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author | David Walter Seikel | 2014-01-13 19:47:58 +1000 |
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committer | David Walter Seikel | 2014-01-13 19:47:58 +1000 |
commit | f9158592e1478b2013afc7041d9ed041cf2d2f4a (patch) | |
tree | b16e389d7988700e21b4c9741044cefa536dcbae /libraries/irrlicht-1.8/source/Irrlicht/CMS3DMeshFileLoader.h | |
parent | Libraries readme updated with change markers and more of the Irrlicht changes. (diff) | |
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Update Irrlicht to 1.8.1. Include actual change markers this time. lol
Diffstat (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CMS3DMeshFileLoader.h')
-rw-r--r-- | libraries/irrlicht-1.8/source/Irrlicht/CMS3DMeshFileLoader.h | 49 |
1 files changed, 0 insertions, 49 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CMS3DMeshFileLoader.h b/libraries/irrlicht-1.8/source/Irrlicht/CMS3DMeshFileLoader.h deleted file mode 100644 index df8e38b..0000000 --- a/libraries/irrlicht-1.8/source/Irrlicht/CMS3DMeshFileLoader.h +++ /dev/null | |||
@@ -1,49 +0,0 @@ | |||
1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt | ||
2 | // This file is part of the "Irrlicht Engine". | ||
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | ||
4 | |||
5 | #ifndef __C_MS3D_MESH_FILE_LOADER_H_INCLUDED__ | ||
6 | #define __C_MS3D_MESH_FILE_LOADER_H_INCLUDED__ | ||
7 | |||
8 | #include "IMeshLoader.h" | ||
9 | #include "IVideoDriver.h" | ||
10 | #include "CSkinnedMesh.h" | ||
11 | |||
12 | namespace irr | ||
13 | { | ||
14 | namespace scene | ||
15 | { | ||
16 | |||
17 | //! Meshloader capable of loading Milkshape 3D files | ||
18 | class CMS3DMeshFileLoader : public IMeshLoader | ||
19 | { | ||
20 | public: | ||
21 | |||
22 | //! Constructor | ||
23 | CMS3DMeshFileLoader(video::IVideoDriver* driver); | ||
24 | |||
25 | //! returns true if the file might be loadable by this class | ||
26 | //! based on the file extension (e.g. ".bsp") | ||
27 | virtual bool isALoadableFileExtension(const io::path& filename) const; | ||
28 | |||
29 | //! creates/loads an animated mesh from the file. | ||
30 | //! \return Pointer to the created mesh. Returns 0 if loading failed. | ||
31 | //! If you no longer need the mesh, you should call IAnimatedMesh::drop(). | ||
32 | //! See IReferenceCounted::drop() for more information. | ||
33 | virtual IAnimatedMesh* createMesh(io::IReadFile* file); | ||
34 | |||
35 | private: | ||
36 | |||
37 | core::stringc stripPathFromString(const core::stringc& inString, bool returnPath) const; | ||
38 | |||
39 | bool load(io::IReadFile* file); | ||
40 | video::IVideoDriver* Driver; | ||
41 | CSkinnedMesh* AnimatedMesh; | ||
42 | }; | ||
43 | |||
44 | } // end namespace scene | ||
45 | } // end namespace irr | ||
46 | |||
47 | #endif | ||
48 | |||
49 | |||