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authorDavid Walter Seikel2013-01-13 18:54:10 +1000
committerDavid Walter Seikel2013-01-13 18:54:10 +1000
commit959831f4ef5a3e797f576c3de08cd65032c997ad (patch)
treee7351908be5995f0b325b2ebeaa02d5a34b82583 /libraries/irrlicht-1.8/source/Irrlicht/CMD2MeshFileLoader.h
parentAdd info about changes to Irrlicht. (diff)
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Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard.
Diffstat (limited to '')
-rw-r--r--libraries/irrlicht-1.8/source/Irrlicht/CMD2MeshFileLoader.h90
1 files changed, 45 insertions, 45 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CMD2MeshFileLoader.h b/libraries/irrlicht-1.8/source/Irrlicht/CMD2MeshFileLoader.h
index cc9f3af..fb44ed3 100644
--- a/libraries/irrlicht-1.8/source/Irrlicht/CMD2MeshFileLoader.h
+++ b/libraries/irrlicht-1.8/source/Irrlicht/CMD2MeshFileLoader.h
@@ -1,45 +1,45 @@
1// Copyright (C) 2002-2012 Nikolaus Gebhardt 1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine". 2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h 3// For conditions of distribution and use, see copyright notice in irrlicht.h
4 4
5#ifndef __C_MD2_MESH_FILE_LOADER_H_INCLUDED__ 5#ifndef __C_MD2_MESH_FILE_LOADER_H_INCLUDED__
6#define __C_MD2_MESH_FILE_LOADER_H_INCLUDED__ 6#define __C_MD2_MESH_FILE_LOADER_H_INCLUDED__
7 7
8#include "IMeshLoader.h" 8#include "IMeshLoader.h"
9 9
10namespace irr 10namespace irr
11{ 11{
12namespace scene 12namespace scene
13{ 13{
14 14
15class CAnimatedMeshMD2; 15class CAnimatedMeshMD2;
16 16
17//! Meshloader capable of loading MD2 files 17//! Meshloader capable of loading MD2 files
18class CMD2MeshFileLoader : public IMeshLoader 18class CMD2MeshFileLoader : public IMeshLoader
19{ 19{
20public: 20public:
21 21
22 //! Constructor 22 //! Constructor
23 CMD2MeshFileLoader(); 23 CMD2MeshFileLoader();
24 24
25 //! returns true if the file maybe is able to be loaded by this class 25 //! returns true if the file maybe is able to be loaded by this class
26 //! based on the file extension (e.g. ".bsp") 26 //! based on the file extension (e.g. ".bsp")
27 virtual bool isALoadableFileExtension(const io::path& filename) const; 27 virtual bool isALoadableFileExtension(const io::path& filename) const;
28 28
29 //! creates/loads an animated mesh from the file. 29 //! creates/loads an animated mesh from the file.
30 //! \return Pointer to the created mesh. Returns 0 if loading failed. 30 //! \return Pointer to the created mesh. Returns 0 if loading failed.
31 //! If you no longer need the mesh, you should call IAnimatedMesh::drop(). 31 //! If you no longer need the mesh, you should call IAnimatedMesh::drop().
32 //! See IReferenceCounted::drop() for more information. 32 //! See IReferenceCounted::drop() for more information.
33 virtual IAnimatedMesh* createMesh(io::IReadFile* file); 33 virtual IAnimatedMesh* createMesh(io::IReadFile* file);
34 34
35private: 35private:
36 //! Loads the file data into the mesh 36 //! Loads the file data into the mesh
37 bool loadFile(io::IReadFile* file, CAnimatedMeshMD2* mesh); 37 bool loadFile(io::IReadFile* file, CAnimatedMeshMD2* mesh);
38 38
39}; 39};
40 40
41} // end namespace scene 41} // end namespace scene
42} // end namespace irr 42} // end namespace irr
43 43
44#endif // __C_MD2_MESH_LOADER_H_INCLUDED__ 44#endif // __C_MD2_MESH_LOADER_H_INCLUDED__
45 45