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author | David Walter Seikel | 2013-01-13 18:54:10 +1000 |
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committer | David Walter Seikel | 2013-01-13 18:54:10 +1000 |
commit | 959831f4ef5a3e797f576c3de08cd65032c997ad (patch) | |
tree | e7351908be5995f0b325b2ebeaa02d5a34b82583 /libraries/irrlicht-1.8/source/Irrlicht/CMD2MeshFileLoader.h | |
parent | Add info about changes to Irrlicht. (diff) | |
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Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard.
Diffstat (limited to '')
-rw-r--r-- | libraries/irrlicht-1.8/source/Irrlicht/CMD2MeshFileLoader.h | 90 |
1 files changed, 45 insertions, 45 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CMD2MeshFileLoader.h b/libraries/irrlicht-1.8/source/Irrlicht/CMD2MeshFileLoader.h index cc9f3af..fb44ed3 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/CMD2MeshFileLoader.h +++ b/libraries/irrlicht-1.8/source/Irrlicht/CMD2MeshFileLoader.h | |||
@@ -1,45 +1,45 @@ | |||
1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt | 1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt |
2 | // This file is part of the "Irrlicht Engine". | 2 | // This file is part of the "Irrlicht Engine". |
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | 3 | // For conditions of distribution and use, see copyright notice in irrlicht.h |
4 | 4 | ||
5 | #ifndef __C_MD2_MESH_FILE_LOADER_H_INCLUDED__ | 5 | #ifndef __C_MD2_MESH_FILE_LOADER_H_INCLUDED__ |
6 | #define __C_MD2_MESH_FILE_LOADER_H_INCLUDED__ | 6 | #define __C_MD2_MESH_FILE_LOADER_H_INCLUDED__ |
7 | 7 | ||
8 | #include "IMeshLoader.h" | 8 | #include "IMeshLoader.h" |
9 | 9 | ||
10 | namespace irr | 10 | namespace irr |
11 | { | 11 | { |
12 | namespace scene | 12 | namespace scene |
13 | { | 13 | { |
14 | 14 | ||
15 | class CAnimatedMeshMD2; | 15 | class CAnimatedMeshMD2; |
16 | 16 | ||
17 | //! Meshloader capable of loading MD2 files | 17 | //! Meshloader capable of loading MD2 files |
18 | class CMD2MeshFileLoader : public IMeshLoader | 18 | class CMD2MeshFileLoader : public IMeshLoader |
19 | { | 19 | { |
20 | public: | 20 | public: |
21 | 21 | ||
22 | //! Constructor | 22 | //! Constructor |
23 | CMD2MeshFileLoader(); | 23 | CMD2MeshFileLoader(); |
24 | 24 | ||
25 | //! returns true if the file maybe is able to be loaded by this class | 25 | //! returns true if the file maybe is able to be loaded by this class |
26 | //! based on the file extension (e.g. ".bsp") | 26 | //! based on the file extension (e.g. ".bsp") |
27 | virtual bool isALoadableFileExtension(const io::path& filename) const; | 27 | virtual bool isALoadableFileExtension(const io::path& filename) const; |
28 | 28 | ||
29 | //! creates/loads an animated mesh from the file. | 29 | //! creates/loads an animated mesh from the file. |
30 | //! \return Pointer to the created mesh. Returns 0 if loading failed. | 30 | //! \return Pointer to the created mesh. Returns 0 if loading failed. |
31 | //! If you no longer need the mesh, you should call IAnimatedMesh::drop(). | 31 | //! If you no longer need the mesh, you should call IAnimatedMesh::drop(). |
32 | //! See IReferenceCounted::drop() for more information. | 32 | //! See IReferenceCounted::drop() for more information. |
33 | virtual IAnimatedMesh* createMesh(io::IReadFile* file); | 33 | virtual IAnimatedMesh* createMesh(io::IReadFile* file); |
34 | 34 | ||
35 | private: | 35 | private: |
36 | //! Loads the file data into the mesh | 36 | //! Loads the file data into the mesh |
37 | bool loadFile(io::IReadFile* file, CAnimatedMeshMD2* mesh); | 37 | bool loadFile(io::IReadFile* file, CAnimatedMeshMD2* mesh); |
38 | 38 | ||
39 | }; | 39 | }; |
40 | 40 | ||
41 | } // end namespace scene | 41 | } // end namespace scene |
42 | } // end namespace irr | 42 | } // end namespace irr |
43 | 43 | ||
44 | #endif // __C_MD2_MESH_LOADER_H_INCLUDED__ | 44 | #endif // __C_MD2_MESH_LOADER_H_INCLUDED__ |
45 | 45 | ||