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author | David Walter Seikel | 2014-01-13 19:47:58 +1000 |
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committer | David Walter Seikel | 2014-01-13 19:47:58 +1000 |
commit | f9158592e1478b2013afc7041d9ed041cf2d2f4a (patch) | |
tree | b16e389d7988700e21b4c9741044cefa536dcbae /libraries/irrlicht-1.8/source/Irrlicht/CSphereSceneNode.h | |
parent | Libraries readme updated with change markers and more of the Irrlicht changes. (diff) | |
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Update Irrlicht to 1.8.1. Include actual change markers this time. lol
Diffstat (limited to '')
-rw-r--r-- | libraries/irrlicht-1.8/source/Irrlicht/CSphereSceneNode.h | 96 |
1 files changed, 0 insertions, 96 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CSphereSceneNode.h b/libraries/irrlicht-1.8/source/Irrlicht/CSphereSceneNode.h deleted file mode 100644 index 842188c..0000000 --- a/libraries/irrlicht-1.8/source/Irrlicht/CSphereSceneNode.h +++ /dev/null | |||
@@ -1,96 +0,0 @@ | |||
1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt | ||
2 | // This file is part of the "Irrlicht Engine". | ||
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | ||
4 | |||
5 | #ifndef __C_SHPERE_SCENE_NODE_H_INCLUDED__ | ||
6 | #define __C_SHPERE_SCENE_NODE_H_INCLUDED__ | ||
7 | |||
8 | #include "IMeshSceneNode.h" | ||
9 | #include "IMesh.h" | ||
10 | |||
11 | namespace irr | ||
12 | { | ||
13 | namespace scene | ||
14 | { | ||
15 | class CSphereSceneNode : public IMeshSceneNode | ||
16 | { | ||
17 | public: | ||
18 | |||
19 | //! constructor | ||
20 | CSphereSceneNode(f32 size, u32 polyCountX, u32 polyCountY, ISceneNode* parent, ISceneManager* mgr, s32 id, | ||
21 | const core::vector3df& position = core::vector3df(0,0,0), | ||
22 | const core::vector3df& rotation = core::vector3df(0,0,0), | ||
23 | const core::vector3df& scale = core::vector3df(1.0f, 1.0f, 1.0f)); | ||
24 | |||
25 | //! destructor | ||
26 | virtual ~CSphereSceneNode(); | ||
27 | |||
28 | virtual void OnRegisterSceneNode(); | ||
29 | |||
30 | //! renders the node. | ||
31 | virtual void render(); | ||
32 | |||
33 | //! returns the axis aligned bounding box of this node | ||
34 | virtual const core::aabbox3d<f32>& getBoundingBox() const; | ||
35 | |||
36 | //! returns the material based on the zero based index i. To get the amount | ||
37 | //! of materials used by this scene node, use getMaterialCount(). | ||
38 | //! This function is needed for inserting the node into the scene hirachy on a | ||
39 | //! optimal position for minimizing renderstate changes, but can also be used | ||
40 | //! to directly modify the material of a scene node. | ||
41 | virtual video::SMaterial& getMaterial(u32 i); | ||
42 | |||
43 | //! returns amount of materials used by this scene node. | ||
44 | virtual u32 getMaterialCount() const; | ||
45 | |||
46 | //! Returns type of the scene node | ||
47 | virtual ESCENE_NODE_TYPE getType() const { return ESNT_SPHERE; } | ||
48 | |||
49 | //! Writes attributes of the scene node. | ||
50 | virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const; | ||
51 | |||
52 | //! Reads attributes of the scene node. | ||
53 | virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0); | ||
54 | |||
55 | //! Creates a clone of this scene node and its children. | ||
56 | virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0); | ||
57 | |||
58 | //! The mesh cannot be changed | ||
59 | virtual void setMesh(IMesh* mesh) {} | ||
60 | |||
61 | //! Returns the current mesh | ||
62 | virtual IMesh* getMesh() { return Mesh; } | ||
63 | |||
64 | //! Sets if the scene node should not copy the materials of the mesh but use them in a read only style. | ||
65 | /* In this way it is possible to change the materials a mesh causing all mesh scene nodes | ||
66 | referencing this mesh to change too. */ | ||
67 | virtual void setReadOnlyMaterials(bool readonly) {} | ||
68 | |||
69 | //! Returns if the scene node should not copy the materials of the mesh but use them in a read only style | ||
70 | virtual bool isReadOnlyMaterials() const { return false; } | ||
71 | |||
72 | //! Creates shadow volume scene node as child of this node | ||
73 | //! and returns a pointer to it. | ||
74 | virtual IShadowVolumeSceneNode* addShadowVolumeSceneNode(const IMesh* shadowMesh, | ||
75 | s32 id, bool zfailmethod=true, f32 infinity=10000.0f); | ||
76 | |||
77 | //! Removes a child from this scene node. | ||
78 | //! Implemented here, to be able to remove the shadow properly, if there is one, | ||
79 | //! or to remove attached childs. | ||
80 | virtual bool removeChild(ISceneNode* child); | ||
81 | |||
82 | private: | ||
83 | |||
84 | IMesh* Mesh; | ||
85 | IShadowVolumeSceneNode* Shadow; | ||
86 | core::aabbox3d<f32> Box; | ||
87 | f32 Radius; | ||
88 | u32 PolyCountX; | ||
89 | u32 PolyCountY; | ||
90 | }; | ||
91 | |||
92 | } // end namespace scene | ||
93 | } // end namespace irr | ||
94 | |||
95 | #endif | ||
96 | |||