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author | David Walter Seikel | 2014-01-13 19:47:58 +1000 |
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committer | David Walter Seikel | 2014-01-13 19:47:58 +1000 |
commit | f9158592e1478b2013afc7041d9ed041cf2d2f4a (patch) | |
tree | b16e389d7988700e21b4c9741044cefa536dcbae /libraries/irrlicht-1.8/source/Irrlicht/CTRTextureGouraudAddNoZ2.cpp | |
parent | Libraries readme updated with change markers and more of the Irrlicht changes. (diff) | |
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Update Irrlicht to 1.8.1. Include actual change markers this time. lol
Diffstat (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CTRTextureGouraudAddNoZ2.cpp')
-rw-r--r-- | libraries/irrlicht-1.8/source/Irrlicht/CTRTextureGouraudAddNoZ2.cpp | 645 |
1 files changed, 0 insertions, 645 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CTRTextureGouraudAddNoZ2.cpp b/libraries/irrlicht-1.8/source/Irrlicht/CTRTextureGouraudAddNoZ2.cpp deleted file mode 100644 index 7585c5d..0000000 --- a/libraries/irrlicht-1.8/source/Irrlicht/CTRTextureGouraudAddNoZ2.cpp +++ /dev/null | |||
@@ -1,645 +0,0 @@ | |||
1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt / Thomas Alten | ||
2 | // This file is part of the "Irrlicht Engine". | ||
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | ||
4 | |||
5 | #include "IrrCompileConfig.h" | ||
6 | #include "IBurningShader.h" | ||
7 | |||
8 | #ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_ | ||
9 | |||
10 | // compile flag for this file | ||
11 | #undef USE_ZBUFFER | ||
12 | #undef IPOL_Z | ||
13 | #undef CMP_Z | ||
14 | #undef WRITE_Z | ||
15 | |||
16 | #undef IPOL_W | ||
17 | #undef CMP_W | ||
18 | #undef WRITE_W | ||
19 | |||
20 | #undef SUBTEXEL | ||
21 | #undef INVERSE_W | ||
22 | |||
23 | #undef IPOL_C0 | ||
24 | #undef IPOL_T0 | ||
25 | #undef IPOL_T1 | ||
26 | |||
27 | // define render case | ||
28 | #define SUBTEXEL | ||
29 | #define INVERSE_W | ||
30 | |||
31 | #define USE_ZBUFFER | ||
32 | #define IPOL_W | ||
33 | #define CMP_W | ||
34 | //#define WRITE_W | ||
35 | |||
36 | //#define IPOL_C0 | ||
37 | #define IPOL_T0 | ||
38 | //#define IPOL_T1 | ||
39 | |||
40 | // apply global override | ||
41 | #ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT | ||
42 | #undef INVERSE_W | ||
43 | #ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT | ||
44 | #undef IPOL_W | ||
45 | #endif | ||
46 | #endif | ||
47 | |||
48 | #ifndef SOFTWARE_DRIVER_2_SUBTEXEL | ||
49 | #undef SUBTEXEL | ||
50 | #endif | ||
51 | |||
52 | #ifndef SOFTWARE_DRIVER_2_USE_VERTEX_COLOR | ||
53 | #undef IPOL_C0 | ||
54 | #endif | ||
55 | |||
56 | #if !defined ( SOFTWARE_DRIVER_2_USE_WBUFFER ) && defined ( USE_ZBUFFER ) | ||
57 | #define IPOL_Z | ||
58 | |||
59 | #ifdef CMP_W | ||
60 | #undef CMP_W | ||
61 | #define CMP_Z | ||
62 | #endif | ||
63 | |||
64 | #ifdef WRITE_W | ||
65 | #undef WRITE_W | ||
66 | #define WRITE_Z | ||
67 | #endif | ||
68 | |||
69 | #endif | ||
70 | |||
71 | |||
72 | namespace irr | ||
73 | { | ||
74 | |||
75 | namespace video | ||
76 | { | ||
77 | |||
78 | class CTRTextureGouraudAddNoZ2 : public IBurningShader | ||
79 | { | ||
80 | public: | ||
81 | |||
82 | //! constructor | ||
83 | CTRTextureGouraudAddNoZ2(CBurningVideoDriver* driver); | ||
84 | |||
85 | //! draws an indexed triangle list | ||
86 | virtual void drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c ); | ||
87 | |||
88 | |||
89 | private: | ||
90 | void scanline_bilinear (); | ||
91 | sScanConvertData scan; | ||
92 | sScanLineData line; | ||
93 | |||
94 | }; | ||
95 | |||
96 | //! constructor | ||
97 | CTRTextureGouraudAddNoZ2::CTRTextureGouraudAddNoZ2(CBurningVideoDriver* driver) | ||
98 | : IBurningShader(driver) | ||
99 | { | ||
100 | #ifdef _DEBUG | ||
101 | setDebugName("CTRTextureGouraudAddNoZ2"); | ||
102 | #endif | ||
103 | } | ||
104 | |||
105 | |||
106 | |||
107 | /*! | ||
108 | */ | ||
109 | void CTRTextureGouraudAddNoZ2::scanline_bilinear () | ||
110 | { | ||
111 | tVideoSample *dst; | ||
112 | |||
113 | #ifdef USE_ZBUFFER | ||
114 | fp24 *z; | ||
115 | #endif | ||
116 | |||
117 | s32 xStart; | ||
118 | s32 xEnd; | ||
119 | s32 dx; | ||
120 | |||
121 | |||
122 | #ifdef SUBTEXEL | ||
123 | f32 subPixel; | ||
124 | #endif | ||
125 | |||
126 | #ifdef IPOL_Z | ||
127 | f32 slopeZ; | ||
128 | #endif | ||
129 | #ifdef IPOL_W | ||
130 | fp24 slopeW; | ||
131 | #endif | ||
132 | #ifdef IPOL_C0 | ||
133 | sVec4 slopeC; | ||
134 | #endif | ||
135 | #ifdef IPOL_T0 | ||
136 | sVec2 slopeT[BURNING_MATERIAL_MAX_TEXTURES]; | ||
137 | #endif | ||
138 | |||
139 | // apply top-left fill-convention, left | ||
140 | xStart = core::ceil32( line.x[0] ); | ||
141 | xEnd = core::ceil32( line.x[1] ) - 1; | ||
142 | |||
143 | dx = xEnd - xStart; | ||
144 | |||
145 | if ( dx < 0 ) | ||
146 | return; | ||
147 | |||
148 | // slopes | ||
149 | const f32 invDeltaX = core::reciprocal_approxim ( line.x[1] - line.x[0] ); | ||
150 | |||
151 | #ifdef IPOL_Z | ||
152 | slopeZ = (line.z[1] - line.z[0]) * invDeltaX; | ||
153 | #endif | ||
154 | #ifdef IPOL_W | ||
155 | slopeW = (line.w[1] - line.w[0]) * invDeltaX; | ||
156 | #endif | ||
157 | #ifdef IPOL_C0 | ||
158 | slopeC = (line.c[1] - line.c[0]) * invDeltaX; | ||
159 | #endif | ||
160 | #ifdef IPOL_T0 | ||
161 | slopeT[0] = (line.t[0][1] - line.t[0][0]) * invDeltaX; | ||
162 | #endif | ||
163 | #ifdef IPOL_T1 | ||
164 | slopeT[1] = (line.t[1][1] - line.t[1][0]) * invDeltaX; | ||
165 | #endif | ||
166 | |||
167 | #ifdef SUBTEXEL | ||
168 | subPixel = ( (f32) xStart ) - line.x[0]; | ||
169 | #ifdef IPOL_Z | ||
170 | line.z[0] += slopeZ * subPixel; | ||
171 | #endif | ||
172 | #ifdef IPOL_W | ||
173 | line.w[0] += slopeW * subPixel; | ||
174 | #endif | ||
175 | #ifdef IPOL_C0 | ||
176 | line.c[0] += slopeC * subPixel; | ||
177 | #endif | ||
178 | #ifdef IPOL_T0 | ||
179 | line.t[0][0] += slopeT[0] * subPixel; | ||
180 | #endif | ||
181 | #ifdef IPOL_T1 | ||
182 | line.t[1][0] += slopeT[1] * subPixel; | ||
183 | #endif | ||
184 | #endif | ||
185 | |||
186 | dst = (tVideoSample*)RenderTarget->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart; | ||
187 | |||
188 | #ifdef USE_ZBUFFER | ||
189 | z = (fp24*) DepthBuffer->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart; | ||
190 | #endif | ||
191 | |||
192 | |||
193 | #ifdef IPOL_W | ||
194 | f32 inversew; | ||
195 | #endif | ||
196 | |||
197 | tFixPoint tx0; | ||
198 | tFixPoint ty0; | ||
199 | |||
200 | tFixPoint r0, g0, b0; | ||
201 | tFixPoint r1, g1, b1; | ||
202 | |||
203 | for ( s32 i = 0; i <= dx; ++i ) | ||
204 | { | ||
205 | #ifdef CMP_Z | ||
206 | if ( line.z[0] < z[i] ) | ||
207 | #endif | ||
208 | #ifdef CMP_W | ||
209 | if ( line.w[0] >= z[i] ) | ||
210 | #endif | ||
211 | { | ||
212 | #ifdef IPOL_W | ||
213 | inversew = fix_inverse32 ( line.w[0] ); | ||
214 | |||
215 | tx0 = tofix ( line.t[0][0].x,inversew); | ||
216 | ty0 = tofix ( line.t[0][0].y,inversew); | ||
217 | #else | ||
218 | tx0 = tofix ( line.t[0][0].x ); | ||
219 | ty0 = tofix ( line.t[0][0].y ); | ||
220 | #endif | ||
221 | |||
222 | getSample_texture ( r0, g0, b0, &IT[0], tx0,ty0 ); | ||
223 | |||
224 | color_to_fix ( r1, g1, b1, dst[i] ); | ||
225 | |||
226 | dst[i] = fix_to_color ( clampfix_maxcolor ( r1 + (r0 >> 1 ) ), | ||
227 | clampfix_maxcolor ( g1 + (g0 >> 1 ) ), | ||
228 | clampfix_maxcolor ( b1 + (b0 >> 1) ) | ||
229 | ); | ||
230 | |||
231 | #ifdef WRITE_Z | ||
232 | z[i] = line.z[0]; | ||
233 | #endif | ||
234 | #ifdef WRITE_W | ||
235 | z[i] = line.w[0]; | ||
236 | #endif | ||
237 | } | ||
238 | |||
239 | #ifdef IPOL_Z | ||
240 | line.z[0] += slopeZ; | ||
241 | #endif | ||
242 | #ifdef IPOL_W | ||
243 | line.w[0] += slopeW; | ||
244 | #endif | ||
245 | #ifdef IPOL_C0 | ||
246 | line.c[0] += slopeC; | ||
247 | #endif | ||
248 | #ifdef IPOL_T0 | ||
249 | line.t[0][0] += slopeT[0]; | ||
250 | #endif | ||
251 | #ifdef IPOL_T1 | ||
252 | line.t[1][0] += slopeT[1]; | ||
253 | #endif | ||
254 | } | ||
255 | |||
256 | } | ||
257 | |||
258 | void CTRTextureGouraudAddNoZ2::drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c ) | ||
259 | { | ||
260 | // sort on height, y | ||
261 | if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b); | ||
262 | if ( F32_A_GREATER_B ( b->Pos.y , c->Pos.y ) ) swapVertexPointer(&b, &c); | ||
263 | if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b); | ||
264 | |||
265 | const f32 ca = c->Pos.y - a->Pos.y; | ||
266 | const f32 ba = b->Pos.y - a->Pos.y; | ||
267 | const f32 cb = c->Pos.y - b->Pos.y; | ||
268 | // calculate delta y of the edges | ||
269 | scan.invDeltaY[0] = core::reciprocal( ca ); | ||
270 | scan.invDeltaY[1] = core::reciprocal( ba ); | ||
271 | scan.invDeltaY[2] = core::reciprocal( cb ); | ||
272 | |||
273 | if ( F32_LOWER_EQUAL_0 ( scan.invDeltaY[0] ) ) | ||
274 | return; | ||
275 | |||
276 | // find if the major edge is left or right aligned | ||
277 | f32 temp[4]; | ||
278 | |||
279 | temp[0] = a->Pos.x - c->Pos.x; | ||
280 | temp[1] = -ca; | ||
281 | temp[2] = b->Pos.x - a->Pos.x; | ||
282 | temp[3] = ba; | ||
283 | |||
284 | scan.left = ( temp[0] * temp[3] - temp[1] * temp[2] ) > 0.f ? 0 : 1; | ||
285 | scan.right = 1 - scan.left; | ||
286 | |||
287 | // calculate slopes for the major edge | ||
288 | scan.slopeX[0] = (c->Pos.x - a->Pos.x) * scan.invDeltaY[0]; | ||
289 | scan.x[0] = a->Pos.x; | ||
290 | |||
291 | #ifdef IPOL_Z | ||
292 | scan.slopeZ[0] = (c->Pos.z - a->Pos.z) * scan.invDeltaY[0]; | ||
293 | scan.z[0] = a->Pos.z; | ||
294 | #endif | ||
295 | |||
296 | #ifdef IPOL_W | ||
297 | scan.slopeW[0] = (c->Pos.w - a->Pos.w) * scan.invDeltaY[0]; | ||
298 | scan.w[0] = a->Pos.w; | ||
299 | #endif | ||
300 | |||
301 | #ifdef IPOL_C0 | ||
302 | scan.slopeC[0] = (c->Color[0] - a->Color[0]) * scan.invDeltaY[0]; | ||
303 | scan.c[0] = a->Color[0]; | ||
304 | #endif | ||
305 | |||
306 | #ifdef IPOL_T0 | ||
307 | scan.slopeT[0][0] = (c->Tex[0] - a->Tex[0]) * scan.invDeltaY[0]; | ||
308 | scan.t[0][0] = a->Tex[0]; | ||
309 | #endif | ||
310 | |||
311 | #ifdef IPOL_T1 | ||
312 | scan.slopeT[1][0] = (c->Tex[1] - a->Tex[1]) * scan.invDeltaY[0]; | ||
313 | scan.t[1][0] = a->Tex[1]; | ||
314 | #endif | ||
315 | |||
316 | // top left fill convention y run | ||
317 | s32 yStart; | ||
318 | s32 yEnd; | ||
319 | |||
320 | #ifdef SUBTEXEL | ||
321 | f32 subPixel; | ||
322 | #endif | ||
323 | |||
324 | // rasterize upper sub-triangle | ||
325 | if ( (f32) 0.0 != scan.invDeltaY[1] ) | ||
326 | { | ||
327 | // calculate slopes for top edge | ||
328 | scan.slopeX[1] = (b->Pos.x - a->Pos.x) * scan.invDeltaY[1]; | ||
329 | scan.x[1] = a->Pos.x; | ||
330 | |||
331 | #ifdef IPOL_Z | ||
332 | scan.slopeZ[1] = (b->Pos.z - a->Pos.z) * scan.invDeltaY[1]; | ||
333 | scan.z[1] = a->Pos.z; | ||
334 | #endif | ||
335 | |||
336 | #ifdef IPOL_W | ||
337 | scan.slopeW[1] = (b->Pos.w - a->Pos.w) * scan.invDeltaY[1]; | ||
338 | scan.w[1] = a->Pos.w; | ||
339 | #endif | ||
340 | |||
341 | #ifdef IPOL_C0 | ||
342 | scan.slopeC[1] = (b->Color[0] - a->Color[0]) * scan.invDeltaY[1]; | ||
343 | scan.c[1] = a->Color[0]; | ||
344 | #endif | ||
345 | |||
346 | #ifdef IPOL_T0 | ||
347 | scan.slopeT[0][1] = (b->Tex[0] - a->Tex[0]) * scan.invDeltaY[1]; | ||
348 | scan.t[0][1] = a->Tex[0]; | ||
349 | #endif | ||
350 | |||
351 | #ifdef IPOL_T1 | ||
352 | scan.slopeT[1][1] = (b->Tex[1] - a->Tex[1]) * scan.invDeltaY[1]; | ||
353 | scan.t[1][1] = a->Tex[1]; | ||
354 | #endif | ||
355 | |||
356 | // apply top-left fill convention, top part | ||
357 | yStart = core::ceil32( a->Pos.y ); | ||
358 | yEnd = core::ceil32( b->Pos.y ) - 1; | ||
359 | |||
360 | #ifdef SUBTEXEL | ||
361 | subPixel = ( (f32) yStart ) - a->Pos.y; | ||
362 | |||
363 | // correct to pixel center | ||
364 | scan.x[0] += scan.slopeX[0] * subPixel; | ||
365 | scan.x[1] += scan.slopeX[1] * subPixel; | ||
366 | |||
367 | #ifdef IPOL_Z | ||
368 | scan.z[0] += scan.slopeZ[0] * subPixel; | ||
369 | scan.z[1] += scan.slopeZ[1] * subPixel; | ||
370 | #endif | ||
371 | |||
372 | #ifdef IPOL_W | ||
373 | scan.w[0] += scan.slopeW[0] * subPixel; | ||
374 | scan.w[1] += scan.slopeW[1] * subPixel; | ||
375 | #endif | ||
376 | |||
377 | #ifdef IPOL_C0 | ||
378 | scan.c[0] += scan.slopeC[0] * subPixel; | ||
379 | scan.c[1] += scan.slopeC[1] * subPixel; | ||
380 | #endif | ||
381 | |||
382 | #ifdef IPOL_T0 | ||
383 | scan.t[0][0] += scan.slopeT[0][0] * subPixel; | ||
384 | scan.t[0][1] += scan.slopeT[0][1] * subPixel; | ||
385 | #endif | ||
386 | |||
387 | #ifdef IPOL_T1 | ||
388 | scan.t[1][0] += scan.slopeT[1][0] * subPixel; | ||
389 | scan.t[1][1] += scan.slopeT[1][1] * subPixel; | ||
390 | #endif | ||
391 | |||
392 | #endif | ||
393 | |||
394 | // rasterize the edge scanlines | ||
395 | for( line.y = yStart; line.y <= yEnd; ++line.y) | ||
396 | { | ||
397 | line.x[scan.left] = scan.x[0]; | ||
398 | line.x[scan.right] = scan.x[1]; | ||
399 | |||
400 | #ifdef IPOL_Z | ||
401 | line.z[scan.left] = scan.z[0]; | ||
402 | line.z[scan.right] = scan.z[1]; | ||
403 | #endif | ||
404 | |||
405 | #ifdef IPOL_W | ||
406 | line.w[scan.left] = scan.w[0]; | ||
407 | line.w[scan.right] = scan.w[1]; | ||
408 | #endif | ||
409 | |||
410 | #ifdef IPOL_C0 | ||
411 | line.c[scan.left] = scan.c[0]; | ||
412 | line.c[scan.right] = scan.c[1]; | ||
413 | #endif | ||
414 | |||
415 | #ifdef IPOL_T0 | ||
416 | line.t[0][scan.left] = scan.t[0][0]; | ||
417 | line.t[0][scan.right] = scan.t[0][1]; | ||
418 | #endif | ||
419 | |||
420 | #ifdef IPOL_T1 | ||
421 | line.t[1][scan.left] = scan.t[1][0]; | ||
422 | line.t[1][scan.right] = scan.t[1][1]; | ||
423 | #endif | ||
424 | |||
425 | // render a scanline | ||
426 | scanline_bilinear (); | ||
427 | |||
428 | scan.x[0] += scan.slopeX[0]; | ||
429 | scan.x[1] += scan.slopeX[1]; | ||
430 | |||
431 | #ifdef IPOL_Z | ||
432 | scan.z[0] += scan.slopeZ[0]; | ||
433 | scan.z[1] += scan.slopeZ[1]; | ||
434 | #endif | ||
435 | |||
436 | #ifdef IPOL_W | ||
437 | scan.w[0] += scan.slopeW[0]; | ||
438 | scan.w[1] += scan.slopeW[1]; | ||
439 | #endif | ||
440 | |||
441 | #ifdef IPOL_C0 | ||
442 | scan.c[0] += scan.slopeC[0]; | ||
443 | scan.c[1] += scan.slopeC[1]; | ||
444 | #endif | ||
445 | |||
446 | #ifdef IPOL_T0 | ||
447 | scan.t[0][0] += scan.slopeT[0][0]; | ||
448 | scan.t[0][1] += scan.slopeT[0][1]; | ||
449 | #endif | ||
450 | |||
451 | #ifdef IPOL_T1 | ||
452 | scan.t[1][0] += scan.slopeT[1][0]; | ||
453 | scan.t[1][1] += scan.slopeT[1][1]; | ||
454 | #endif | ||
455 | |||
456 | } | ||
457 | } | ||
458 | |||
459 | // rasterize lower sub-triangle | ||
460 | if ( (f32) 0.0 != scan.invDeltaY[2] ) | ||
461 | { | ||
462 | // advance to middle point | ||
463 | if( (f32) 0.0 != scan.invDeltaY[1] ) | ||
464 | { | ||
465 | temp[0] = b->Pos.y - a->Pos.y; // dy | ||
466 | |||
467 | scan.x[0] = a->Pos.x + scan.slopeX[0] * temp[0]; | ||
468 | #ifdef IPOL_Z | ||
469 | scan.z[0] = a->Pos.z + scan.slopeZ[0] * temp[0]; | ||
470 | #endif | ||
471 | #ifdef IPOL_W | ||
472 | scan.w[0] = a->Pos.w + scan.slopeW[0] * temp[0]; | ||
473 | #endif | ||
474 | #ifdef IPOL_C0 | ||
475 | scan.c[0] = a->Color[0] + scan.slopeC[0] * temp[0]; | ||
476 | #endif | ||
477 | #ifdef IPOL_T0 | ||
478 | scan.t[0][0] = a->Tex[0] + scan.slopeT[0][0] * temp[0]; | ||
479 | #endif | ||
480 | #ifdef IPOL_T1 | ||
481 | scan.t[1][0] = a->Tex[1] + scan.slopeT[1][0] * temp[0]; | ||
482 | #endif | ||
483 | |||
484 | } | ||
485 | |||
486 | // calculate slopes for bottom edge | ||
487 | scan.slopeX[1] = (c->Pos.x - b->Pos.x) * scan.invDeltaY[2]; | ||
488 | scan.x[1] = b->Pos.x; | ||
489 | |||
490 | #ifdef IPOL_Z | ||
491 | scan.slopeZ[1] = (c->Pos.z - b->Pos.z) * scan.invDeltaY[2]; | ||
492 | scan.z[1] = b->Pos.z; | ||
493 | #endif | ||
494 | |||
495 | #ifdef IPOL_W | ||
496 | scan.slopeW[1] = (c->Pos.w - b->Pos.w) * scan.invDeltaY[2]; | ||
497 | scan.w[1] = b->Pos.w; | ||
498 | #endif | ||
499 | |||
500 | #ifdef IPOL_C0 | ||
501 | scan.slopeC[1] = (c->Color[0] - b->Color[0]) * scan.invDeltaY[2]; | ||
502 | scan.c[1] = b->Color[0]; | ||
503 | #endif | ||
504 | |||
505 | #ifdef IPOL_T0 | ||
506 | scan.slopeT[0][1] = (c->Tex[0] - b->Tex[0]) * scan.invDeltaY[2]; | ||
507 | scan.t[0][1] = b->Tex[0]; | ||
508 | #endif | ||
509 | |||
510 | #ifdef IPOL_T1 | ||
511 | scan.slopeT[1][1] = (c->Tex[1] - b->Tex[1]) * scan.invDeltaY[2]; | ||
512 | scan.t[1][1] = b->Tex[1]; | ||
513 | #endif | ||
514 | |||
515 | // apply top-left fill convention, top part | ||
516 | yStart = core::ceil32( b->Pos.y ); | ||
517 | yEnd = core::ceil32( c->Pos.y ) - 1; | ||
518 | |||
519 | #ifdef SUBTEXEL | ||
520 | |||
521 | subPixel = ( (f32) yStart ) - b->Pos.y; | ||
522 | |||
523 | // correct to pixel center | ||
524 | scan.x[0] += scan.slopeX[0] * subPixel; | ||
525 | scan.x[1] += scan.slopeX[1] * subPixel; | ||
526 | |||
527 | #ifdef IPOL_Z | ||
528 | scan.z[0] += scan.slopeZ[0] * subPixel; | ||
529 | scan.z[1] += scan.slopeZ[1] * subPixel; | ||
530 | #endif | ||
531 | |||
532 | #ifdef IPOL_W | ||
533 | scan.w[0] += scan.slopeW[0] * subPixel; | ||
534 | scan.w[1] += scan.slopeW[1] * subPixel; | ||
535 | #endif | ||
536 | |||
537 | #ifdef IPOL_C0 | ||
538 | scan.c[0] += scan.slopeC[0] * subPixel; | ||
539 | scan.c[1] += scan.slopeC[1] * subPixel; | ||
540 | #endif | ||
541 | |||
542 | #ifdef IPOL_T0 | ||
543 | scan.t[0][0] += scan.slopeT[0][0] * subPixel; | ||
544 | scan.t[0][1] += scan.slopeT[0][1] * subPixel; | ||
545 | #endif | ||
546 | |||
547 | #ifdef IPOL_T1 | ||
548 | scan.t[1][0] += scan.slopeT[1][0] * subPixel; | ||
549 | scan.t[1][1] += scan.slopeT[1][1] * subPixel; | ||
550 | #endif | ||
551 | |||
552 | #endif | ||
553 | |||
554 | // rasterize the edge scanlines | ||
555 | for( line.y = yStart; line.y <= yEnd; ++line.y) | ||
556 | { | ||
557 | line.x[scan.left] = scan.x[0]; | ||
558 | line.x[scan.right] = scan.x[1]; | ||
559 | |||
560 | #ifdef IPOL_Z | ||
561 | line.z[scan.left] = scan.z[0]; | ||
562 | line.z[scan.right] = scan.z[1]; | ||
563 | #endif | ||
564 | |||
565 | #ifdef IPOL_W | ||
566 | line.w[scan.left] = scan.w[0]; | ||
567 | line.w[scan.right] = scan.w[1]; | ||
568 | #endif | ||
569 | |||
570 | #ifdef IPOL_C0 | ||
571 | line.c[scan.left] = scan.c[0]; | ||
572 | line.c[scan.right] = scan.c[1]; | ||
573 | #endif | ||
574 | |||
575 | #ifdef IPOL_T0 | ||
576 | line.t[0][scan.left] = scan.t[0][0]; | ||
577 | line.t[0][scan.right] = scan.t[0][1]; | ||
578 | #endif | ||
579 | |||
580 | #ifdef IPOL_T1 | ||
581 | line.t[1][scan.left] = scan.t[1][0]; | ||
582 | line.t[1][scan.right] = scan.t[1][1]; | ||
583 | #endif | ||
584 | |||
585 | // render a scanline | ||
586 | scanline_bilinear ( ); | ||
587 | |||
588 | scan.x[0] += scan.slopeX[0]; | ||
589 | scan.x[1] += scan.slopeX[1]; | ||
590 | |||
591 | #ifdef IPOL_Z | ||
592 | scan.z[0] += scan.slopeZ[0]; | ||
593 | scan.z[1] += scan.slopeZ[1]; | ||
594 | #endif | ||
595 | |||
596 | #ifdef IPOL_W | ||
597 | scan.w[0] += scan.slopeW[0]; | ||
598 | scan.w[1] += scan.slopeW[1]; | ||
599 | #endif | ||
600 | |||
601 | #ifdef IPOL_C0 | ||
602 | scan.c[0] += scan.slopeC[0]; | ||
603 | scan.c[1] += scan.slopeC[1]; | ||
604 | #endif | ||
605 | |||
606 | #ifdef IPOL_T0 | ||
607 | scan.t[0][0] += scan.slopeT[0][0]; | ||
608 | scan.t[0][1] += scan.slopeT[0][1]; | ||
609 | #endif | ||
610 | |||
611 | #ifdef IPOL_T1 | ||
612 | scan.t[1][0] += scan.slopeT[1][0]; | ||
613 | scan.t[1][1] += scan.slopeT[1][1]; | ||
614 | #endif | ||
615 | |||
616 | } | ||
617 | } | ||
618 | |||
619 | } | ||
620 | |||
621 | } // end namespace video | ||
622 | } // end namespace irr | ||
623 | |||
624 | #endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_ | ||
625 | |||
626 | namespace irr | ||
627 | { | ||
628 | namespace video | ||
629 | { | ||
630 | |||
631 | //! creates a flat triangle renderer | ||
632 | IBurningShader* createTRTextureGouraudAddNoZ2(CBurningVideoDriver* driver) | ||
633 | { | ||
634 | #ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_ | ||
635 | return new CTRTextureGouraudAddNoZ2(driver); | ||
636 | #else | ||
637 | return 0; | ||
638 | #endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_ | ||
639 | } | ||
640 | |||
641 | |||
642 | } // end namespace video | ||
643 | } // end namespace irr | ||
644 | |||
645 | |||