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authorDavid Walter Seikel2013-01-13 18:54:10 +1000
committerDavid Walter Seikel2013-01-13 18:54:10 +1000
commit959831f4ef5a3e797f576c3de08cd65032c997ad (patch)
treee7351908be5995f0b325b2ebeaa02d5a34b82583 /libraries/irrlicht-1.8/source/Irrlicht/CSMFMeshFileLoader.cpp
parentAdd info about changes to Irrlicht. (diff)
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Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard.
Diffstat (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CSMFMeshFileLoader.cpp')
-rw-r--r--libraries/irrlicht-1.8/source/Irrlicht/CSMFMeshFileLoader.cpp464
1 files changed, 232 insertions, 232 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CSMFMeshFileLoader.cpp b/libraries/irrlicht-1.8/source/Irrlicht/CSMFMeshFileLoader.cpp
index 099f2aa..96def08 100644
--- a/libraries/irrlicht-1.8/source/Irrlicht/CSMFMeshFileLoader.cpp
+++ b/libraries/irrlicht-1.8/source/Irrlicht/CSMFMeshFileLoader.cpp
@@ -1,232 +1,232 @@
1// Copyright (C) 2010-2012 Gaz Davidson / Joseph Ellis 1// Copyright (C) 2010-2012 Gaz Davidson / Joseph Ellis
2// This file is part of the "Irrlicht Engine". 2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h 3// For conditions of distribution and use, see copyright notice in irrlicht.h
4 4
5#include "IrrCompileConfig.h" 5#include "IrrCompileConfig.h"
6 6
7#ifdef _IRR_COMPILE_WITH_SMF_LOADER_ 7#ifdef _IRR_COMPILE_WITH_SMF_LOADER_
8 8
9#include "CSMFMeshFileLoader.h" 9#include "CSMFMeshFileLoader.h"
10#include "SAnimatedMesh.h" 10#include "SAnimatedMesh.h"
11#include "SMeshBuffer.h" 11#include "SMeshBuffer.h"
12#include "IReadFile.h" 12#include "IReadFile.h"
13#include "coreutil.h" 13#include "coreutil.h"
14#include "os.h" 14#include "os.h"
15#include "IVideoDriver.h" 15#include "IVideoDriver.h"
16 16
17namespace irr 17namespace irr
18{ 18{
19namespace scene 19namespace scene
20{ 20{
21 21
22CSMFMeshFileLoader::CSMFMeshFileLoader(video::IVideoDriver* driver) 22CSMFMeshFileLoader::CSMFMeshFileLoader(video::IVideoDriver* driver)
23: Driver(driver) 23: Driver(driver)
24{ 24{
25} 25}
26 26
27//! Returns true if the file might be loaded by this class. 27//! Returns true if the file might be loaded by this class.
28bool CSMFMeshFileLoader::isALoadableFileExtension(const io::path& filename) const 28bool CSMFMeshFileLoader::isALoadableFileExtension(const io::path& filename) const
29{ 29{
30 return core::hasFileExtension(filename, "smf"); 30 return core::hasFileExtension(filename, "smf");
31} 31}
32 32
33//! Creates/loads an animated mesh from the file. 33//! Creates/loads an animated mesh from the file.
34IAnimatedMesh* CSMFMeshFileLoader::createMesh(io::IReadFile* file) 34IAnimatedMesh* CSMFMeshFileLoader::createMesh(io::IReadFile* file)
35{ 35{
36 // create empty mesh 36 // create empty mesh
37 SMesh *mesh = new SMesh(); 37 SMesh *mesh = new SMesh();
38 38
39 // load file 39 // load file
40 u16 version; 40 u16 version;
41 u8 flags; 41 u8 flags;
42 s32 limbCount; 42 s32 limbCount;
43 s32 i; 43 s32 i;
44 44
45 io::BinaryFile::read(file, version); 45 io::BinaryFile::read(file, version);
46 io::BinaryFile::read(file, flags); 46 io::BinaryFile::read(file, flags);
47 io::BinaryFile::read(file, limbCount); 47 io::BinaryFile::read(file, limbCount);
48 48
49 // load mesh data 49 // load mesh data
50 core::matrix4 identity; 50 core::matrix4 identity;
51 for (i=0; i < limbCount; ++i) 51 for (i=0; i < limbCount; ++i)
52 loadLimb(file, mesh, identity); 52 loadLimb(file, mesh, identity);
53 53
54 // recalculate buffer bounding boxes 54 // recalculate buffer bounding boxes
55 for (i=0; i < (s32)mesh->getMeshBufferCount(); ++i) 55 for (i=0; i < (s32)mesh->getMeshBufferCount(); ++i)
56 mesh->getMeshBuffer(i)->recalculateBoundingBox(); 56 mesh->getMeshBuffer(i)->recalculateBoundingBox();
57 57
58 mesh->recalculateBoundingBox(); 58 mesh->recalculateBoundingBox();
59 SAnimatedMesh *am = new SAnimatedMesh(); 59 SAnimatedMesh *am = new SAnimatedMesh();
60 am->addMesh(mesh); 60 am->addMesh(mesh);
61 mesh->drop(); 61 mesh->drop();
62 am->recalculateBoundingBox(); 62 am->recalculateBoundingBox();
63 63
64 return am; 64 return am;
65} 65}
66 66
67void CSMFMeshFileLoader::loadLimb(io::IReadFile* file, SMesh* mesh, const core::matrix4 &parentTransformation) 67void CSMFMeshFileLoader::loadLimb(io::IReadFile* file, SMesh* mesh, const core::matrix4 &parentTransformation)
68{ 68{
69 core::matrix4 transformation; 69 core::matrix4 transformation;
70 70
71 // limb transformation 71 // limb transformation
72 core::vector3df translate, rotate, scale; 72 core::vector3df translate, rotate, scale;
73 io::BinaryFile::read(file, translate); 73 io::BinaryFile::read(file, translate);
74 io::BinaryFile::read(file, rotate); 74 io::BinaryFile::read(file, rotate);
75 io::BinaryFile::read(file, scale); 75 io::BinaryFile::read(file, scale);
76 76
77 transformation.setTranslation(translate); 77 transformation.setTranslation(translate);
78 transformation.setRotationDegrees(rotate); 78 transformation.setRotationDegrees(rotate);
79 transformation.setScale(scale); 79 transformation.setScale(scale);
80 80
81 transformation = parentTransformation * transformation; 81 transformation = parentTransformation * transformation;
82 82
83 core::stringc textureName, textureGroupName; 83 core::stringc textureName, textureGroupName;
84 84
85 // texture information 85 // texture information
86 io::BinaryFile::read(file, textureGroupName); 86 io::BinaryFile::read(file, textureGroupName);
87 io::BinaryFile::read(file, textureName); 87 io::BinaryFile::read(file, textureName);
88 88
89 // attempt to load texture using known formats 89 // attempt to load texture using known formats
90 video::ITexture* texture = 0; 90 video::ITexture* texture = 0;
91 91
92 const c8* extensions[] = {".jpg", ".png", ".tga", ".bmp", 0}; 92 const c8* extensions[] = {".jpg", ".png", ".tga", ".bmp", 0};
93 93
94 for (const c8 **ext = extensions; !texture && *ext; ++ext) 94 for (const c8 **ext = extensions; !texture && *ext; ++ext)
95 { 95 {
96 texture = Driver->getTexture(textureName + *ext); 96 texture = Driver->getTexture(textureName + *ext);
97 if (texture) 97 if (texture)
98 textureName = textureName + *ext; 98 textureName = textureName + *ext;
99 } 99 }
100 // find the correct mesh buffer 100 // find the correct mesh buffer
101 u32 i; 101 u32 i;
102 for (i=0; i<mesh->MeshBuffers.size(); ++i) 102 for (i=0; i<mesh->MeshBuffers.size(); ++i)
103 if (mesh->MeshBuffers[i]->getMaterial().TextureLayer[0].Texture == texture) 103 if (mesh->MeshBuffers[i]->getMaterial().TextureLayer[0].Texture == texture)
104 break; 104 break;
105 105
106 // create mesh buffer if none was found 106 // create mesh buffer if none was found
107 if (i == mesh->MeshBuffers.size()) 107 if (i == mesh->MeshBuffers.size())
108 { 108 {
109 CMeshBuffer<video::S3DVertex>* mb = new CMeshBuffer<video::S3DVertex>(); 109 CMeshBuffer<video::S3DVertex>* mb = new CMeshBuffer<video::S3DVertex>();
110 mb->Material.TextureLayer[0].Texture = texture; 110 mb->Material.TextureLayer[0].Texture = texture;
111 111
112 // horribly hacky way to do this, maybe it's in the flags? 112 // horribly hacky way to do this, maybe it's in the flags?
113 if (core::hasFileExtension(textureName, "tga", "png")) 113 if (core::hasFileExtension(textureName, "tga", "png"))
114 mb->Material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; 114 mb->Material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
115 else 115 else
116 mb->Material.MaterialType = video::EMT_SOLID; 116 mb->Material.MaterialType = video::EMT_SOLID;
117 117
118 mesh->MeshBuffers.push_back(mb); 118 mesh->MeshBuffers.push_back(mb);
119 } 119 }
120 120
121 CMeshBuffer<video::S3DVertex>* mb = (CMeshBuffer<video::S3DVertex>*)mesh->MeshBuffers[i]; 121 CMeshBuffer<video::S3DVertex>* mb = (CMeshBuffer<video::S3DVertex>*)mesh->MeshBuffers[i];
122 122
123 u16 vertexCount, firstVertex = mb->getVertexCount(); 123 u16 vertexCount, firstVertex = mb->getVertexCount();
124 124
125 io::BinaryFile::read(file, vertexCount); 125 io::BinaryFile::read(file, vertexCount);
126 mb->Vertices.reallocate(mb->Vertices.size() + vertexCount); 126 mb->Vertices.reallocate(mb->Vertices.size() + vertexCount);
127 127
128 // add vertices and set positions 128 // add vertices and set positions
129 for (i=0; i<vertexCount; ++i) 129 for (i=0; i<vertexCount; ++i)
130 { 130 {
131 core::vector3df pos; 131 core::vector3df pos;
132 io::BinaryFile::read(file, pos); 132 io::BinaryFile::read(file, pos);
133 transformation.transformVect(pos); 133 transformation.transformVect(pos);
134 video::S3DVertex vert; 134 video::S3DVertex vert;
135 vert.Color = 0xFFFFFFFF; 135 vert.Color = 0xFFFFFFFF;
136 vert.Pos = pos; 136 vert.Pos = pos;
137 mb->Vertices.push_back(vert); 137 mb->Vertices.push_back(vert);
138 } 138 }
139 139
140 // set vertex normals 140 // set vertex normals
141 for (i=0; i < vertexCount; ++i) 141 for (i=0; i < vertexCount; ++i)
142 { 142 {
143 core::vector3df normal; 143 core::vector3df normal;
144 io::BinaryFile::read(file, normal); 144 io::BinaryFile::read(file, normal);
145 transformation.rotateVect(normal); 145 transformation.rotateVect(normal);
146 mb->Vertices[firstVertex + i].Normal = normal; 146 mb->Vertices[firstVertex + i].Normal = normal;
147 } 147 }
148 // set texture coordinates 148 // set texture coordinates
149 149
150 for (i=0; i < vertexCount; ++i) 150 for (i=0; i < vertexCount; ++i)
151 { 151 {
152 core::vector2df tcoords; 152 core::vector2df tcoords;
153 io::BinaryFile::read(file, tcoords); 153 io::BinaryFile::read(file, tcoords);
154 mb->Vertices[firstVertex + i].TCoords = tcoords; 154 mb->Vertices[firstVertex + i].TCoords = tcoords;
155 } 155 }
156 156
157 // triangles 157 // triangles
158 u32 triangleCount; 158 u32 triangleCount;
159 // vertexCount used as temporary 159 // vertexCount used as temporary
160 io::BinaryFile::read(file, vertexCount); 160 io::BinaryFile::read(file, vertexCount);
161 triangleCount=3*vertexCount; 161 triangleCount=3*vertexCount;
162 mb->Indices.reallocate(mb->Indices.size() + triangleCount); 162 mb->Indices.reallocate(mb->Indices.size() + triangleCount);
163 163
164 for (i=0; i < triangleCount; ++i) 164 for (i=0; i < triangleCount; ++i)
165 { 165 {
166 u16 index; 166 u16 index;
167 io::BinaryFile::read(file, index); 167 io::BinaryFile::read(file, index);
168 mb->Indices.push_back(firstVertex + index); 168 mb->Indices.push_back(firstVertex + index);
169 } 169 }
170 170
171 // read limbs 171 // read limbs
172 s32 limbCount; 172 s32 limbCount;
173 io::BinaryFile::read(file, limbCount); 173 io::BinaryFile::read(file, limbCount);
174 174
175 for (s32 l=0; l < limbCount; ++l) 175 for (s32 l=0; l < limbCount; ++l)
176 loadLimb(file, mesh, transformation); 176 loadLimb(file, mesh, transformation);
177} 177}
178 178
179} // namespace scene 179} // namespace scene
180 180
181// todo: at some point in the future let's move these to a place where everyone can use them. 181// todo: at some point in the future let's move these to a place where everyone can use them.
182namespace io 182namespace io
183{ 183{
184 184
185#if _BIGENDIAN 185#if _BIGENDIAN
186#define _SYSTEM_BIG_ENDIAN_ (true) 186#define _SYSTEM_BIG_ENDIAN_ (true)
187#else 187#else
188#define _SYSTEM_BIG_ENDIAN_ (false) 188#define _SYSTEM_BIG_ENDIAN_ (false)
189#endif 189#endif
190 190
191template <class T> 191template <class T>
192void BinaryFile::read(io::IReadFile* file, T &out, bool bigEndian) 192void BinaryFile::read(io::IReadFile* file, T &out, bool bigEndian)
193{ 193{
194 file->read((void*)&out, sizeof(out)); 194 file->read((void*)&out, sizeof(out));
195 if (bigEndian != (_SYSTEM_BIG_ENDIAN_)) 195 if (bigEndian != (_SYSTEM_BIG_ENDIAN_))
196 out = os::Byteswap::byteswap(out); 196 out = os::Byteswap::byteswap(out);
197} 197}
198 198
199//! reads a 3d vector from the file, moving the file pointer along 199//! reads a 3d vector from the file, moving the file pointer along
200void BinaryFile::read(io::IReadFile* file, core::vector3df &outVector2d, bool bigEndian) 200void BinaryFile::read(io::IReadFile* file, core::vector3df &outVector2d, bool bigEndian)
201{ 201{
202 BinaryFile::read(file, outVector2d.X, bigEndian); 202 BinaryFile::read(file, outVector2d.X, bigEndian);
203 BinaryFile::read(file, outVector2d.Y, bigEndian); 203 BinaryFile::read(file, outVector2d.Y, bigEndian);
204 BinaryFile::read(file, outVector2d.Z, bigEndian); 204 BinaryFile::read(file, outVector2d.Z, bigEndian);
205} 205}
206 206
207//! reads a 2d vector from the file, moving the file pointer along 207//! reads a 2d vector from the file, moving the file pointer along
208void BinaryFile::read(io::IReadFile* file, core::vector2df &outVector2d, bool bigEndian) 208void BinaryFile::read(io::IReadFile* file, core::vector2df &outVector2d, bool bigEndian)
209{ 209{
210 BinaryFile::read(file, outVector2d.X, bigEndian); 210 BinaryFile::read(file, outVector2d.X, bigEndian);
211 BinaryFile::read(file, outVector2d.Y, bigEndian); 211 BinaryFile::read(file, outVector2d.Y, bigEndian);
212} 212}
213 213
214//! reads a null terminated string from the file, moving the file pointer along 214//! reads a null terminated string from the file, moving the file pointer along
215void BinaryFile::read(io::IReadFile* file, core::stringc &outString, bool bigEndian) 215void BinaryFile::read(io::IReadFile* file, core::stringc &outString, bool bigEndian)
216{ 216{
217 c8 c; 217 c8 c;
218 file->read((void*)&c, 1); 218 file->read((void*)&c, 1);
219 219
220 while (c) 220 while (c)
221 { 221 {
222 outString += c; 222 outString += c;
223 file->read((void*)&c, 1); 223 file->read((void*)&c, 1);
224 } 224 }
225} 225}
226 226
227} // namespace io 227} // namespace io
228 228
229} // namespace irr 229} // namespace irr
230 230
231#endif // compile with SMF loader 231#endif // compile with SMF loader
232 232