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author | David Walter Seikel | 2013-01-13 18:54:10 +1000 |
---|---|---|
committer | David Walter Seikel | 2013-01-13 18:54:10 +1000 |
commit | 959831f4ef5a3e797f576c3de08cd65032c997ad (patch) | |
tree | e7351908be5995f0b325b2ebeaa02d5a34b82583 /libraries/irrlicht-1.8/source/Irrlicht/CTRTextureLightMap2_Add.cpp | |
parent | Add info about changes to Irrlicht. (diff) | |
download | SledjHamr-959831f4ef5a3e797f576c3de08cd65032c997ad.zip SledjHamr-959831f4ef5a3e797f576c3de08cd65032c997ad.tar.gz SledjHamr-959831f4ef5a3e797f576c3de08cd65032c997ad.tar.bz2 SledjHamr-959831f4ef5a3e797f576c3de08cd65032c997ad.tar.xz |
Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard.
Diffstat (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CTRTextureLightMap2_Add.cpp')
-rw-r--r-- | libraries/irrlicht-1.8/source/Irrlicht/CTRTextureLightMap2_Add.cpp | 1344 |
1 files changed, 672 insertions, 672 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CTRTextureLightMap2_Add.cpp b/libraries/irrlicht-1.8/source/Irrlicht/CTRTextureLightMap2_Add.cpp index 82f39f3..676eba1 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/CTRTextureLightMap2_Add.cpp +++ b/libraries/irrlicht-1.8/source/Irrlicht/CTRTextureLightMap2_Add.cpp | |||
@@ -1,672 +1,672 @@ | |||
1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt / Thomas Alten | 1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt / Thomas Alten |
2 | // This file is part of the "Irrlicht Engine". | 2 | // This file is part of the "Irrlicht Engine". |
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | 3 | // For conditions of distribution and use, see copyright notice in irrlicht.h |
4 | 4 | ||
5 | #include "IrrCompileConfig.h" | 5 | #include "IrrCompileConfig.h" |
6 | #include "IBurningShader.h" | 6 | #include "IBurningShader.h" |
7 | 7 | ||
8 | #ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_ | 8 | #ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_ |
9 | 9 | ||
10 | // compile flag for this file | 10 | // compile flag for this file |
11 | #undef USE_ZBUFFER | 11 | #undef USE_ZBUFFER |
12 | #undef IPOL_Z | 12 | #undef IPOL_Z |
13 | #undef CMP_Z | 13 | #undef CMP_Z |
14 | #undef WRITE_Z | 14 | #undef WRITE_Z |
15 | 15 | ||
16 | #undef IPOL_W | 16 | #undef IPOL_W |
17 | #undef CMP_W | 17 | #undef CMP_W |
18 | #undef WRITE_W | 18 | #undef WRITE_W |
19 | 19 | ||
20 | #undef SUBTEXEL | 20 | #undef SUBTEXEL |
21 | #undef INVERSE_W | 21 | #undef INVERSE_W |
22 | 22 | ||
23 | #undef IPOL_C0 | 23 | #undef IPOL_C0 |
24 | #undef IPOL_T0 | 24 | #undef IPOL_T0 |
25 | #undef IPOL_T1 | 25 | #undef IPOL_T1 |
26 | 26 | ||
27 | // define render case | 27 | // define render case |
28 | #define SUBTEXEL | 28 | #define SUBTEXEL |
29 | #define INVERSE_W | 29 | #define INVERSE_W |
30 | 30 | ||
31 | #define USE_ZBUFFER | 31 | #define USE_ZBUFFER |
32 | #define IPOL_W | 32 | #define IPOL_W |
33 | #define CMP_W | 33 | #define CMP_W |
34 | #define WRITE_W | 34 | #define WRITE_W |
35 | 35 | ||
36 | //#define IPOL_C0 | 36 | //#define IPOL_C0 |
37 | #define IPOL_T0 | 37 | #define IPOL_T0 |
38 | #define IPOL_T1 | 38 | #define IPOL_T1 |
39 | 39 | ||
40 | // apply global override | 40 | // apply global override |
41 | #ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT | 41 | #ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT |
42 | #undef INVERSE_W | 42 | #undef INVERSE_W |
43 | #endif | 43 | #endif |
44 | 44 | ||
45 | #ifndef SOFTWARE_DRIVER_2_SUBTEXEL | 45 | #ifndef SOFTWARE_DRIVER_2_SUBTEXEL |
46 | #undef SUBTEXEL | 46 | #undef SUBTEXEL |
47 | #endif | 47 | #endif |
48 | 48 | ||
49 | #ifndef SOFTWARE_DRIVER_2_USE_VERTEX_COLOR | 49 | #ifndef SOFTWARE_DRIVER_2_USE_VERTEX_COLOR |
50 | #undef IPOL_C0 | 50 | #undef IPOL_C0 |
51 | #endif | 51 | #endif |
52 | 52 | ||
53 | #if !defined ( SOFTWARE_DRIVER_2_USE_WBUFFER ) && defined ( USE_ZBUFFER ) | 53 | #if !defined ( SOFTWARE_DRIVER_2_USE_WBUFFER ) && defined ( USE_ZBUFFER ) |
54 | #ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT | 54 | #ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT |
55 | #undef IPOL_W | 55 | #undef IPOL_W |
56 | #endif | 56 | #endif |
57 | #define IPOL_Z | 57 | #define IPOL_Z |
58 | 58 | ||
59 | #ifdef CMP_W | 59 | #ifdef CMP_W |
60 | #undef CMP_W | 60 | #undef CMP_W |
61 | #define CMP_Z | 61 | #define CMP_Z |
62 | #endif | 62 | #endif |
63 | 63 | ||
64 | #ifdef WRITE_W | 64 | #ifdef WRITE_W |
65 | #undef WRITE_W | 65 | #undef WRITE_W |
66 | #define WRITE_Z | 66 | #define WRITE_Z |
67 | #endif | 67 | #endif |
68 | 68 | ||
69 | #endif | 69 | #endif |
70 | 70 | ||
71 | namespace irr | 71 | namespace irr |
72 | { | 72 | { |
73 | 73 | ||
74 | namespace video | 74 | namespace video |
75 | { | 75 | { |
76 | 76 | ||
77 | class CTRTextureLightMap2_Add : public IBurningShader | 77 | class CTRTextureLightMap2_Add : public IBurningShader |
78 | { | 78 | { |
79 | public: | 79 | public: |
80 | 80 | ||
81 | //! constructor | 81 | //! constructor |
82 | CTRTextureLightMap2_Add(CBurningVideoDriver* driver); | 82 | CTRTextureLightMap2_Add(CBurningVideoDriver* driver); |
83 | 83 | ||
84 | //! draws an indexed triangle list | 84 | //! draws an indexed triangle list |
85 | virtual void drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c ); | 85 | virtual void drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c ); |
86 | 86 | ||
87 | 87 | ||
88 | private: | 88 | private: |
89 | void scanline_bilinear (); | 89 | void scanline_bilinear (); |
90 | 90 | ||
91 | sScanConvertData scan; | 91 | sScanConvertData scan; |
92 | sScanLineData line; | 92 | sScanLineData line; |
93 | 93 | ||
94 | }; | 94 | }; |
95 | 95 | ||
96 | //! constructor | 96 | //! constructor |
97 | CTRTextureLightMap2_Add::CTRTextureLightMap2_Add(CBurningVideoDriver* driver) | 97 | CTRTextureLightMap2_Add::CTRTextureLightMap2_Add(CBurningVideoDriver* driver) |
98 | : IBurningShader(driver) | 98 | : IBurningShader(driver) |
99 | { | 99 | { |
100 | #ifdef _DEBUG | 100 | #ifdef _DEBUG |
101 | setDebugName("CTRTextureLightMap2_Add"); | 101 | setDebugName("CTRTextureLightMap2_Add"); |
102 | #endif | 102 | #endif |
103 | } | 103 | } |
104 | 104 | ||
105 | 105 | ||
106 | 106 | ||
107 | /*! | 107 | /*! |
108 | */ | 108 | */ |
109 | REALINLINE void CTRTextureLightMap2_Add::scanline_bilinear () | 109 | REALINLINE void CTRTextureLightMap2_Add::scanline_bilinear () |
110 | { | 110 | { |
111 | tVideoSample *dst; | 111 | tVideoSample *dst; |
112 | 112 | ||
113 | #ifdef USE_ZBUFFER | 113 | #ifdef USE_ZBUFFER |
114 | fp24 *z; | 114 | fp24 *z; |
115 | #endif | 115 | #endif |
116 | 116 | ||
117 | s32 xStart; | 117 | s32 xStart; |
118 | s32 xEnd; | 118 | s32 xEnd; |
119 | s32 dx; | 119 | s32 dx; |
120 | 120 | ||
121 | 121 | ||
122 | #ifdef SUBTEXEL | 122 | #ifdef SUBTEXEL |
123 | f32 subPixel; | 123 | f32 subPixel; |
124 | #endif | 124 | #endif |
125 | 125 | ||
126 | #ifdef IPOL_Z | 126 | #ifdef IPOL_Z |
127 | f32 slopeZ; | 127 | f32 slopeZ; |
128 | #endif | 128 | #endif |
129 | #ifdef IPOL_W | 129 | #ifdef IPOL_W |
130 | fp24 slopeW; | 130 | fp24 slopeW; |
131 | #endif | 131 | #endif |
132 | #ifdef IPOL_C0 | 132 | #ifdef IPOL_C0 |
133 | sVec4 slopeC; | 133 | sVec4 slopeC; |
134 | #endif | 134 | #endif |
135 | #ifdef IPOL_T0 | 135 | #ifdef IPOL_T0 |
136 | sVec2 slopeT[BURNING_MATERIAL_MAX_TEXTURES]; | 136 | sVec2 slopeT[BURNING_MATERIAL_MAX_TEXTURES]; |
137 | #endif | 137 | #endif |
138 | 138 | ||
139 | // apply top-left fill-convention, left | 139 | // apply top-left fill-convention, left |
140 | xStart = core::ceil32( line.x[0] ); | 140 | xStart = core::ceil32( line.x[0] ); |
141 | xEnd = core::ceil32( line.x[1] ) - 1; | 141 | xEnd = core::ceil32( line.x[1] ) - 1; |
142 | 142 | ||
143 | dx = xEnd - xStart; | 143 | dx = xEnd - xStart; |
144 | 144 | ||
145 | if ( dx < 0 ) | 145 | if ( dx < 0 ) |
146 | return; | 146 | return; |
147 | 147 | ||
148 | // slopes | 148 | // slopes |
149 | const f32 invDeltaX = core::reciprocal_approxim ( line.x[1] - line.x[0] ); | 149 | const f32 invDeltaX = core::reciprocal_approxim ( line.x[1] - line.x[0] ); |
150 | 150 | ||
151 | #ifdef IPOL_Z | 151 | #ifdef IPOL_Z |
152 | slopeZ = (line.z[1] - line.z[0]) * invDeltaX; | 152 | slopeZ = (line.z[1] - line.z[0]) * invDeltaX; |
153 | #endif | 153 | #endif |
154 | #ifdef IPOL_W | 154 | #ifdef IPOL_W |
155 | slopeW = (line.w[1] - line.w[0]) * invDeltaX; | 155 | slopeW = (line.w[1] - line.w[0]) * invDeltaX; |
156 | #endif | 156 | #endif |
157 | #ifdef IPOL_C0 | 157 | #ifdef IPOL_C0 |
158 | slopeC = (line.c[1] - line.c[0]) * invDeltaX; | 158 | slopeC = (line.c[1] - line.c[0]) * invDeltaX; |
159 | #endif | 159 | #endif |
160 | #ifdef IPOL_T0 | 160 | #ifdef IPOL_T0 |
161 | slopeT[0] = (line.t[0][1] - line.t[0][0]) * invDeltaX; | 161 | slopeT[0] = (line.t[0][1] - line.t[0][0]) * invDeltaX; |
162 | #endif | 162 | #endif |
163 | #ifdef IPOL_T1 | 163 | #ifdef IPOL_T1 |
164 | slopeT[1] = (line.t[1][1] - line.t[1][0]) * invDeltaX; | 164 | slopeT[1] = (line.t[1][1] - line.t[1][0]) * invDeltaX; |
165 | #endif | 165 | #endif |
166 | 166 | ||
167 | #ifdef SUBTEXEL | 167 | #ifdef SUBTEXEL |
168 | subPixel = ( (f32) xStart ) - line.x[0]; | 168 | subPixel = ( (f32) xStart ) - line.x[0]; |
169 | #ifdef IPOL_Z | 169 | #ifdef IPOL_Z |
170 | line.z[0] += slopeZ * subPixel; | 170 | line.z[0] += slopeZ * subPixel; |
171 | #endif | 171 | #endif |
172 | #ifdef IPOL_W | 172 | #ifdef IPOL_W |
173 | line.w[0] += slopeW * subPixel; | 173 | line.w[0] += slopeW * subPixel; |
174 | #endif | 174 | #endif |
175 | #ifdef IPOL_C0 | 175 | #ifdef IPOL_C0 |
176 | line.c[0] += slopeC * subPixel; | 176 | line.c[0] += slopeC * subPixel; |
177 | #endif | 177 | #endif |
178 | #ifdef IPOL_T0 | 178 | #ifdef IPOL_T0 |
179 | line.t[0][0] += slopeT[0] * subPixel; | 179 | line.t[0][0] += slopeT[0] * subPixel; |
180 | #endif | 180 | #endif |
181 | #ifdef IPOL_T1 | 181 | #ifdef IPOL_T1 |
182 | line.t[1][0] += slopeT[1] * subPixel; | 182 | line.t[1][0] += slopeT[1] * subPixel; |
183 | #endif | 183 | #endif |
184 | #endif | 184 | #endif |
185 | 185 | ||
186 | dst = (tVideoSample*)RenderTarget->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart; | 186 | dst = (tVideoSample*)RenderTarget->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart; |
187 | 187 | ||
188 | #ifdef USE_ZBUFFER | 188 | #ifdef USE_ZBUFFER |
189 | z = (fp24*) DepthBuffer->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart; | 189 | z = (fp24*) DepthBuffer->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart; |
190 | #endif | 190 | #endif |
191 | 191 | ||
192 | 192 | ||
193 | 193 | ||
194 | 194 | ||
195 | #ifdef BURNINGVIDEO_RENDERER_FAST | 195 | #ifdef BURNINGVIDEO_RENDERER_FAST |
196 | u32 dIndex = ( line.y & 3 ) << 2; | 196 | u32 dIndex = ( line.y & 3 ) << 2; |
197 | 197 | ||
198 | 198 | ||
199 | #else | 199 | #else |
200 | // | 200 | // |
201 | tFixPoint r0, g0, b0; | 201 | tFixPoint r0, g0, b0; |
202 | tFixPoint r1, g1, b1; | 202 | tFixPoint r1, g1, b1; |
203 | #endif | 203 | #endif |
204 | 204 | ||
205 | 205 | ||
206 | for ( s32 i = 0; i <= dx; i++ ) | 206 | for ( s32 i = 0; i <= dx; i++ ) |
207 | { | 207 | { |
208 | #ifdef CMP_Z | 208 | #ifdef CMP_Z |
209 | if ( line.z[0] < z[i] ) | 209 | if ( line.z[0] < z[i] ) |
210 | #endif | 210 | #endif |
211 | #ifdef CMP_W | 211 | #ifdef CMP_W |
212 | if ( line.w[0] >= z[i] ) | 212 | if ( line.w[0] >= z[i] ) |
213 | #endif | 213 | #endif |
214 | { | 214 | { |
215 | 215 | ||
216 | #ifdef WRITE_Z | 216 | #ifdef WRITE_Z |
217 | z[i] = line.z[0]; | 217 | z[i] = line.z[0]; |
218 | #endif | 218 | #endif |
219 | #ifdef WRITE_W | 219 | #ifdef WRITE_W |
220 | z[i] = line.w[0]; | 220 | z[i] = line.w[0]; |
221 | #endif | 221 | #endif |
222 | 222 | ||
223 | #ifdef BURNINGVIDEO_RENDERER_FAST | 223 | #ifdef BURNINGVIDEO_RENDERER_FAST |
224 | 224 | ||
225 | #ifdef INVERSE_W | 225 | #ifdef INVERSE_W |
226 | 226 | ||
227 | const f32 inversew = fix_inverse32 ( line.w[0] ); | 227 | const f32 inversew = fix_inverse32 ( line.w[0] ); |
228 | 228 | ||
229 | const tFixPointu d = dithermask [ dIndex | ( i ) & 3 ]; | 229 | const tFixPointu d = dithermask [ dIndex | ( i ) & 3 ]; |
230 | 230 | ||
231 | dst[i] = PixelAdd32 ( | 231 | dst[i] = PixelAdd32 ( |
232 | getTexel_plain ( &IT[0], d + tofix ( line.t[0][0].x,inversew), | 232 | getTexel_plain ( &IT[0], d + tofix ( line.t[0][0].x,inversew), |
233 | d + tofix ( line.t[0][0].y,inversew) ), | 233 | d + tofix ( line.t[0][0].y,inversew) ), |
234 | getTexel_plain ( &IT[1], d + tofix ( line.t[1][0].x,inversew), | 234 | getTexel_plain ( &IT[1], d + tofix ( line.t[1][0].x,inversew), |
235 | d + tofix ( line.t[1][0].y,inversew) ) | 235 | d + tofix ( line.t[1][0].y,inversew) ) |
236 | ); | 236 | ); |
237 | #else | 237 | #else |
238 | const tFixPointu d = dithermask [ dIndex | ( i ) & 3 ]; | 238 | const tFixPointu d = dithermask [ dIndex | ( i ) & 3 ]; |
239 | 239 | ||
240 | dst[i] = PixelAdd32 ( | 240 | dst[i] = PixelAdd32 ( |
241 | getTexel_plain ( &IT[0], d + tofix ( line.t[0][0].x), | 241 | getTexel_plain ( &IT[0], d + tofix ( line.t[0][0].x), |
242 | d + tofix ( line.t[0][0].y) ), | 242 | d + tofix ( line.t[0][0].y) ), |
243 | getTexel_plain ( &IT[1], d + tofix ( line.t[1][0].x), | 243 | getTexel_plain ( &IT[1], d + tofix ( line.t[1][0].x), |
244 | d + tofix ( line.t[1][0].y) ) | 244 | d + tofix ( line.t[1][0].y) ) |
245 | ); | 245 | ); |
246 | 246 | ||
247 | #endif | 247 | #endif |
248 | 248 | ||
249 | #else | 249 | #else |
250 | const f32 inversew = fix_inverse32 ( line.w[0] ); | 250 | const f32 inversew = fix_inverse32 ( line.w[0] ); |
251 | 251 | ||
252 | getSample_texture ( r0, g0, b0, &IT[0], tofix ( line.t[0][0].x,inversew), tofix ( line.t[0][0].y,inversew) ); | 252 | getSample_texture ( r0, g0, b0, &IT[0], tofix ( line.t[0][0].x,inversew), tofix ( line.t[0][0].y,inversew) ); |
253 | getSample_texture ( r1, g1, b1, &IT[1], tofix ( line.t[0][1].x,inversew), tofix ( line.t[0][1].y,inversew) ); | 253 | getSample_texture ( r1, g1, b1, &IT[1], tofix ( line.t[0][1].x,inversew), tofix ( line.t[0][1].y,inversew) ); |
254 | 254 | ||
255 | dst[i] = fix_to_color ( clampfix_maxcolor ( r0 + r1 ), | 255 | dst[i] = fix_to_color ( clampfix_maxcolor ( r0 + r1 ), |
256 | clampfix_maxcolor ( g0 + g1 ), | 256 | clampfix_maxcolor ( g0 + g1 ), |
257 | clampfix_maxcolor ( b0 + b1 ) | 257 | clampfix_maxcolor ( b0 + b1 ) |
258 | ); | 258 | ); |
259 | #endif | 259 | #endif |
260 | 260 | ||
261 | } | 261 | } |
262 | 262 | ||
263 | #ifdef IPOL_Z | 263 | #ifdef IPOL_Z |
264 | line.z[0] += slopeZ; | 264 | line.z[0] += slopeZ; |
265 | #endif | 265 | #endif |
266 | #ifdef IPOL_W | 266 | #ifdef IPOL_W |
267 | line.w[0] += slopeW; | 267 | line.w[0] += slopeW; |
268 | #endif | 268 | #endif |
269 | #ifdef IPOL_C0 | 269 | #ifdef IPOL_C0 |
270 | line.c[0] += slopeC; | 270 | line.c[0] += slopeC; |
271 | #endif | 271 | #endif |
272 | #ifdef IPOL_T0 | 272 | #ifdef IPOL_T0 |
273 | line.t[0][0] += slopeT[0]; | 273 | line.t[0][0] += slopeT[0]; |
274 | #endif | 274 | #endif |
275 | #ifdef IPOL_T1 | 275 | #ifdef IPOL_T1 |
276 | line.t[1][0] += slopeT[1]; | 276 | line.t[1][0] += slopeT[1]; |
277 | #endif | 277 | #endif |
278 | } | 278 | } |
279 | 279 | ||
280 | } | 280 | } |
281 | 281 | ||
282 | void CTRTextureLightMap2_Add::drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c ) | 282 | void CTRTextureLightMap2_Add::drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c ) |
283 | { | 283 | { |
284 | // sort on height, y | 284 | // sort on height, y |
285 | if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b); | 285 | if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b); |
286 | if ( F32_A_GREATER_B ( b->Pos.y , c->Pos.y ) ) swapVertexPointer(&b, &c); | 286 | if ( F32_A_GREATER_B ( b->Pos.y , c->Pos.y ) ) swapVertexPointer(&b, &c); |
287 | if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b); | 287 | if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b); |
288 | 288 | ||
289 | const f32 ca = c->Pos.y - a->Pos.y; | 289 | const f32 ca = c->Pos.y - a->Pos.y; |
290 | const f32 ba = b->Pos.y - a->Pos.y; | 290 | const f32 ba = b->Pos.y - a->Pos.y; |
291 | const f32 cb = c->Pos.y - b->Pos.y; | 291 | const f32 cb = c->Pos.y - b->Pos.y; |
292 | // calculate delta y of the edges | 292 | // calculate delta y of the edges |
293 | scan.invDeltaY[0] = core::reciprocal( ca ); | 293 | scan.invDeltaY[0] = core::reciprocal( ca ); |
294 | scan.invDeltaY[1] = core::reciprocal( ba ); | 294 | scan.invDeltaY[1] = core::reciprocal( ba ); |
295 | scan.invDeltaY[2] = core::reciprocal( cb ); | 295 | scan.invDeltaY[2] = core::reciprocal( cb ); |
296 | 296 | ||
297 | if ( F32_LOWER_EQUAL_0 ( scan.invDeltaY[0] ) ) | 297 | if ( F32_LOWER_EQUAL_0 ( scan.invDeltaY[0] ) ) |
298 | return; | 298 | return; |
299 | 299 | ||
300 | // find if the major edge is left or right aligned | 300 | // find if the major edge is left or right aligned |
301 | f32 temp[4]; | 301 | f32 temp[4]; |
302 | 302 | ||
303 | temp[0] = a->Pos.x - c->Pos.x; | 303 | temp[0] = a->Pos.x - c->Pos.x; |
304 | temp[1] = -ca; | 304 | temp[1] = -ca; |
305 | temp[2] = b->Pos.x - a->Pos.x; | 305 | temp[2] = b->Pos.x - a->Pos.x; |
306 | temp[3] = ba; | 306 | temp[3] = ba; |
307 | 307 | ||
308 | scan.left = ( temp[0] * temp[3] - temp[1] * temp[2] ) > 0.f ? 0 : 1; | 308 | scan.left = ( temp[0] * temp[3] - temp[1] * temp[2] ) > 0.f ? 0 : 1; |
309 | scan.right = 1 - scan.left; | 309 | scan.right = 1 - scan.left; |
310 | 310 | ||
311 | // calculate slopes for the major edge | 311 | // calculate slopes for the major edge |
312 | scan.slopeX[0] = (c->Pos.x - a->Pos.x) * scan.invDeltaY[0]; | 312 | scan.slopeX[0] = (c->Pos.x - a->Pos.x) * scan.invDeltaY[0]; |
313 | scan.x[0] = a->Pos.x; | 313 | scan.x[0] = a->Pos.x; |
314 | 314 | ||
315 | #ifdef IPOL_Z | 315 | #ifdef IPOL_Z |
316 | scan.slopeZ[0] = (c->Pos.z - a->Pos.z) * scan.invDeltaY[0]; | 316 | scan.slopeZ[0] = (c->Pos.z - a->Pos.z) * scan.invDeltaY[0]; |
317 | scan.z[0] = a->Pos.z; | 317 | scan.z[0] = a->Pos.z; |
318 | #endif | 318 | #endif |
319 | 319 | ||
320 | #ifdef IPOL_W | 320 | #ifdef IPOL_W |
321 | scan.slopeW[0] = (c->Pos.w - a->Pos.w) * scan.invDeltaY[0]; | 321 | scan.slopeW[0] = (c->Pos.w - a->Pos.w) * scan.invDeltaY[0]; |
322 | scan.w[0] = a->Pos.w; | 322 | scan.w[0] = a->Pos.w; |
323 | #endif | 323 | #endif |
324 | 324 | ||
325 | #ifdef IPOL_C0 | 325 | #ifdef IPOL_C0 |
326 | scan.slopeC[0] = (c->Color[0] - a->Color[0]) * scan.invDeltaY[0]; | 326 | scan.slopeC[0] = (c->Color[0] - a->Color[0]) * scan.invDeltaY[0]; |
327 | scan.c[0] = a->Color[0]; | 327 | scan.c[0] = a->Color[0]; |
328 | #endif | 328 | #endif |
329 | 329 | ||
330 | #ifdef IPOL_T0 | 330 | #ifdef IPOL_T0 |
331 | scan.slopeT[0][0] = (c->Tex[0] - a->Tex[0]) * scan.invDeltaY[0]; | 331 | scan.slopeT[0][0] = (c->Tex[0] - a->Tex[0]) * scan.invDeltaY[0]; |
332 | scan.t[0][0] = a->Tex[0]; | 332 | scan.t[0][0] = a->Tex[0]; |
333 | #endif | 333 | #endif |
334 | 334 | ||
335 | #ifdef IPOL_T1 | 335 | #ifdef IPOL_T1 |
336 | scan.slopeT[1][0] = (c->Tex[1] - a->Tex[1]) * scan.invDeltaY[0]; | 336 | scan.slopeT[1][0] = (c->Tex[1] - a->Tex[1]) * scan.invDeltaY[0]; |
337 | scan.t[1][0] = a->Tex[1]; | 337 | scan.t[1][0] = a->Tex[1]; |
338 | #endif | 338 | #endif |
339 | 339 | ||
340 | // top left fill convention y run | 340 | // top left fill convention y run |
341 | s32 yStart; | 341 | s32 yStart; |
342 | s32 yEnd; | 342 | s32 yEnd; |
343 | 343 | ||
344 | #ifdef SUBTEXEL | 344 | #ifdef SUBTEXEL |
345 | f32 subPixel; | 345 | f32 subPixel; |
346 | #endif | 346 | #endif |
347 | 347 | ||
348 | // rasterize upper sub-triangle | 348 | // rasterize upper sub-triangle |
349 | if ( (f32) 0.0 != scan.invDeltaY[1] ) | 349 | if ( (f32) 0.0 != scan.invDeltaY[1] ) |
350 | { | 350 | { |
351 | // calculate slopes for top edge | 351 | // calculate slopes for top edge |
352 | scan.slopeX[1] = (b->Pos.x - a->Pos.x) * scan.invDeltaY[1]; | 352 | scan.slopeX[1] = (b->Pos.x - a->Pos.x) * scan.invDeltaY[1]; |
353 | scan.x[1] = a->Pos.x; | 353 | scan.x[1] = a->Pos.x; |
354 | 354 | ||
355 | #ifdef IPOL_Z | 355 | #ifdef IPOL_Z |
356 | scan.slopeZ[1] = (b->Pos.z - a->Pos.z) * scan.invDeltaY[1]; | 356 | scan.slopeZ[1] = (b->Pos.z - a->Pos.z) * scan.invDeltaY[1]; |
357 | scan.z[1] = a->Pos.z; | 357 | scan.z[1] = a->Pos.z; |
358 | #endif | 358 | #endif |
359 | 359 | ||
360 | #ifdef IPOL_W | 360 | #ifdef IPOL_W |
361 | scan.slopeW[1] = (b->Pos.w - a->Pos.w) * scan.invDeltaY[1]; | 361 | scan.slopeW[1] = (b->Pos.w - a->Pos.w) * scan.invDeltaY[1]; |
362 | scan.w[1] = a->Pos.w; | 362 | scan.w[1] = a->Pos.w; |
363 | #endif | 363 | #endif |
364 | 364 | ||
365 | #ifdef IPOL_C0 | 365 | #ifdef IPOL_C0 |
366 | scan.slopeC[1] = (b->Color[0] - a->Color[0]) * scan.invDeltaY[1]; | 366 | scan.slopeC[1] = (b->Color[0] - a->Color[0]) * scan.invDeltaY[1]; |
367 | scan.c[1] = a->Color[0]; | 367 | scan.c[1] = a->Color[0]; |
368 | #endif | 368 | #endif |
369 | 369 | ||
370 | #ifdef IPOL_T0 | 370 | #ifdef IPOL_T0 |
371 | scan.slopeT[0][1] = (b->Tex[0] - a->Tex[0]) * scan.invDeltaY[1]; | 371 | scan.slopeT[0][1] = (b->Tex[0] - a->Tex[0]) * scan.invDeltaY[1]; |
372 | scan.t[0][1] = a->Tex[0]; | 372 | scan.t[0][1] = a->Tex[0]; |
373 | #endif | 373 | #endif |
374 | 374 | ||
375 | #ifdef IPOL_T1 | 375 | #ifdef IPOL_T1 |
376 | scan.slopeT[1][1] = (b->Tex[1] - a->Tex[1]) * scan.invDeltaY[1]; | 376 | scan.slopeT[1][1] = (b->Tex[1] - a->Tex[1]) * scan.invDeltaY[1]; |
377 | scan.t[1][1] = a->Tex[1]; | 377 | scan.t[1][1] = a->Tex[1]; |
378 | #endif | 378 | #endif |
379 | 379 | ||
380 | // apply top-left fill convention, top part | 380 | // apply top-left fill convention, top part |
381 | yStart = core::ceil32( a->Pos.y ); | 381 | yStart = core::ceil32( a->Pos.y ); |
382 | yEnd = core::ceil32( b->Pos.y ) - 1; | 382 | yEnd = core::ceil32( b->Pos.y ) - 1; |
383 | 383 | ||
384 | #ifdef SUBTEXEL | 384 | #ifdef SUBTEXEL |
385 | subPixel = ( (f32) yStart ) - a->Pos.y; | 385 | subPixel = ( (f32) yStart ) - a->Pos.y; |
386 | 386 | ||
387 | // correct to pixel center | 387 | // correct to pixel center |
388 | scan.x[0] += scan.slopeX[0] * subPixel; | 388 | scan.x[0] += scan.slopeX[0] * subPixel; |
389 | scan.x[1] += scan.slopeX[1] * subPixel; | 389 | scan.x[1] += scan.slopeX[1] * subPixel; |
390 | 390 | ||
391 | #ifdef IPOL_Z | 391 | #ifdef IPOL_Z |
392 | scan.z[0] += scan.slopeZ[0] * subPixel; | 392 | scan.z[0] += scan.slopeZ[0] * subPixel; |
393 | scan.z[1] += scan.slopeZ[1] * subPixel; | 393 | scan.z[1] += scan.slopeZ[1] * subPixel; |
394 | #endif | 394 | #endif |
395 | 395 | ||
396 | #ifdef IPOL_W | 396 | #ifdef IPOL_W |
397 | scan.w[0] += scan.slopeW[0] * subPixel; | 397 | scan.w[0] += scan.slopeW[0] * subPixel; |
398 | scan.w[1] += scan.slopeW[1] * subPixel; | 398 | scan.w[1] += scan.slopeW[1] * subPixel; |
399 | #endif | 399 | #endif |
400 | 400 | ||
401 | #ifdef IPOL_C0 | 401 | #ifdef IPOL_C0 |
402 | scan.c[0] += scan.slopeC[0] * subPixel; | 402 | scan.c[0] += scan.slopeC[0] * subPixel; |
403 | scan.c[1] += scan.slopeC[1] * subPixel; | 403 | scan.c[1] += scan.slopeC[1] * subPixel; |
404 | #endif | 404 | #endif |
405 | 405 | ||
406 | #ifdef IPOL_T0 | 406 | #ifdef IPOL_T0 |
407 | scan.t[0][0] += scan.slopeT[0][0] * subPixel; | 407 | scan.t[0][0] += scan.slopeT[0][0] * subPixel; |
408 | scan.t[0][1] += scan.slopeT[0][1] * subPixel; | 408 | scan.t[0][1] += scan.slopeT[0][1] * subPixel; |
409 | #endif | 409 | #endif |
410 | 410 | ||
411 | #ifdef IPOL_T1 | 411 | #ifdef IPOL_T1 |
412 | scan.t[1][0] += scan.slopeT[1][0] * subPixel; | 412 | scan.t[1][0] += scan.slopeT[1][0] * subPixel; |
413 | scan.t[1][1] += scan.slopeT[1][1] * subPixel; | 413 | scan.t[1][1] += scan.slopeT[1][1] * subPixel; |
414 | #endif | 414 | #endif |
415 | 415 | ||
416 | #endif | 416 | #endif |
417 | 417 | ||
418 | // rasterize the edge scanlines | 418 | // rasterize the edge scanlines |
419 | for( line.y = yStart; line.y <= yEnd; ++line.y) | 419 | for( line.y = yStart; line.y <= yEnd; ++line.y) |
420 | { | 420 | { |
421 | line.x[scan.left] = scan.x[0]; | 421 | line.x[scan.left] = scan.x[0]; |
422 | line.x[scan.right] = scan.x[1]; | 422 | line.x[scan.right] = scan.x[1]; |
423 | 423 | ||
424 | #ifdef IPOL_Z | 424 | #ifdef IPOL_Z |
425 | line.z[scan.left] = scan.z[0]; | 425 | line.z[scan.left] = scan.z[0]; |
426 | line.z[scan.right] = scan.z[1]; | 426 | line.z[scan.right] = scan.z[1]; |
427 | #endif | 427 | #endif |
428 | 428 | ||
429 | #ifdef IPOL_W | 429 | #ifdef IPOL_W |
430 | line.w[scan.left] = scan.w[0]; | 430 | line.w[scan.left] = scan.w[0]; |
431 | line.w[scan.right] = scan.w[1]; | 431 | line.w[scan.right] = scan.w[1]; |
432 | #endif | 432 | #endif |
433 | 433 | ||
434 | #ifdef IPOL_C0 | 434 | #ifdef IPOL_C0 |
435 | line.c[scan.left] = scan.c[0]; | 435 | line.c[scan.left] = scan.c[0]; |
436 | line.c[scan.right] = scan.c[1]; | 436 | line.c[scan.right] = scan.c[1]; |
437 | #endif | 437 | #endif |
438 | 438 | ||
439 | #ifdef IPOL_T0 | 439 | #ifdef IPOL_T0 |
440 | line.t[0][scan.left] = scan.t[0][0]; | 440 | line.t[0][scan.left] = scan.t[0][0]; |
441 | line.t[0][scan.right] = scan.t[0][1]; | 441 | line.t[0][scan.right] = scan.t[0][1]; |
442 | #endif | 442 | #endif |
443 | 443 | ||
444 | #ifdef IPOL_T1 | 444 | #ifdef IPOL_T1 |
445 | line.t[1][scan.left] = scan.t[1][0]; | 445 | line.t[1][scan.left] = scan.t[1][0]; |
446 | line.t[1][scan.right] = scan.t[1][1]; | 446 | line.t[1][scan.right] = scan.t[1][1]; |
447 | #endif | 447 | #endif |
448 | 448 | ||
449 | // render a scanline | 449 | // render a scanline |
450 | scanline_bilinear (); | 450 | scanline_bilinear (); |
451 | 451 | ||
452 | scan.x[0] += scan.slopeX[0]; | 452 | scan.x[0] += scan.slopeX[0]; |
453 | scan.x[1] += scan.slopeX[1]; | 453 | scan.x[1] += scan.slopeX[1]; |
454 | 454 | ||
455 | #ifdef IPOL_Z | 455 | #ifdef IPOL_Z |
456 | scan.z[0] += scan.slopeZ[0]; | 456 | scan.z[0] += scan.slopeZ[0]; |
457 | scan.z[1] += scan.slopeZ[1]; | 457 | scan.z[1] += scan.slopeZ[1]; |
458 | #endif | 458 | #endif |
459 | 459 | ||
460 | #ifdef IPOL_W | 460 | #ifdef IPOL_W |
461 | scan.w[0] += scan.slopeW[0]; | 461 | scan.w[0] += scan.slopeW[0]; |
462 | scan.w[1] += scan.slopeW[1]; | 462 | scan.w[1] += scan.slopeW[1]; |
463 | #endif | 463 | #endif |
464 | 464 | ||
465 | #ifdef IPOL_C0 | 465 | #ifdef IPOL_C0 |
466 | scan.c[0] += scan.slopeC[0]; | 466 | scan.c[0] += scan.slopeC[0]; |
467 | scan.c[1] += scan.slopeC[1]; | 467 | scan.c[1] += scan.slopeC[1]; |
468 | #endif | 468 | #endif |
469 | 469 | ||
470 | #ifdef IPOL_T0 | 470 | #ifdef IPOL_T0 |
471 | scan.t[0][0] += scan.slopeT[0][0]; | 471 | scan.t[0][0] += scan.slopeT[0][0]; |
472 | scan.t[0][1] += scan.slopeT[0][1]; | 472 | scan.t[0][1] += scan.slopeT[0][1]; |
473 | #endif | 473 | #endif |
474 | 474 | ||
475 | #ifdef IPOL_T1 | 475 | #ifdef IPOL_T1 |
476 | scan.t[1][0] += scan.slopeT[1][0]; | 476 | scan.t[1][0] += scan.slopeT[1][0]; |
477 | scan.t[1][1] += scan.slopeT[1][1]; | 477 | scan.t[1][1] += scan.slopeT[1][1]; |
478 | #endif | 478 | #endif |
479 | 479 | ||
480 | } | 480 | } |
481 | } | 481 | } |
482 | 482 | ||
483 | // rasterize lower sub-triangle | 483 | // rasterize lower sub-triangle |
484 | if ( (f32) 0.0 != scan.invDeltaY[2] ) | 484 | if ( (f32) 0.0 != scan.invDeltaY[2] ) |
485 | { | 485 | { |
486 | // advance to middle point | 486 | // advance to middle point |
487 | if( (f32) 0.0 != scan.invDeltaY[1] ) | 487 | if( (f32) 0.0 != scan.invDeltaY[1] ) |
488 | { | 488 | { |
489 | temp[0] = b->Pos.y - a->Pos.y; // dy | 489 | temp[0] = b->Pos.y - a->Pos.y; // dy |
490 | 490 | ||
491 | scan.x[0] = a->Pos.x + scan.slopeX[0] * temp[0]; | 491 | scan.x[0] = a->Pos.x + scan.slopeX[0] * temp[0]; |
492 | #ifdef IPOL_Z | 492 | #ifdef IPOL_Z |
493 | scan.z[0] = a->Pos.z + scan.slopeZ[0] * temp[0]; | 493 | scan.z[0] = a->Pos.z + scan.slopeZ[0] * temp[0]; |
494 | #endif | 494 | #endif |
495 | #ifdef IPOL_W | 495 | #ifdef IPOL_W |
496 | scan.w[0] = a->Pos.w + scan.slopeW[0] * temp[0]; | 496 | scan.w[0] = a->Pos.w + scan.slopeW[0] * temp[0]; |
497 | #endif | 497 | #endif |
498 | #ifdef IPOL_C0 | 498 | #ifdef IPOL_C0 |
499 | scan.c[0] = a->Color[0] + scan.slopeC[0] * temp[0]; | 499 | scan.c[0] = a->Color[0] + scan.slopeC[0] * temp[0]; |
500 | #endif | 500 | #endif |
501 | #ifdef IPOL_T0 | 501 | #ifdef IPOL_T0 |
502 | scan.t[0][0] = a->Tex[0] + scan.slopeT[0][0] * temp[0]; | 502 | scan.t[0][0] = a->Tex[0] + scan.slopeT[0][0] * temp[0]; |
503 | #endif | 503 | #endif |
504 | #ifdef IPOL_T1 | 504 | #ifdef IPOL_T1 |
505 | scan.t[1][0] = a->Tex[1] + scan.slopeT[1][0] * temp[0]; | 505 | scan.t[1][0] = a->Tex[1] + scan.slopeT[1][0] * temp[0]; |
506 | #endif | 506 | #endif |
507 | 507 | ||
508 | } | 508 | } |
509 | 509 | ||
510 | // calculate slopes for bottom edge | 510 | // calculate slopes for bottom edge |
511 | scan.slopeX[1] = (c->Pos.x - b->Pos.x) * scan.invDeltaY[2]; | 511 | scan.slopeX[1] = (c->Pos.x - b->Pos.x) * scan.invDeltaY[2]; |
512 | scan.x[1] = b->Pos.x; | 512 | scan.x[1] = b->Pos.x; |
513 | 513 | ||
514 | #ifdef IPOL_Z | 514 | #ifdef IPOL_Z |
515 | scan.slopeZ[1] = (c->Pos.z - b->Pos.z) * scan.invDeltaY[2]; | 515 | scan.slopeZ[1] = (c->Pos.z - b->Pos.z) * scan.invDeltaY[2]; |
516 | scan.z[1] = b->Pos.z; | 516 | scan.z[1] = b->Pos.z; |
517 | #endif | 517 | #endif |
518 | 518 | ||
519 | #ifdef IPOL_W | 519 | #ifdef IPOL_W |
520 | scan.slopeW[1] = (c->Pos.w - b->Pos.w) * scan.invDeltaY[2]; | 520 | scan.slopeW[1] = (c->Pos.w - b->Pos.w) * scan.invDeltaY[2]; |
521 | scan.w[1] = b->Pos.w; | 521 | scan.w[1] = b->Pos.w; |
522 | #endif | 522 | #endif |
523 | 523 | ||
524 | #ifdef IPOL_C0 | 524 | #ifdef IPOL_C0 |
525 | scan.slopeC[1] = (c->Color[0] - b->Color[0]) * scan.invDeltaY[2]; | 525 | scan.slopeC[1] = (c->Color[0] - b->Color[0]) * scan.invDeltaY[2]; |
526 | scan.c[1] = b->Color[0]; | 526 | scan.c[1] = b->Color[0]; |
527 | #endif | 527 | #endif |
528 | 528 | ||
529 | #ifdef IPOL_T0 | 529 | #ifdef IPOL_T0 |
530 | scan.slopeT[0][1] = (c->Tex[0] - b->Tex[0]) * scan.invDeltaY[2]; | 530 | scan.slopeT[0][1] = (c->Tex[0] - b->Tex[0]) * scan.invDeltaY[2]; |
531 | scan.t[0][1] = b->Tex[0]; | 531 | scan.t[0][1] = b->Tex[0]; |
532 | #endif | 532 | #endif |
533 | 533 | ||
534 | #ifdef IPOL_T1 | 534 | #ifdef IPOL_T1 |
535 | scan.slopeT[1][1] = (c->Tex[1] - b->Tex[1]) * scan.invDeltaY[2]; | 535 | scan.slopeT[1][1] = (c->Tex[1] - b->Tex[1]) * scan.invDeltaY[2]; |
536 | scan.t[1][1] = b->Tex[1]; | 536 | scan.t[1][1] = b->Tex[1]; |
537 | #endif | 537 | #endif |
538 | 538 | ||
539 | // apply top-left fill convention, top part | 539 | // apply top-left fill convention, top part |
540 | yStart = core::ceil32( b->Pos.y ); | 540 | yStart = core::ceil32( b->Pos.y ); |
541 | yEnd = core::ceil32( c->Pos.y ) - 1; | 541 | yEnd = core::ceil32( c->Pos.y ) - 1; |
542 | 542 | ||
543 | #ifdef SUBTEXEL | 543 | #ifdef SUBTEXEL |
544 | 544 | ||
545 | subPixel = ( (f32) yStart ) - b->Pos.y; | 545 | subPixel = ( (f32) yStart ) - b->Pos.y; |
546 | 546 | ||
547 | // correct to pixel center | 547 | // correct to pixel center |
548 | scan.x[0] += scan.slopeX[0] * subPixel; | 548 | scan.x[0] += scan.slopeX[0] * subPixel; |
549 | scan.x[1] += scan.slopeX[1] * subPixel; | 549 | scan.x[1] += scan.slopeX[1] * subPixel; |
550 | 550 | ||
551 | #ifdef IPOL_Z | 551 | #ifdef IPOL_Z |
552 | scan.z[0] += scan.slopeZ[0] * subPixel; | 552 | scan.z[0] += scan.slopeZ[0] * subPixel; |
553 | scan.z[1] += scan.slopeZ[1] * subPixel; | 553 | scan.z[1] += scan.slopeZ[1] * subPixel; |
554 | #endif | 554 | #endif |
555 | 555 | ||
556 | #ifdef IPOL_W | 556 | #ifdef IPOL_W |
557 | scan.w[0] += scan.slopeW[0] * subPixel; | 557 | scan.w[0] += scan.slopeW[0] * subPixel; |
558 | scan.w[1] += scan.slopeW[1] * subPixel; | 558 | scan.w[1] += scan.slopeW[1] * subPixel; |
559 | #endif | 559 | #endif |
560 | 560 | ||
561 | #ifdef IPOL_C0 | 561 | #ifdef IPOL_C0 |
562 | scan.c[0] += scan.slopeC[0] * subPixel; | 562 | scan.c[0] += scan.slopeC[0] * subPixel; |
563 | scan.c[1] += scan.slopeC[1] * subPixel; | 563 | scan.c[1] += scan.slopeC[1] * subPixel; |
564 | #endif | 564 | #endif |
565 | 565 | ||
566 | #ifdef IPOL_T0 | 566 | #ifdef IPOL_T0 |
567 | scan.t[0][0] += scan.slopeT[0][0] * subPixel; | 567 | scan.t[0][0] += scan.slopeT[0][0] * subPixel; |
568 | scan.t[0][1] += scan.slopeT[0][1] * subPixel; | 568 | scan.t[0][1] += scan.slopeT[0][1] * subPixel; |
569 | #endif | 569 | #endif |
570 | 570 | ||
571 | #ifdef IPOL_T1 | 571 | #ifdef IPOL_T1 |
572 | scan.t[1][0] += scan.slopeT[1][0] * subPixel; | 572 | scan.t[1][0] += scan.slopeT[1][0] * subPixel; |
573 | scan.t[1][1] += scan.slopeT[1][1] * subPixel; | 573 | scan.t[1][1] += scan.slopeT[1][1] * subPixel; |
574 | #endif | 574 | #endif |
575 | 575 | ||
576 | #endif | 576 | #endif |
577 | 577 | ||
578 | // rasterize the edge scanlines | 578 | // rasterize the edge scanlines |
579 | for( line.y = yStart; line.y <= yEnd; ++line.y) | 579 | for( line.y = yStart; line.y <= yEnd; ++line.y) |
580 | { | 580 | { |
581 | line.x[scan.left] = scan.x[0]; | 581 | line.x[scan.left] = scan.x[0]; |
582 | line.x[scan.right] = scan.x[1]; | 582 | line.x[scan.right] = scan.x[1]; |
583 | 583 | ||
584 | #ifdef IPOL_Z | 584 | #ifdef IPOL_Z |
585 | line.z[scan.left] = scan.z[0]; | 585 | line.z[scan.left] = scan.z[0]; |
586 | line.z[scan.right] = scan.z[1]; | 586 | line.z[scan.right] = scan.z[1]; |
587 | #endif | 587 | #endif |
588 | 588 | ||
589 | #ifdef IPOL_W | 589 | #ifdef IPOL_W |
590 | line.w[scan.left] = scan.w[0]; | 590 | line.w[scan.left] = scan.w[0]; |
591 | line.w[scan.right] = scan.w[1]; | 591 | line.w[scan.right] = scan.w[1]; |
592 | #endif | 592 | #endif |
593 | 593 | ||
594 | #ifdef IPOL_C0 | 594 | #ifdef IPOL_C0 |
595 | line.c[scan.left] = scan.c[0]; | 595 | line.c[scan.left] = scan.c[0]; |
596 | line.c[scan.right] = scan.c[1]; | 596 | line.c[scan.right] = scan.c[1]; |
597 | #endif | 597 | #endif |
598 | 598 | ||
599 | #ifdef IPOL_T0 | 599 | #ifdef IPOL_T0 |
600 | line.t[0][scan.left] = scan.t[0][0]; | 600 | line.t[0][scan.left] = scan.t[0][0]; |
601 | line.t[0][scan.right] = scan.t[0][1]; | 601 | line.t[0][scan.right] = scan.t[0][1]; |
602 | #endif | 602 | #endif |
603 | 603 | ||
604 | #ifdef IPOL_T1 | 604 | #ifdef IPOL_T1 |
605 | line.t[1][scan.left] = scan.t[1][0]; | 605 | line.t[1][scan.left] = scan.t[1][0]; |
606 | line.t[1][scan.right] = scan.t[1][1]; | 606 | line.t[1][scan.right] = scan.t[1][1]; |
607 | #endif | 607 | #endif |
608 | 608 | ||
609 | // render a scanline | 609 | // render a scanline |
610 | scanline_bilinear (); | 610 | scanline_bilinear (); |
611 | 611 | ||
612 | scan.x[0] += scan.slopeX[0]; | 612 | scan.x[0] += scan.slopeX[0]; |
613 | scan.x[1] += scan.slopeX[1]; | 613 | scan.x[1] += scan.slopeX[1]; |
614 | 614 | ||
615 | #ifdef IPOL_Z | 615 | #ifdef IPOL_Z |
616 | scan.z[0] += scan.slopeZ[0]; | 616 | scan.z[0] += scan.slopeZ[0]; |
617 | scan.z[1] += scan.slopeZ[1]; | 617 | scan.z[1] += scan.slopeZ[1]; |
618 | #endif | 618 | #endif |
619 | 619 | ||
620 | #ifdef IPOL_W | 620 | #ifdef IPOL_W |
621 | scan.w[0] += scan.slopeW[0]; | 621 | scan.w[0] += scan.slopeW[0]; |
622 | scan.w[1] += scan.slopeW[1]; | 622 | scan.w[1] += scan.slopeW[1]; |
623 | #endif | 623 | #endif |
624 | 624 | ||
625 | #ifdef IPOL_C0 | 625 | #ifdef IPOL_C0 |
626 | scan.c[0] += scan.slopeC[0]; | 626 | scan.c[0] += scan.slopeC[0]; |
627 | scan.c[1] += scan.slopeC[1]; | 627 | scan.c[1] += scan.slopeC[1]; |
628 | #endif | 628 | #endif |
629 | 629 | ||
630 | #ifdef IPOL_T0 | 630 | #ifdef IPOL_T0 |
631 | scan.t[0][0] += scan.slopeT[0][0]; | 631 | scan.t[0][0] += scan.slopeT[0][0]; |
632 | scan.t[0][1] += scan.slopeT[0][1]; | 632 | scan.t[0][1] += scan.slopeT[0][1]; |
633 | #endif | 633 | #endif |
634 | 634 | ||
635 | #ifdef IPOL_T1 | 635 | #ifdef IPOL_T1 |
636 | scan.t[1][0] += scan.slopeT[1][0]; | 636 | scan.t[1][0] += scan.slopeT[1][0]; |
637 | scan.t[1][1] += scan.slopeT[1][1]; | 637 | scan.t[1][1] += scan.slopeT[1][1]; |
638 | #endif | 638 | #endif |
639 | 639 | ||
640 | } | 640 | } |
641 | } | 641 | } |
642 | 642 | ||
643 | 643 | ||
644 | } | 644 | } |
645 | 645 | ||
646 | 646 | ||
647 | } // end namespace video | 647 | } // end namespace video |
648 | } // end namespace irr | 648 | } // end namespace irr |
649 | 649 | ||
650 | #endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_ | 650 | #endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_ |
651 | 651 | ||
652 | namespace irr | 652 | namespace irr |
653 | { | 653 | { |
654 | namespace video | 654 | namespace video |
655 | { | 655 | { |
656 | 656 | ||
657 | //! creates a flat triangle renderer | 657 | //! creates a flat triangle renderer |
658 | IBurningShader* createTriangleRendererTextureLightMap2_Add(CBurningVideoDriver* driver) | 658 | IBurningShader* createTriangleRendererTextureLightMap2_Add(CBurningVideoDriver* driver) |
659 | { | 659 | { |
660 | #ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_ | 660 | #ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_ |
661 | return new CTRTextureLightMap2_Add(driver); | 661 | return new CTRTextureLightMap2_Add(driver); |
662 | #else | 662 | #else |
663 | return 0; | 663 | return 0; |
664 | #endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_ | 664 | #endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_ |
665 | } | 665 | } |
666 | 666 | ||
667 | 667 | ||
668 | } // end namespace video | 668 | } // end namespace video |
669 | } // end namespace irr | 669 | } // end namespace irr |
670 | 670 | ||
671 | 671 | ||
672 | 672 | ||