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author | David Walter Seikel | 2013-01-13 18:54:10 +1000 |
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committer | David Walter Seikel | 2013-01-13 18:54:10 +1000 |
commit | 959831f4ef5a3e797f576c3de08cd65032c997ad (patch) | |
tree | e7351908be5995f0b325b2ebeaa02d5a34b82583 /libraries/irrlicht-1.8/source/Irrlicht/CQ3LevelMesh.cpp | |
parent | Add info about changes to Irrlicht. (diff) | |
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Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard.
Diffstat (limited to '')
-rw-r--r-- | libraries/irrlicht-1.8/source/Irrlicht/CQ3LevelMesh.cpp | 4164 |
1 files changed, 2082 insertions, 2082 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CQ3LevelMesh.cpp b/libraries/irrlicht-1.8/source/Irrlicht/CQ3LevelMesh.cpp index 0e0c05a..00b0fa1 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/CQ3LevelMesh.cpp +++ b/libraries/irrlicht-1.8/source/Irrlicht/CQ3LevelMesh.cpp | |||
@@ -1,2082 +1,2082 @@ | |||
1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt | 1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt |
2 | // This file is part of the "Irrlicht Engine". | 2 | // This file is part of the "Irrlicht Engine". |
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | 3 | // For conditions of distribution and use, see copyright notice in irrlicht.h |
4 | 4 | ||
5 | #include "IrrCompileConfig.h" | 5 | #include "IrrCompileConfig.h" |
6 | #ifdef _IRR_COMPILE_WITH_BSP_LOADER_ | 6 | #ifdef _IRR_COMPILE_WITH_BSP_LOADER_ |
7 | 7 | ||
8 | #include "CQ3LevelMesh.h" | 8 | #include "CQ3LevelMesh.h" |
9 | #include "ISceneManager.h" | 9 | #include "ISceneManager.h" |
10 | #include "os.h" | 10 | #include "os.h" |
11 | #include "SMeshBufferLightMap.h" | 11 | #include "SMeshBufferLightMap.h" |
12 | #include "irrString.h" | 12 | #include "irrString.h" |
13 | #include "ILightSceneNode.h" | 13 | #include "ILightSceneNode.h" |
14 | #include "IQ3Shader.h" | 14 | #include "IQ3Shader.h" |
15 | #include "IFileList.h" | 15 | #include "IFileList.h" |
16 | 16 | ||
17 | //#define TJUNCTION_SOLVER_ROUND | 17 | //#define TJUNCTION_SOLVER_ROUND |
18 | //#define TJUNCTION_SOLVER_0125 | 18 | //#define TJUNCTION_SOLVER_0125 |
19 | 19 | ||
20 | namespace irr | 20 | namespace irr |
21 | { | 21 | { |
22 | namespace scene | 22 | namespace scene |
23 | { | 23 | { |
24 | 24 | ||
25 | using namespace quake3; | 25 | using namespace quake3; |
26 | 26 | ||
27 | //! constructor | 27 | //! constructor |
28 | CQ3LevelMesh::CQ3LevelMesh(io::IFileSystem* fs, scene::ISceneManager* smgr, | 28 | CQ3LevelMesh::CQ3LevelMesh(io::IFileSystem* fs, scene::ISceneManager* smgr, |
29 | const Q3LevelLoadParameter &loadParam) | 29 | const Q3LevelLoadParameter &loadParam) |
30 | : LoadParam(loadParam), Textures(0), NumTextures(0), LightMaps(0), NumLightMaps(0), | 30 | : LoadParam(loadParam), Textures(0), NumTextures(0), LightMaps(0), NumLightMaps(0), |
31 | Vertices(0), NumVertices(0), Faces(0), NumFaces(0), Models(0), NumModels(0), | 31 | Vertices(0), NumVertices(0), Faces(0), NumFaces(0), Models(0), NumModels(0), |
32 | Planes(0), NumPlanes(0), Nodes(0), NumNodes(0), Leafs(0), NumLeafs(0), | 32 | Planes(0), NumPlanes(0), Nodes(0), NumNodes(0), Leafs(0), NumLeafs(0), |
33 | LeafFaces(0), NumLeafFaces(0), MeshVerts(0), NumMeshVerts(0), | 33 | LeafFaces(0), NumLeafFaces(0), MeshVerts(0), NumMeshVerts(0), |
34 | Brushes(0), NumBrushes(0), BrushEntities(0), FileSystem(fs), | 34 | Brushes(0), NumBrushes(0), BrushEntities(0), FileSystem(fs), |
35 | SceneManager(smgr), FramesPerSecond(25.f) | 35 | SceneManager(smgr), FramesPerSecond(25.f) |
36 | { | 36 | { |
37 | #ifdef _DEBUG | 37 | #ifdef _DEBUG |
38 | IReferenceCounted::setDebugName("CQ3LevelMesh"); | 38 | IReferenceCounted::setDebugName("CQ3LevelMesh"); |
39 | #endif | 39 | #endif |
40 | 40 | ||
41 | for ( s32 i = 0; i!= E_Q3_MESH_SIZE; ++i ) | 41 | for ( s32 i = 0; i!= E_Q3_MESH_SIZE; ++i ) |
42 | { | 42 | { |
43 | Mesh[i] = 0; | 43 | Mesh[i] = 0; |
44 | } | 44 | } |
45 | 45 | ||
46 | Driver = smgr ? smgr->getVideoDriver() : 0; | 46 | Driver = smgr ? smgr->getVideoDriver() : 0; |
47 | if (Driver) | 47 | if (Driver) |
48 | Driver->grab(); | 48 | Driver->grab(); |
49 | 49 | ||
50 | if (FileSystem) | 50 | if (FileSystem) |
51 | FileSystem->grab(); | 51 | FileSystem->grab(); |
52 | 52 | ||
53 | // load default shaders | 53 | // load default shaders |
54 | InitShader(); | 54 | InitShader(); |
55 | } | 55 | } |
56 | 56 | ||
57 | 57 | ||
58 | //! destructor | 58 | //! destructor |
59 | CQ3LevelMesh::~CQ3LevelMesh() | 59 | CQ3LevelMesh::~CQ3LevelMesh() |
60 | { | 60 | { |
61 | cleanLoader (); | 61 | cleanLoader (); |
62 | 62 | ||
63 | if (Driver) | 63 | if (Driver) |
64 | Driver->drop(); | 64 | Driver->drop(); |
65 | 65 | ||
66 | if (FileSystem) | 66 | if (FileSystem) |
67 | FileSystem->drop(); | 67 | FileSystem->drop(); |
68 | 68 | ||
69 | s32 i; | 69 | s32 i; |
70 | 70 | ||
71 | for ( i = 0; i!= E_Q3_MESH_SIZE; ++i ) | 71 | for ( i = 0; i!= E_Q3_MESH_SIZE; ++i ) |
72 | { | 72 | { |
73 | if ( Mesh[i] ) | 73 | if ( Mesh[i] ) |
74 | { | 74 | { |
75 | Mesh[i]->drop(); | 75 | Mesh[i]->drop(); |
76 | Mesh[i] = 0; | 76 | Mesh[i] = 0; |
77 | } | 77 | } |
78 | } | 78 | } |
79 | 79 | ||
80 | for ( i = 1; i < NumModels; i++ ) | 80 | for ( i = 1; i < NumModels; i++ ) |
81 | { | 81 | { |
82 | BrushEntities[i]->drop(); | 82 | BrushEntities[i]->drop(); |
83 | } | 83 | } |
84 | delete [] BrushEntities; BrushEntities = 0; | 84 | delete [] BrushEntities; BrushEntities = 0; |
85 | 85 | ||
86 | ReleaseShader(); | 86 | ReleaseShader(); |
87 | ReleaseEntity(); | 87 | ReleaseEntity(); |
88 | } | 88 | } |
89 | 89 | ||
90 | 90 | ||
91 | //! loads a level from a .bsp-File. Also tries to load all needed textures. Returns true if successful. | 91 | //! loads a level from a .bsp-File. Also tries to load all needed textures. Returns true if successful. |
92 | bool CQ3LevelMesh::loadFile(io::IReadFile* file) | 92 | bool CQ3LevelMesh::loadFile(io::IReadFile* file) |
93 | { | 93 | { |
94 | if (!file) | 94 | if (!file) |
95 | return false; | 95 | return false; |
96 | 96 | ||
97 | LevelName = file->getFileName(); | 97 | LevelName = file->getFileName(); |
98 | 98 | ||
99 | file->read(&header, sizeof(tBSPHeader)); | 99 | file->read(&header, sizeof(tBSPHeader)); |
100 | 100 | ||
101 | #ifdef __BIG_ENDIAN__ | 101 | #ifdef __BIG_ENDIAN__ |
102 | header.strID = os::Byteswap::byteswap(header.strID); | 102 | header.strID = os::Byteswap::byteswap(header.strID); |
103 | header.version = os::Byteswap::byteswap(header.version); | 103 | header.version = os::Byteswap::byteswap(header.version); |
104 | #endif | 104 | #endif |
105 | 105 | ||
106 | if ( (header.strID != 0x50534249 || // IBSP | 106 | if ( (header.strID != 0x50534249 || // IBSP |
107 | ( header.version != 0x2e // quake3 | 107 | ( header.version != 0x2e // quake3 |
108 | && header.version != 0x2f // rtcw | 108 | && header.version != 0x2f // rtcw |
109 | ) | 109 | ) |
110 | ) | 110 | ) |
111 | && | 111 | && |
112 | ( header.strID != 0x50534252 || header.version != 1 ) // RBSP, starwars jedi, sof | 112 | ( header.strID != 0x50534252 || header.version != 1 ) // RBSP, starwars jedi, sof |
113 | ) | 113 | ) |
114 | { | 114 | { |
115 | os::Printer::log("Could not load .bsp file, unknown header.", file->getFileName(), ELL_ERROR); | 115 | os::Printer::log("Could not load .bsp file, unknown header.", file->getFileName(), ELL_ERROR); |
116 | return false; | 116 | return false; |
117 | } | 117 | } |
118 | 118 | ||
119 | #if 0 | 119 | #if 0 |
120 | if ( header.strID == 0x50534252 ) // RBSP Raven | 120 | if ( header.strID == 0x50534252 ) // RBSP Raven |
121 | { | 121 | { |
122 | LoadParam.swapHeader = 1; | 122 | LoadParam.swapHeader = 1; |
123 | } | 123 | } |
124 | #endif | 124 | #endif |
125 | 125 | ||
126 | // now read lumps | 126 | // now read lumps |
127 | file->read(&Lumps[0], sizeof(tBSPLump)*kMaxLumps); | 127 | file->read(&Lumps[0], sizeof(tBSPLump)*kMaxLumps); |
128 | 128 | ||
129 | s32 i; | 129 | s32 i; |
130 | if ( LoadParam.swapHeader ) | 130 | if ( LoadParam.swapHeader ) |
131 | { | 131 | { |
132 | for ( i=0; i< kMaxLumps;++i) | 132 | for ( i=0; i< kMaxLumps;++i) |
133 | { | 133 | { |
134 | Lumps[i].offset = os::Byteswap::byteswap(Lumps[i].offset); | 134 | Lumps[i].offset = os::Byteswap::byteswap(Lumps[i].offset); |
135 | Lumps[i].length = os::Byteswap::byteswap(Lumps[i].length); | 135 | Lumps[i].length = os::Byteswap::byteswap(Lumps[i].length); |
136 | } | 136 | } |
137 | } | 137 | } |
138 | 138 | ||
139 | ReleaseEntity(); | 139 | ReleaseEntity(); |
140 | 140 | ||
141 | // load everything | 141 | // load everything |
142 | loadEntities(&Lumps[kEntities], file); // load the entities | 142 | loadEntities(&Lumps[kEntities], file); // load the entities |
143 | loadTextures(&Lumps[kShaders], file); // Load the textures | 143 | loadTextures(&Lumps[kShaders], file); // Load the textures |
144 | loadLightmaps(&Lumps[kLightmaps], file); // Load the lightmaps | 144 | loadLightmaps(&Lumps[kLightmaps], file); // Load the lightmaps |
145 | loadVerts(&Lumps[kVertices], file); // Load the vertices | 145 | loadVerts(&Lumps[kVertices], file); // Load the vertices |
146 | loadFaces(&Lumps[kFaces], file); // Load the faces | 146 | loadFaces(&Lumps[kFaces], file); // Load the faces |
147 | loadPlanes(&Lumps[kPlanes], file); // Load the Planes of the BSP | 147 | loadPlanes(&Lumps[kPlanes], file); // Load the Planes of the BSP |
148 | loadNodes(&Lumps[kNodes], file); // load the Nodes of the BSP | 148 | loadNodes(&Lumps[kNodes], file); // load the Nodes of the BSP |
149 | loadLeafs(&Lumps[kLeafs], file); // load the Leafs of the BSP | 149 | loadLeafs(&Lumps[kLeafs], file); // load the Leafs of the BSP |
150 | loadLeafFaces(&Lumps[kLeafFaces], file); // load the Faces of the Leafs of the BSP | 150 | loadLeafFaces(&Lumps[kLeafFaces], file); // load the Faces of the Leafs of the BSP |
151 | loadVisData(&Lumps[kVisData], file); // load the visibility data of the clusters | 151 | loadVisData(&Lumps[kVisData], file); // load the visibility data of the clusters |
152 | loadModels(&Lumps[kModels], file); // load the models | 152 | loadModels(&Lumps[kModels], file); // load the models |
153 | loadMeshVerts(&Lumps[kMeshVerts], file); // load the mesh vertices | 153 | loadMeshVerts(&Lumps[kMeshVerts], file); // load the mesh vertices |
154 | loadBrushes(&Lumps[kBrushes], file); // load the brushes of the BSP | 154 | loadBrushes(&Lumps[kBrushes], file); // load the brushes of the BSP |
155 | loadBrushSides(&Lumps[kBrushSides], file); // load the brushsides of the BSP | 155 | loadBrushSides(&Lumps[kBrushSides], file); // load the brushsides of the BSP |
156 | loadLeafBrushes(&Lumps[kLeafBrushes], file); // load the brushes of the leaf | 156 | loadLeafBrushes(&Lumps[kLeafBrushes], file); // load the brushes of the leaf |
157 | loadFogs(&Lumps[kFogs], file ); // load the fogs | 157 | loadFogs(&Lumps[kFogs], file ); // load the fogs |
158 | 158 | ||
159 | loadTextures(); | 159 | loadTextures(); |
160 | constructMesh(); | 160 | constructMesh(); |
161 | solveTJunction(); | 161 | solveTJunction(); |
162 | 162 | ||
163 | cleanMeshes(); | 163 | cleanMeshes(); |
164 | calcBoundingBoxes(); | 164 | calcBoundingBoxes(); |
165 | cleanLoader(); | 165 | cleanLoader(); |
166 | 166 | ||
167 | return true; | 167 | return true; |
168 | } | 168 | } |
169 | 169 | ||
170 | /*! | 170 | /*! |
171 | */ | 171 | */ |
172 | void CQ3LevelMesh::cleanLoader () | 172 | void CQ3LevelMesh::cleanLoader () |
173 | { | 173 | { |
174 | delete [] Textures; Textures = 0; | 174 | delete [] Textures; Textures = 0; |
175 | delete [] LightMaps; LightMaps = 0; | 175 | delete [] LightMaps; LightMaps = 0; |
176 | delete [] Vertices; Vertices = 0; | 176 | delete [] Vertices; Vertices = 0; |
177 | delete [] Faces; Faces = 0; | 177 | delete [] Faces; Faces = 0; |
178 | delete [] Models; Models = 0; | 178 | delete [] Models; Models = 0; |
179 | delete [] Planes; Planes = 0; | 179 | delete [] Planes; Planes = 0; |
180 | delete [] Nodes; Nodes = 0; | 180 | delete [] Nodes; Nodes = 0; |
181 | delete [] Leafs; Leafs = 0; | 181 | delete [] Leafs; Leafs = 0; |
182 | delete [] LeafFaces; LeafFaces = 0; | 182 | delete [] LeafFaces; LeafFaces = 0; |
183 | delete [] MeshVerts; MeshVerts = 0; | 183 | delete [] MeshVerts; MeshVerts = 0; |
184 | delete [] Brushes; Brushes = 0; | 184 | delete [] Brushes; Brushes = 0; |
185 | 185 | ||
186 | Lightmap.clear(); | 186 | Lightmap.clear(); |
187 | Tex.clear(); | 187 | Tex.clear(); |
188 | } | 188 | } |
189 | 189 | ||
190 | //! returns the amount of frames in milliseconds. If the amount is 1, it is a static (=non animated) mesh. | 190 | //! returns the amount of frames in milliseconds. If the amount is 1, it is a static (=non animated) mesh. |
191 | u32 CQ3LevelMesh::getFrameCount() const | 191 | u32 CQ3LevelMesh::getFrameCount() const |
192 | { | 192 | { |
193 | return 1; | 193 | return 1; |
194 | } | 194 | } |
195 | 195 | ||
196 | 196 | ||
197 | //! returns the animated mesh based on a detail level. 0 is the lowest, 255 the highest detail. Note, that some Meshes will ignore the detail level. | 197 | //! returns the animated mesh based on a detail level. 0 is the lowest, 255 the highest detail. Note, that some Meshes will ignore the detail level. |
198 | IMesh* CQ3LevelMesh::getMesh(s32 frameInMs, s32 detailLevel, s32 startFrameLoop, s32 endFrameLoop) | 198 | IMesh* CQ3LevelMesh::getMesh(s32 frameInMs, s32 detailLevel, s32 startFrameLoop, s32 endFrameLoop) |
199 | { | 199 | { |
200 | return Mesh[frameInMs]; | 200 | return Mesh[frameInMs]; |
201 | } | 201 | } |
202 | 202 | ||
203 | 203 | ||
204 | void CQ3LevelMesh::loadTextures(tBSPLump* l, io::IReadFile* file) | 204 | void CQ3LevelMesh::loadTextures(tBSPLump* l, io::IReadFile* file) |
205 | { | 205 | { |
206 | NumTextures = l->length / sizeof(tBSPTexture); | 206 | NumTextures = l->length / sizeof(tBSPTexture); |
207 | if ( !NumTextures ) | 207 | if ( !NumTextures ) |
208 | return; | 208 | return; |
209 | Textures = new tBSPTexture[NumTextures]; | 209 | Textures = new tBSPTexture[NumTextures]; |
210 | 210 | ||
211 | file->seek(l->offset); | 211 | file->seek(l->offset); |
212 | file->read(Textures, l->length); | 212 | file->read(Textures, l->length); |
213 | 213 | ||
214 | if ( LoadParam.swapHeader ) | 214 | if ( LoadParam.swapHeader ) |
215 | { | 215 | { |
216 | for (s32 i=0;i<NumTextures;++i) | 216 | for (s32 i=0;i<NumTextures;++i) |
217 | { | 217 | { |
218 | Textures[i].flags = os::Byteswap::byteswap(Textures[i].flags); | 218 | Textures[i].flags = os::Byteswap::byteswap(Textures[i].flags); |
219 | Textures[i].contents = os::Byteswap::byteswap(Textures[i].contents); | 219 | Textures[i].contents = os::Byteswap::byteswap(Textures[i].contents); |
220 | //os::Printer::log("Loaded texture", Textures[i].strName, ELL_INFORMATION); | 220 | //os::Printer::log("Loaded texture", Textures[i].strName, ELL_INFORMATION); |
221 | } | 221 | } |
222 | } | 222 | } |
223 | } | 223 | } |
224 | 224 | ||
225 | 225 | ||
226 | void CQ3LevelMesh::loadLightmaps(tBSPLump* l, io::IReadFile* file) | 226 | void CQ3LevelMesh::loadLightmaps(tBSPLump* l, io::IReadFile* file) |
227 | { | 227 | { |
228 | NumLightMaps = l->length / sizeof(tBSPLightmap); | 228 | NumLightMaps = l->length / sizeof(tBSPLightmap); |
229 | if ( !NumLightMaps ) | 229 | if ( !NumLightMaps ) |
230 | return; | 230 | return; |
231 | LightMaps = new tBSPLightmap[NumLightMaps]; | 231 | LightMaps = new tBSPLightmap[NumLightMaps]; |
232 | 232 | ||
233 | file->seek(l->offset); | 233 | file->seek(l->offset); |
234 | file->read(LightMaps, l->length); | 234 | file->read(LightMaps, l->length); |
235 | } | 235 | } |
236 | 236 | ||
237 | /*! | 237 | /*! |
238 | */ | 238 | */ |
239 | void CQ3LevelMesh::loadVerts(tBSPLump* l, io::IReadFile* file) | 239 | void CQ3LevelMesh::loadVerts(tBSPLump* l, io::IReadFile* file) |
240 | { | 240 | { |
241 | NumVertices = l->length / sizeof(tBSPVertex); | 241 | NumVertices = l->length / sizeof(tBSPVertex); |
242 | if ( !NumVertices ) | 242 | if ( !NumVertices ) |
243 | return; | 243 | return; |
244 | Vertices = new tBSPVertex[NumVertices]; | 244 | Vertices = new tBSPVertex[NumVertices]; |
245 | 245 | ||
246 | file->seek(l->offset); | 246 | file->seek(l->offset); |
247 | file->read(Vertices, l->length); | 247 | file->read(Vertices, l->length); |
248 | 248 | ||
249 | if ( LoadParam.swapHeader ) | 249 | if ( LoadParam.swapHeader ) |
250 | for (s32 i=0;i<NumVertices;i++) | 250 | for (s32 i=0;i<NumVertices;i++) |
251 | { | 251 | { |
252 | Vertices[i].vPosition[0] = os::Byteswap::byteswap(Vertices[i].vPosition[0]); | 252 | Vertices[i].vPosition[0] = os::Byteswap::byteswap(Vertices[i].vPosition[0]); |
253 | Vertices[i].vPosition[1] = os::Byteswap::byteswap(Vertices[i].vPosition[1]); | 253 | Vertices[i].vPosition[1] = os::Byteswap::byteswap(Vertices[i].vPosition[1]); |
254 | Vertices[i].vPosition[2] = os::Byteswap::byteswap(Vertices[i].vPosition[2]); | 254 | Vertices[i].vPosition[2] = os::Byteswap::byteswap(Vertices[i].vPosition[2]); |
255 | Vertices[i].vTextureCoord[0] = os::Byteswap::byteswap(Vertices[i].vTextureCoord[0]); | 255 | Vertices[i].vTextureCoord[0] = os::Byteswap::byteswap(Vertices[i].vTextureCoord[0]); |
256 | Vertices[i].vTextureCoord[1] = os::Byteswap::byteswap(Vertices[i].vTextureCoord[1]); | 256 | Vertices[i].vTextureCoord[1] = os::Byteswap::byteswap(Vertices[i].vTextureCoord[1]); |
257 | Vertices[i].vLightmapCoord[0] = os::Byteswap::byteswap(Vertices[i].vLightmapCoord[0]); | 257 | Vertices[i].vLightmapCoord[0] = os::Byteswap::byteswap(Vertices[i].vLightmapCoord[0]); |
258 | Vertices[i].vLightmapCoord[1] = os::Byteswap::byteswap(Vertices[i].vLightmapCoord[1]); | 258 | Vertices[i].vLightmapCoord[1] = os::Byteswap::byteswap(Vertices[i].vLightmapCoord[1]); |
259 | Vertices[i].vNormal[0] = os::Byteswap::byteswap(Vertices[i].vNormal[0]); | 259 | Vertices[i].vNormal[0] = os::Byteswap::byteswap(Vertices[i].vNormal[0]); |
260 | Vertices[i].vNormal[1] = os::Byteswap::byteswap(Vertices[i].vNormal[1]); | 260 | Vertices[i].vNormal[1] = os::Byteswap::byteswap(Vertices[i].vNormal[1]); |
261 | Vertices[i].vNormal[2] = os::Byteswap::byteswap(Vertices[i].vNormal[2]); | 261 | Vertices[i].vNormal[2] = os::Byteswap::byteswap(Vertices[i].vNormal[2]); |
262 | } | 262 | } |
263 | } | 263 | } |
264 | 264 | ||
265 | 265 | ||
266 | /*! | 266 | /*! |
267 | */ | 267 | */ |
268 | void CQ3LevelMesh::loadFaces(tBSPLump* l, io::IReadFile* file) | 268 | void CQ3LevelMesh::loadFaces(tBSPLump* l, io::IReadFile* file) |
269 | { | 269 | { |
270 | NumFaces = l->length / sizeof(tBSPFace); | 270 | NumFaces = l->length / sizeof(tBSPFace); |
271 | if (!NumFaces) | 271 | if (!NumFaces) |
272 | return; | 272 | return; |
273 | Faces = new tBSPFace[NumFaces]; | 273 | Faces = new tBSPFace[NumFaces]; |
274 | 274 | ||
275 | file->seek(l->offset); | 275 | file->seek(l->offset); |
276 | file->read(Faces, l->length); | 276 | file->read(Faces, l->length); |
277 | 277 | ||
278 | if ( LoadParam.swapHeader ) | 278 | if ( LoadParam.swapHeader ) |
279 | { | 279 | { |
280 | for ( s32 i=0;i<NumFaces;i++) | 280 | for ( s32 i=0;i<NumFaces;i++) |
281 | { | 281 | { |
282 | Faces[i].textureID = os::Byteswap::byteswap(Faces[i].textureID); | 282 | Faces[i].textureID = os::Byteswap::byteswap(Faces[i].textureID); |
283 | Faces[i].fogNum = os::Byteswap::byteswap(Faces[i].fogNum); | 283 | Faces[i].fogNum = os::Byteswap::byteswap(Faces[i].fogNum); |
284 | Faces[i].type = os::Byteswap::byteswap(Faces[i].type); | 284 | Faces[i].type = os::Byteswap::byteswap(Faces[i].type); |
285 | Faces[i].vertexIndex = os::Byteswap::byteswap(Faces[i].vertexIndex); | 285 | Faces[i].vertexIndex = os::Byteswap::byteswap(Faces[i].vertexIndex); |
286 | Faces[i].numOfVerts = os::Byteswap::byteswap(Faces[i].numOfVerts); | 286 | Faces[i].numOfVerts = os::Byteswap::byteswap(Faces[i].numOfVerts); |
287 | Faces[i].meshVertIndex = os::Byteswap::byteswap(Faces[i].meshVertIndex); | 287 | Faces[i].meshVertIndex = os::Byteswap::byteswap(Faces[i].meshVertIndex); |
288 | Faces[i].numMeshVerts = os::Byteswap::byteswap(Faces[i].numMeshVerts); | 288 | Faces[i].numMeshVerts = os::Byteswap::byteswap(Faces[i].numMeshVerts); |
289 | Faces[i].lightmapID = os::Byteswap::byteswap(Faces[i].lightmapID); | 289 | Faces[i].lightmapID = os::Byteswap::byteswap(Faces[i].lightmapID); |
290 | Faces[i].lMapCorner[0] = os::Byteswap::byteswap(Faces[i].lMapCorner[0]); | 290 | Faces[i].lMapCorner[0] = os::Byteswap::byteswap(Faces[i].lMapCorner[0]); |
291 | Faces[i].lMapCorner[1] = os::Byteswap::byteswap(Faces[i].lMapCorner[1]); | 291 | Faces[i].lMapCorner[1] = os::Byteswap::byteswap(Faces[i].lMapCorner[1]); |
292 | Faces[i].lMapSize[0] = os::Byteswap::byteswap(Faces[i].lMapSize[0]); | 292 | Faces[i].lMapSize[0] = os::Byteswap::byteswap(Faces[i].lMapSize[0]); |
293 | Faces[i].lMapSize[1] = os::Byteswap::byteswap(Faces[i].lMapSize[1]); | 293 | Faces[i].lMapSize[1] = os::Byteswap::byteswap(Faces[i].lMapSize[1]); |
294 | Faces[i].lMapPos[0] = os::Byteswap::byteswap(Faces[i].lMapPos[0]); | 294 | Faces[i].lMapPos[0] = os::Byteswap::byteswap(Faces[i].lMapPos[0]); |
295 | Faces[i].lMapPos[1] = os::Byteswap::byteswap(Faces[i].lMapPos[1]); | 295 | Faces[i].lMapPos[1] = os::Byteswap::byteswap(Faces[i].lMapPos[1]); |
296 | Faces[i].lMapPos[2] = os::Byteswap::byteswap(Faces[i].lMapPos[2]); | 296 | Faces[i].lMapPos[2] = os::Byteswap::byteswap(Faces[i].lMapPos[2]); |
297 | Faces[i].lMapBitsets[0][0] = os::Byteswap::byteswap(Faces[i].lMapBitsets[0][0]); | 297 | Faces[i].lMapBitsets[0][0] = os::Byteswap::byteswap(Faces[i].lMapBitsets[0][0]); |
298 | Faces[i].lMapBitsets[0][1] = os::Byteswap::byteswap(Faces[i].lMapBitsets[0][1]); | 298 | Faces[i].lMapBitsets[0][1] = os::Byteswap::byteswap(Faces[i].lMapBitsets[0][1]); |
299 | Faces[i].lMapBitsets[0][2] = os::Byteswap::byteswap(Faces[i].lMapBitsets[0][2]); | 299 | Faces[i].lMapBitsets[0][2] = os::Byteswap::byteswap(Faces[i].lMapBitsets[0][2]); |
300 | Faces[i].lMapBitsets[1][0] = os::Byteswap::byteswap(Faces[i].lMapBitsets[1][0]); | 300 | Faces[i].lMapBitsets[1][0] = os::Byteswap::byteswap(Faces[i].lMapBitsets[1][0]); |
301 | Faces[i].lMapBitsets[1][1] = os::Byteswap::byteswap(Faces[i].lMapBitsets[1][1]); | 301 | Faces[i].lMapBitsets[1][1] = os::Byteswap::byteswap(Faces[i].lMapBitsets[1][1]); |
302 | Faces[i].lMapBitsets[1][2] = os::Byteswap::byteswap(Faces[i].lMapBitsets[1][2]); | 302 | Faces[i].lMapBitsets[1][2] = os::Byteswap::byteswap(Faces[i].lMapBitsets[1][2]); |
303 | Faces[i].vNormal[0] = os::Byteswap::byteswap(Faces[i].vNormal[0]); | 303 | Faces[i].vNormal[0] = os::Byteswap::byteswap(Faces[i].vNormal[0]); |
304 | Faces[i].vNormal[1] = os::Byteswap::byteswap(Faces[i].vNormal[1]); | 304 | Faces[i].vNormal[1] = os::Byteswap::byteswap(Faces[i].vNormal[1]); |
305 | Faces[i].vNormal[2] = os::Byteswap::byteswap(Faces[i].vNormal[2]); | 305 | Faces[i].vNormal[2] = os::Byteswap::byteswap(Faces[i].vNormal[2]); |
306 | Faces[i].size[0] = os::Byteswap::byteswap(Faces[i].size[0]); | 306 | Faces[i].size[0] = os::Byteswap::byteswap(Faces[i].size[0]); |
307 | Faces[i].size[1] = os::Byteswap::byteswap(Faces[i].size[1]); | 307 | Faces[i].size[1] = os::Byteswap::byteswap(Faces[i].size[1]); |
308 | } | 308 | } |
309 | } | 309 | } |
310 | } | 310 | } |
311 | 311 | ||
312 | 312 | ||
313 | /*! | 313 | /*! |
314 | */ | 314 | */ |
315 | void CQ3LevelMesh::loadPlanes(tBSPLump* l, io::IReadFile* file) | 315 | void CQ3LevelMesh::loadPlanes(tBSPLump* l, io::IReadFile* file) |
316 | { | 316 | { |
317 | // ignore | 317 | // ignore |
318 | } | 318 | } |
319 | 319 | ||
320 | 320 | ||
321 | /*! | 321 | /*! |
322 | */ | 322 | */ |
323 | void CQ3LevelMesh::loadNodes(tBSPLump* l, io::IReadFile* file) | 323 | void CQ3LevelMesh::loadNodes(tBSPLump* l, io::IReadFile* file) |
324 | { | 324 | { |
325 | // ignore | 325 | // ignore |
326 | } | 326 | } |
327 | 327 | ||
328 | 328 | ||
329 | /*! | 329 | /*! |
330 | */ | 330 | */ |
331 | void CQ3LevelMesh::loadLeafs(tBSPLump* l, io::IReadFile* file) | 331 | void CQ3LevelMesh::loadLeafs(tBSPLump* l, io::IReadFile* file) |
332 | { | 332 | { |
333 | // ignore | 333 | // ignore |
334 | } | 334 | } |
335 | 335 | ||
336 | 336 | ||
337 | /*! | 337 | /*! |
338 | */ | 338 | */ |
339 | void CQ3LevelMesh::loadLeafFaces(tBSPLump* l, io::IReadFile* file) | 339 | void CQ3LevelMesh::loadLeafFaces(tBSPLump* l, io::IReadFile* file) |
340 | { | 340 | { |
341 | // ignore | 341 | // ignore |
342 | } | 342 | } |
343 | 343 | ||
344 | 344 | ||
345 | /*! | 345 | /*! |
346 | */ | 346 | */ |
347 | void CQ3LevelMesh::loadVisData(tBSPLump* l, io::IReadFile* file) | 347 | void CQ3LevelMesh::loadVisData(tBSPLump* l, io::IReadFile* file) |
348 | { | 348 | { |
349 | // ignore | 349 | // ignore |
350 | } | 350 | } |
351 | 351 | ||
352 | 352 | ||
353 | /*! | 353 | /*! |
354 | */ | 354 | */ |
355 | void CQ3LevelMesh::loadEntities(tBSPLump* l, io::IReadFile* file) | 355 | void CQ3LevelMesh::loadEntities(tBSPLump* l, io::IReadFile* file) |
356 | { | 356 | { |
357 | core::array<u8> entity; | 357 | core::array<u8> entity; |
358 | entity.set_used( l->length + 2 ); | 358 | entity.set_used( l->length + 2 ); |
359 | entity[l->length + 1 ] = 0; | 359 | entity[l->length + 1 ] = 0; |
360 | 360 | ||
361 | file->seek(l->offset); | 361 | file->seek(l->offset); |
362 | file->read( entity.pointer(), l->length); | 362 | file->read( entity.pointer(), l->length); |
363 | 363 | ||
364 | parser_parse( entity.pointer(), l->length, &CQ3LevelMesh::scriptcallback_entity ); | 364 | parser_parse( entity.pointer(), l->length, &CQ3LevelMesh::scriptcallback_entity ); |
365 | } | 365 | } |
366 | 366 | ||
367 | 367 | ||
368 | /*! | 368 | /*! |
369 | load fog brushes | 369 | load fog brushes |
370 | */ | 370 | */ |
371 | void CQ3LevelMesh::loadFogs(tBSPLump* l, io::IReadFile* file) | 371 | void CQ3LevelMesh::loadFogs(tBSPLump* l, io::IReadFile* file) |
372 | { | 372 | { |
373 | u32 files = l->length / sizeof(tBSPFog); | 373 | u32 files = l->length / sizeof(tBSPFog); |
374 | 374 | ||
375 | file->seek( l->offset ); | 375 | file->seek( l->offset ); |
376 | tBSPFog fog; | 376 | tBSPFog fog; |
377 | const IShader *shader; | 377 | const IShader *shader; |
378 | STexShader t; | 378 | STexShader t; |
379 | for ( u32 i = 0; i!= files; ++i ) | 379 | for ( u32 i = 0; i!= files; ++i ) |
380 | { | 380 | { |
381 | file->read( &fog, sizeof( fog ) ); | 381 | file->read( &fog, sizeof( fog ) ); |
382 | 382 | ||
383 | shader = getShader( fog.shader ); | 383 | shader = getShader( fog.shader ); |
384 | t.Texture = 0; | 384 | t.Texture = 0; |
385 | t.ShaderID = shader ? shader->ID : -1; | 385 | t.ShaderID = shader ? shader->ID : -1; |
386 | 386 | ||
387 | FogMap.push_back ( t ); | 387 | FogMap.push_back ( t ); |
388 | } | 388 | } |
389 | } | 389 | } |
390 | 390 | ||
391 | 391 | ||
392 | /*! | 392 | /*! |
393 | load models named in bsp | 393 | load models named in bsp |
394 | */ | 394 | */ |
395 | void CQ3LevelMesh::loadModels(tBSPLump* l, io::IReadFile* file) | 395 | void CQ3LevelMesh::loadModels(tBSPLump* l, io::IReadFile* file) |
396 | { | 396 | { |
397 | NumModels = l->length / sizeof(tBSPModel); | 397 | NumModels = l->length / sizeof(tBSPModel); |
398 | Models = new tBSPModel[NumModels]; | 398 | Models = new tBSPModel[NumModels]; |
399 | 399 | ||
400 | file->seek( l->offset ); | 400 | file->seek( l->offset ); |
401 | file->read(Models, l->length); | 401 | file->read(Models, l->length); |
402 | 402 | ||
403 | if ( LoadParam.swapHeader ) | 403 | if ( LoadParam.swapHeader ) |
404 | { | 404 | { |
405 | for ( s32 i = 0; i < NumModels; i++) | 405 | for ( s32 i = 0; i < NumModels; i++) |
406 | { | 406 | { |
407 | Models[i].min[0] = os::Byteswap::byteswap(Models[i].min[0]); | 407 | Models[i].min[0] = os::Byteswap::byteswap(Models[i].min[0]); |
408 | Models[i].min[1] = os::Byteswap::byteswap(Models[i].min[1]); | 408 | Models[i].min[1] = os::Byteswap::byteswap(Models[i].min[1]); |
409 | Models[i].min[2] = os::Byteswap::byteswap(Models[i].min[2]); | 409 | Models[i].min[2] = os::Byteswap::byteswap(Models[i].min[2]); |
410 | Models[i].max[0] = os::Byteswap::byteswap(Models[i].max[0]); | 410 | Models[i].max[0] = os::Byteswap::byteswap(Models[i].max[0]); |
411 | Models[i].max[1] = os::Byteswap::byteswap(Models[i].max[1]); | 411 | Models[i].max[1] = os::Byteswap::byteswap(Models[i].max[1]); |
412 | Models[i].max[2] = os::Byteswap::byteswap(Models[i].max[2]); | 412 | Models[i].max[2] = os::Byteswap::byteswap(Models[i].max[2]); |
413 | 413 | ||
414 | Models[i].faceIndex = os::Byteswap::byteswap(Models[i].faceIndex); | 414 | Models[i].faceIndex = os::Byteswap::byteswap(Models[i].faceIndex); |
415 | Models[i].numOfFaces = os::Byteswap::byteswap(Models[i].numOfFaces); | 415 | Models[i].numOfFaces = os::Byteswap::byteswap(Models[i].numOfFaces); |
416 | Models[i].brushIndex = os::Byteswap::byteswap(Models[i].brushIndex); | 416 | Models[i].brushIndex = os::Byteswap::byteswap(Models[i].brushIndex); |
417 | Models[i].numOfBrushes = os::Byteswap::byteswap(Models[i].numOfBrushes); | 417 | Models[i].numOfBrushes = os::Byteswap::byteswap(Models[i].numOfBrushes); |
418 | } | 418 | } |
419 | } | 419 | } |
420 | 420 | ||
421 | BrushEntities = new SMesh*[NumModels]; | 421 | BrushEntities = new SMesh*[NumModels]; |
422 | } | 422 | } |
423 | 423 | ||
424 | /*! | 424 | /*! |
425 | */ | 425 | */ |
426 | void CQ3LevelMesh::loadMeshVerts(tBSPLump* l, io::IReadFile* file) | 426 | void CQ3LevelMesh::loadMeshVerts(tBSPLump* l, io::IReadFile* file) |
427 | { | 427 | { |
428 | NumMeshVerts = l->length / sizeof(s32); | 428 | NumMeshVerts = l->length / sizeof(s32); |
429 | if (!NumMeshVerts) | 429 | if (!NumMeshVerts) |
430 | return; | 430 | return; |
431 | MeshVerts = new s32[NumMeshVerts]; | 431 | MeshVerts = new s32[NumMeshVerts]; |
432 | 432 | ||
433 | file->seek(l->offset); | 433 | file->seek(l->offset); |
434 | file->read(MeshVerts, l->length); | 434 | file->read(MeshVerts, l->length); |
435 | 435 | ||
436 | if ( LoadParam.swapHeader ) | 436 | if ( LoadParam.swapHeader ) |
437 | { | 437 | { |
438 | for (int i=0;i<NumMeshVerts;i++) | 438 | for (int i=0;i<NumMeshVerts;i++) |
439 | MeshVerts[i] = os::Byteswap::byteswap(MeshVerts[i]); | 439 | MeshVerts[i] = os::Byteswap::byteswap(MeshVerts[i]); |
440 | } | 440 | } |
441 | } | 441 | } |
442 | 442 | ||
443 | /*! | 443 | /*! |
444 | */ | 444 | */ |
445 | void CQ3LevelMesh::loadBrushes(tBSPLump* l, io::IReadFile* file) | 445 | void CQ3LevelMesh::loadBrushes(tBSPLump* l, io::IReadFile* file) |
446 | { | 446 | { |
447 | // ignore | 447 | // ignore |
448 | } | 448 | } |
449 | 449 | ||
450 | /*! | 450 | /*! |
451 | */ | 451 | */ |
452 | void CQ3LevelMesh::loadBrushSides(tBSPLump* l, io::IReadFile* file) | 452 | void CQ3LevelMesh::loadBrushSides(tBSPLump* l, io::IReadFile* file) |
453 | { | 453 | { |
454 | // ignore | 454 | // ignore |
455 | } | 455 | } |
456 | 456 | ||
457 | /*! | 457 | /*! |
458 | */ | 458 | */ |
459 | void CQ3LevelMesh::loadLeafBrushes(tBSPLump* l, io::IReadFile* file) | 459 | void CQ3LevelMesh::loadLeafBrushes(tBSPLump* l, io::IReadFile* file) |
460 | { | 460 | { |
461 | // ignore | 461 | // ignore |
462 | } | 462 | } |
463 | 463 | ||
464 | /*! | 464 | /*! |
465 | */ | 465 | */ |
466 | inline bool isQ3WhiteSpace( const u8 symbol ) | 466 | inline bool isQ3WhiteSpace( const u8 symbol ) |
467 | { | 467 | { |
468 | return symbol == ' ' || symbol == '\t' || symbol == '\r'; | 468 | return symbol == ' ' || symbol == '\t' || symbol == '\r'; |
469 | } | 469 | } |
470 | 470 | ||
471 | /*! | 471 | /*! |
472 | */ | 472 | */ |
473 | inline bool isQ3ValidName( const u8 symbol ) | 473 | inline bool isQ3ValidName( const u8 symbol ) |
474 | { | 474 | { |
475 | return (symbol >= 'a' && symbol <= 'z' ) || | 475 | return (symbol >= 'a' && symbol <= 'z' ) || |
476 | (symbol >= 'A' && symbol <= 'Z' ) || | 476 | (symbol >= 'A' && symbol <= 'Z' ) || |
477 | (symbol >= '0' && symbol <= '9' ) || | 477 | (symbol >= '0' && symbol <= '9' ) || |
478 | (symbol == '/' || symbol == '_' || symbol == '.' ); | 478 | (symbol == '/' || symbol == '_' || symbol == '.' ); |
479 | } | 479 | } |
480 | 480 | ||
481 | /*! | 481 | /*! |
482 | */ | 482 | */ |
483 | void CQ3LevelMesh::parser_nextToken() | 483 | void CQ3LevelMesh::parser_nextToken() |
484 | { | 484 | { |
485 | u8 symbol; | 485 | u8 symbol; |
486 | 486 | ||
487 | Parser.token = ""; | 487 | Parser.token = ""; |
488 | Parser.tokenresult = Q3_TOKEN_UNRESOLVED; | 488 | Parser.tokenresult = Q3_TOKEN_UNRESOLVED; |
489 | 489 | ||
490 | // skip white space | 490 | // skip white space |
491 | do | 491 | do |
492 | { | 492 | { |
493 | if ( Parser.index >= Parser.sourcesize ) | 493 | if ( Parser.index >= Parser.sourcesize ) |
494 | { | 494 | { |
495 | Parser.tokenresult = Q3_TOKEN_EOF; | 495 | Parser.tokenresult = Q3_TOKEN_EOF; |
496 | return; | 496 | return; |
497 | } | 497 | } |
498 | 498 | ||
499 | symbol = Parser.source [ Parser.index ]; | 499 | symbol = Parser.source [ Parser.index ]; |
500 | Parser.index += 1; | 500 | Parser.index += 1; |
501 | } while ( isQ3WhiteSpace( symbol ) ); | 501 | } while ( isQ3WhiteSpace( symbol ) ); |
502 | 502 | ||
503 | // first symbol, one symbol | 503 | // first symbol, one symbol |
504 | switch ( symbol ) | 504 | switch ( symbol ) |
505 | { | 505 | { |
506 | case 0: | 506 | case 0: |
507 | Parser.tokenresult = Q3_TOKEN_EOF; | 507 | Parser.tokenresult = Q3_TOKEN_EOF; |
508 | return; | 508 | return; |
509 | 509 | ||
510 | case '/': | 510 | case '/': |
511 | // comment or divide | 511 | // comment or divide |
512 | if ( Parser.index >= Parser.sourcesize ) | 512 | if ( Parser.index >= Parser.sourcesize ) |
513 | { | 513 | { |
514 | Parser.tokenresult = Q3_TOKEN_EOF; | 514 | Parser.tokenresult = Q3_TOKEN_EOF; |
515 | return; | 515 | return; |
516 | } | 516 | } |
517 | symbol = Parser.source [ Parser.index ]; | 517 | symbol = Parser.source [ Parser.index ]; |
518 | Parser.index += 1; | 518 | Parser.index += 1; |
519 | if ( isQ3WhiteSpace( symbol ) ) | 519 | if ( isQ3WhiteSpace( symbol ) ) |
520 | { | 520 | { |
521 | Parser.tokenresult = Q3_TOKEN_MATH_DIVIDE; | 521 | Parser.tokenresult = Q3_TOKEN_MATH_DIVIDE; |
522 | return; | 522 | return; |
523 | } | 523 | } |
524 | else | 524 | else |
525 | if ( symbol == '*' ) | 525 | if ( symbol == '*' ) |
526 | { | 526 | { |
527 | // C-style comment in quake? | 527 | // C-style comment in quake? |
528 | } | 528 | } |
529 | else | 529 | else |
530 | if ( symbol == '/' ) | 530 | if ( symbol == '/' ) |
531 | { | 531 | { |
532 | // skip to eol | 532 | // skip to eol |
533 | do | 533 | do |
534 | { | 534 | { |
535 | if ( Parser.index >= Parser.sourcesize ) | 535 | if ( Parser.index >= Parser.sourcesize ) |
536 | { | 536 | { |
537 | Parser.tokenresult = Q3_TOKEN_EOF; | 537 | Parser.tokenresult = Q3_TOKEN_EOF; |
538 | return; | 538 | return; |
539 | } | 539 | } |
540 | symbol = Parser.source [ Parser.index ]; | 540 | symbol = Parser.source [ Parser.index ]; |
541 | Parser.index += 1; | 541 | Parser.index += 1; |
542 | } while ( symbol != '\n' ); | 542 | } while ( symbol != '\n' ); |
543 | Parser.tokenresult = Q3_TOKEN_COMMENT; | 543 | Parser.tokenresult = Q3_TOKEN_COMMENT; |
544 | return; | 544 | return; |
545 | } | 545 | } |
546 | // take /[name] as valid token..?!?!?. mhmm, maybe | 546 | // take /[name] as valid token..?!?!?. mhmm, maybe |
547 | break; | 547 | break; |
548 | 548 | ||
549 | case '\n': | 549 | case '\n': |
550 | Parser.tokenresult = Q3_TOKEN_EOL; | 550 | Parser.tokenresult = Q3_TOKEN_EOL; |
551 | return; | 551 | return; |
552 | case '{': | 552 | case '{': |
553 | Parser.tokenresult = Q3_TOKEN_START_LIST; | 553 | Parser.tokenresult = Q3_TOKEN_START_LIST; |
554 | return; | 554 | return; |
555 | case '}': | 555 | case '}': |
556 | Parser.tokenresult = Q3_TOKEN_END_LIST; | 556 | Parser.tokenresult = Q3_TOKEN_END_LIST; |
557 | return; | 557 | return; |
558 | 558 | ||
559 | case '"': | 559 | case '"': |
560 | // string literal | 560 | // string literal |
561 | do | 561 | do |
562 | { | 562 | { |
563 | if ( Parser.index >= Parser.sourcesize ) | 563 | if ( Parser.index >= Parser.sourcesize ) |
564 | { | 564 | { |
565 | Parser.tokenresult = Q3_TOKEN_EOF; | 565 | Parser.tokenresult = Q3_TOKEN_EOF; |
566 | return; | 566 | return; |
567 | } | 567 | } |
568 | symbol = Parser.source [ Parser.index ]; | 568 | symbol = Parser.source [ Parser.index ]; |
569 | Parser.index += 1; | 569 | Parser.index += 1; |
570 | if ( symbol != '"' ) | 570 | if ( symbol != '"' ) |
571 | Parser.token.append( symbol ); | 571 | Parser.token.append( symbol ); |
572 | } while ( symbol != '"' ); | 572 | } while ( symbol != '"' ); |
573 | Parser.tokenresult = Q3_TOKEN_ENTITY; | 573 | Parser.tokenresult = Q3_TOKEN_ENTITY; |
574 | return; | 574 | return; |
575 | } | 575 | } |
576 | 576 | ||
577 | // user identity | 577 | // user identity |
578 | Parser.token.append( symbol ); | 578 | Parser.token.append( symbol ); |
579 | 579 | ||
580 | // continue till whitespace | 580 | // continue till whitespace |
581 | bool validName = true; | 581 | bool validName = true; |
582 | do | 582 | do |
583 | { | 583 | { |
584 | if ( Parser.index >= Parser.sourcesize ) | 584 | if ( Parser.index >= Parser.sourcesize ) |
585 | { | 585 | { |
586 | Parser.tokenresult = Q3_TOKEN_EOF; | 586 | Parser.tokenresult = Q3_TOKEN_EOF; |
587 | return; | 587 | return; |
588 | } | 588 | } |
589 | symbol = Parser.source [ Parser.index ]; | 589 | symbol = Parser.source [ Parser.index ]; |
590 | 590 | ||
591 | validName = isQ3ValidName( symbol ); | 591 | validName = isQ3ValidName( symbol ); |
592 | if ( validName ) | 592 | if ( validName ) |
593 | { | 593 | { |
594 | Parser.token.append( symbol ); | 594 | Parser.token.append( symbol ); |
595 | Parser.index += 1; | 595 | Parser.index += 1; |
596 | } | 596 | } |
597 | } while ( validName ); | 597 | } while ( validName ); |
598 | 598 | ||
599 | Parser.tokenresult = Q3_TOKEN_TOKEN; | 599 | Parser.tokenresult = Q3_TOKEN_TOKEN; |
600 | return; | 600 | return; |
601 | } | 601 | } |
602 | 602 | ||
603 | 603 | ||
604 | /* | 604 | /* |
605 | parse entity & shader | 605 | parse entity & shader |
606 | calls callback on content in {} | 606 | calls callback on content in {} |
607 | */ | 607 | */ |
608 | void CQ3LevelMesh::parser_parse( const void * data, const u32 size, CQ3LevelMesh::tParserCallback callback ) | 608 | void CQ3LevelMesh::parser_parse( const void * data, const u32 size, CQ3LevelMesh::tParserCallback callback ) |
609 | { | 609 | { |
610 | Parser.source = static_cast<const c8*>(data); | 610 | Parser.source = static_cast<const c8*>(data); |
611 | Parser.sourcesize = size; | 611 | Parser.sourcesize = size; |
612 | Parser.index = 0; | 612 | Parser.index = 0; |
613 | 613 | ||
614 | SVarGroupList *groupList; | 614 | SVarGroupList *groupList; |
615 | 615 | ||
616 | s32 active; | 616 | s32 active; |
617 | s32 last; | 617 | s32 last; |
618 | 618 | ||
619 | SVariable entity ( "" ); | 619 | SVariable entity ( "" ); |
620 | 620 | ||
621 | groupList = new SVarGroupList(); | 621 | groupList = new SVarGroupList(); |
622 | 622 | ||
623 | groupList->VariableGroup.push_back( SVarGroup() ); | 623 | groupList->VariableGroup.push_back( SVarGroup() ); |
624 | active = last = 0; | 624 | active = last = 0; |
625 | 625 | ||
626 | do | 626 | do |
627 | { | 627 | { |
628 | parser_nextToken(); | 628 | parser_nextToken(); |
629 | 629 | ||
630 | switch ( Parser.tokenresult ) | 630 | switch ( Parser.tokenresult ) |
631 | { | 631 | { |
632 | case Q3_TOKEN_START_LIST: | 632 | case Q3_TOKEN_START_LIST: |
633 | { | 633 | { |
634 | //stack = core::min_( stack + 1, 7 ); | 634 | //stack = core::min_( stack + 1, 7 ); |
635 | 635 | ||
636 | groupList->VariableGroup.push_back( SVarGroup() ); | 636 | groupList->VariableGroup.push_back( SVarGroup() ); |
637 | last = active; | 637 | last = active; |
638 | active = groupList->VariableGroup.size() - 1; | 638 | active = groupList->VariableGroup.size() - 1; |
639 | entity.clear(); | 639 | entity.clear(); |
640 | } break; | 640 | } break; |
641 | 641 | ||
642 | // a unregisterd variable is finished | 642 | // a unregisterd variable is finished |
643 | case Q3_TOKEN_EOL: | 643 | case Q3_TOKEN_EOL: |
644 | { | 644 | { |
645 | if ( entity.isValid() ) | 645 | if ( entity.isValid() ) |
646 | { | 646 | { |
647 | groupList->VariableGroup[active].Variable.push_back( entity ); | 647 | groupList->VariableGroup[active].Variable.push_back( entity ); |
648 | entity.clear(); | 648 | entity.clear(); |
649 | } | 649 | } |
650 | } break; | 650 | } break; |
651 | 651 | ||
652 | case Q3_TOKEN_TOKEN: | 652 | case Q3_TOKEN_TOKEN: |
653 | case Q3_TOKEN_ENTITY: | 653 | case Q3_TOKEN_ENTITY: |
654 | { | 654 | { |
655 | Parser.token.make_lower(); | 655 | Parser.token.make_lower(); |
656 | 656 | ||
657 | // store content based on line-delemiter | 657 | // store content based on line-delemiter |
658 | if ( 0 == entity.isValid() ) | 658 | if ( 0 == entity.isValid() ) |
659 | { | 659 | { |
660 | entity.name = Parser.token; | 660 | entity.name = Parser.token; |
661 | entity.content = ""; | 661 | entity.content = ""; |
662 | 662 | ||
663 | } | 663 | } |
664 | else | 664 | else |
665 | { | 665 | { |
666 | if ( entity.content.size() ) | 666 | if ( entity.content.size() ) |
667 | { | 667 | { |
668 | entity.content += " "; | 668 | entity.content += " "; |
669 | } | 669 | } |
670 | entity.content += Parser.token; | 670 | entity.content += Parser.token; |
671 | } | 671 | } |
672 | } break; | 672 | } break; |
673 | 673 | ||
674 | case Q3_TOKEN_END_LIST: | 674 | case Q3_TOKEN_END_LIST: |
675 | { | 675 | { |
676 | //stack = core::max_( stack - 1, 0 ); | 676 | //stack = core::max_( stack - 1, 0 ); |
677 | 677 | ||
678 | // close tag for first | 678 | // close tag for first |
679 | if ( active == 1 ) | 679 | if ( active == 1 ) |
680 | { | 680 | { |
681 | (this->*callback)( groupList, Q3_TOKEN_END_LIST ); | 681 | (this->*callback)( groupList, Q3_TOKEN_END_LIST ); |
682 | 682 | ||
683 | // new group | 683 | // new group |
684 | groupList->drop(); | 684 | groupList->drop(); |
685 | groupList = new SVarGroupList(); | 685 | groupList = new SVarGroupList(); |
686 | groupList->VariableGroup.push_back( SVarGroup() ); | 686 | groupList->VariableGroup.push_back( SVarGroup() ); |
687 | last = 0; | 687 | last = 0; |
688 | } | 688 | } |
689 | 689 | ||
690 | active = last; | 690 | active = last; |
691 | entity.clear(); | 691 | entity.clear(); |
692 | 692 | ||
693 | } break; | 693 | } break; |
694 | 694 | ||
695 | default: | 695 | default: |
696 | break; | 696 | break; |
697 | } | 697 | } |
698 | 698 | ||
699 | } while ( Parser.tokenresult != Q3_TOKEN_EOF ); | 699 | } while ( Parser.tokenresult != Q3_TOKEN_EOF ); |
700 | 700 | ||
701 | (this->*callback)( groupList, Q3_TOKEN_EOF ); | 701 | (this->*callback)( groupList, Q3_TOKEN_EOF ); |
702 | 702 | ||
703 | groupList->drop(); | 703 | groupList->drop(); |
704 | } | 704 | } |
705 | 705 | ||
706 | 706 | ||
707 | /* | 707 | /* |
708 | this loader applies only textures for stage 1 & 2 | 708 | this loader applies only textures for stage 1 & 2 |
709 | */ | 709 | */ |
710 | s32 CQ3LevelMesh::setShaderFogMaterial( video::SMaterial &material, const tBSPFace * face ) const | 710 | s32 CQ3LevelMesh::setShaderFogMaterial( video::SMaterial &material, const tBSPFace * face ) const |
711 | { | 711 | { |
712 | material.MaterialType = video::EMT_SOLID; | 712 | material.MaterialType = video::EMT_SOLID; |
713 | material.Wireframe = false; | 713 | material.Wireframe = false; |
714 | material.Lighting = false; | 714 | material.Lighting = false; |
715 | material.BackfaceCulling = false; | 715 | material.BackfaceCulling = false; |
716 | material.setTexture(0, 0); | 716 | material.setTexture(0, 0); |
717 | material.setTexture(1, 0); | 717 | material.setTexture(1, 0); |
718 | material.setTexture(2, 0); | 718 | material.setTexture(2, 0); |
719 | material.setTexture(3, 0); | 719 | material.setTexture(3, 0); |
720 | material.ZBuffer = video::ECFN_LESSEQUAL; | 720 | material.ZBuffer = video::ECFN_LESSEQUAL; |
721 | material.ZWriteEnable = false; | 721 | material.ZWriteEnable = false; |
722 | material.MaterialTypeParam = 0.f; | 722 | material.MaterialTypeParam = 0.f; |
723 | 723 | ||
724 | s32 shaderState = -1; | 724 | s32 shaderState = -1; |
725 | 725 | ||
726 | if ( (u32) face->fogNum < FogMap.size() ) | 726 | if ( (u32) face->fogNum < FogMap.size() ) |
727 | { | 727 | { |
728 | material.setTexture(0, FogMap [ face->fogNum ].Texture); | 728 | material.setTexture(0, FogMap [ face->fogNum ].Texture); |
729 | shaderState = FogMap [ face->fogNum ].ShaderID; | 729 | shaderState = FogMap [ face->fogNum ].ShaderID; |
730 | } | 730 | } |
731 | 731 | ||
732 | return shaderState; | 732 | return shaderState; |
733 | 733 | ||
734 | } | 734 | } |
735 | /* | 735 | /* |
736 | this loader applies only textures for stage 1 & 2 | 736 | this loader applies only textures for stage 1 & 2 |
737 | */ | 737 | */ |
738 | s32 CQ3LevelMesh::setShaderMaterial( video::SMaterial &material, const tBSPFace * face ) const | 738 | s32 CQ3LevelMesh::setShaderMaterial( video::SMaterial &material, const tBSPFace * face ) const |
739 | { | 739 | { |
740 | material.MaterialType = video::EMT_SOLID; | 740 | material.MaterialType = video::EMT_SOLID; |
741 | material.Wireframe = false; | 741 | material.Wireframe = false; |
742 | material.Lighting = false; | 742 | material.Lighting = false; |
743 | material.BackfaceCulling = true; | 743 | material.BackfaceCulling = true; |
744 | material.setTexture(0, 0); | 744 | material.setTexture(0, 0); |
745 | material.setTexture(1, 0); | 745 | material.setTexture(1, 0); |
746 | material.setTexture(2, 0); | 746 | material.setTexture(2, 0); |
747 | material.setTexture(3, 0); | 747 | material.setTexture(3, 0); |
748 | material.ZBuffer = video::ECFN_LESSEQUAL; | 748 | material.ZBuffer = video::ECFN_LESSEQUAL; |
749 | material.ZWriteEnable = true; | 749 | material.ZWriteEnable = true; |
750 | material.MaterialTypeParam = 0.f; | 750 | material.MaterialTypeParam = 0.f; |
751 | 751 | ||
752 | s32 shaderState = -1; | 752 | s32 shaderState = -1; |
753 | 753 | ||
754 | if ( face->textureID >= 0 && face->textureID < (s32)Tex.size() ) | 754 | if ( face->textureID >= 0 && face->textureID < (s32)Tex.size() ) |
755 | { | 755 | { |
756 | material.setTexture(0, Tex [ face->textureID ].Texture); | 756 | material.setTexture(0, Tex [ face->textureID ].Texture); |
757 | shaderState = Tex [ face->textureID ].ShaderID; | 757 | shaderState = Tex [ face->textureID ].ShaderID; |
758 | } | 758 | } |
759 | 759 | ||
760 | if ( face->lightmapID >= 0 && face->lightmapID < (s32)Lightmap.size() ) | 760 | if ( face->lightmapID >= 0 && face->lightmapID < (s32)Lightmap.size() ) |
761 | { | 761 | { |
762 | material.setTexture(1, Lightmap [ face->lightmapID ]); | 762 | material.setTexture(1, Lightmap [ face->lightmapID ]); |
763 | material.MaterialType = LoadParam.defaultLightMapMaterial; | 763 | material.MaterialType = LoadParam.defaultLightMapMaterial; |
764 | } | 764 | } |
765 | 765 | ||
766 | // store shader ID | 766 | // store shader ID |
767 | material.MaterialTypeParam2 = (f32) shaderState; | 767 | material.MaterialTypeParam2 = (f32) shaderState; |
768 | 768 | ||
769 | const IShader *shader = getShader(shaderState); | 769 | const IShader *shader = getShader(shaderState); |
770 | if ( 0 == shader ) | 770 | if ( 0 == shader ) |
771 | return shaderState; | 771 | return shaderState; |
772 | 772 | ||
773 | return shaderState; | 773 | return shaderState; |
774 | 774 | ||
775 | #if 0 | 775 | #if 0 |
776 | const SVarGroup *group; | 776 | const SVarGroup *group; |
777 | 777 | ||
778 | 778 | ||
779 | // generic | 779 | // generic |
780 | group = shader->getGroup( 1 ); | 780 | group = shader->getGroup( 1 ); |
781 | if ( group ) | 781 | if ( group ) |
782 | { | 782 | { |
783 | material.BackfaceCulling = getCullingFunction( group->get( "cull" ) ); | 783 | material.BackfaceCulling = getCullingFunction( group->get( "cull" ) ); |
784 | 784 | ||
785 | if ( group->isDefined( "surfaceparm", "nolightmap" ) ) | 785 | if ( group->isDefined( "surfaceparm", "nolightmap" ) ) |
786 | { | 786 | { |
787 | material.MaterialType = video::EMT_SOLID; | 787 | material.MaterialType = video::EMT_SOLID; |
788 | material.setTexture(1, 0); | 788 | material.setTexture(1, 0); |
789 | } | 789 | } |
790 | 790 | ||
791 | } | 791 | } |
792 | 792 | ||
793 | // try to get the best of the 8 texture stages.. | 793 | // try to get the best of the 8 texture stages.. |
794 | 794 | ||
795 | // texture 1, texture 2 | 795 | // texture 1, texture 2 |
796 | u32 startPos; | 796 | u32 startPos; |
797 | for ( s32 g = 2; g <= 3; ++g ) | 797 | for ( s32 g = 2; g <= 3; ++g ) |
798 | { | 798 | { |
799 | group = shader->getGroup( g ); | 799 | group = shader->getGroup( g ); |
800 | if ( 0 == group ) | 800 | if ( 0 == group ) |
801 | continue; | 801 | continue; |
802 | 802 | ||
803 | startPos = 0; | 803 | startPos = 0; |
804 | 804 | ||
805 | if ( group->isDefined( "depthwrite" ) ) | 805 | if ( group->isDefined( "depthwrite" ) ) |
806 | { | 806 | { |
807 | material.ZWriteEnable = true; | 807 | material.ZWriteEnable = true; |
808 | } | 808 | } |
809 | 809 | ||
810 | SBlendFunc blendfunc ( LoadParam.defaultModulate ); | 810 | SBlendFunc blendfunc ( LoadParam.defaultModulate ); |
811 | getBlendFunc( group->get( "blendfunc" ), blendfunc ); | 811 | getBlendFunc( group->get( "blendfunc" ), blendfunc ); |
812 | getBlendFunc( group->get( "alphafunc" ), blendfunc ); | 812 | getBlendFunc( group->get( "alphafunc" ), blendfunc ); |
813 | 813 | ||
814 | if ( 0 == LoadParam.alpharef && | 814 | if ( 0 == LoadParam.alpharef && |
815 | ( blendfunc.type == video::EMT_TRANSPARENT_ALPHA_CHANNEL || | 815 | ( blendfunc.type == video::EMT_TRANSPARENT_ALPHA_CHANNEL || |
816 | blendfunc.type == video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF | 816 | blendfunc.type == video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF |
817 | ) | 817 | ) |
818 | ) | 818 | ) |
819 | { | 819 | { |
820 | blendfunc.type = video::EMT_TRANSPARENT_ALPHA_CHANNEL; | 820 | blendfunc.type = video::EMT_TRANSPARENT_ALPHA_CHANNEL; |
821 | blendfunc.param0 = 0.f; | 821 | blendfunc.param0 = 0.f; |
822 | } | 822 | } |
823 | 823 | ||
824 | material.MaterialType = blendfunc.type; | 824 | material.MaterialType = blendfunc.type; |
825 | material.MaterialTypeParam = blendfunc.param0; | 825 | material.MaterialTypeParam = blendfunc.param0; |
826 | 826 | ||
827 | // try if we can match better | 827 | // try if we can match better |
828 | shaderState |= (material.MaterialType == video::EMT_SOLID ) ? 0x00020000 : 0; | 828 | shaderState |= (material.MaterialType == video::EMT_SOLID ) ? 0x00020000 : 0; |
829 | } | 829 | } |
830 | 830 | ||
831 | //material.BackfaceCulling = false; | 831 | //material.BackfaceCulling = false; |
832 | 832 | ||
833 | if ( shader->VarGroup->VariableGroup.size() <= 4 ) | 833 | if ( shader->VarGroup->VariableGroup.size() <= 4 ) |
834 | { | 834 | { |
835 | shaderState |= 0x00010000; | 835 | shaderState |= 0x00010000; |
836 | } | 836 | } |
837 | 837 | ||
838 | material.MaterialTypeParam2 = (f32) shaderState; | 838 | material.MaterialTypeParam2 = (f32) shaderState; |
839 | return shaderState; | 839 | return shaderState; |
840 | #endif | 840 | #endif |
841 | } | 841 | } |
842 | 842 | ||
843 | /*! | 843 | /*! |
844 | Internal function to build a mesh. | 844 | Internal function to build a mesh. |
845 | */ | 845 | */ |
846 | scene::SMesh** CQ3LevelMesh::buildMesh(s32 num) | 846 | scene::SMesh** CQ3LevelMesh::buildMesh(s32 num) |
847 | { | 847 | { |
848 | scene::SMesh** newmesh = new SMesh *[quake3::E_Q3_MESH_SIZE]; | 848 | scene::SMesh** newmesh = new SMesh *[quake3::E_Q3_MESH_SIZE]; |
849 | 849 | ||
850 | s32 i, j, k,s; | 850 | s32 i, j, k,s; |
851 | 851 | ||
852 | for (i = 0; i < E_Q3_MESH_SIZE; i++) | 852 | for (i = 0; i < E_Q3_MESH_SIZE; i++) |
853 | { | 853 | { |
854 | newmesh[i] = new SMesh(); | 854 | newmesh[i] = new SMesh(); |
855 | } | 855 | } |
856 | 856 | ||
857 | s32 *index; | 857 | s32 *index; |
858 | 858 | ||
859 | video::S3DVertex2TCoords temp[3]; | 859 | video::S3DVertex2TCoords temp[3]; |
860 | video::SMaterial material; | 860 | video::SMaterial material; |
861 | video::SMaterial material2; | 861 | video::SMaterial material2; |
862 | 862 | ||
863 | SToBuffer item [ E_Q3_MESH_SIZE ]; | 863 | SToBuffer item [ E_Q3_MESH_SIZE ]; |
864 | u32 itemSize; | 864 | u32 itemSize; |
865 | 865 | ||
866 | for (i = Models[num].faceIndex; i < Models[num].numOfFaces + Models[num].faceIndex; ++i) | 866 | for (i = Models[num].faceIndex; i < Models[num].numOfFaces + Models[num].faceIndex; ++i) |
867 | { | 867 | { |
868 | const tBSPFace * face = Faces + i; | 868 | const tBSPFace * face = Faces + i; |
869 | 869 | ||
870 | s32 shaderState = setShaderMaterial( material, face ); | 870 | s32 shaderState = setShaderMaterial( material, face ); |
871 | itemSize = 0; | 871 | itemSize = 0; |
872 | 872 | ||
873 | const IShader *shader = getShader(shaderState); | 873 | const IShader *shader = getShader(shaderState); |
874 | 874 | ||
875 | if ( face->fogNum >= 0 ) | 875 | if ( face->fogNum >= 0 ) |
876 | { | 876 | { |
877 | setShaderFogMaterial ( material2, face ); | 877 | setShaderFogMaterial ( material2, face ); |
878 | item[itemSize].index = E_Q3_MESH_FOG; | 878 | item[itemSize].index = E_Q3_MESH_FOG; |
879 | item[itemSize].takeVertexColor = 1; | 879 | item[itemSize].takeVertexColor = 1; |
880 | itemSize += 1; | 880 | itemSize += 1; |
881 | } | 881 | } |
882 | 882 | ||
883 | switch( face->type ) | 883 | switch( face->type ) |
884 | { | 884 | { |
885 | case 1: // normal polygons | 885 | case 1: // normal polygons |
886 | case 2: // patches | 886 | case 2: // patches |
887 | case 3: // meshes | 887 | case 3: // meshes |
888 | if ( 0 == shader ) | 888 | if ( 0 == shader ) |
889 | { | 889 | { |
890 | if ( LoadParam.cleanUnResolvedMeshes || material.getTexture(0) ) | 890 | if ( LoadParam.cleanUnResolvedMeshes || material.getTexture(0) ) |
891 | { | 891 | { |
892 | item[itemSize].takeVertexColor = 1; | 892 | item[itemSize].takeVertexColor = 1; |
893 | item[itemSize].index = E_Q3_MESH_GEOMETRY; | 893 | item[itemSize].index = E_Q3_MESH_GEOMETRY; |
894 | itemSize += 1; | 894 | itemSize += 1; |
895 | } | 895 | } |
896 | else | 896 | else |
897 | { | 897 | { |
898 | item[itemSize].takeVertexColor = 1; | 898 | item[itemSize].takeVertexColor = 1; |
899 | item[itemSize].index = E_Q3_MESH_UNRESOLVED; | 899 | item[itemSize].index = E_Q3_MESH_UNRESOLVED; |
900 | itemSize += 1; | 900 | itemSize += 1; |
901 | } | 901 | } |
902 | } | 902 | } |
903 | else | 903 | else |
904 | { | 904 | { |
905 | item[itemSize].takeVertexColor = 1; | 905 | item[itemSize].takeVertexColor = 1; |
906 | item[itemSize].index = E_Q3_MESH_ITEMS; | 906 | item[itemSize].index = E_Q3_MESH_ITEMS; |
907 | itemSize += 1; | 907 | itemSize += 1; |
908 | } | 908 | } |
909 | break; | 909 | break; |
910 | 910 | ||
911 | case 4: // billboards | 911 | case 4: // billboards |
912 | //item[itemSize].takeVertexColor = 1; | 912 | //item[itemSize].takeVertexColor = 1; |
913 | //item[itemSize].index = E_Q3_MESH_ITEMS; | 913 | //item[itemSize].index = E_Q3_MESH_ITEMS; |
914 | //itemSize += 1; | 914 | //itemSize += 1; |
915 | break; | 915 | break; |
916 | 916 | ||
917 | } | 917 | } |
918 | 918 | ||
919 | for ( u32 g = 0; g != itemSize; ++g ) | 919 | for ( u32 g = 0; g != itemSize; ++g ) |
920 | { | 920 | { |
921 | scene::SMeshBufferLightMap* buffer = 0; | 921 | scene::SMeshBufferLightMap* buffer = 0; |
922 | 922 | ||
923 | if ( item[g].index == E_Q3_MESH_GEOMETRY ) | 923 | if ( item[g].index == E_Q3_MESH_GEOMETRY ) |
924 | { | 924 | { |
925 | if ( 0 == item[g].takeVertexColor ) | 925 | if ( 0 == item[g].takeVertexColor ) |
926 | { | 926 | { |
927 | item[g].takeVertexColor = material.getTexture(0) == 0 || material.getTexture(1) == 0; | 927 | item[g].takeVertexColor = material.getTexture(0) == 0 || material.getTexture(1) == 0; |
928 | } | 928 | } |
929 | 929 | ||
930 | if (Faces[i].lightmapID < -1 || Faces[i].lightmapID > NumLightMaps-1) | 930 | if (Faces[i].lightmapID < -1 || Faces[i].lightmapID > NumLightMaps-1) |
931 | { | 931 | { |
932 | Faces[i].lightmapID = -1; | 932 | Faces[i].lightmapID = -1; |
933 | } | 933 | } |
934 | 934 | ||
935 | #if 0 | 935 | #if 0 |
936 | // there are lightmapsids and textureid with -1 | 936 | // there are lightmapsids and textureid with -1 |
937 | const s32 tmp_index = ((Faces[i].lightmapID+1) * (NumTextures+1)) + (Faces[i].textureID+1); | 937 | const s32 tmp_index = ((Faces[i].lightmapID+1) * (NumTextures+1)) + (Faces[i].textureID+1); |
938 | buffer = (SMeshBufferLightMap*) newmesh[E_Q3_MESH_GEOMETRY]->getMeshBuffer(tmp_index); | 938 | buffer = (SMeshBufferLightMap*) newmesh[E_Q3_MESH_GEOMETRY]->getMeshBuffer(tmp_index); |
939 | buffer->setHardwareMappingHint ( EHM_STATIC ); | 939 | buffer->setHardwareMappingHint ( EHM_STATIC ); |
940 | buffer->getMaterial() = material; | 940 | buffer->getMaterial() = material; |
941 | #endif | 941 | #endif |
942 | } | 942 | } |
943 | 943 | ||
944 | // Construct a unique mesh for each shader or combine meshbuffers for same shader | 944 | // Construct a unique mesh for each shader or combine meshbuffers for same shader |
945 | if ( 0 == buffer ) | 945 | if ( 0 == buffer ) |
946 | { | 946 | { |
947 | 947 | ||
948 | if ( LoadParam.mergeShaderBuffer == 1 ) | 948 | if ( LoadParam.mergeShaderBuffer == 1 ) |
949 | { | 949 | { |
950 | // combine | 950 | // combine |
951 | buffer = (SMeshBufferLightMap*) newmesh[ item[g].index ]->getMeshBuffer( | 951 | buffer = (SMeshBufferLightMap*) newmesh[ item[g].index ]->getMeshBuffer( |
952 | item[g].index != E_Q3_MESH_FOG ? material : material2 ); | 952 | item[g].index != E_Q3_MESH_FOG ? material : material2 ); |
953 | } | 953 | } |
954 | 954 | ||
955 | // create a seperate mesh buffer | 955 | // create a seperate mesh buffer |
956 | if ( 0 == buffer ) | 956 | if ( 0 == buffer ) |
957 | { | 957 | { |
958 | buffer = new scene::SMeshBufferLightMap(); | 958 | buffer = new scene::SMeshBufferLightMap(); |
959 | newmesh[ item[g].index ]->addMeshBuffer( buffer ); | 959 | newmesh[ item[g].index ]->addMeshBuffer( buffer ); |
960 | buffer->drop(); | 960 | buffer->drop(); |
961 | buffer->getMaterial() = item[g].index != E_Q3_MESH_FOG ? material : material2; | 961 | buffer->getMaterial() = item[g].index != E_Q3_MESH_FOG ? material : material2; |
962 | if ( item[g].index == E_Q3_MESH_GEOMETRY ) | 962 | if ( item[g].index == E_Q3_MESH_GEOMETRY ) |
963 | buffer->setHardwareMappingHint ( EHM_STATIC ); | 963 | buffer->setHardwareMappingHint ( EHM_STATIC ); |
964 | } | 964 | } |
965 | } | 965 | } |
966 | 966 | ||
967 | 967 | ||
968 | switch(Faces[i].type) | 968 | switch(Faces[i].type) |
969 | { | 969 | { |
970 | case 4: // billboards | 970 | case 4: // billboards |
971 | break; | 971 | break; |
972 | case 2: // patches | 972 | case 2: // patches |
973 | createCurvedSurface_bezier( buffer, i, | 973 | createCurvedSurface_bezier( buffer, i, |
974 | LoadParam.patchTesselation, | 974 | LoadParam.patchTesselation, |
975 | item[g].takeVertexColor | 975 | item[g].takeVertexColor |
976 | ); | 976 | ); |
977 | break; | 977 | break; |
978 | 978 | ||
979 | case 1: // normal polygons | 979 | case 1: // normal polygons |
980 | case 3: // mesh vertices | 980 | case 3: // mesh vertices |
981 | index = MeshVerts + face->meshVertIndex; | 981 | index = MeshVerts + face->meshVertIndex; |
982 | k = buffer->getVertexCount(); | 982 | k = buffer->getVertexCount(); |
983 | 983 | ||
984 | // reallocate better if many small meshes are used | 984 | // reallocate better if many small meshes are used |
985 | s = buffer->getIndexCount()+face->numMeshVerts; | 985 | s = buffer->getIndexCount()+face->numMeshVerts; |
986 | if ( buffer->Indices.allocated_size () < (u32) s ) | 986 | if ( buffer->Indices.allocated_size () < (u32) s ) |
987 | { | 987 | { |
988 | if ( buffer->Indices.allocated_size () > 0 && | 988 | if ( buffer->Indices.allocated_size () > 0 && |
989 | face->numMeshVerts < 20 && NumFaces > 1000 | 989 | face->numMeshVerts < 20 && NumFaces > 1000 |
990 | ) | 990 | ) |
991 | { | 991 | { |
992 | s = buffer->getIndexCount() + (NumFaces >> 3 * face->numMeshVerts ); | 992 | s = buffer->getIndexCount() + (NumFaces >> 3 * face->numMeshVerts ); |
993 | } | 993 | } |
994 | buffer->Indices.reallocate( s); | 994 | buffer->Indices.reallocate( s); |
995 | } | 995 | } |
996 | 996 | ||
997 | for ( j = 0; j < face->numMeshVerts; ++j ) | 997 | for ( j = 0; j < face->numMeshVerts; ++j ) |
998 | { | 998 | { |
999 | buffer->Indices.push_back( k + index [j] ); | 999 | buffer->Indices.push_back( k + index [j] ); |
1000 | } | 1000 | } |
1001 | 1001 | ||
1002 | s = k+face->numOfVerts; | 1002 | s = k+face->numOfVerts; |
1003 | if ( buffer->Vertices.allocated_size () < (u32) s ) | 1003 | if ( buffer->Vertices.allocated_size () < (u32) s ) |
1004 | { | 1004 | { |
1005 | if ( buffer->Indices.allocated_size () > 0 && | 1005 | if ( buffer->Indices.allocated_size () > 0 && |
1006 | face->numOfVerts < 20 && NumFaces > 1000 | 1006 | face->numOfVerts < 20 && NumFaces > 1000 |
1007 | ) | 1007 | ) |
1008 | { | 1008 | { |
1009 | s = buffer->getIndexCount() + (NumFaces >> 3 * face->numOfVerts ); | 1009 | s = buffer->getIndexCount() + (NumFaces >> 3 * face->numOfVerts ); |
1010 | } | 1010 | } |
1011 | buffer->Vertices.reallocate( s); | 1011 | buffer->Vertices.reallocate( s); |
1012 | } | 1012 | } |
1013 | for ( j = 0; j != face->numOfVerts; ++j ) | 1013 | for ( j = 0; j != face->numOfVerts; ++j ) |
1014 | { | 1014 | { |
1015 | copy( &temp[0], &Vertices[ j + face->vertexIndex ], item[g].takeVertexColor ); | 1015 | copy( &temp[0], &Vertices[ j + face->vertexIndex ], item[g].takeVertexColor ); |
1016 | buffer->Vertices.push_back( temp[0] ); | 1016 | buffer->Vertices.push_back( temp[0] ); |
1017 | } | 1017 | } |
1018 | break; | 1018 | break; |
1019 | 1019 | ||
1020 | } // end switch | 1020 | } // end switch |
1021 | } | 1021 | } |
1022 | } | 1022 | } |
1023 | 1023 | ||
1024 | return newmesh; | 1024 | return newmesh; |
1025 | } | 1025 | } |
1026 | 1026 | ||
1027 | /*! | 1027 | /*! |
1028 | */ | 1028 | */ |
1029 | void CQ3LevelMesh::solveTJunction() | 1029 | void CQ3LevelMesh::solveTJunction() |
1030 | { | 1030 | { |
1031 | } | 1031 | } |
1032 | 1032 | ||
1033 | /*! | 1033 | /*! |
1034 | constructs a mesh from the quake 3 level file. | 1034 | constructs a mesh from the quake 3 level file. |
1035 | */ | 1035 | */ |
1036 | void CQ3LevelMesh::constructMesh() | 1036 | void CQ3LevelMesh::constructMesh() |
1037 | { | 1037 | { |
1038 | if ( LoadParam.verbose > 0 ) | 1038 | if ( LoadParam.verbose > 0 ) |
1039 | { | 1039 | { |
1040 | LoadParam.startTime = os::Timer::getRealTime(); | 1040 | LoadParam.startTime = os::Timer::getRealTime(); |
1041 | 1041 | ||
1042 | if ( LoadParam.verbose > 1 ) | 1042 | if ( LoadParam.verbose > 1 ) |
1043 | { | 1043 | { |
1044 | snprintf( buf, sizeof ( buf ), | 1044 | snprintf( buf, sizeof ( buf ), |
1045 | "quake3::constructMesh start to create %d faces, %d vertices,%d mesh vertices", | 1045 | "quake3::constructMesh start to create %d faces, %d vertices,%d mesh vertices", |
1046 | NumFaces, | 1046 | NumFaces, |
1047 | NumVertices, | 1047 | NumVertices, |
1048 | NumMeshVerts | 1048 | NumMeshVerts |
1049 | ); | 1049 | ); |
1050 | os::Printer::log(buf, ELL_INFORMATION); | 1050 | os::Printer::log(buf, ELL_INFORMATION); |
1051 | } | 1051 | } |
1052 | 1052 | ||
1053 | } | 1053 | } |
1054 | 1054 | ||
1055 | s32 i, j; | 1055 | s32 i, j; |
1056 | 1056 | ||
1057 | // First the main level | 1057 | // First the main level |
1058 | SMesh **tmp = buildMesh(0); | 1058 | SMesh **tmp = buildMesh(0); |
1059 | 1059 | ||
1060 | for (i = 0; i < E_Q3_MESH_SIZE; i++) | 1060 | for (i = 0; i < E_Q3_MESH_SIZE; i++) |
1061 | { | 1061 | { |
1062 | Mesh[i] = tmp[i]; | 1062 | Mesh[i] = tmp[i]; |
1063 | } | 1063 | } |
1064 | delete [] tmp; | 1064 | delete [] tmp; |
1065 | 1065 | ||
1066 | // Then the brush entities | 1066 | // Then the brush entities |
1067 | 1067 | ||
1068 | for (i = 1; i < NumModels; i++) | 1068 | for (i = 1; i < NumModels; i++) |
1069 | { | 1069 | { |
1070 | tmp = buildMesh(i); | 1070 | tmp = buildMesh(i); |
1071 | BrushEntities[i] = tmp[0]; | 1071 | BrushEntities[i] = tmp[0]; |
1072 | 1072 | ||
1073 | // We only care about the main geometry here | 1073 | // We only care about the main geometry here |
1074 | for (j = 1; j < E_Q3_MESH_SIZE; j++) | 1074 | for (j = 1; j < E_Q3_MESH_SIZE; j++) |
1075 | { | 1075 | { |
1076 | tmp[j]->drop(); | 1076 | tmp[j]->drop(); |
1077 | } | 1077 | } |
1078 | delete [] tmp; | 1078 | delete [] tmp; |
1079 | } | 1079 | } |
1080 | 1080 | ||
1081 | if ( LoadParam.verbose > 0 ) | 1081 | if ( LoadParam.verbose > 0 ) |
1082 | { | 1082 | { |
1083 | LoadParam.endTime = os::Timer::getRealTime(); | 1083 | LoadParam.endTime = os::Timer::getRealTime(); |
1084 | 1084 | ||
1085 | snprintf( buf, sizeof ( buf ), | 1085 | snprintf( buf, sizeof ( buf ), |
1086 | "quake3::constructMesh needed %04d ms to create %d faces, %d vertices,%d mesh vertices", | 1086 | "quake3::constructMesh needed %04d ms to create %d faces, %d vertices,%d mesh vertices", |
1087 | LoadParam.endTime - LoadParam.startTime, | 1087 | LoadParam.endTime - LoadParam.startTime, |
1088 | NumFaces, | 1088 | NumFaces, |
1089 | NumVertices, | 1089 | NumVertices, |
1090 | NumMeshVerts | 1090 | NumMeshVerts |
1091 | ); | 1091 | ); |
1092 | os::Printer::log(buf, ELL_INFORMATION); | 1092 | os::Printer::log(buf, ELL_INFORMATION); |
1093 | } | 1093 | } |
1094 | 1094 | ||
1095 | } | 1095 | } |
1096 | 1096 | ||
1097 | 1097 | ||
1098 | void CQ3LevelMesh::S3DVertex2TCoords_64::copy( video::S3DVertex2TCoords &dest ) const | 1098 | void CQ3LevelMesh::S3DVertex2TCoords_64::copy( video::S3DVertex2TCoords &dest ) const |
1099 | { | 1099 | { |
1100 | #if defined (TJUNCTION_SOLVER_ROUND) | 1100 | #if defined (TJUNCTION_SOLVER_ROUND) |
1101 | dest.Pos.X = core::round_( (f32) Pos.X ); | 1101 | dest.Pos.X = core::round_( (f32) Pos.X ); |
1102 | dest.Pos.Y = core::round_( (f32) Pos.Y ); | 1102 | dest.Pos.Y = core::round_( (f32) Pos.Y ); |
1103 | dest.Pos.Z = core::round_( (f32) Pos.Z ); | 1103 | dest.Pos.Z = core::round_( (f32) Pos.Z ); |
1104 | #elif defined (TJUNCTION_SOLVER_0125) | 1104 | #elif defined (TJUNCTION_SOLVER_0125) |
1105 | dest.Pos.X = (f32) ( floor ( Pos.X * 8.f + 0.5 ) * 0.125 ); | 1105 | dest.Pos.X = (f32) ( floor ( Pos.X * 8.f + 0.5 ) * 0.125 ); |
1106 | dest.Pos.Y = (f32) ( floor ( Pos.Y * 8.f + 0.5 ) * 0.125 ); | 1106 | dest.Pos.Y = (f32) ( floor ( Pos.Y * 8.f + 0.5 ) * 0.125 ); |
1107 | dest.Pos.Z = (f32) ( floor ( Pos.Z * 8.f + 0.5 ) * 0.125 ); | 1107 | dest.Pos.Z = (f32) ( floor ( Pos.Z * 8.f + 0.5 ) * 0.125 ); |
1108 | #else | 1108 | #else |
1109 | dest.Pos.X = (f32) Pos.X; | 1109 | dest.Pos.X = (f32) Pos.X; |
1110 | dest.Pos.Y = (f32) Pos.Y; | 1110 | dest.Pos.Y = (f32) Pos.Y; |
1111 | dest.Pos.Z = (f32) Pos.Z; | 1111 | dest.Pos.Z = (f32) Pos.Z; |
1112 | #endif | 1112 | #endif |
1113 | 1113 | ||
1114 | dest.Normal.X = (f32) Normal.X; | 1114 | dest.Normal.X = (f32) Normal.X; |
1115 | dest.Normal.Y = (f32) Normal.Y; | 1115 | dest.Normal.Y = (f32) Normal.Y; |
1116 | dest.Normal.Z = (f32) Normal.Z; | 1116 | dest.Normal.Z = (f32) Normal.Z; |
1117 | dest.Normal.normalize(); | 1117 | dest.Normal.normalize(); |
1118 | 1118 | ||
1119 | dest.Color = Color.toSColor(); | 1119 | dest.Color = Color.toSColor(); |
1120 | 1120 | ||
1121 | dest.TCoords.X = (f32) TCoords.X; | 1121 | dest.TCoords.X = (f32) TCoords.X; |
1122 | dest.TCoords.Y = (f32) TCoords.Y; | 1122 | dest.TCoords.Y = (f32) TCoords.Y; |
1123 | 1123 | ||
1124 | dest.TCoords2.X = (f32) TCoords2.X; | 1124 | dest.TCoords2.X = (f32) TCoords2.X; |
1125 | dest.TCoords2.Y = (f32) TCoords2.Y; | 1125 | dest.TCoords2.Y = (f32) TCoords2.Y; |
1126 | } | 1126 | } |
1127 | 1127 | ||
1128 | 1128 | ||
1129 | void CQ3LevelMesh::copy( S3DVertex2TCoords_64 * dest, const tBSPVertex * source, s32 vertexcolor ) const | 1129 | void CQ3LevelMesh::copy( S3DVertex2TCoords_64 * dest, const tBSPVertex * source, s32 vertexcolor ) const |
1130 | { | 1130 | { |
1131 | #if defined (TJUNCTION_SOLVER_ROUND) | 1131 | #if defined (TJUNCTION_SOLVER_ROUND) |
1132 | dest->Pos.X = core::round_( source->vPosition[0] ); | 1132 | dest->Pos.X = core::round_( source->vPosition[0] ); |
1133 | dest->Pos.Y = core::round_( source->vPosition[2] ); | 1133 | dest->Pos.Y = core::round_( source->vPosition[2] ); |
1134 | dest->Pos.Z = core::round_( source->vPosition[1] ); | 1134 | dest->Pos.Z = core::round_( source->vPosition[1] ); |
1135 | #elif defined (TJUNCTION_SOLVER_0125) | 1135 | #elif defined (TJUNCTION_SOLVER_0125) |
1136 | dest->Pos.X = (f32) ( floor ( source->vPosition[0] * 8.f + 0.5 ) * 0.125 ); | 1136 | dest->Pos.X = (f32) ( floor ( source->vPosition[0] * 8.f + 0.5 ) * 0.125 ); |
1137 | dest->Pos.Y = (f32) ( floor ( source->vPosition[2] * 8.f + 0.5 ) * 0.125 ); | 1137 | dest->Pos.Y = (f32) ( floor ( source->vPosition[2] * 8.f + 0.5 ) * 0.125 ); |
1138 | dest->Pos.Z = (f32) ( floor ( source->vPosition[1] * 8.f + 0.5 ) * 0.125 ); | 1138 | dest->Pos.Z = (f32) ( floor ( source->vPosition[1] * 8.f + 0.5 ) * 0.125 ); |
1139 | #else | 1139 | #else |
1140 | dest->Pos.X = source->vPosition[0]; | 1140 | dest->Pos.X = source->vPosition[0]; |
1141 | dest->Pos.Y = source->vPosition[2]; | 1141 | dest->Pos.Y = source->vPosition[2]; |
1142 | dest->Pos.Z = source->vPosition[1]; | 1142 | dest->Pos.Z = source->vPosition[1]; |
1143 | #endif | 1143 | #endif |
1144 | 1144 | ||
1145 | dest->Normal.X = source->vNormal[0]; | 1145 | dest->Normal.X = source->vNormal[0]; |
1146 | dest->Normal.Y = source->vNormal[2]; | 1146 | dest->Normal.Y = source->vNormal[2]; |
1147 | dest->Normal.Z = source->vNormal[1]; | 1147 | dest->Normal.Z = source->vNormal[1]; |
1148 | dest->Normal.normalize(); | 1148 | dest->Normal.normalize(); |
1149 | 1149 | ||
1150 | dest->TCoords.X = source->vTextureCoord[0]; | 1150 | dest->TCoords.X = source->vTextureCoord[0]; |
1151 | dest->TCoords.Y = source->vTextureCoord[1]; | 1151 | dest->TCoords.Y = source->vTextureCoord[1]; |
1152 | dest->TCoords2.X = source->vLightmapCoord[0]; | 1152 | dest->TCoords2.X = source->vLightmapCoord[0]; |
1153 | dest->TCoords2.Y = source->vLightmapCoord[1]; | 1153 | dest->TCoords2.Y = source->vLightmapCoord[1]; |
1154 | 1154 | ||
1155 | if ( vertexcolor ) | 1155 | if ( vertexcolor ) |
1156 | { | 1156 | { |
1157 | //u32 a = core::s32_min( source->color[3] * LoadParam.defaultModulate, 255 ); | 1157 | //u32 a = core::s32_min( source->color[3] * LoadParam.defaultModulate, 255 ); |
1158 | u32 a = source->color[3]; | 1158 | u32 a = source->color[3]; |
1159 | u32 r = core::s32_min( source->color[0] * LoadParam.defaultModulate, 255 ); | 1159 | u32 r = core::s32_min( source->color[0] * LoadParam.defaultModulate, 255 ); |
1160 | u32 g = core::s32_min( source->color[1] * LoadParam.defaultModulate, 255 ); | 1160 | u32 g = core::s32_min( source->color[1] * LoadParam.defaultModulate, 255 ); |
1161 | u32 b = core::s32_min( source->color[2] * LoadParam.defaultModulate, 255 ); | 1161 | u32 b = core::s32_min( source->color[2] * LoadParam.defaultModulate, 255 ); |
1162 | 1162 | ||
1163 | dest->Color.set(a * 1.f/255.f, r * 1.f/255.f, | 1163 | dest->Color.set(a * 1.f/255.f, r * 1.f/255.f, |
1164 | g * 1.f/255.f, b * 1.f/255.f); | 1164 | g * 1.f/255.f, b * 1.f/255.f); |
1165 | } | 1165 | } |
1166 | else | 1166 | else |
1167 | { | 1167 | { |
1168 | dest->Color.set( 1.f, 1.f, 1.f, 1.f ); | 1168 | dest->Color.set( 1.f, 1.f, 1.f, 1.f ); |
1169 | } | 1169 | } |
1170 | } | 1170 | } |
1171 | 1171 | ||
1172 | 1172 | ||
1173 | inline void CQ3LevelMesh::copy( video::S3DVertex2TCoords * dest, const tBSPVertex * source, s32 vertexcolor ) const | 1173 | inline void CQ3LevelMesh::copy( video::S3DVertex2TCoords * dest, const tBSPVertex * source, s32 vertexcolor ) const |
1174 | { | 1174 | { |
1175 | #if defined (TJUNCTION_SOLVER_ROUND) | 1175 | #if defined (TJUNCTION_SOLVER_ROUND) |
1176 | dest->Pos.X = core::round_( source->vPosition[0] ); | 1176 | dest->Pos.X = core::round_( source->vPosition[0] ); |
1177 | dest->Pos.Y = core::round_( source->vPosition[2] ); | 1177 | dest->Pos.Y = core::round_( source->vPosition[2] ); |
1178 | dest->Pos.Z = core::round_( source->vPosition[1] ); | 1178 | dest->Pos.Z = core::round_( source->vPosition[1] ); |
1179 | #elif defined (TJUNCTION_SOLVER_0125) | 1179 | #elif defined (TJUNCTION_SOLVER_0125) |
1180 | dest->Pos.X = (f32) ( floor ( source->vPosition[0] * 8.f + 0.5 ) * 0.125 ); | 1180 | dest->Pos.X = (f32) ( floor ( source->vPosition[0] * 8.f + 0.5 ) * 0.125 ); |
1181 | dest->Pos.Y = (f32) ( floor ( source->vPosition[2] * 8.f + 0.5 ) * 0.125 ); | 1181 | dest->Pos.Y = (f32) ( floor ( source->vPosition[2] * 8.f + 0.5 ) * 0.125 ); |
1182 | dest->Pos.Z = (f32) ( floor ( source->vPosition[1] * 8.f + 0.5 ) * 0.125 ); | 1182 | dest->Pos.Z = (f32) ( floor ( source->vPosition[1] * 8.f + 0.5 ) * 0.125 ); |
1183 | #else | 1183 | #else |
1184 | dest->Pos.X = source->vPosition[0]; | 1184 | dest->Pos.X = source->vPosition[0]; |
1185 | dest->Pos.Y = source->vPosition[2]; | 1185 | dest->Pos.Y = source->vPosition[2]; |
1186 | dest->Pos.Z = source->vPosition[1]; | 1186 | dest->Pos.Z = source->vPosition[1]; |
1187 | #endif | 1187 | #endif |
1188 | 1188 | ||
1189 | dest->Normal.X = source->vNormal[0]; | 1189 | dest->Normal.X = source->vNormal[0]; |
1190 | dest->Normal.Y = source->vNormal[2]; | 1190 | dest->Normal.Y = source->vNormal[2]; |
1191 | dest->Normal.Z = source->vNormal[1]; | 1191 | dest->Normal.Z = source->vNormal[1]; |
1192 | dest->Normal.normalize(); | 1192 | dest->Normal.normalize(); |
1193 | 1193 | ||
1194 | dest->TCoords.X = source->vTextureCoord[0]; | 1194 | dest->TCoords.X = source->vTextureCoord[0]; |
1195 | dest->TCoords.Y = source->vTextureCoord[1]; | 1195 | dest->TCoords.Y = source->vTextureCoord[1]; |
1196 | dest->TCoords2.X = source->vLightmapCoord[0]; | 1196 | dest->TCoords2.X = source->vLightmapCoord[0]; |
1197 | dest->TCoords2.Y = source->vLightmapCoord[1]; | 1197 | dest->TCoords2.Y = source->vLightmapCoord[1]; |
1198 | 1198 | ||
1199 | if ( vertexcolor ) | 1199 | if ( vertexcolor ) |
1200 | { | 1200 | { |
1201 | //u32 a = core::s32_min( source->color[3] * LoadParam.defaultModulate, 255 ); | 1201 | //u32 a = core::s32_min( source->color[3] * LoadParam.defaultModulate, 255 ); |
1202 | u32 a = source->color[3]; | 1202 | u32 a = source->color[3]; |
1203 | u32 r = core::s32_min( source->color[0] * LoadParam.defaultModulate, 255 ); | 1203 | u32 r = core::s32_min( source->color[0] * LoadParam.defaultModulate, 255 ); |
1204 | u32 g = core::s32_min( source->color[1] * LoadParam.defaultModulate, 255 ); | 1204 | u32 g = core::s32_min( source->color[1] * LoadParam.defaultModulate, 255 ); |
1205 | u32 b = core::s32_min( source->color[2] * LoadParam.defaultModulate, 255 ); | 1205 | u32 b = core::s32_min( source->color[2] * LoadParam.defaultModulate, 255 ); |
1206 | 1206 | ||
1207 | dest->Color.set(a << 24 | r << 16 | g << 8 | b); | 1207 | dest->Color.set(a << 24 | r << 16 | g << 8 | b); |
1208 | } | 1208 | } |
1209 | else | 1209 | else |
1210 | { | 1210 | { |
1211 | dest->Color.set(0xFFFFFFFF); | 1211 | dest->Color.set(0xFFFFFFFF); |
1212 | } | 1212 | } |
1213 | } | 1213 | } |
1214 | 1214 | ||
1215 | 1215 | ||
1216 | void CQ3LevelMesh::SBezier::tesselate( s32 level ) | 1216 | void CQ3LevelMesh::SBezier::tesselate( s32 level ) |
1217 | { | 1217 | { |
1218 | //Calculate how many vertices across/down there are | 1218 | //Calculate how many vertices across/down there are |
1219 | s32 j, k; | 1219 | s32 j, k; |
1220 | 1220 | ||
1221 | column[0].set_used( level + 1 ); | 1221 | column[0].set_used( level + 1 ); |
1222 | column[1].set_used( level + 1 ); | 1222 | column[1].set_used( level + 1 ); |
1223 | column[2].set_used( level + 1 ); | 1223 | column[2].set_used( level + 1 ); |
1224 | 1224 | ||
1225 | const f64 w = 0.0 + (1.0 / (f64) level ); | 1225 | const f64 w = 0.0 + (1.0 / (f64) level ); |
1226 | 1226 | ||
1227 | //Tesselate along the columns | 1227 | //Tesselate along the columns |
1228 | for( j = 0; j <= level; ++j) | 1228 | for( j = 0; j <= level; ++j) |
1229 | { | 1229 | { |
1230 | const f64 f = w * (f64) j; | 1230 | const f64 f = w * (f64) j; |
1231 | 1231 | ||
1232 | column[0][j] = control[0].getInterpolated_quadratic(control[3], control[6], f ); | 1232 | column[0][j] = control[0].getInterpolated_quadratic(control[3], control[6], f ); |
1233 | column[1][j] = control[1].getInterpolated_quadratic(control[4], control[7], f ); | 1233 | column[1][j] = control[1].getInterpolated_quadratic(control[4], control[7], f ); |
1234 | column[2][j] = control[2].getInterpolated_quadratic(control[5], control[8], f ); | 1234 | column[2][j] = control[2].getInterpolated_quadratic(control[5], control[8], f ); |
1235 | } | 1235 | } |
1236 | 1236 | ||
1237 | const u32 idx = Patch->Vertices.size(); | 1237 | const u32 idx = Patch->Vertices.size(); |
1238 | Patch->Vertices.reallocate(idx+level*level); | 1238 | Patch->Vertices.reallocate(idx+level*level); |
1239 | //Tesselate across the rows to get final vertices | 1239 | //Tesselate across the rows to get final vertices |
1240 | video::S3DVertex2TCoords v; | 1240 | video::S3DVertex2TCoords v; |
1241 | S3DVertex2TCoords_64 f; | 1241 | S3DVertex2TCoords_64 f; |
1242 | for( j = 0; j <= level; ++j) | 1242 | for( j = 0; j <= level; ++j) |
1243 | { | 1243 | { |
1244 | for( k = 0; k <= level; ++k) | 1244 | for( k = 0; k <= level; ++k) |
1245 | { | 1245 | { |
1246 | f = column[0][j].getInterpolated_quadratic(column[1][j], column[2][j], w * (f64) k); | 1246 | f = column[0][j].getInterpolated_quadratic(column[1][j], column[2][j], w * (f64) k); |
1247 | f.copy( v ); | 1247 | f.copy( v ); |
1248 | Patch->Vertices.push_back( v ); | 1248 | Patch->Vertices.push_back( v ); |
1249 | } | 1249 | } |
1250 | } | 1250 | } |
1251 | 1251 | ||
1252 | Patch->Indices.reallocate(Patch->Indices.size()+6*level*level); | 1252 | Patch->Indices.reallocate(Patch->Indices.size()+6*level*level); |
1253 | // connect | 1253 | // connect |
1254 | for( j = 0; j < level; ++j) | 1254 | for( j = 0; j < level; ++j) |
1255 | { | 1255 | { |
1256 | for( k = 0; k < level; ++k) | 1256 | for( k = 0; k < level; ++k) |
1257 | { | 1257 | { |
1258 | const s32 inx = idx + ( k * ( level + 1 ) ) + j; | 1258 | const s32 inx = idx + ( k * ( level + 1 ) ) + j; |
1259 | 1259 | ||
1260 | Patch->Indices.push_back( inx + 0 ); | 1260 | Patch->Indices.push_back( inx + 0 ); |
1261 | Patch->Indices.push_back( inx + (level + 1 ) + 0 ); | 1261 | Patch->Indices.push_back( inx + (level + 1 ) + 0 ); |
1262 | Patch->Indices.push_back( inx + (level + 1 ) + 1 ); | 1262 | Patch->Indices.push_back( inx + (level + 1 ) + 1 ); |
1263 | 1263 | ||
1264 | Patch->Indices.push_back( inx + 0 ); | 1264 | Patch->Indices.push_back( inx + 0 ); |
1265 | Patch->Indices.push_back( inx + (level + 1 ) + 1 ); | 1265 | Patch->Indices.push_back( inx + (level + 1 ) + 1 ); |
1266 | Patch->Indices.push_back( inx + 1 ); | 1266 | Patch->Indices.push_back( inx + 1 ); |
1267 | } | 1267 | } |
1268 | } | 1268 | } |
1269 | } | 1269 | } |
1270 | 1270 | ||
1271 | 1271 | ||
1272 | /*! | 1272 | /*! |
1273 | no subdivision | 1273 | no subdivision |
1274 | */ | 1274 | */ |
1275 | void CQ3LevelMesh::createCurvedSurface_nosubdivision(SMeshBufferLightMap* meshBuffer, | 1275 | void CQ3LevelMesh::createCurvedSurface_nosubdivision(SMeshBufferLightMap* meshBuffer, |
1276 | s32 faceIndex, | 1276 | s32 faceIndex, |
1277 | s32 patchTesselation, | 1277 | s32 patchTesselation, |
1278 | s32 storevertexcolor) | 1278 | s32 storevertexcolor) |
1279 | { | 1279 | { |
1280 | tBSPFace * face = &Faces[faceIndex]; | 1280 | tBSPFace * face = &Faces[faceIndex]; |
1281 | u32 j,k,m; | 1281 | u32 j,k,m; |
1282 | 1282 | ||
1283 | // number of control points across & up | 1283 | // number of control points across & up |
1284 | const u32 controlWidth = face->size[0]; | 1284 | const u32 controlWidth = face->size[0]; |
1285 | const u32 controlHeight = face->size[1]; | 1285 | const u32 controlHeight = face->size[1]; |
1286 | if ( 0 == controlWidth || 0 == controlHeight ) | 1286 | if ( 0 == controlWidth || 0 == controlHeight ) |
1287 | return; | 1287 | return; |
1288 | 1288 | ||
1289 | video::S3DVertex2TCoords v; | 1289 | video::S3DVertex2TCoords v; |
1290 | 1290 | ||
1291 | m = meshBuffer->Vertices.size(); | 1291 | m = meshBuffer->Vertices.size(); |
1292 | meshBuffer->Vertices.reallocate(m+controlHeight * controlWidth); | 1292 | meshBuffer->Vertices.reallocate(m+controlHeight * controlWidth); |
1293 | for ( j = 0; j!= controlHeight * controlWidth; ++j ) | 1293 | for ( j = 0; j!= controlHeight * controlWidth; ++j ) |
1294 | { | 1294 | { |
1295 | copy( &v, &Vertices [ face->vertexIndex + j ], storevertexcolor ); | 1295 | copy( &v, &Vertices [ face->vertexIndex + j ], storevertexcolor ); |
1296 | meshBuffer->Vertices.push_back( v ); | 1296 | meshBuffer->Vertices.push_back( v ); |
1297 | } | 1297 | } |
1298 | 1298 | ||
1299 | meshBuffer->Indices.reallocate(meshBuffer->Indices.size()+6*(controlHeight-1) * (controlWidth-1)); | 1299 | meshBuffer->Indices.reallocate(meshBuffer->Indices.size()+6*(controlHeight-1) * (controlWidth-1)); |
1300 | for ( j = 0; j!= controlHeight - 1; ++j ) | 1300 | for ( j = 0; j!= controlHeight - 1; ++j ) |
1301 | { | 1301 | { |
1302 | for ( k = 0; k!= controlWidth - 1; ++k ) | 1302 | for ( k = 0; k!= controlWidth - 1; ++k ) |
1303 | { | 1303 | { |
1304 | meshBuffer->Indices.push_back( m + k + 0 ); | 1304 | meshBuffer->Indices.push_back( m + k + 0 ); |
1305 | meshBuffer->Indices.push_back( m + k + controlWidth + 0 ); | 1305 | meshBuffer->Indices.push_back( m + k + controlWidth + 0 ); |
1306 | meshBuffer->Indices.push_back( m + k + controlWidth + 1 ); | 1306 | meshBuffer->Indices.push_back( m + k + controlWidth + 1 ); |
1307 | 1307 | ||
1308 | meshBuffer->Indices.push_back( m + k + 0 ); | 1308 | meshBuffer->Indices.push_back( m + k + 0 ); |
1309 | meshBuffer->Indices.push_back( m + k + controlWidth + 1 ); | 1309 | meshBuffer->Indices.push_back( m + k + controlWidth + 1 ); |
1310 | meshBuffer->Indices.push_back( m + k + 1 ); | 1310 | meshBuffer->Indices.push_back( m + k + 1 ); |
1311 | } | 1311 | } |
1312 | m += controlWidth; | 1312 | m += controlWidth; |
1313 | } | 1313 | } |
1314 | } | 1314 | } |
1315 | 1315 | ||
1316 | 1316 | ||
1317 | /*! | 1317 | /*! |
1318 | */ | 1318 | */ |
1319 | void CQ3LevelMesh::createCurvedSurface_bezier(SMeshBufferLightMap* meshBuffer, | 1319 | void CQ3LevelMesh::createCurvedSurface_bezier(SMeshBufferLightMap* meshBuffer, |
1320 | s32 faceIndex, | 1320 | s32 faceIndex, |
1321 | s32 patchTesselation, | 1321 | s32 patchTesselation, |
1322 | s32 storevertexcolor) | 1322 | s32 storevertexcolor) |
1323 | { | 1323 | { |
1324 | 1324 | ||
1325 | tBSPFace * face = &Faces[faceIndex]; | 1325 | tBSPFace * face = &Faces[faceIndex]; |
1326 | u32 j,k; | 1326 | u32 j,k; |
1327 | 1327 | ||
1328 | // number of control points across & up | 1328 | // number of control points across & up |
1329 | const u32 controlWidth = face->size[0]; | 1329 | const u32 controlWidth = face->size[0]; |
1330 | const u32 controlHeight = face->size[1]; | 1330 | const u32 controlHeight = face->size[1]; |
1331 | 1331 | ||
1332 | if ( 0 == controlWidth || 0 == controlHeight ) | 1332 | if ( 0 == controlWidth || 0 == controlHeight ) |
1333 | return; | 1333 | return; |
1334 | 1334 | ||
1335 | // number of biquadratic patches | 1335 | // number of biquadratic patches |
1336 | const u32 biquadWidth = (controlWidth - 1)/2; | 1336 | const u32 biquadWidth = (controlWidth - 1)/2; |
1337 | const u32 biquadHeight = (controlHeight -1)/2; | 1337 | const u32 biquadHeight = (controlHeight -1)/2; |
1338 | 1338 | ||
1339 | if ( LoadParam.verbose > 1 ) | 1339 | if ( LoadParam.verbose > 1 ) |
1340 | { | 1340 | { |
1341 | LoadParam.startTime = os::Timer::getRealTime(); | 1341 | LoadParam.startTime = os::Timer::getRealTime(); |
1342 | } | 1342 | } |
1343 | 1343 | ||
1344 | // Create space for a temporary array of the patch's control points | 1344 | // Create space for a temporary array of the patch's control points |
1345 | core::array<S3DVertex2TCoords_64> controlPoint; | 1345 | core::array<S3DVertex2TCoords_64> controlPoint; |
1346 | controlPoint.set_used( controlWidth * controlHeight ); | 1346 | controlPoint.set_used( controlWidth * controlHeight ); |
1347 | 1347 | ||
1348 | for( j = 0; j < controlPoint.size(); ++j) | 1348 | for( j = 0; j < controlPoint.size(); ++j) |
1349 | { | 1349 | { |
1350 | copy( &controlPoint[j], &Vertices [ face->vertexIndex + j ], storevertexcolor ); | 1350 | copy( &controlPoint[j], &Vertices [ face->vertexIndex + j ], storevertexcolor ); |
1351 | } | 1351 | } |
1352 | 1352 | ||
1353 | // create a temporary patch | 1353 | // create a temporary patch |
1354 | Bezier.Patch = new scene::SMeshBufferLightMap(); | 1354 | Bezier.Patch = new scene::SMeshBufferLightMap(); |
1355 | 1355 | ||
1356 | //Loop through the biquadratic patches | 1356 | //Loop through the biquadratic patches |
1357 | for( j = 0; j < biquadHeight; ++j) | 1357 | for( j = 0; j < biquadHeight; ++j) |
1358 | { | 1358 | { |
1359 | for( k = 0; k < biquadWidth; ++k) | 1359 | for( k = 0; k < biquadWidth; ++k) |
1360 | { | 1360 | { |
1361 | // set up this patch | 1361 | // set up this patch |
1362 | const s32 inx = j*controlWidth*2 + k*2; | 1362 | const s32 inx = j*controlWidth*2 + k*2; |
1363 | 1363 | ||
1364 | // setup bezier control points for this patch | 1364 | // setup bezier control points for this patch |
1365 | Bezier.control[0] = controlPoint[ inx + 0]; | 1365 | Bezier.control[0] = controlPoint[ inx + 0]; |
1366 | Bezier.control[1] = controlPoint[ inx + 1]; | 1366 | Bezier.control[1] = controlPoint[ inx + 1]; |
1367 | Bezier.control[2] = controlPoint[ inx + 2]; | 1367 | Bezier.control[2] = controlPoint[ inx + 2]; |
1368 | Bezier.control[3] = controlPoint[ inx + controlWidth + 0 ]; | 1368 | Bezier.control[3] = controlPoint[ inx + controlWidth + 0 ]; |
1369 | Bezier.control[4] = controlPoint[ inx + controlWidth + 1 ]; | 1369 | Bezier.control[4] = controlPoint[ inx + controlWidth + 1 ]; |
1370 | Bezier.control[5] = controlPoint[ inx + controlWidth + 2 ]; | 1370 | Bezier.control[5] = controlPoint[ inx + controlWidth + 2 ]; |
1371 | Bezier.control[6] = controlPoint[ inx + controlWidth * 2 + 0]; | 1371 | Bezier.control[6] = controlPoint[ inx + controlWidth * 2 + 0]; |
1372 | Bezier.control[7] = controlPoint[ inx + controlWidth * 2 + 1]; | 1372 | Bezier.control[7] = controlPoint[ inx + controlWidth * 2 + 1]; |
1373 | Bezier.control[8] = controlPoint[ inx + controlWidth * 2 + 2]; | 1373 | Bezier.control[8] = controlPoint[ inx + controlWidth * 2 + 2]; |
1374 | 1374 | ||
1375 | Bezier.tesselate( patchTesselation ); | 1375 | Bezier.tesselate( patchTesselation ); |
1376 | } | 1376 | } |
1377 | } | 1377 | } |
1378 | 1378 | ||
1379 | // stitch together with existing geometry | 1379 | // stitch together with existing geometry |
1380 | // TODO: only border needs to be checked | 1380 | // TODO: only border needs to be checked |
1381 | const u32 bsize = Bezier.Patch->getVertexCount(); | 1381 | const u32 bsize = Bezier.Patch->getVertexCount(); |
1382 | const u32 msize = meshBuffer->getVertexCount(); | 1382 | const u32 msize = meshBuffer->getVertexCount(); |
1383 | /* | 1383 | /* |
1384 | for ( j = 0; j!= bsize; ++j ) | 1384 | for ( j = 0; j!= bsize; ++j ) |
1385 | { | 1385 | { |
1386 | const core::vector3df &v = Bezier.Patch->Vertices[j].Pos; | 1386 | const core::vector3df &v = Bezier.Patch->Vertices[j].Pos; |
1387 | 1387 | ||
1388 | for ( k = 0; k!= msize; ++k ) | 1388 | for ( k = 0; k!= msize; ++k ) |
1389 | { | 1389 | { |
1390 | const core::vector3df &m = meshBuffer->Vertices[k].Pos; | 1390 | const core::vector3df &m = meshBuffer->Vertices[k].Pos; |
1391 | 1391 | ||
1392 | if ( !v.equals( m, tolerance ) ) | 1392 | if ( !v.equals( m, tolerance ) ) |
1393 | continue; | 1393 | continue; |
1394 | 1394 | ||
1395 | meshBuffer->Vertices[k].Pos = v; | 1395 | meshBuffer->Vertices[k].Pos = v; |
1396 | //Bezier.Patch->Vertices[j].Pos = m; | 1396 | //Bezier.Patch->Vertices[j].Pos = m; |
1397 | } | 1397 | } |
1398 | } | 1398 | } |
1399 | */ | 1399 | */ |
1400 | 1400 | ||
1401 | // add Patch to meshbuffer | 1401 | // add Patch to meshbuffer |
1402 | meshBuffer->Vertices.reallocate(msize+bsize); | 1402 | meshBuffer->Vertices.reallocate(msize+bsize); |
1403 | for ( j = 0; j!= bsize; ++j ) | 1403 | for ( j = 0; j!= bsize; ++j ) |
1404 | { | 1404 | { |
1405 | meshBuffer->Vertices.push_back( Bezier.Patch->Vertices[j] ); | 1405 | meshBuffer->Vertices.push_back( Bezier.Patch->Vertices[j] ); |
1406 | } | 1406 | } |
1407 | 1407 | ||
1408 | // add indices to meshbuffer | 1408 | // add indices to meshbuffer |
1409 | meshBuffer->Indices.reallocate(meshBuffer->getIndexCount()+Bezier.Patch->getIndexCount()); | 1409 | meshBuffer->Indices.reallocate(meshBuffer->getIndexCount()+Bezier.Patch->getIndexCount()); |
1410 | for ( j = 0; j!= Bezier.Patch->getIndexCount(); ++j ) | 1410 | for ( j = 0; j!= Bezier.Patch->getIndexCount(); ++j ) |
1411 | { | 1411 | { |
1412 | meshBuffer->Indices.push_back( msize + Bezier.Patch->Indices[j] ); | 1412 | meshBuffer->Indices.push_back( msize + Bezier.Patch->Indices[j] ); |
1413 | } | 1413 | } |
1414 | 1414 | ||
1415 | delete Bezier.Patch; | 1415 | delete Bezier.Patch; |
1416 | 1416 | ||
1417 | if ( LoadParam.verbose > 1 ) | 1417 | if ( LoadParam.verbose > 1 ) |
1418 | { | 1418 | { |
1419 | LoadParam.endTime = os::Timer::getRealTime(); | 1419 | LoadParam.endTime = os::Timer::getRealTime(); |
1420 | 1420 | ||
1421 | snprintf( buf, sizeof ( buf ), | 1421 | snprintf( buf, sizeof ( buf ), |
1422 | "quake3::createCurvedSurface_bezier needed %04d ms to create bezier patch.(%dx%d)", | 1422 | "quake3::createCurvedSurface_bezier needed %04d ms to create bezier patch.(%dx%d)", |
1423 | LoadParam.endTime - LoadParam.startTime, | 1423 | LoadParam.endTime - LoadParam.startTime, |
1424 | biquadWidth, | 1424 | biquadWidth, |
1425 | biquadHeight | 1425 | biquadHeight |
1426 | ); | 1426 | ); |
1427 | os::Printer::log(buf, ELL_INFORMATION); | 1427 | os::Printer::log(buf, ELL_INFORMATION); |
1428 | } | 1428 | } |
1429 | 1429 | ||
1430 | } | 1430 | } |
1431 | 1431 | ||
1432 | 1432 | ||
1433 | 1433 | ||
1434 | /*! | 1434 | /*! |
1435 | Loads entities from file | 1435 | Loads entities from file |
1436 | */ | 1436 | */ |
1437 | void CQ3LevelMesh::getConfiguration( io::IReadFile* file ) | 1437 | void CQ3LevelMesh::getConfiguration( io::IReadFile* file ) |
1438 | { | 1438 | { |
1439 | tBSPLump l; | 1439 | tBSPLump l; |
1440 | l.offset = file->getPos(); | 1440 | l.offset = file->getPos(); |
1441 | l.length = file->getSize (); | 1441 | l.length = file->getSize (); |
1442 | 1442 | ||
1443 | core::array<u8> entity; | 1443 | core::array<u8> entity; |
1444 | entity.set_used( l.length + 2 ); | 1444 | entity.set_used( l.length + 2 ); |
1445 | entity[l.length + 1 ] = 0; | 1445 | entity[l.length + 1 ] = 0; |
1446 | 1446 | ||
1447 | file->seek(l.offset); | 1447 | file->seek(l.offset); |
1448 | file->read( entity.pointer(), l.length); | 1448 | file->read( entity.pointer(), l.length); |
1449 | 1449 | ||
1450 | parser_parse( entity.pointer(), l.length, &CQ3LevelMesh::scriptcallback_config ); | 1450 | parser_parse( entity.pointer(), l.length, &CQ3LevelMesh::scriptcallback_config ); |
1451 | 1451 | ||
1452 | if ( Entity.size () ) | 1452 | if ( Entity.size () ) |
1453 | Entity.getLast().name = file->getFileName(); | 1453 | Entity.getLast().name = file->getFileName(); |
1454 | } | 1454 | } |
1455 | 1455 | ||
1456 | 1456 | ||
1457 | //! get's an interface to the entities | 1457 | //! get's an interface to the entities |
1458 | tQ3EntityList & CQ3LevelMesh::getEntityList() | 1458 | tQ3EntityList & CQ3LevelMesh::getEntityList() |
1459 | { | 1459 | { |
1460 | // Entity.sort(); | 1460 | // Entity.sort(); |
1461 | return Entity; | 1461 | return Entity; |
1462 | } | 1462 | } |
1463 | 1463 | ||
1464 | //! returns the requested brush entity | 1464 | //! returns the requested brush entity |
1465 | IMesh* CQ3LevelMesh::getBrushEntityMesh(s32 num) const | 1465 | IMesh* CQ3LevelMesh::getBrushEntityMesh(s32 num) const |
1466 | { | 1466 | { |
1467 | if (num < 1 || num >= NumModels) | 1467 | if (num < 1 || num >= NumModels) |
1468 | return 0; | 1468 | return 0; |
1469 | 1469 | ||
1470 | return BrushEntities[num]; | 1470 | return BrushEntities[num]; |
1471 | } | 1471 | } |
1472 | 1472 | ||
1473 | //! returns the requested brush entity | 1473 | //! returns the requested brush entity |
1474 | IMesh* CQ3LevelMesh::getBrushEntityMesh(quake3::IEntity &ent) const | 1474 | IMesh* CQ3LevelMesh::getBrushEntityMesh(quake3::IEntity &ent) const |
1475 | { | 1475 | { |
1476 | // This is a helper function to parse the entity, | 1476 | // This is a helper function to parse the entity, |
1477 | // so you don't have to. | 1477 | // so you don't have to. |
1478 | 1478 | ||
1479 | s32 num; | 1479 | s32 num; |
1480 | 1480 | ||
1481 | const quake3::SVarGroup* group = ent.getGroup(1); | 1481 | const quake3::SVarGroup* group = ent.getGroup(1); |
1482 | const core::stringc& modnum = group->get("model"); | 1482 | const core::stringc& modnum = group->get("model"); |
1483 | 1483 | ||
1484 | if (!group->isDefined("model")) | 1484 | if (!group->isDefined("model")) |
1485 | return 0; | 1485 | return 0; |
1486 | 1486 | ||
1487 | const char *temp = modnum.c_str() + 1; // We skip the first character. | 1487 | const char *temp = modnum.c_str() + 1; // We skip the first character. |
1488 | num = core::strtol10(temp); | 1488 | num = core::strtol10(temp); |
1489 | 1489 | ||
1490 | return getBrushEntityMesh(num); | 1490 | return getBrushEntityMesh(num); |
1491 | } | 1491 | } |
1492 | 1492 | ||
1493 | 1493 | ||
1494 | /*! | 1494 | /*! |
1495 | */ | 1495 | */ |
1496 | const IShader * CQ3LevelMesh::getShader(u32 index) const | 1496 | const IShader * CQ3LevelMesh::getShader(u32 index) const |
1497 | { | 1497 | { |
1498 | index &= 0xFFFF; | 1498 | index &= 0xFFFF; |
1499 | 1499 | ||
1500 | if ( index < Shader.size() ) | 1500 | if ( index < Shader.size() ) |
1501 | { | 1501 | { |
1502 | return &Shader[index]; | 1502 | return &Shader[index]; |
1503 | } | 1503 | } |
1504 | 1504 | ||
1505 | return 0; | 1505 | return 0; |
1506 | } | 1506 | } |
1507 | 1507 | ||
1508 | 1508 | ||
1509 | /*! | 1509 | /*! |
1510 | loads the shader definition | 1510 | loads the shader definition |
1511 | */ | 1511 | */ |
1512 | const IShader* CQ3LevelMesh::getShader( const c8 * filename, bool fileNameIsValid ) | 1512 | const IShader* CQ3LevelMesh::getShader( const c8 * filename, bool fileNameIsValid ) |
1513 | { | 1513 | { |
1514 | core::stringc searchName ( filename ); | 1514 | core::stringc searchName ( filename ); |
1515 | 1515 | ||
1516 | IShader search; | 1516 | IShader search; |
1517 | search.name = searchName; | 1517 | search.name = searchName; |
1518 | search.name.replace( '\\', '/' ); | 1518 | search.name.replace( '\\', '/' ); |
1519 | search.name.make_lower(); | 1519 | search.name.make_lower(); |
1520 | 1520 | ||
1521 | 1521 | ||
1522 | core::stringc message; | 1522 | core::stringc message; |
1523 | s32 index; | 1523 | s32 index; |
1524 | 1524 | ||
1525 | //! is Shader already in cache? | 1525 | //! is Shader already in cache? |
1526 | index = Shader.linear_search( search ); | 1526 | index = Shader.linear_search( search ); |
1527 | if ( index >= 0 ) | 1527 | if ( index >= 0 ) |
1528 | { | 1528 | { |
1529 | if ( LoadParam.verbose > 1 ) | 1529 | if ( LoadParam.verbose > 1 ) |
1530 | { | 1530 | { |
1531 | message = searchName + " found " + Shader[index].name; | 1531 | message = searchName + " found " + Shader[index].name; |
1532 | os::Printer::log("quake3:getShader", message.c_str(), ELL_INFORMATION); | 1532 | os::Printer::log("quake3:getShader", message.c_str(), ELL_INFORMATION); |
1533 | } | 1533 | } |
1534 | 1534 | ||
1535 | return &Shader[index]; | 1535 | return &Shader[index]; |
1536 | } | 1536 | } |
1537 | 1537 | ||
1538 | io::path loadFile; | 1538 | io::path loadFile; |
1539 | 1539 | ||
1540 | if ( !fileNameIsValid ) | 1540 | if ( !fileNameIsValid ) |
1541 | { | 1541 | { |
1542 | // extract the shader name from the last path component in filename | 1542 | // extract the shader name from the last path component in filename |
1543 | // "scripts/[name].shader" | 1543 | // "scripts/[name].shader" |
1544 | core::stringc cut( search.name ); | 1544 | core::stringc cut( search.name ); |
1545 | 1545 | ||
1546 | s32 end = cut.findLast( '/' ); | 1546 | s32 end = cut.findLast( '/' ); |
1547 | s32 start = cut.findLast( '/', end - 1 ); | 1547 | s32 start = cut.findLast( '/', end - 1 ); |
1548 | 1548 | ||
1549 | loadFile = LoadParam.scriptDir; | 1549 | loadFile = LoadParam.scriptDir; |
1550 | loadFile.append( cut.subString( start, end - start ) ); | 1550 | loadFile.append( cut.subString( start, end - start ) ); |
1551 | loadFile.append( ".shader" ); | 1551 | loadFile.append( ".shader" ); |
1552 | } | 1552 | } |
1553 | else | 1553 | else |
1554 | { | 1554 | { |
1555 | loadFile = search.name; | 1555 | loadFile = search.name; |
1556 | } | 1556 | } |
1557 | 1557 | ||
1558 | // already loaded the file ? | 1558 | // already loaded the file ? |
1559 | index = ShaderFile.binary_search( loadFile ); | 1559 | index = ShaderFile.binary_search( loadFile ); |
1560 | if ( index >= 0 ) | 1560 | if ( index >= 0 ) |
1561 | return 0; | 1561 | return 0; |
1562 | 1562 | ||
1563 | // add file to loaded files | 1563 | // add file to loaded files |
1564 | ShaderFile.push_back( loadFile ); | 1564 | ShaderFile.push_back( loadFile ); |
1565 | 1565 | ||
1566 | if ( !FileSystem->existFile( loadFile.c_str() ) ) | 1566 | if ( !FileSystem->existFile( loadFile.c_str() ) ) |
1567 | { | 1567 | { |
1568 | if ( LoadParam.verbose > 1 ) | 1568 | if ( LoadParam.verbose > 1 ) |
1569 | { | 1569 | { |
1570 | message = loadFile + " for " + searchName + " failed "; | 1570 | message = loadFile + " for " + searchName + " failed "; |
1571 | os::Printer::log("quake3:getShader", message.c_str(), ELL_INFORMATION); | 1571 | os::Printer::log("quake3:getShader", message.c_str(), ELL_INFORMATION); |
1572 | } | 1572 | } |
1573 | return 0; | 1573 | return 0; |
1574 | } | 1574 | } |
1575 | 1575 | ||
1576 | if ( LoadParam.verbose ) | 1576 | if ( LoadParam.verbose ) |
1577 | { | 1577 | { |
1578 | message = loadFile + " for " + searchName; | 1578 | message = loadFile + " for " + searchName; |
1579 | os::Printer::log("quake3:getShader Load shader", message.c_str(), ELL_INFORMATION); | 1579 | os::Printer::log("quake3:getShader Load shader", message.c_str(), ELL_INFORMATION); |
1580 | } | 1580 | } |
1581 | 1581 | ||
1582 | 1582 | ||
1583 | io::IReadFile *file = FileSystem->createAndOpenFile( loadFile.c_str() ); | 1583 | io::IReadFile *file = FileSystem->createAndOpenFile( loadFile.c_str() ); |
1584 | if ( file ) | 1584 | if ( file ) |
1585 | { | 1585 | { |
1586 | getShader ( file ); | 1586 | getShader ( file ); |
1587 | file->drop (); | 1587 | file->drop (); |
1588 | } | 1588 | } |
1589 | 1589 | ||
1590 | 1590 | ||
1591 | // search again | 1591 | // search again |
1592 | index = Shader.linear_search( search ); | 1592 | index = Shader.linear_search( search ); |
1593 | return index >= 0 ? &Shader[index] : 0; | 1593 | return index >= 0 ? &Shader[index] : 0; |
1594 | } | 1594 | } |
1595 | 1595 | ||
1596 | /*! | 1596 | /*! |
1597 | loads the shader definition | 1597 | loads the shader definition |
1598 | */ | 1598 | */ |
1599 | void CQ3LevelMesh::getShader( io::IReadFile* file ) | 1599 | void CQ3LevelMesh::getShader( io::IReadFile* file ) |
1600 | { | 1600 | { |
1601 | if ( 0 == file ) | 1601 | if ( 0 == file ) |
1602 | return; | 1602 | return; |
1603 | 1603 | ||
1604 | // load script | 1604 | // load script |
1605 | core::array<u8> script; | 1605 | core::array<u8> script; |
1606 | const long len = file->getSize(); | 1606 | const long len = file->getSize(); |
1607 | 1607 | ||
1608 | script.set_used( len + 2 ); | 1608 | script.set_used( len + 2 ); |
1609 | 1609 | ||
1610 | file->seek( 0 ); | 1610 | file->seek( 0 ); |
1611 | file->read( script.pointer(), len ); | 1611 | file->read( script.pointer(), len ); |
1612 | script[ len + 1 ] = 0; | 1612 | script[ len + 1 ] = 0; |
1613 | 1613 | ||
1614 | // start a parser instance | 1614 | // start a parser instance |
1615 | parser_parse( script.pointer(), len, &CQ3LevelMesh::scriptcallback_shader ); | 1615 | parser_parse( script.pointer(), len, &CQ3LevelMesh::scriptcallback_shader ); |
1616 | } | 1616 | } |
1617 | 1617 | ||
1618 | 1618 | ||
1619 | //! adding default shaders | 1619 | //! adding default shaders |
1620 | void CQ3LevelMesh::InitShader() | 1620 | void CQ3LevelMesh::InitShader() |
1621 | { | 1621 | { |
1622 | ReleaseShader(); | 1622 | ReleaseShader(); |
1623 | 1623 | ||
1624 | IShader element; | 1624 | IShader element; |
1625 | 1625 | ||
1626 | SVarGroup group; | 1626 | SVarGroup group; |
1627 | SVariable variable ( "noshader" ); | 1627 | SVariable variable ( "noshader" ); |
1628 | 1628 | ||
1629 | group.Variable.push_back( variable ); | 1629 | group.Variable.push_back( variable ); |
1630 | 1630 | ||
1631 | element.VarGroup = new SVarGroupList(); | 1631 | element.VarGroup = new SVarGroupList(); |
1632 | element.VarGroup->VariableGroup.push_back( group ); | 1632 | element.VarGroup->VariableGroup.push_back( group ); |
1633 | element.VarGroup->VariableGroup.push_back( SVarGroup() ); | 1633 | element.VarGroup->VariableGroup.push_back( SVarGroup() ); |
1634 | element.name = element.VarGroup->VariableGroup[0].Variable[0].name; | 1634 | element.name = element.VarGroup->VariableGroup[0].Variable[0].name; |
1635 | element.ID = Shader.size(); | 1635 | element.ID = Shader.size(); |
1636 | Shader.push_back( element ); | 1636 | Shader.push_back( element ); |
1637 | 1637 | ||
1638 | if ( LoadParam.loadAllShaders ) | 1638 | if ( LoadParam.loadAllShaders ) |
1639 | { | 1639 | { |
1640 | io::EFileSystemType current = FileSystem->setFileListSystem ( io::FILESYSTEM_VIRTUAL ); | 1640 | io::EFileSystemType current = FileSystem->setFileListSystem ( io::FILESYSTEM_VIRTUAL ); |
1641 | io::path save = FileSystem->getWorkingDirectory(); | 1641 | io::path save = FileSystem->getWorkingDirectory(); |
1642 | 1642 | ||
1643 | io::path newDir; | 1643 | io::path newDir; |
1644 | newDir = "/"; | 1644 | newDir = "/"; |
1645 | newDir += LoadParam.scriptDir; | 1645 | newDir += LoadParam.scriptDir; |
1646 | newDir += "/"; | 1646 | newDir += "/"; |
1647 | FileSystem->changeWorkingDirectoryTo ( newDir.c_str() ); | 1647 | FileSystem->changeWorkingDirectoryTo ( newDir.c_str() ); |
1648 | 1648 | ||
1649 | core::stringc s; | 1649 | core::stringc s; |
1650 | io::IFileList *fileList = FileSystem->createFileList (); | 1650 | io::IFileList *fileList = FileSystem->createFileList (); |
1651 | for (u32 i=0; i< fileList->getFileCount(); ++i) | 1651 | for (u32 i=0; i< fileList->getFileCount(); ++i) |
1652 | { | 1652 | { |
1653 | s = fileList->getFullFileName(i); | 1653 | s = fileList->getFullFileName(i); |
1654 | if ( s.find ( ".shader" ) >= 0 ) | 1654 | if ( s.find ( ".shader" ) >= 0 ) |
1655 | { | 1655 | { |
1656 | if ( 0 == LoadParam.loadSkyShader && s.find ( "sky.shader" ) >= 0 ) | 1656 | if ( 0 == LoadParam.loadSkyShader && s.find ( "sky.shader" ) >= 0 ) |
1657 | { | 1657 | { |
1658 | } | 1658 | } |
1659 | else | 1659 | else |
1660 | { | 1660 | { |
1661 | getShader ( s.c_str () ); | 1661 | getShader ( s.c_str () ); |
1662 | } | 1662 | } |
1663 | } | 1663 | } |
1664 | } | 1664 | } |
1665 | fileList->drop (); | 1665 | fileList->drop (); |
1666 | 1666 | ||
1667 | FileSystem->changeWorkingDirectoryTo ( save ); | 1667 | FileSystem->changeWorkingDirectoryTo ( save ); |
1668 | FileSystem->setFileListSystem ( current ); | 1668 | FileSystem->setFileListSystem ( current ); |
1669 | } | 1669 | } |
1670 | } | 1670 | } |
1671 | 1671 | ||
1672 | 1672 | ||
1673 | //! script callback for shaders | 1673 | //! script callback for shaders |
1674 | //! i'm having troubles with the reference counting, during callback.. resorting.. | 1674 | //! i'm having troubles with the reference counting, during callback.. resorting.. |
1675 | void CQ3LevelMesh::ReleaseShader() | 1675 | void CQ3LevelMesh::ReleaseShader() |
1676 | { | 1676 | { |
1677 | for ( u32 i = 0; i!= Shader.size(); ++i ) | 1677 | for ( u32 i = 0; i!= Shader.size(); ++i ) |
1678 | { | 1678 | { |
1679 | Shader[i].VarGroup->drop(); | 1679 | Shader[i].VarGroup->drop(); |
1680 | } | 1680 | } |
1681 | Shader.clear(); | 1681 | Shader.clear(); |
1682 | ShaderFile.clear(); | 1682 | ShaderFile.clear(); |
1683 | } | 1683 | } |
1684 | 1684 | ||
1685 | 1685 | ||
1686 | /*! | 1686 | /*! |
1687 | */ | 1687 | */ |
1688 | void CQ3LevelMesh::ReleaseEntity() | 1688 | void CQ3LevelMesh::ReleaseEntity() |
1689 | { | 1689 | { |
1690 | for ( u32 i = 0; i!= Entity.size(); ++i ) | 1690 | for ( u32 i = 0; i!= Entity.size(); ++i ) |
1691 | { | 1691 | { |
1692 | Entity[i].VarGroup->drop(); | 1692 | Entity[i].VarGroup->drop(); |
1693 | } | 1693 | } |
1694 | Entity.clear(); | 1694 | Entity.clear(); |
1695 | } | 1695 | } |
1696 | 1696 | ||
1697 | 1697 | ||
1698 | // config in simple (quake3) and advanced style | 1698 | // config in simple (quake3) and advanced style |
1699 | void CQ3LevelMesh::scriptcallback_config( SVarGroupList *& grouplist, eToken token ) | 1699 | void CQ3LevelMesh::scriptcallback_config( SVarGroupList *& grouplist, eToken token ) |
1700 | { | 1700 | { |
1701 | IShader element; | 1701 | IShader element; |
1702 | 1702 | ||
1703 | if ( token == Q3_TOKEN_END_LIST ) | 1703 | if ( token == Q3_TOKEN_END_LIST ) |
1704 | { | 1704 | { |
1705 | if ( 0 == grouplist->VariableGroup[0].Variable.size() ) | 1705 | if ( 0 == grouplist->VariableGroup[0].Variable.size() ) |
1706 | return; | 1706 | return; |
1707 | 1707 | ||
1708 | element.name = grouplist->VariableGroup[0].Variable[0].name; | 1708 | element.name = grouplist->VariableGroup[0].Variable[0].name; |
1709 | } | 1709 | } |
1710 | else | 1710 | else |
1711 | { | 1711 | { |
1712 | if ( grouplist->VariableGroup.size() != 2 ) | 1712 | if ( grouplist->VariableGroup.size() != 2 ) |
1713 | return; | 1713 | return; |
1714 | 1714 | ||
1715 | element.name = "configuration"; | 1715 | element.name = "configuration"; |
1716 | } | 1716 | } |
1717 | 1717 | ||
1718 | grouplist->grab(); | 1718 | grouplist->grab(); |
1719 | element.VarGroup = grouplist; | 1719 | element.VarGroup = grouplist; |
1720 | element.ID = Entity.size(); | 1720 | element.ID = Entity.size(); |
1721 | Entity.push_back( element ); | 1721 | Entity.push_back( element ); |
1722 | } | 1722 | } |
1723 | 1723 | ||
1724 | 1724 | ||
1725 | // entity only has only one valid level.. and no assoziative name.. | 1725 | // entity only has only one valid level.. and no assoziative name.. |
1726 | void CQ3LevelMesh::scriptcallback_entity( SVarGroupList *& grouplist, eToken token ) | 1726 | void CQ3LevelMesh::scriptcallback_entity( SVarGroupList *& grouplist, eToken token ) |
1727 | { | 1727 | { |
1728 | if ( token != Q3_TOKEN_END_LIST || grouplist->VariableGroup.size() != 2 ) | 1728 | if ( token != Q3_TOKEN_END_LIST || grouplist->VariableGroup.size() != 2 ) |
1729 | return; | 1729 | return; |
1730 | 1730 | ||
1731 | grouplist->grab(); | 1731 | grouplist->grab(); |
1732 | 1732 | ||
1733 | IEntity element; | 1733 | IEntity element; |
1734 | element.VarGroup = grouplist; | 1734 | element.VarGroup = grouplist; |
1735 | element.ID = Entity.size(); | 1735 | element.ID = Entity.size(); |
1736 | element.name = grouplist->VariableGroup[1].get( "classname" ); | 1736 | element.name = grouplist->VariableGroup[1].get( "classname" ); |
1737 | 1737 | ||
1738 | 1738 | ||
1739 | Entity.push_back( element ); | 1739 | Entity.push_back( element ); |
1740 | } | 1740 | } |
1741 | 1741 | ||
1742 | 1742 | ||
1743 | //!. script callback for shaders | 1743 | //!. script callback for shaders |
1744 | void CQ3LevelMesh::scriptcallback_shader( SVarGroupList *& grouplist,eToken token ) | 1744 | void CQ3LevelMesh::scriptcallback_shader( SVarGroupList *& grouplist,eToken token ) |
1745 | { | 1745 | { |
1746 | if ( token != Q3_TOKEN_END_LIST || grouplist->VariableGroup[0].Variable.size()==0) | 1746 | if ( token != Q3_TOKEN_END_LIST || grouplist->VariableGroup[0].Variable.size()==0) |
1747 | return; | 1747 | return; |
1748 | 1748 | ||
1749 | 1749 | ||
1750 | IShader element; | 1750 | IShader element; |
1751 | 1751 | ||
1752 | grouplist->grab(); | 1752 | grouplist->grab(); |
1753 | element.VarGroup = grouplist; | 1753 | element.VarGroup = grouplist; |
1754 | element.name = element.VarGroup->VariableGroup[0].Variable[0].name; | 1754 | element.name = element.VarGroup->VariableGroup[0].Variable[0].name; |
1755 | element.ID = Shader.size(); | 1755 | element.ID = Shader.size(); |
1756 | /* | 1756 | /* |
1757 | core::stringc s; | 1757 | core::stringc s; |
1758 | dumpShader ( s, &element ); | 1758 | dumpShader ( s, &element ); |
1759 | printf ( s.c_str () ); | 1759 | printf ( s.c_str () ); |
1760 | */ | 1760 | */ |
1761 | Shader.push_back( element ); | 1761 | Shader.push_back( element ); |
1762 | } | 1762 | } |
1763 | 1763 | ||
1764 | 1764 | ||
1765 | /*! | 1765 | /*! |
1766 | delete all buffers without geometry in it. | 1766 | delete all buffers without geometry in it. |
1767 | */ | 1767 | */ |
1768 | void CQ3LevelMesh::cleanMeshes() | 1768 | void CQ3LevelMesh::cleanMeshes() |
1769 | { | 1769 | { |
1770 | if ( 0 == LoadParam.cleanUnResolvedMeshes ) | 1770 | if ( 0 == LoadParam.cleanUnResolvedMeshes ) |
1771 | return; | 1771 | return; |
1772 | 1772 | ||
1773 | s32 i; | 1773 | s32 i; |
1774 | 1774 | ||
1775 | // First the main level | 1775 | // First the main level |
1776 | for (i = 0; i < E_Q3_MESH_SIZE; i++) | 1776 | for (i = 0; i < E_Q3_MESH_SIZE; i++) |
1777 | { | 1777 | { |
1778 | bool texture0important = ( i == 0 ); | 1778 | bool texture0important = ( i == 0 ); |
1779 | 1779 | ||
1780 | cleanMesh(Mesh[i], texture0important); | 1780 | cleanMesh(Mesh[i], texture0important); |
1781 | } | 1781 | } |
1782 | 1782 | ||
1783 | // Then the brush entities | 1783 | // Then the brush entities |
1784 | for (i = 1; i < NumModels; i++) | 1784 | for (i = 1; i < NumModels; i++) |
1785 | { | 1785 | { |
1786 | cleanMesh(BrushEntities[i], true); | 1786 | cleanMesh(BrushEntities[i], true); |
1787 | } | 1787 | } |
1788 | } | 1788 | } |
1789 | 1789 | ||
1790 | void CQ3LevelMesh::cleanMesh(SMesh *m, const bool texture0important) | 1790 | void CQ3LevelMesh::cleanMesh(SMesh *m, const bool texture0important) |
1791 | { | 1791 | { |
1792 | // delete all buffers without geometry in it. | 1792 | // delete all buffers without geometry in it. |
1793 | u32 run = 0; | 1793 | u32 run = 0; |
1794 | u32 remove = 0; | 1794 | u32 remove = 0; |
1795 | 1795 | ||
1796 | IMeshBuffer *b; | 1796 | IMeshBuffer *b; |
1797 | 1797 | ||
1798 | run = 0; | 1798 | run = 0; |
1799 | remove = 0; | 1799 | remove = 0; |
1800 | 1800 | ||
1801 | if ( LoadParam.verbose > 0 ) | 1801 | if ( LoadParam.verbose > 0 ) |
1802 | { | 1802 | { |
1803 | LoadParam.startTime = os::Timer::getRealTime(); | 1803 | LoadParam.startTime = os::Timer::getRealTime(); |
1804 | if ( LoadParam.verbose > 1 ) | 1804 | if ( LoadParam.verbose > 1 ) |
1805 | { | 1805 | { |
1806 | snprintf( buf, sizeof ( buf ), | 1806 | snprintf( buf, sizeof ( buf ), |
1807 | "quake3::cleanMeshes start for %d meshes", | 1807 | "quake3::cleanMeshes start for %d meshes", |
1808 | m->MeshBuffers.size() | 1808 | m->MeshBuffers.size() |
1809 | ); | 1809 | ); |
1810 | os::Printer::log(buf, ELL_INFORMATION); | 1810 | os::Printer::log(buf, ELL_INFORMATION); |
1811 | } | 1811 | } |
1812 | } | 1812 | } |
1813 | 1813 | ||
1814 | u32 i = 0; | 1814 | u32 i = 0; |
1815 | s32 blockstart = -1; | 1815 | s32 blockstart = -1; |
1816 | s32 blockcount = 0; | 1816 | s32 blockcount = 0; |
1817 | 1817 | ||
1818 | while( i < m->MeshBuffers.size()) | 1818 | while( i < m->MeshBuffers.size()) |
1819 | { | 1819 | { |
1820 | run += 1; | 1820 | run += 1; |
1821 | 1821 | ||
1822 | b = m->MeshBuffers[i]; | 1822 | b = m->MeshBuffers[i]; |
1823 | 1823 | ||
1824 | if ( b->getVertexCount() == 0 || b->getIndexCount() == 0 || | 1824 | if ( b->getVertexCount() == 0 || b->getIndexCount() == 0 || |
1825 | ( texture0important && b->getMaterial().getTexture(0) == 0 ) | 1825 | ( texture0important && b->getMaterial().getTexture(0) == 0 ) |
1826 | ) | 1826 | ) |
1827 | { | 1827 | { |
1828 | if ( blockstart < 0 ) | 1828 | if ( blockstart < 0 ) |
1829 | { | 1829 | { |
1830 | blockstart = i; | 1830 | blockstart = i; |
1831 | blockcount = 0; | 1831 | blockcount = 0; |
1832 | } | 1832 | } |
1833 | blockcount += 1; | 1833 | blockcount += 1; |
1834 | i += 1; | 1834 | i += 1; |
1835 | 1835 | ||
1836 | // delete Meshbuffer | 1836 | // delete Meshbuffer |
1837 | i -= 1; | 1837 | i -= 1; |
1838 | remove += 1; | 1838 | remove += 1; |
1839 | b->drop(); | 1839 | b->drop(); |
1840 | m->MeshBuffers.erase(i); | 1840 | m->MeshBuffers.erase(i); |
1841 | } | 1841 | } |
1842 | else | 1842 | else |
1843 | { | 1843 | { |
1844 | // clean blockwise | 1844 | // clean blockwise |
1845 | if ( blockstart >= 0 ) | 1845 | if ( blockstart >= 0 ) |
1846 | { | 1846 | { |
1847 | if ( LoadParam.verbose > 1 ) | 1847 | if ( LoadParam.verbose > 1 ) |
1848 | { | 1848 | { |
1849 | snprintf( buf, sizeof ( buf ), | 1849 | snprintf( buf, sizeof ( buf ), |
1850 | "quake3::cleanMeshes cleaning mesh %d %d size", | 1850 | "quake3::cleanMeshes cleaning mesh %d %d size", |
1851 | blockstart, | 1851 | blockstart, |
1852 | blockcount | 1852 | blockcount |
1853 | ); | 1853 | ); |
1854 | os::Printer::log(buf, ELL_INFORMATION); | 1854 | os::Printer::log(buf, ELL_INFORMATION); |
1855 | } | 1855 | } |
1856 | blockstart = -1; | 1856 | blockstart = -1; |
1857 | } | 1857 | } |
1858 | i += 1; | 1858 | i += 1; |
1859 | } | 1859 | } |
1860 | } | 1860 | } |
1861 | 1861 | ||
1862 | if ( LoadParam.verbose > 0 ) | 1862 | if ( LoadParam.verbose > 0 ) |
1863 | { | 1863 | { |
1864 | LoadParam.endTime = os::Timer::getRealTime(); | 1864 | LoadParam.endTime = os::Timer::getRealTime(); |
1865 | snprintf( buf, sizeof ( buf ), | 1865 | snprintf( buf, sizeof ( buf ), |
1866 | "quake3::cleanMeshes needed %04d ms to clean %d of %d meshes", | 1866 | "quake3::cleanMeshes needed %04d ms to clean %d of %d meshes", |
1867 | LoadParam.endTime - LoadParam.startTime, | 1867 | LoadParam.endTime - LoadParam.startTime, |
1868 | remove, | 1868 | remove, |
1869 | run | 1869 | run |
1870 | ); | 1870 | ); |
1871 | os::Printer::log(buf, ELL_INFORMATION); | 1871 | os::Printer::log(buf, ELL_INFORMATION); |
1872 | } | 1872 | } |
1873 | } | 1873 | } |
1874 | 1874 | ||
1875 | 1875 | ||
1876 | // recalculate bounding boxes | 1876 | // recalculate bounding boxes |
1877 | void CQ3LevelMesh::calcBoundingBoxes() | 1877 | void CQ3LevelMesh::calcBoundingBoxes() |
1878 | { | 1878 | { |
1879 | if ( LoadParam.verbose > 0 ) | 1879 | if ( LoadParam.verbose > 0 ) |
1880 | { | 1880 | { |
1881 | LoadParam.startTime = os::Timer::getRealTime(); | 1881 | LoadParam.startTime = os::Timer::getRealTime(); |
1882 | 1882 | ||
1883 | if ( LoadParam.verbose > 1 ) | 1883 | if ( LoadParam.verbose > 1 ) |
1884 | { | 1884 | { |
1885 | snprintf( buf, sizeof ( buf ), | 1885 | snprintf( buf, sizeof ( buf ), |
1886 | "quake3::calcBoundingBoxes start create %d textures and %d lightmaps", | 1886 | "quake3::calcBoundingBoxes start create %d textures and %d lightmaps", |
1887 | NumTextures, | 1887 | NumTextures, |
1888 | NumLightMaps | 1888 | NumLightMaps |
1889 | ); | 1889 | ); |
1890 | os::Printer::log(buf, ELL_INFORMATION); | 1890 | os::Printer::log(buf, ELL_INFORMATION); |
1891 | } | 1891 | } |
1892 | } | 1892 | } |
1893 | 1893 | ||
1894 | s32 g; | 1894 | s32 g; |
1895 | 1895 | ||
1896 | // create bounding box | 1896 | // create bounding box |
1897 | for ( g = 0; g != E_Q3_MESH_SIZE; ++g ) | 1897 | for ( g = 0; g != E_Q3_MESH_SIZE; ++g ) |
1898 | { | 1898 | { |
1899 | for ( u32 j=0; j < Mesh[g]->MeshBuffers.size(); ++j) | 1899 | for ( u32 j=0; j < Mesh[g]->MeshBuffers.size(); ++j) |
1900 | { | 1900 | { |
1901 | ((SMeshBufferLightMap*)Mesh[g]->MeshBuffers[j])->recalculateBoundingBox(); | 1901 | ((SMeshBufferLightMap*)Mesh[g]->MeshBuffers[j])->recalculateBoundingBox(); |
1902 | } | 1902 | } |
1903 | 1903 | ||
1904 | Mesh[g]->recalculateBoundingBox(); | 1904 | Mesh[g]->recalculateBoundingBox(); |
1905 | // Mesh[0] is the main bbox | 1905 | // Mesh[0] is the main bbox |
1906 | if (g!=0) | 1906 | if (g!=0) |
1907 | Mesh[0]->BoundingBox.addInternalBox(Mesh[g]->getBoundingBox()); | 1907 | Mesh[0]->BoundingBox.addInternalBox(Mesh[g]->getBoundingBox()); |
1908 | } | 1908 | } |
1909 | 1909 | ||
1910 | for (g = 1; g < NumModels; g++) | 1910 | for (g = 1; g < NumModels; g++) |
1911 | { | 1911 | { |
1912 | for ( u32 j=0; j < BrushEntities[g]->MeshBuffers.size(); ++j) | 1912 | for ( u32 j=0; j < BrushEntities[g]->MeshBuffers.size(); ++j) |
1913 | { | 1913 | { |
1914 | ((SMeshBufferLightMap*)BrushEntities[g]->MeshBuffers[j])-> | 1914 | ((SMeshBufferLightMap*)BrushEntities[g]->MeshBuffers[j])-> |
1915 | recalculateBoundingBox(); | 1915 | recalculateBoundingBox(); |
1916 | } | 1916 | } |
1917 | 1917 | ||
1918 | BrushEntities[g]->recalculateBoundingBox(); | 1918 | BrushEntities[g]->recalculateBoundingBox(); |
1919 | } | 1919 | } |
1920 | 1920 | ||
1921 | if ( LoadParam.verbose > 0 ) | 1921 | if ( LoadParam.verbose > 0 ) |
1922 | { | 1922 | { |
1923 | LoadParam.endTime = os::Timer::getRealTime(); | 1923 | LoadParam.endTime = os::Timer::getRealTime(); |
1924 | 1924 | ||
1925 | snprintf( buf, sizeof ( buf ), | 1925 | snprintf( buf, sizeof ( buf ), |
1926 | "quake3::calcBoundingBoxes needed %04d ms to create %d textures and %d lightmaps", | 1926 | "quake3::calcBoundingBoxes needed %04d ms to create %d textures and %d lightmaps", |
1927 | LoadParam.endTime - LoadParam.startTime, | 1927 | LoadParam.endTime - LoadParam.startTime, |
1928 | NumTextures, | 1928 | NumTextures, |
1929 | NumLightMaps | 1929 | NumLightMaps |
1930 | ); | 1930 | ); |
1931 | os::Printer::log( buf, ELL_INFORMATION); | 1931 | os::Printer::log( buf, ELL_INFORMATION); |
1932 | } | 1932 | } |
1933 | } | 1933 | } |
1934 | 1934 | ||
1935 | 1935 | ||
1936 | //! loads the textures | 1936 | //! loads the textures |
1937 | void CQ3LevelMesh::loadTextures() | 1937 | void CQ3LevelMesh::loadTextures() |
1938 | { | 1938 | { |
1939 | if (!Driver) | 1939 | if (!Driver) |
1940 | return; | 1940 | return; |
1941 | 1941 | ||
1942 | if ( LoadParam.verbose > 0 ) | 1942 | if ( LoadParam.verbose > 0 ) |
1943 | { | 1943 | { |
1944 | LoadParam.startTime = os::Timer::getRealTime(); | 1944 | LoadParam.startTime = os::Timer::getRealTime(); |
1945 | 1945 | ||
1946 | if ( LoadParam.verbose > 1 ) | 1946 | if ( LoadParam.verbose > 1 ) |
1947 | { | 1947 | { |
1948 | snprintf( buf, sizeof ( buf ), | 1948 | snprintf( buf, sizeof ( buf ), |
1949 | "quake3::loadTextures start create %d textures and %d lightmaps", | 1949 | "quake3::loadTextures start create %d textures and %d lightmaps", |
1950 | NumTextures, | 1950 | NumTextures, |
1951 | NumLightMaps | 1951 | NumLightMaps |
1952 | ); | 1952 | ); |
1953 | os::Printer::log( buf, ELL_INFORMATION); | 1953 | os::Printer::log( buf, ELL_INFORMATION); |
1954 | } | 1954 | } |
1955 | } | 1955 | } |
1956 | 1956 | ||
1957 | c8 lightmapname[255]; | 1957 | c8 lightmapname[255]; |
1958 | s32 t; | 1958 | s32 t; |
1959 | 1959 | ||
1960 | // load lightmaps. | 1960 | // load lightmaps. |
1961 | Lightmap.set_used(NumLightMaps); | 1961 | Lightmap.set_used(NumLightMaps); |
1962 | 1962 | ||
1963 | /* | 1963 | /* |
1964 | bool oldMipMapState = Driver->getTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS); | 1964 | bool oldMipMapState = Driver->getTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS); |
1965 | Driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false); | 1965 | Driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false); |
1966 | */ | 1966 | */ |
1967 | core::dimension2d<u32> lmapsize(128,128); | 1967 | core::dimension2d<u32> lmapsize(128,128); |
1968 | 1968 | ||
1969 | video::IImage* lmapImg; | 1969 | video::IImage* lmapImg; |
1970 | for ( t = 0; t < NumLightMaps ; ++t) | 1970 | for ( t = 0; t < NumLightMaps ; ++t) |
1971 | { | 1971 | { |
1972 | sprintf(lightmapname, "%s.lightmap.%d", LevelName.c_str(), t); | 1972 | sprintf(lightmapname, "%s.lightmap.%d", LevelName.c_str(), t); |
1973 | 1973 | ||
1974 | // lightmap is a CTexture::R8G8B8 format | 1974 | // lightmap is a CTexture::R8G8B8 format |
1975 | lmapImg = Driver->createImageFromData( | 1975 | lmapImg = Driver->createImageFromData( |
1976 | video::ECF_R8G8B8, lmapsize, | 1976 | video::ECF_R8G8B8, lmapsize, |
1977 | LightMaps[t].imageBits, false, true ); | 1977 | LightMaps[t].imageBits, false, true ); |
1978 | 1978 | ||
1979 | Lightmap[t] = Driver->addTexture( lightmapname, lmapImg ); | 1979 | Lightmap[t] = Driver->addTexture( lightmapname, lmapImg ); |
1980 | lmapImg->drop(); | 1980 | lmapImg->drop(); |
1981 | } | 1981 | } |
1982 | 1982 | ||
1983 | // Driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, oldMipMapState); | 1983 | // Driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, oldMipMapState); |
1984 | 1984 | ||
1985 | // load textures | 1985 | // load textures |
1986 | Tex.set_used( NumTextures ); | 1986 | Tex.set_used( NumTextures ); |
1987 | 1987 | ||
1988 | const IShader* shader; | 1988 | const IShader* shader; |
1989 | 1989 | ||
1990 | core::stringc list; | 1990 | core::stringc list; |
1991 | io::path check; | 1991 | io::path check; |
1992 | tTexArray textureArray; | 1992 | tTexArray textureArray; |
1993 | 1993 | ||
1994 | // pre-load shaders | 1994 | // pre-load shaders |
1995 | for ( t=0; t< NumTextures; ++t) | 1995 | for ( t=0; t< NumTextures; ++t) |
1996 | { | 1996 | { |
1997 | shader = getShader(Textures[t].strName, false); | 1997 | shader = getShader(Textures[t].strName, false); |
1998 | } | 1998 | } |
1999 | 1999 | ||
2000 | for ( t=0; t< NumTextures; ++t) | 2000 | for ( t=0; t< NumTextures; ++t) |
2001 | { | 2001 | { |
2002 | Tex[t].ShaderID = -1; | 2002 | Tex[t].ShaderID = -1; |
2003 | Tex[t].Texture = 0; | 2003 | Tex[t].Texture = 0; |
2004 | 2004 | ||
2005 | list = ""; | 2005 | list = ""; |
2006 | 2006 | ||
2007 | // get a shader ( if one exists ) | 2007 | // get a shader ( if one exists ) |
2008 | shader = getShader( Textures[t].strName, false); | 2008 | shader = getShader( Textures[t].strName, false); |
2009 | if ( shader ) | 2009 | if ( shader ) |
2010 | { | 2010 | { |
2011 | Tex[t].ShaderID = shader->ID; | 2011 | Tex[t].ShaderID = shader->ID; |
2012 | 2012 | ||
2013 | // if texture name == stage1 Texture map | 2013 | // if texture name == stage1 Texture map |
2014 | const SVarGroup * group; | 2014 | const SVarGroup * group; |
2015 | 2015 | ||
2016 | group = shader->getGroup( 2 ); | 2016 | group = shader->getGroup( 2 ); |
2017 | if ( group ) | 2017 | if ( group ) |
2018 | { | 2018 | { |
2019 | if ( core::cutFilenameExtension( check, group->get( "map" ) ) == Textures[t].strName ) | 2019 | if ( core::cutFilenameExtension( check, group->get( "map" ) ) == Textures[t].strName ) |
2020 | { | 2020 | { |
2021 | list += check; | 2021 | list += check; |
2022 | } | 2022 | } |
2023 | else | 2023 | else |
2024 | if ( check == "$lightmap" ) | 2024 | if ( check == "$lightmap" ) |
2025 | { | 2025 | { |
2026 | // we check if lightmap is in stage 1 and texture in stage 2 | 2026 | // we check if lightmap is in stage 1 and texture in stage 2 |
2027 | group = shader->getGroup( 3 ); | 2027 | group = shader->getGroup( 3 ); |
2028 | if ( group ) | 2028 | if ( group ) |
2029 | list += group->get( "map" ); | 2029 | list += group->get( "map" ); |
2030 | } | 2030 | } |
2031 | } | 2031 | } |
2032 | } | 2032 | } |
2033 | else | 2033 | else |
2034 | { | 2034 | { |
2035 | // no shader, take it | 2035 | // no shader, take it |
2036 | list += Textures[t].strName; | 2036 | list += Textures[t].strName; |
2037 | } | 2037 | } |
2038 | 2038 | ||
2039 | u32 pos = 0; | 2039 | u32 pos = 0; |
2040 | getTextures( textureArray, list, pos, FileSystem, Driver ); | 2040 | getTextures( textureArray, list, pos, FileSystem, Driver ); |
2041 | 2041 | ||
2042 | Tex[t].Texture = textureArray[0]; | 2042 | Tex[t].Texture = textureArray[0]; |
2043 | } | 2043 | } |
2044 | 2044 | ||
2045 | if ( LoadParam.verbose > 0 ) | 2045 | if ( LoadParam.verbose > 0 ) |
2046 | { | 2046 | { |
2047 | LoadParam.endTime = os::Timer::getRealTime(); | 2047 | LoadParam.endTime = os::Timer::getRealTime(); |
2048 | 2048 | ||
2049 | snprintf( buf, sizeof ( buf ), | 2049 | snprintf( buf, sizeof ( buf ), |
2050 | "quake3::loadTextures needed %04d ms to create %d textures and %d lightmaps", | 2050 | "quake3::loadTextures needed %04d ms to create %d textures and %d lightmaps", |
2051 | LoadParam.endTime - LoadParam.startTime, | 2051 | LoadParam.endTime - LoadParam.startTime, |
2052 | NumTextures, | 2052 | NumTextures, |
2053 | NumLightMaps | 2053 | NumLightMaps |
2054 | ); | 2054 | ); |
2055 | os::Printer::log( buf, ELL_INFORMATION); | 2055 | os::Printer::log( buf, ELL_INFORMATION); |
2056 | } | 2056 | } |
2057 | } | 2057 | } |
2058 | 2058 | ||
2059 | 2059 | ||
2060 | //! Returns an axis aligned bounding box of the mesh. | 2060 | //! Returns an axis aligned bounding box of the mesh. |
2061 | const core::aabbox3d<f32>& CQ3LevelMesh::getBoundingBox() const | 2061 | const core::aabbox3d<f32>& CQ3LevelMesh::getBoundingBox() const |
2062 | { | 2062 | { |
2063 | return Mesh[0]->getBoundingBox(); | 2063 | return Mesh[0]->getBoundingBox(); |
2064 | } | 2064 | } |
2065 | 2065 | ||
2066 | 2066 | ||
2067 | void CQ3LevelMesh::setBoundingBox(const core::aabbox3df& box) | 2067 | void CQ3LevelMesh::setBoundingBox(const core::aabbox3df& box) |
2068 | { | 2068 | { |
2069 | Mesh[0]->setBoundingBox(box); | 2069 | Mesh[0]->setBoundingBox(box); |
2070 | } | 2070 | } |
2071 | 2071 | ||
2072 | 2072 | ||
2073 | //! Returns the type of the animated mesh. | 2073 | //! Returns the type of the animated mesh. |
2074 | E_ANIMATED_MESH_TYPE CQ3LevelMesh::getMeshType() const | 2074 | E_ANIMATED_MESH_TYPE CQ3LevelMesh::getMeshType() const |
2075 | { | 2075 | { |
2076 | return scene::EAMT_BSP; | 2076 | return scene::EAMT_BSP; |
2077 | } | 2077 | } |
2078 | 2078 | ||
2079 | } // end namespace scene | 2079 | } // end namespace scene |
2080 | } // end namespace irr | 2080 | } // end namespace irr |
2081 | 2081 | ||
2082 | #endif // _IRR_COMPILE_WITH_BSP_LOADER_ | 2082 | #endif // _IRR_COMPILE_WITH_BSP_LOADER_ |