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authorDavid Walter Seikel2013-01-13 18:54:10 +1000
committerDavid Walter Seikel2013-01-13 18:54:10 +1000
commit959831f4ef5a3e797f576c3de08cd65032c997ad (patch)
treee7351908be5995f0b325b2ebeaa02d5a34b82583 /libraries/irrlicht-1.8/source/Irrlicht/CD3D9CgMaterialRenderer.cpp
parentAdd info about changes to Irrlicht. (diff)
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Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard.
Diffstat (limited to '')
-rw-r--r--libraries/irrlicht-1.8/source/Irrlicht/CD3D9CgMaterialRenderer.cpp444
1 files changed, 222 insertions, 222 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CD3D9CgMaterialRenderer.cpp b/libraries/irrlicht-1.8/source/Irrlicht/CD3D9CgMaterialRenderer.cpp
index 8220a7e..aeb5300 100644
--- a/libraries/irrlicht-1.8/source/Irrlicht/CD3D9CgMaterialRenderer.cpp
+++ b/libraries/irrlicht-1.8/source/Irrlicht/CD3D9CgMaterialRenderer.cpp
@@ -1,222 +1,222 @@
1// Copyright (C) 2012-2012 Patryk Nadrowski 1// Copyright (C) 2012-2012 Patryk Nadrowski
2// This file is part of the "Irrlicht Engine". 2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h 3// For conditions of distribution and use, see copyright notice in irrlicht.h
4 4
5#include "IrrCompileConfig.h" 5#include "IrrCompileConfig.h"
6#if defined(_IRR_COMPILE_WITH_DIRECT3D_9_) && defined(_IRR_COMPILE_WITH_CG_) 6#if defined(_IRR_COMPILE_WITH_DIRECT3D_9_) && defined(_IRR_COMPILE_WITH_CG_)
7 7
8#include "CD3D9CgMaterialRenderer.h" 8#include "CD3D9CgMaterialRenderer.h"
9#include "CD3D9Driver.h" 9#include "CD3D9Driver.h"
10#include "CD3D9Texture.h" 10#include "CD3D9Texture.h"
11 11
12namespace irr 12namespace irr
13{ 13{
14namespace video 14namespace video
15{ 15{
16 16
17CD3D9CgUniformSampler2D::CD3D9CgUniformSampler2D(const CGparameter& parameter, bool global) : CCgUniform(parameter, global) 17CD3D9CgUniformSampler2D::CD3D9CgUniformSampler2D(const CGparameter& parameter, bool global) : CCgUniform(parameter, global)
18{ 18{
19 Type = CG_SAMPLER2D; 19 Type = CG_SAMPLER2D;
20} 20}
21 21
22void CD3D9CgUniformSampler2D::update(const void* data, const SMaterial& material) const 22void CD3D9CgUniformSampler2D::update(const void* data, const SMaterial& material) const
23{ 23{
24 s32* Data = (s32*)data; 24 s32* Data = (s32*)data;
25 s32 LayerID = *Data; 25 s32 LayerID = *Data;
26 26
27 if (material.TextureLayer[LayerID].Texture) 27 if (material.TextureLayer[LayerID].Texture)
28 { 28 {
29 IDirect3DBaseTexture9* Texture = reinterpret_cast<irr::video::CD3D9Texture*>(material.TextureLayer[LayerID].Texture)->getDX9Texture(); 29 IDirect3DBaseTexture9* Texture = reinterpret_cast<irr::video::CD3D9Texture*>(material.TextureLayer[LayerID].Texture)->getDX9Texture();
30 30
31 cgD3D9SetTextureParameter(Parameter, Texture); 31 cgD3D9SetTextureParameter(Parameter, Texture);
32 } 32 }
33} 33}
34 34
35CD3D9CgMaterialRenderer::CD3D9CgMaterialRenderer(CD3D9Driver* driver, s32& materialType, 35CD3D9CgMaterialRenderer::CD3D9CgMaterialRenderer(CD3D9Driver* driver, s32& materialType,
36 const c8* vertexProgram, const c8* vertexEntry, E_VERTEX_SHADER_TYPE vertexProfile, 36 const c8* vertexProgram, const c8* vertexEntry, E_VERTEX_SHADER_TYPE vertexProfile,
37 const c8* fragmentProgram, const c8* fragmentEntry, E_PIXEL_SHADER_TYPE fragmentProfile, 37 const c8* fragmentProgram, const c8* fragmentEntry, E_PIXEL_SHADER_TYPE fragmentProfile,
38 const c8* geometryProgram, const c8* geometryEntry, E_GEOMETRY_SHADER_TYPE geometryProfile, 38 const c8* geometryProgram, const c8* geometryEntry, E_GEOMETRY_SHADER_TYPE geometryProfile,
39 scene::E_PRIMITIVE_TYPE inType, scene::E_PRIMITIVE_TYPE outType, u32 vertices, 39 scene::E_PRIMITIVE_TYPE inType, scene::E_PRIMITIVE_TYPE outType, u32 vertices,
40 IShaderConstantSetCallBack* callback, IMaterialRenderer* baseMaterial, s32 userData) : 40 IShaderConstantSetCallBack* callback, IMaterialRenderer* baseMaterial, s32 userData) :
41 Driver(driver), CCgMaterialRenderer(callback, baseMaterial, userData) 41 Driver(driver), CCgMaterialRenderer(callback, baseMaterial, userData)
42{ 42{
43 #ifdef _DEBUG 43 #ifdef _DEBUG
44 setDebugName("CD3D9CgMaterialRenderer"); 44 setDebugName("CD3D9CgMaterialRenderer");
45 #endif 45 #endif
46 46
47 init(materialType, vertexProgram, vertexEntry, vertexProfile, fragmentProgram, fragmentEntry, fragmentProfile, 47 init(materialType, vertexProgram, vertexEntry, vertexProfile, fragmentProgram, fragmentEntry, fragmentProfile,
48 geometryProgram, geometryEntry, geometryProfile, inType, outType, vertices); 48 geometryProgram, geometryEntry, geometryProfile, inType, outType, vertices);
49} 49}
50 50
51CD3D9CgMaterialRenderer::~CD3D9CgMaterialRenderer() 51CD3D9CgMaterialRenderer::~CD3D9CgMaterialRenderer()
52{ 52{
53 if (VertexProgram) 53 if (VertexProgram)
54 { 54 {
55 cgD3D9UnloadProgram(VertexProgram); 55 cgD3D9UnloadProgram(VertexProgram);
56 cgDestroyProgram(VertexProgram); 56 cgDestroyProgram(VertexProgram);
57 } 57 }
58 if (FragmentProgram) 58 if (FragmentProgram)
59 { 59 {
60 cgD3D9UnloadProgram(FragmentProgram); 60 cgD3D9UnloadProgram(FragmentProgram);
61 cgDestroyProgram(FragmentProgram); 61 cgDestroyProgram(FragmentProgram);
62 } 62 }
63 /*if (GeometryProgram) 63 /*if (GeometryProgram)
64 { 64 {
65 cgD3D9UnloadProgram(GeometryProgram); 65 cgD3D9UnloadProgram(GeometryProgram);
66 cgDestroyProgram(GeometryProgram); 66 cgDestroyProgram(GeometryProgram);
67 }*/ 67 }*/
68} 68}
69 69
70void CD3D9CgMaterialRenderer::OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates, IMaterialRendererServices* services) 70void CD3D9CgMaterialRenderer::OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates, IMaterialRendererServices* services)
71{ 71{
72 Material = material; 72 Material = material;
73 73
74 if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates) 74 if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates)
75 { 75 {
76 if (VertexProgram) 76 if (VertexProgram)
77 cgD3D9BindProgram(VertexProgram); 77 cgD3D9BindProgram(VertexProgram);
78 78
79 if (FragmentProgram) 79 if (FragmentProgram)
80 cgD3D9BindProgram(FragmentProgram); 80 cgD3D9BindProgram(FragmentProgram);
81 81
82 /*if (GeometryProgram) 82 /*if (GeometryProgram)
83 cgD3D9BindProgram(GeometryProgram);*/ 83 cgD3D9BindProgram(GeometryProgram);*/
84 84
85 if (BaseMaterial) 85 if (BaseMaterial)
86 BaseMaterial->OnSetMaterial(material, material, true, this); 86 BaseMaterial->OnSetMaterial(material, material, true, this);
87 } 87 }
88 88
89 if (CallBack) 89 if (CallBack)
90 CallBack->OnSetMaterial(material); 90 CallBack->OnSetMaterial(material);
91 91
92 Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates); 92 Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
93} 93}
94 94
95bool CD3D9CgMaterialRenderer::OnRender(IMaterialRendererServices* services, E_VERTEX_TYPE vtxtype) 95bool CD3D9CgMaterialRenderer::OnRender(IMaterialRendererServices* services, E_VERTEX_TYPE vtxtype)
96{ 96{
97 if (CallBack && (VertexProgram || FragmentProgram || GeometryProgram)) 97 if (CallBack && (VertexProgram || FragmentProgram || GeometryProgram))
98 CallBack->OnSetConstants(this, UserData); 98 CallBack->OnSetConstants(this, UserData);
99 99
100 return true; 100 return true;
101} 101}
102 102
103void CD3D9CgMaterialRenderer::OnUnsetMaterial() 103void CD3D9CgMaterialRenderer::OnUnsetMaterial()
104{ 104{
105 if (VertexProgram) 105 if (VertexProgram)
106 cgD3D9UnbindProgram(VertexProgram); 106 cgD3D9UnbindProgram(VertexProgram);
107 if (FragmentProgram) 107 if (FragmentProgram)
108 cgD3D9UnbindProgram(FragmentProgram); 108 cgD3D9UnbindProgram(FragmentProgram);
109 /*if (GeometryProgram) 109 /*if (GeometryProgram)
110 cgD3D9UnbindProgram(GeometryProgram);*/ 110 cgD3D9UnbindProgram(GeometryProgram);*/
111 111
112 if (BaseMaterial) 112 if (BaseMaterial)
113 BaseMaterial->OnUnsetMaterial(); 113 BaseMaterial->OnUnsetMaterial();
114 114
115 Material = IdentityMaterial;; 115 Material = IdentityMaterial;;
116} 116}
117 117
118void CD3D9CgMaterialRenderer::setBasicRenderStates(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates) 118void CD3D9CgMaterialRenderer::setBasicRenderStates(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates)
119{ 119{
120 Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates); 120 Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
121} 121}
122 122
123IVideoDriver* CD3D9CgMaterialRenderer::getVideoDriver() 123IVideoDriver* CD3D9CgMaterialRenderer::getVideoDriver()
124{ 124{
125 return Driver; 125 return Driver;
126} 126}
127 127
128void CD3D9CgMaterialRenderer::init(s32& materialType, 128void CD3D9CgMaterialRenderer::init(s32& materialType,
129 const c8* vertexProgram, const c8* vertexEntry, E_VERTEX_SHADER_TYPE vertexProfile, 129 const c8* vertexProgram, const c8* vertexEntry, E_VERTEX_SHADER_TYPE vertexProfile,
130 const c8* fragmentProgram, const c8* fragmentEntry, E_PIXEL_SHADER_TYPE fragmentProfile, 130 const c8* fragmentProgram, const c8* fragmentEntry, E_PIXEL_SHADER_TYPE fragmentProfile,
131 const c8* geometryProgram, const c8* geometryEntry, E_GEOMETRY_SHADER_TYPE geometryProfile, 131 const c8* geometryProgram, const c8* geometryEntry, E_GEOMETRY_SHADER_TYPE geometryProfile,
132 scene::E_PRIMITIVE_TYPE inType, scene::E_PRIMITIVE_TYPE outType, u32 vertices) 132 scene::E_PRIMITIVE_TYPE inType, scene::E_PRIMITIVE_TYPE outType, u32 vertices)
133{ 133{
134 bool Status = true; 134 bool Status = true;
135 CGerror Error = CG_NO_ERROR; 135 CGerror Error = CG_NO_ERROR;
136 materialType = -1; 136 materialType = -1;
137 137
138 // TODO: add profile selection 138 // TODO: add profile selection
139 139
140 if (vertexProgram) 140 if (vertexProgram)
141 { 141 {
142 VertexProfile = cgD3D9GetLatestVertexProfile(); 142 VertexProfile = cgD3D9GetLatestVertexProfile();
143 143
144 if (VertexProfile) 144 if (VertexProfile)
145 VertexProgram = cgCreateProgram(Driver->getCgContext(), CG_SOURCE, vertexProgram, VertexProfile, vertexEntry, 0); 145 VertexProgram = cgCreateProgram(Driver->getCgContext(), CG_SOURCE, vertexProgram, VertexProfile, vertexEntry, 0);
146 146
147 if (!VertexProgram) 147 if (!VertexProgram)
148 { 148 {
149 Error = cgGetError(); 149 Error = cgGetError();
150 os::Printer::log("Cg vertex program failed to compile:", ELL_ERROR); 150 os::Printer::log("Cg vertex program failed to compile:", ELL_ERROR);
151 os::Printer::log(cgGetLastListing(Driver->getCgContext()), ELL_ERROR); 151 os::Printer::log(cgGetLastListing(Driver->getCgContext()), ELL_ERROR);
152 152
153 Status = false; 153 Status = false;
154 } 154 }
155 else 155 else
156 cgD3D9LoadProgram(VertexProgram, 0, 0); 156 cgD3D9LoadProgram(VertexProgram, 0, 0);
157 } 157 }
158 158
159 if (fragmentProgram) 159 if (fragmentProgram)
160 { 160 {
161 FragmentProfile = cgD3D9GetLatestPixelProfile(); 161 FragmentProfile = cgD3D9GetLatestPixelProfile();
162 162
163 if (FragmentProfile) 163 if (FragmentProfile)
164 FragmentProgram = cgCreateProgram(Driver->getCgContext(), CG_SOURCE, fragmentProgram, FragmentProfile, fragmentEntry, 0); 164 FragmentProgram = cgCreateProgram(Driver->getCgContext(), CG_SOURCE, fragmentProgram, FragmentProfile, fragmentEntry, 0);
165 165
166 if (!FragmentProgram) 166 if (!FragmentProgram)
167 { 167 {
168 Error = cgGetError(); 168 Error = cgGetError();
169 os::Printer::log("Cg fragment program failed to compile:", ELL_ERROR); 169 os::Printer::log("Cg fragment program failed to compile:", ELL_ERROR);
170 os::Printer::log(cgGetLastListing(Driver->getCgContext()), ELL_ERROR); 170 os::Printer::log(cgGetLastListing(Driver->getCgContext()), ELL_ERROR);
171 171
172 Status = false; 172 Status = false;
173 } 173 }
174 else 174 else
175 cgD3D9LoadProgram(FragmentProgram, 0, 0); 175 cgD3D9LoadProgram(FragmentProgram, 0, 0);
176 } 176 }
177 177
178 /*if (geometryProgram) 178 /*if (geometryProgram)
179 { 179 {
180 GeometryProfile = cgD3D9GetLatestGeometryProfile(); 180 GeometryProfile = cgD3D9GetLatestGeometryProfile();
181 181
182 if (GeometryProfile) 182 if (GeometryProfile)
183 GeometryProgram = cgCreateProgram(Driver->getCgContext(), CG_SOURCE, geometryProgram, GeometryProfile, geometryEntry, 0); 183 GeometryProgram = cgCreateProgram(Driver->getCgContext(), CG_SOURCE, geometryProgram, GeometryProfile, geometryEntry, 0);
184 184
185 if (!GeometryProgram) 185 if (!GeometryProgram)
186 { 186 {
187 Error = cgGetError(); 187 Error = cgGetError();
188 os::Printer::log("Cg geometry program failed to compile:", ELL_ERROR); 188 os::Printer::log("Cg geometry program failed to compile:", ELL_ERROR);
189 os::Printer::log(cgGetLastListing(Driver->getCgContext()), ELL_ERROR); 189 os::Printer::log(cgGetLastListing(Driver->getCgContext()), ELL_ERROR);
190 190
191 Status = false; 191 Status = false;
192 } 192 }
193 else 193 else
194 cgD3D9LoadProgram(GeometryProgram, 0, 0); 194 cgD3D9LoadProgram(GeometryProgram, 0, 0);
195 }*/ 195 }*/
196 196
197 getUniformList(); 197 getUniformList();
198 198
199 // create D3D9 specifics sampler uniforms. 199 // create D3D9 specifics sampler uniforms.
200 for(unsigned int i = 0; i < UniformInfo.size(); ++i) 200 for(unsigned int i = 0; i < UniformInfo.size(); ++i)
201 { 201 {
202 if (UniformInfo[i]->getType() == CG_SAMPLER2D) 202 if (UniformInfo[i]->getType() == CG_SAMPLER2D)
203 { 203 {
204 bool IsGlobal = true; 204 bool IsGlobal = true;
205 205
206 if (UniformInfo[i]->getSpace() == CG_PROGRAM) 206 if (UniformInfo[i]->getSpace() == CG_PROGRAM)
207 IsGlobal = false; 207 IsGlobal = false;
208 208
209 CCgUniform* Uniform = new CD3D9CgUniformSampler2D(UniformInfo[i]->getParameter(), IsGlobal); 209 CCgUniform* Uniform = new CD3D9CgUniformSampler2D(UniformInfo[i]->getParameter(), IsGlobal);
210 delete UniformInfo[i]; 210 delete UniformInfo[i];
211 UniformInfo[i] = Uniform; 211 UniformInfo[i] = Uniform;
212 } 212 }
213 } 213 }
214 214
215 if (Status) 215 if (Status)
216 materialType = Driver->addMaterialRenderer(this); 216 materialType = Driver->addMaterialRenderer(this);
217} 217}
218 218
219} 219}
220} 220}
221 221
222#endif 222#endif