diff options
author | David Walter Seikel | 2014-01-13 19:47:58 +1000 |
---|---|---|
committer | David Walter Seikel | 2014-01-13 19:47:58 +1000 |
commit | f9158592e1478b2013afc7041d9ed041cf2d2f4a (patch) | |
tree | b16e389d7988700e21b4c9741044cefa536dcbae /libraries/irrlicht-1.8/source/Irrlicht/CPLYMeshFileLoader.h | |
parent | Libraries readme updated with change markers and more of the Irrlicht changes. (diff) | |
download | SledjHamr-f9158592e1478b2013afc7041d9ed041cf2d2f4a.zip SledjHamr-f9158592e1478b2013afc7041d9ed041cf2d2f4a.tar.gz SledjHamr-f9158592e1478b2013afc7041d9ed041cf2d2f4a.tar.bz2 SledjHamr-f9158592e1478b2013afc7041d9ed041cf2d2f4a.tar.xz |
Update Irrlicht to 1.8.1. Include actual change markers this time. lol
Diffstat (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CPLYMeshFileLoader.h')
-rw-r--r-- | libraries/irrlicht-1.8/source/Irrlicht/CPLYMeshFileLoader.h | 148 |
1 files changed, 0 insertions, 148 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CPLYMeshFileLoader.h b/libraries/irrlicht-1.8/source/Irrlicht/CPLYMeshFileLoader.h deleted file mode 100644 index 4304377..0000000 --- a/libraries/irrlicht-1.8/source/Irrlicht/CPLYMeshFileLoader.h +++ /dev/null | |||
@@ -1,148 +0,0 @@ | |||
1 | // Copyright (C) 2009-2012 Gaz Davidson | ||
2 | // This file is part of the "Irrlicht Engine". | ||
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | ||
4 | |||
5 | #ifndef __C_PLY_MESH_FILE_LOADER_H_INCLUDED__ | ||
6 | #define __C_PLY_MESH_FILE_LOADER_H_INCLUDED__ | ||
7 | |||
8 | #include "IMeshLoader.h" | ||
9 | #include "ISceneManager.h" | ||
10 | #include "CDynamicMeshBuffer.h" | ||
11 | |||
12 | namespace irr | ||
13 | { | ||
14 | namespace scene | ||
15 | { | ||
16 | |||
17 | enum E_PLY_PROPERTY_TYPE | ||
18 | { | ||
19 | EPLYPT_INT8 = 0, | ||
20 | EPLYPT_INT16, | ||
21 | EPLYPT_INT32, | ||
22 | EPLYPT_FLOAT32, | ||
23 | EPLYPT_FLOAT64, | ||
24 | EPLYPT_LIST, | ||
25 | EPLYPT_UNKNOWN | ||
26 | }; | ||
27 | |||
28 | //! Meshloader capable of loading obj meshes. | ||
29 | class CPLYMeshFileLoader : public IMeshLoader | ||
30 | { | ||
31 | public: | ||
32 | |||
33 | //! Constructor | ||
34 | CPLYMeshFileLoader(scene::ISceneManager* smgr); | ||
35 | |||
36 | //! Destructor | ||
37 | virtual ~CPLYMeshFileLoader(); | ||
38 | |||
39 | //! returns true if the file maybe is able to be loaded by this class | ||
40 | //! based on the file extension (e.g. ".ply") | ||
41 | virtual bool isALoadableFileExtension(const io::path& filename) const; | ||
42 | |||
43 | //! creates/loads an animated mesh from the file. | ||
44 | virtual IAnimatedMesh* createMesh(io::IReadFile* file); | ||
45 | |||
46 | private: | ||
47 | |||
48 | struct SPLYProperty | ||
49 | { | ||
50 | core::stringc Name; | ||
51 | E_PLY_PROPERTY_TYPE Type; | ||
52 | union | ||
53 | { | ||
54 | u8 Int8; | ||
55 | u16 Int16; | ||
56 | u32 Int32; | ||
57 | f32 Float32; | ||
58 | f64 Double; | ||
59 | struct SPLYListProperty | ||
60 | { | ||
61 | E_PLY_PROPERTY_TYPE CountType; | ||
62 | E_PLY_PROPERTY_TYPE ItemType; | ||
63 | } List; | ||
64 | |||
65 | } Data; | ||
66 | |||
67 | inline u32 size() const | ||
68 | { | ||
69 | switch(Type) | ||
70 | { | ||
71 | case EPLYPT_INT8: | ||
72 | return 1; | ||
73 | case EPLYPT_INT16: | ||
74 | return 2; | ||
75 | case EPLYPT_INT32: | ||
76 | case EPLYPT_FLOAT32: | ||
77 | return 4; | ||
78 | case EPLYPT_FLOAT64: | ||
79 | return 8; | ||
80 | case EPLYPT_LIST: | ||
81 | case EPLYPT_UNKNOWN: | ||
82 | default: | ||
83 | return 0; | ||
84 | } | ||
85 | } | ||
86 | |||
87 | inline bool isFloat() const | ||
88 | { | ||
89 | switch(Type) | ||
90 | { | ||
91 | case EPLYPT_FLOAT32: | ||
92 | case EPLYPT_FLOAT64: | ||
93 | return true; | ||
94 | case EPLYPT_INT8: | ||
95 | case EPLYPT_INT16: | ||
96 | case EPLYPT_INT32: | ||
97 | case EPLYPT_LIST: | ||
98 | case EPLYPT_UNKNOWN: | ||
99 | default: | ||
100 | return false; | ||
101 | } | ||
102 | } | ||
103 | }; | ||
104 | |||
105 | struct SPLYElement | ||
106 | { | ||
107 | // name of the element. We only want "vertex" and "face" elements | ||
108 | // but we have to parse the others anyway. | ||
109 | core::stringc Name; | ||
110 | // The number of elements in the file | ||
111 | u32 Count; | ||
112 | // Properties of this element | ||
113 | core::array<SPLYProperty> Properties; | ||
114 | // in binary files, true if this is a fixed size | ||
115 | bool IsFixedWidth; | ||
116 | // known size in bytes, 0 if unknown | ||
117 | u32 KnownSize; | ||
118 | }; | ||
119 | |||
120 | bool allocateBuffer(); | ||
121 | c8* getNextLine(); | ||
122 | c8* getNextWord(); | ||
123 | void fillBuffer(); | ||
124 | E_PLY_PROPERTY_TYPE getPropertyType(const c8* typeString) const; | ||
125 | |||
126 | bool readVertex(const SPLYElement &Element, scene::CDynamicMeshBuffer* mb); | ||
127 | bool readFace(const SPLYElement &Element, scene::CDynamicMeshBuffer* mb); | ||
128 | void skipElement(const SPLYElement &Element); | ||
129 | void skipProperty(const SPLYProperty &Property); | ||
130 | f32 getFloat(E_PLY_PROPERTY_TYPE t); | ||
131 | u32 getInt(E_PLY_PROPERTY_TYPE t); | ||
132 | void moveForward(u32 bytes); | ||
133 | |||
134 | core::array<SPLYElement*> ElementList; | ||
135 | |||
136 | scene::ISceneManager* SceneManager; | ||
137 | io::IReadFile *File; | ||
138 | c8 *Buffer; | ||
139 | bool IsBinaryFile, IsWrongEndian, EndOfFile; | ||
140 | s32 LineLength, WordLength; | ||
141 | c8 *StartPointer, *EndPointer, *LineEndPointer; | ||
142 | }; | ||
143 | |||
144 | } // end namespace scene | ||
145 | } // end namespace irr | ||
146 | |||
147 | #endif | ||
148 | |||