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authorDavid Walter Seikel2013-01-13 18:54:10 +1000
committerDavid Walter Seikel2013-01-13 18:54:10 +1000
commit959831f4ef5a3e797f576c3de08cd65032c997ad (patch)
treee7351908be5995f0b325b2ebeaa02d5a34b82583 /libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorDelete.h
parentAdd info about changes to Irrlicht. (diff)
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Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard.
Diffstat (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorDelete.h')
-rw-r--r--libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorDelete.h92
1 files changed, 46 insertions, 46 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorDelete.h b/libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorDelete.h
index f62848f..0c0dc73 100644
--- a/libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorDelete.h
+++ b/libraries/irrlicht-1.8/source/Irrlicht/CSceneNodeAnimatorDelete.h
@@ -1,46 +1,46 @@
1// Copyright (C) 2002-2012 Nikolaus Gebhardt 1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine". 2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h 3// For conditions of distribution and use, see copyright notice in irrlicht.h
4 4
5#ifndef __C_SCENE_NODE_ANIMATOR_DELETE_H_INCLUDED__ 5#ifndef __C_SCENE_NODE_ANIMATOR_DELETE_H_INCLUDED__
6#define __C_SCENE_NODE_ANIMATOR_DELETE_H_INCLUDED__ 6#define __C_SCENE_NODE_ANIMATOR_DELETE_H_INCLUDED__
7 7
8#include "ISceneNodeAnimatorFinishing.h" 8#include "ISceneNodeAnimatorFinishing.h"
9 9
10namespace irr 10namespace irr
11{ 11{
12namespace scene 12namespace scene
13{ 13{
14 class CSceneNodeAnimatorDelete : public ISceneNodeAnimatorFinishing 14 class CSceneNodeAnimatorDelete : public ISceneNodeAnimatorFinishing
15 { 15 {
16 public: 16 public:
17 17
18 //! constructor 18 //! constructor
19 CSceneNodeAnimatorDelete(ISceneManager* manager, u32 when); 19 CSceneNodeAnimatorDelete(ISceneManager* manager, u32 when);
20 20
21 //! animates a scene node 21 //! animates a scene node
22 virtual void animateNode(ISceneNode* node, u32 timeMs); 22 virtual void animateNode(ISceneNode* node, u32 timeMs);
23 23
24 //! Returns type of the scene node animator 24 //! Returns type of the scene node animator
25 virtual ESCENE_NODE_ANIMATOR_TYPE getType() const 25 virtual ESCENE_NODE_ANIMATOR_TYPE getType() const
26 { 26 {
27 return ESNAT_DELETION; 27 return ESNAT_DELETION;
28 } 28 }
29 29
30 //! Creates a clone of this animator. 30 //! Creates a clone of this animator.
31 /** Please note that you will have to drop 31 /** Please note that you will have to drop
32 (IReferenceCounted::drop()) the returned pointer after calling 32 (IReferenceCounted::drop()) the returned pointer after calling
33 this. */ 33 this. */
34 virtual ISceneNodeAnimator* createClone(ISceneNode* node, ISceneManager* newManager=0); 34 virtual ISceneNodeAnimator* createClone(ISceneNode* node, ISceneManager* newManager=0);
35 35
36 private: 36 private:
37 37
38 ISceneManager* SceneManager; 38 ISceneManager* SceneManager;
39 }; 39 };
40 40
41 41
42} // end namespace scene 42} // end namespace scene
43} // end namespace irr 43} // end namespace irr
44 44
45#endif 45#endif
46 46