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authorDavid Walter Seikel2013-01-13 18:54:10 +1000
committerDavid Walter Seikel2013-01-13 18:54:10 +1000
commit959831f4ef5a3e797f576c3de08cd65032c997ad (patch)
treee7351908be5995f0b325b2ebeaa02d5a34b82583 /libraries/irrlicht-1.8/source/Irrlicht/CDefaultSceneNodeAnimatorFactory.cpp
parentAdd info about changes to Irrlicht. (diff)
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Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard.
Diffstat (limited to '')
-rw-r--r--libraries/irrlicht-1.8/source/Irrlicht/CDefaultSceneNodeAnimatorFactory.cpp324
1 files changed, 162 insertions, 162 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CDefaultSceneNodeAnimatorFactory.cpp b/libraries/irrlicht-1.8/source/Irrlicht/CDefaultSceneNodeAnimatorFactory.cpp
index ec52d25..0ba5e04 100644
--- a/libraries/irrlicht-1.8/source/Irrlicht/CDefaultSceneNodeAnimatorFactory.cpp
+++ b/libraries/irrlicht-1.8/source/Irrlicht/CDefaultSceneNodeAnimatorFactory.cpp
@@ -1,162 +1,162 @@
1// Copyright (C) 2002-2012 Nikolaus Gebhardt 1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine". 2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h 3// For conditions of distribution and use, see copyright notice in irrlicht.h
4 4
5#include "CDefaultSceneNodeAnimatorFactory.h" 5#include "CDefaultSceneNodeAnimatorFactory.h"
6#include "CSceneNodeAnimatorCameraFPS.h" 6#include "CSceneNodeAnimatorCameraFPS.h"
7#include "CSceneNodeAnimatorCameraMaya.h" 7#include "CSceneNodeAnimatorCameraMaya.h"
8#include "ICursorControl.h" 8#include "ICursorControl.h"
9#include "ISceneNodeAnimatorCollisionResponse.h" 9#include "ISceneNodeAnimatorCollisionResponse.h"
10#include "ISceneManager.h" 10#include "ISceneManager.h"
11 11
12namespace irr 12namespace irr
13{ 13{
14namespace scene 14namespace scene
15{ 15{
16 16
17//! Names for scene node types 17//! Names for scene node types
18const c8* const SceneNodeAnimatorTypeNames[] = 18const c8* const SceneNodeAnimatorTypeNames[] =
19{ 19{
20 "flyCircle", 20 "flyCircle",
21 "flyStraight", 21 "flyStraight",
22 "followSpline", 22 "followSpline",
23 "rotation", 23 "rotation",
24 "texture", 24 "texture",
25 "deletion", 25 "deletion",
26 "collisionResponse", 26 "collisionResponse",
27 "cameraFPS", 27 "cameraFPS",
28 "cameraMaya", 28 "cameraMaya",
29 0 29 0
30}; 30};
31 31
32 32
33CDefaultSceneNodeAnimatorFactory::CDefaultSceneNodeAnimatorFactory(ISceneManager* mgr, gui::ICursorControl* crs) 33CDefaultSceneNodeAnimatorFactory::CDefaultSceneNodeAnimatorFactory(ISceneManager* mgr, gui::ICursorControl* crs)
34: Manager(mgr), CursorControl(crs) 34: Manager(mgr), CursorControl(crs)
35{ 35{
36 #ifdef _DEBUG 36 #ifdef _DEBUG
37 setDebugName("CDefaultSceneNodeAnimatorFactory"); 37 setDebugName("CDefaultSceneNodeAnimatorFactory");
38 #endif 38 #endif
39 39
40 // don't grab the scene manager here to prevent cyclic references 40 // don't grab the scene manager here to prevent cyclic references
41 if (CursorControl) 41 if (CursorControl)
42 CursorControl->grab(); 42 CursorControl->grab();
43} 43}
44 44
45 45
46CDefaultSceneNodeAnimatorFactory::~CDefaultSceneNodeAnimatorFactory() 46CDefaultSceneNodeAnimatorFactory::~CDefaultSceneNodeAnimatorFactory()
47{ 47{
48 if (CursorControl) 48 if (CursorControl)
49 CursorControl->drop(); 49 CursorControl->drop();
50} 50}
51 51
52 52
53//! creates a scene node animator based on its type id 53//! creates a scene node animator based on its type id
54ISceneNodeAnimator* CDefaultSceneNodeAnimatorFactory::createSceneNodeAnimator(ESCENE_NODE_ANIMATOR_TYPE type, ISceneNode* target) 54ISceneNodeAnimator* CDefaultSceneNodeAnimatorFactory::createSceneNodeAnimator(ESCENE_NODE_ANIMATOR_TYPE type, ISceneNode* target)
55{ 55{
56 scene::ISceneNodeAnimator* anim = 0; 56 scene::ISceneNodeAnimator* anim = 0;
57 57
58 switch(type) 58 switch(type)
59 { 59 {
60 case ESNAT_FLY_CIRCLE: 60 case ESNAT_FLY_CIRCLE:
61 anim = Manager->createFlyCircleAnimator(core::vector3df(0,0,0), 10); 61 anim = Manager->createFlyCircleAnimator(core::vector3df(0,0,0), 10);
62 break; 62 break;
63 case ESNAT_FLY_STRAIGHT: 63 case ESNAT_FLY_STRAIGHT:
64 anim = Manager->createFlyStraightAnimator(core::vector3df(0,0,0), core::vector3df(100,100,100), 10000, true ); 64 anim = Manager->createFlyStraightAnimator(core::vector3df(0,0,0), core::vector3df(100,100,100), 10000, true );
65 break; 65 break;
66 case ESNAT_FOLLOW_SPLINE: 66 case ESNAT_FOLLOW_SPLINE:
67 { 67 {
68 core::array<core::vector3df> points; 68 core::array<core::vector3df> points;
69 points.push_back(core::vector3df(0,0,0)); 69 points.push_back(core::vector3df(0,0,0));
70 points.push_back(core::vector3df(10,5,10)); 70 points.push_back(core::vector3df(10,5,10));
71 anim = Manager->createFollowSplineAnimator(0, points); 71 anim = Manager->createFollowSplineAnimator(0, points);
72 } 72 }
73 break; 73 break;
74 case ESNAT_ROTATION: 74 case ESNAT_ROTATION:
75 anim = Manager->createRotationAnimator(core::vector3df(0.3f,0,0)); 75 anim = Manager->createRotationAnimator(core::vector3df(0.3f,0,0));
76 break; 76 break;
77 case ESNAT_TEXTURE: 77 case ESNAT_TEXTURE:
78 { 78 {
79 core::array<video::ITexture*> textures; 79 core::array<video::ITexture*> textures;
80 anim = Manager->createTextureAnimator(textures, 250); 80 anim = Manager->createTextureAnimator(textures, 250);
81 } 81 }
82 break; 82 break;
83 case ESNAT_DELETION: 83 case ESNAT_DELETION:
84 anim = Manager->createDeleteAnimator(5000); 84 anim = Manager->createDeleteAnimator(5000);
85 break; 85 break;
86 case ESNAT_COLLISION_RESPONSE: 86 case ESNAT_COLLISION_RESPONSE:
87 anim = Manager->createCollisionResponseAnimator(0, target); 87 anim = Manager->createCollisionResponseAnimator(0, target);
88 break; 88 break;
89 case ESNAT_CAMERA_FPS: 89 case ESNAT_CAMERA_FPS:
90 anim = new CSceneNodeAnimatorCameraFPS(CursorControl); 90 anim = new CSceneNodeAnimatorCameraFPS(CursorControl);
91 break; 91 break;
92 case ESNAT_CAMERA_MAYA: 92 case ESNAT_CAMERA_MAYA:
93 anim = new CSceneNodeAnimatorCameraMaya(CursorControl); 93 anim = new CSceneNodeAnimatorCameraMaya(CursorControl);
94 break; 94 break;
95 default: 95 default:
96 break; 96 break;
97 } 97 }
98 98
99 if (anim && target) 99 if (anim && target)
100 target->addAnimator(anim); 100 target->addAnimator(anim);
101 101
102 return anim; 102 return anim;
103} 103}
104 104
105 105
106//! creates a scene node animator based on its type name 106//! creates a scene node animator based on its type name
107ISceneNodeAnimator* CDefaultSceneNodeAnimatorFactory::createSceneNodeAnimator(const c8* typeName, ISceneNode* target) 107ISceneNodeAnimator* CDefaultSceneNodeAnimatorFactory::createSceneNodeAnimator(const c8* typeName, ISceneNode* target)
108{ 108{
109 return createSceneNodeAnimator( getTypeFromName(typeName), target ); 109 return createSceneNodeAnimator( getTypeFromName(typeName), target );
110} 110}
111 111
112 112
113//! returns amount of scene node animator types this factory is able to create 113//! returns amount of scene node animator types this factory is able to create
114u32 CDefaultSceneNodeAnimatorFactory::getCreatableSceneNodeAnimatorTypeCount() const 114u32 CDefaultSceneNodeAnimatorFactory::getCreatableSceneNodeAnimatorTypeCount() const
115{ 115{
116 return ESNAT_COUNT; 116 return ESNAT_COUNT;
117} 117}
118 118
119 119
120//! returns type of a createable scene node animator type 120//! returns type of a createable scene node animator type
121ESCENE_NODE_ANIMATOR_TYPE CDefaultSceneNodeAnimatorFactory::getCreateableSceneNodeAnimatorType(u32 idx) const 121ESCENE_NODE_ANIMATOR_TYPE CDefaultSceneNodeAnimatorFactory::getCreateableSceneNodeAnimatorType(u32 idx) const
122{ 122{
123 if (idx<ESNAT_COUNT) 123 if (idx<ESNAT_COUNT)
124 return (ESCENE_NODE_ANIMATOR_TYPE)idx; 124 return (ESCENE_NODE_ANIMATOR_TYPE)idx;
125 else 125 else
126 return ESNAT_UNKNOWN; 126 return ESNAT_UNKNOWN;
127} 127}
128 128
129 129
130//! returns type name of a createable scene node animator type 130//! returns type name of a createable scene node animator type
131const c8* CDefaultSceneNodeAnimatorFactory::getCreateableSceneNodeAnimatorTypeName(u32 idx) const 131const c8* CDefaultSceneNodeAnimatorFactory::getCreateableSceneNodeAnimatorTypeName(u32 idx) const
132{ 132{
133 if (idx<ESNAT_COUNT) 133 if (idx<ESNAT_COUNT)
134 return SceneNodeAnimatorTypeNames[idx]; 134 return SceneNodeAnimatorTypeNames[idx];
135 else 135 else
136 return 0; 136 return 0;
137} 137}
138 138
139//! returns type name of a createable scene node animator type 139//! returns type name of a createable scene node animator type
140const c8* CDefaultSceneNodeAnimatorFactory::getCreateableSceneNodeAnimatorTypeName(ESCENE_NODE_ANIMATOR_TYPE type) const 140const c8* CDefaultSceneNodeAnimatorFactory::getCreateableSceneNodeAnimatorTypeName(ESCENE_NODE_ANIMATOR_TYPE type) const
141{ 141{
142 // for this factory: index == type 142 // for this factory: index == type
143 143
144 if (type<ESNAT_COUNT) 144 if (type<ESNAT_COUNT)
145 return SceneNodeAnimatorTypeNames[type]; 145 return SceneNodeAnimatorTypeNames[type];
146 else 146 else
147 return 0; 147 return 0;
148} 148}
149 149
150ESCENE_NODE_ANIMATOR_TYPE CDefaultSceneNodeAnimatorFactory::getTypeFromName(const c8* name) const 150ESCENE_NODE_ANIMATOR_TYPE CDefaultSceneNodeAnimatorFactory::getTypeFromName(const c8* name) const
151{ 151{
152 for ( u32 i=0; SceneNodeAnimatorTypeNames[i]; ++i) 152 for ( u32 i=0; SceneNodeAnimatorTypeNames[i]; ++i)
153 if (!strcmp(name, SceneNodeAnimatorTypeNames[i]) ) 153 if (!strcmp(name, SceneNodeAnimatorTypeNames[i]) )
154 return (ESCENE_NODE_ANIMATOR_TYPE)i; 154 return (ESCENE_NODE_ANIMATOR_TYPE)i;
155 155
156 return ESNAT_UNKNOWN; 156 return ESNAT_UNKNOWN;
157} 157}
158 158
159 159
160} // end namespace scene 160} // end namespace scene
161} // end namespace irr 161} // end namespace irr
162 162