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authorDavid Walter Seikel2013-01-13 18:54:10 +1000
committerDavid Walter Seikel2013-01-13 18:54:10 +1000
commit959831f4ef5a3e797f576c3de08cd65032c997ad (patch)
treee7351908be5995f0b325b2ebeaa02d5a34b82583 /libraries/irrlicht-1.8/source/Irrlicht/CIrrMeshFileLoader.h
parentAdd info about changes to Irrlicht. (diff)
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Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard.
Diffstat (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CIrrMeshFileLoader.h')
-rw-r--r--libraries/irrlicht-1.8/source/Irrlicht/CIrrMeshFileLoader.h180
1 files changed, 90 insertions, 90 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CIrrMeshFileLoader.h b/libraries/irrlicht-1.8/source/Irrlicht/CIrrMeshFileLoader.h
index 39b2332..ea21859 100644
--- a/libraries/irrlicht-1.8/source/Irrlicht/CIrrMeshFileLoader.h
+++ b/libraries/irrlicht-1.8/source/Irrlicht/CIrrMeshFileLoader.h
@@ -1,90 +1,90 @@
1// Copyright (C) 2002-2012 Nikolaus Gebhardt 1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine". 2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h 3// For conditions of distribution and use, see copyright notice in irrlicht.h
4 4
5#ifndef __C_IRR_MESH_FILE_LOADER_H_INCLUDED__ 5#ifndef __C_IRR_MESH_FILE_LOADER_H_INCLUDED__
6#define __C_IRR_MESH_FILE_LOADER_H_INCLUDED__ 6#define __C_IRR_MESH_FILE_LOADER_H_INCLUDED__
7 7
8#include "IMeshLoader.h" 8#include "IMeshLoader.h"
9#include "IFileSystem.h" 9#include "IFileSystem.h"
10#include "IVideoDriver.h" 10#include "IVideoDriver.h"
11#include "irrString.h" 11#include "irrString.h"
12#include "SMesh.h" 12#include "SMesh.h"
13#include "SMeshBuffer.h" 13#include "SMeshBuffer.h"
14#include "CDynamicMeshBuffer.h" 14#include "CDynamicMeshBuffer.h"
15#include "ISceneManager.h" 15#include "ISceneManager.h"
16 16
17namespace irr 17namespace irr
18{ 18{
19namespace scene 19namespace scene
20{ 20{
21 21
22 22
23//! Meshloader capable of loading .irrmesh meshes, the Irrlicht Engine mesh format for static meshes 23//! Meshloader capable of loading .irrmesh meshes, the Irrlicht Engine mesh format for static meshes
24class CIrrMeshFileLoader : public IMeshLoader 24class CIrrMeshFileLoader : public IMeshLoader
25{ 25{
26public: 26public:
27 27
28 //! Constructor 28 //! Constructor
29 CIrrMeshFileLoader(scene::ISceneManager* smgr, io::IFileSystem* fs); 29 CIrrMeshFileLoader(scene::ISceneManager* smgr, io::IFileSystem* fs);
30 30
31 //! returns true if the file maybe is able to be loaded by this class 31 //! returns true if the file maybe is able to be loaded by this class
32 //! based on the file extension (e.g. ".cob") 32 //! based on the file extension (e.g. ".cob")
33 virtual bool isALoadableFileExtension(const io::path& filename) const; 33 virtual bool isALoadableFileExtension(const io::path& filename) const;
34 34
35 //! creates/loads an animated mesh from the file. 35 //! creates/loads an animated mesh from the file.
36 //! \return Pointer to the created mesh. Returns 0 if loading failed. 36 //! \return Pointer to the created mesh. Returns 0 if loading failed.
37 //! If you no longer need the mesh, you should call IAnimatedMesh::drop(). 37 //! If you no longer need the mesh, you should call IAnimatedMesh::drop().
38 //! See IReferenceCounted::drop() for more information. 38 //! See IReferenceCounted::drop() for more information.
39 virtual IAnimatedMesh* createMesh(io::IReadFile* file); 39 virtual IAnimatedMesh* createMesh(io::IReadFile* file);
40 40
41private: 41private:
42 42
43 //! reads a mesh sections and creates a mesh from it 43 //! reads a mesh sections and creates a mesh from it
44 IAnimatedMesh* readMesh(io::IXMLReader* reader); 44 IAnimatedMesh* readMesh(io::IXMLReader* reader);
45 45
46 //! reads a mesh sections and creates a mesh buffer from it 46 //! reads a mesh sections and creates a mesh buffer from it
47 IMeshBuffer* readMeshBuffer(io::IXMLReader* reader); 47 IMeshBuffer* readMeshBuffer(io::IXMLReader* reader);
48 48
49 //! skips an (unknown) section in the irrmesh file 49 //! skips an (unknown) section in the irrmesh file
50 void skipSection(io::IXMLReader* reader, bool reportSkipping); 50 void skipSection(io::IXMLReader* reader, bool reportSkipping);
51 51
52 //! reads a <material> element and stores it in the material section 52 //! reads a <material> element and stores it in the material section
53 void readMaterial(io::IXMLReader* reader); 53 void readMaterial(io::IXMLReader* reader);
54 54
55 //! parses a float from a char pointer and moves the pointer to 55 //! parses a float from a char pointer and moves the pointer to
56 //! the end of the parsed float 56 //! the end of the parsed float
57 inline f32 readFloat(const c8** p); 57 inline f32 readFloat(const c8** p);
58 58
59 //! parses an int from a char pointer and moves the pointer to 59 //! parses an int from a char pointer and moves the pointer to
60 //! the end of the parsed float 60 //! the end of the parsed float
61 inline s32 readInt(const c8** p); 61 inline s32 readInt(const c8** p);
62 62
63 //! places pointer to next begin of a token 63 //! places pointer to next begin of a token
64 void findNextNoneWhiteSpace(const c8** p); 64 void findNextNoneWhiteSpace(const c8** p);
65 65
66 //! places pointer to next begin of a token 66 //! places pointer to next begin of a token
67 void skipCurrentNoneWhiteSpace(const c8** p); 67 void skipCurrentNoneWhiteSpace(const c8** p);
68 68
69 //! reads floats from inside of xml element until end of xml element 69 //! reads floats from inside of xml element until end of xml element
70 void readFloatsInsideElement(io::IXMLReader* reader, f32* floats, u32 count); 70 void readFloatsInsideElement(io::IXMLReader* reader, f32* floats, u32 count);
71 71
72 //! read the mesh buffers 72 //! read the mesh buffers
73 void readMeshBuffer(io::IXMLReader* reader, int vertexCount, CDynamicMeshBuffer* sbuffer); 73 void readMeshBuffer(io::IXMLReader* reader, int vertexCount, CDynamicMeshBuffer* sbuffer);
74 74
75 //! read indices 75 //! read indices
76 void readIndices(io::IXMLReader* reader, int indexCount, IIndexBuffer& indices); 76 void readIndices(io::IXMLReader* reader, int indexCount, IIndexBuffer& indices);
77 77
78 78
79 // member variables 79 // member variables
80 80
81 scene::ISceneManager* SceneManager; 81 scene::ISceneManager* SceneManager;
82 io::IFileSystem* FileSystem; 82 io::IFileSystem* FileSystem;
83}; 83};
84 84
85 85
86} // end namespace scene 86} // end namespace scene
87} // end namespace irr 87} // end namespace irr
88 88
89#endif 89#endif
90 90