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authorDavid Walter Seikel2014-01-13 19:47:58 +1000
committerDavid Walter Seikel2014-01-13 19:47:58 +1000
commitf9158592e1478b2013afc7041d9ed041cf2d2f4a (patch)
treeb16e389d7988700e21b4c9741044cefa536dcbae /libraries/irrlicht-1.8/source/Irrlicht/CMD2MeshFileLoader.h
parentLibraries readme updated with change markers and more of the Irrlicht changes. (diff)
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Update Irrlicht to 1.8.1. Include actual change markers this time. lol
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-rw-r--r--libraries/irrlicht-1.8/source/Irrlicht/CMD2MeshFileLoader.h45
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1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __C_MD2_MESH_FILE_LOADER_H_INCLUDED__
6#define __C_MD2_MESH_FILE_LOADER_H_INCLUDED__
7
8#include "IMeshLoader.h"
9
10namespace irr
11{
12namespace scene
13{
14
15class CAnimatedMeshMD2;
16
17//! Meshloader capable of loading MD2 files
18class CMD2MeshFileLoader : public IMeshLoader
19{
20public:
21
22 //! Constructor
23 CMD2MeshFileLoader();
24
25 //! returns true if the file maybe is able to be loaded by this class
26 //! based on the file extension (e.g. ".bsp")
27 virtual bool isALoadableFileExtension(const io::path& filename) const;
28
29 //! creates/loads an animated mesh from the file.
30 //! \return Pointer to the created mesh. Returns 0 if loading failed.
31 //! If you no longer need the mesh, you should call IAnimatedMesh::drop().
32 //! See IReferenceCounted::drop() for more information.
33 virtual IAnimatedMesh* createMesh(io::IReadFile* file);
34
35private:
36 //! Loads the file data into the mesh
37 bool loadFile(io::IReadFile* file, CAnimatedMeshMD2* mesh);
38
39};
40
41} // end namespace scene
42} // end namespace irr
43
44#endif // __C_MD2_MESH_LOADER_H_INCLUDED__
45