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author | David Walter Seikel | 2013-01-13 17:24:39 +1000 |
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committer | David Walter Seikel | 2013-01-13 17:24:39 +1000 |
commit | 393b5cd1dc438872af89d334ef6e5fcc59f27d47 (patch) | |
tree | 6a14521219942a08a1b95cb2f5a923a9edd60f63 /libraries/irrlicht-1.8/source/Irrlicht/CSTLMeshFileLoader.h | |
parent | Add a note about rasters suggested start up code. (diff) | |
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Added Irrlicht 1.8, but without all the Windows binaries.
Diffstat (limited to '')
-rw-r--r-- | libraries/irrlicht-1.8/source/Irrlicht/CSTLMeshFileLoader.h | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CSTLMeshFileLoader.h b/libraries/irrlicht-1.8/source/Irrlicht/CSTLMeshFileLoader.h new file mode 100644 index 0000000..fb5dc90 --- /dev/null +++ b/libraries/irrlicht-1.8/source/Irrlicht/CSTLMeshFileLoader.h | |||
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1 | // Copyright (C) 2007-2012 Christian Stehno | ||
2 | // This file is part of the "Irrlicht Engine". | ||
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | ||
4 | |||
5 | #ifndef __C_STL_MESH_FILE_LOADER_H_INCLUDED__ | ||
6 | #define __C_STL_MESH_FILE_LOADER_H_INCLUDED__ | ||
7 | |||
8 | #include "IMeshLoader.h" | ||
9 | #include "irrString.h" | ||
10 | #include "vector3d.h" | ||
11 | |||
12 | namespace irr | ||
13 | { | ||
14 | namespace scene | ||
15 | { | ||
16 | |||
17 | //! Meshloader capable of loading STL meshes. | ||
18 | class CSTLMeshFileLoader : public IMeshLoader | ||
19 | { | ||
20 | public: | ||
21 | |||
22 | //! returns true if the file maybe is able to be loaded by this class | ||
23 | //! based on the file extension (i.e. ".stl") | ||
24 | virtual bool isALoadableFileExtension(const io::path& filename) const; | ||
25 | |||
26 | //! creates/loads an animated mesh from the file. | ||
27 | //! \return Pointer to the created mesh. Returns 0 if loading failed. | ||
28 | //! If you no longer need the mesh, you should call IAnimatedMesh::drop(). | ||
29 | //! See IReferenceCounted::drop() for more information. | ||
30 | virtual IAnimatedMesh* createMesh(io::IReadFile* file); | ||
31 | |||
32 | private: | ||
33 | |||
34 | // skips to the first non-space character available | ||
35 | void goNextWord(io::IReadFile* file) const; | ||
36 | // returns the next word | ||
37 | const core::stringc& getNextToken(io::IReadFile* file, core::stringc& token) const; | ||
38 | // skip to next printable character after the first line break | ||
39 | void goNextLine(io::IReadFile* file) const; | ||
40 | |||
41 | //! Read 3d vector of floats | ||
42 | void getNextVector(io::IReadFile* file, core::vector3df& vec, bool binary) const; | ||
43 | }; | ||
44 | |||
45 | } // end namespace scene | ||
46 | } // end namespace irr | ||
47 | |||
48 | #endif | ||
49 | |||