[0]; | ||
557 | line.z[scan.right] = scan.z[1]; | ||
558 | #endif | ||
559 | |||
560 | #ifdef IPOL_W | ||
561 | line.w[scan.left] = scan.w[0]; | ||
562 | line.w[scan.right] = scan.w[1]; | ||
563 | #endif | ||
564 | |||
565 | #ifdef IPOL_C0 | ||
566 | line.c[scan.left] = scan.c[0]; | ||
567 | line.c[scan.right] = scan.c[1]; | ||
568 | #endif | ||
569 | |||
570 | #ifdef IPOL_T0 | ||
571 | line.t[0][scan.left] = scan.t[0][0]; | ||
572 | line.t[0][scan.right] = scan.t[0][1]; | ||
573 | #endif | ||
574 | |||
575 | #ifdef IPOL_T1 | ||
576 | line.t[1][scan.left] = scan.t[1][0]; | ||
577 | line.t[1][scan.right] = scan.t[1][1]; | ||
578 | #endif | ||
579 | |||
580 | // render a scanline | ||
581 | scanline_bilinear2 (); | ||
582 | |||
583 | scan.x[0] += scan.slopeX[0]; | ||
584 | scan.x[1] += scan.slopeX[1]; | ||
585 | |||
586 | #ifdef IPOL_Z | ||
587 | scan.z[0] += scan.slopeZ[0]; | ||
588 | scan.z[1] += scan.slopeZ[1]; | ||
589 | #endif | ||
590 | |||
591 | #ifdef IPOL_W | ||
592 | scan.w[0] += scan.slopeW[0]; | ||
593 | scan.w[1] += scan.slopeW[1]; | ||
594 | #endif | ||
595 | |||
596 | #ifdef IPOL_C0 | ||
597 | scan.c[0] += scan.slopeC[0]; | ||
598 | scan.c[1] += scan.slopeC[1]; | ||
599 | #endif | ||
600 | |||
601 | #ifdef IPOL_T0 | ||
602 | scan.t[0][0] += scan.slopeT[0][0]; | ||
603 | scan.t[0][1] += scan.slopeT[0][1]; | ||
604 | #endif | ||
605 | |||
606 | #ifdef IPOL_T1 | ||
607 | scan.t[1][0] += scan.slopeT[1][0]; | ||
608 | scan.t[1][1] += scan.slopeT[1][1]; | ||
609 | #endif | ||
610 | |||
611 | } | ||
612 | } | ||
613 | |||
614 | } | ||
615 | |||
616 | |||
617 | } // end namespace video | ||
618 | } // end namespace irr | ||
619 | |||
620 | #endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_ | ||
621 | |||
622 | namespace irr | ||
623 | { | ||
624 | namespace video | ||
625 | { | ||
626 | |||
627 | |||
628 | |||
629 | //! creates a flat triangle renderer | ||
630 | IBurningShader* createTriangleRendererTextureLightMap2_M1(CBurningVideoDriver* driver) | ||
631 | { | ||
632 | #ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_ | ||
633 | return new CTRTextureLightMap2_M1(driver); | ||
634 | #else | ||
635 | return 0; | ||
636 | #endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_ | ||
637 | } | ||
638 | |||
639 | |||
640 | } // end namespace video | ||
641 | } // end namespace irr | ||
642 | |||
643 | |||
644 | |||