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author | David Walter Seikel | 2013-01-13 17:24:39 +1000 |
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committer | David Walter Seikel | 2013-01-13 17:24:39 +1000 |
commit | 393b5cd1dc438872af89d334ef6e5fcc59f27d47 (patch) | |
tree | 6a14521219942a08a1b95cb2f5a923a9edd60f63 /libraries/irrlicht-1.8/source/Irrlicht/CCameraSceneNode.h | |
parent | Add a note about rasters suggested start up code. (diff) | |
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Added Irrlicht 1.8, but without all the Windows binaries.
Diffstat (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CCameraSceneNode.h')
-rw-r--r-- | libraries/irrlicht-1.8/source/Irrlicht/CCameraSceneNode.h | 172 |
1 files changed, 172 insertions, 0 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CCameraSceneNode.h b/libraries/irrlicht-1.8/source/Irrlicht/CCameraSceneNode.h new file mode 100644 index 0000000..ce75408 --- /dev/null +++ b/libraries/irrlicht-1.8/source/Irrlicht/CCameraSceneNode.h | |||
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1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt | ||
2 | // This file is part of the "Irrlicht Engine". | ||
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | ||
4 | |||
5 | #ifndef __C_CAMERA_SCENE_NODE_H_INCLUDED__ | ||
6 | #define __C_CAMERA_SCENE_NODE_H_INCLUDED__ | ||
7 | |||
8 | #include "ICameraSceneNode.h" | ||
9 | #include "SViewFrustum.h" | ||
10 | |||
11 | namespace irr | ||
12 | { | ||
13 | namespace scene | ||
14 | { | ||
15 | |||
16 | class CCameraSceneNode : public ICameraSceneNode | ||
17 | { | ||
18 | public: | ||
19 | |||
20 | //! constructor | ||
21 | CCameraSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id, | ||
22 | const core::vector3df& position = core::vector3df(0,0,0), | ||
23 | const core::vector3df& lookat = core::vector3df(0,0,100)); | ||
24 | |||
25 | //! Sets the projection matrix of the camera. | ||
26 | /** The core::matrix4 class has some methods | ||
27 | to build a projection matrix. e.g: core::matrix4::buildProjectionMatrixPerspectiveFovLH. | ||
28 | Note that the matrix will only stay as set by this method until one of | ||
29 | the following Methods are called: setNearValue, setFarValue, setAspectRatio, setFOV. | ||
30 | \param projection The new projection matrix of the camera. | ||
31 | \param isOrthogonal Set this to true if the matrix is an orthogonal one (e.g. | ||
32 | from matrix4::buildProjectionMatrixOrthoLH(). */ | ||
33 | virtual void setProjectionMatrix(const core::matrix4& projection, bool isOrthogonal = false); | ||
34 | |||
35 | //! Gets the current projection matrix of the camera | ||
36 | //! \return Returns the current projection matrix of the camera. | ||
37 | virtual const core::matrix4& getProjectionMatrix() const; | ||
38 | |||
39 | //! Gets the current view matrix of the camera | ||
40 | //! \return Returns the current view matrix of the camera. | ||
41 | virtual const core::matrix4& getViewMatrix() const; | ||
42 | |||
43 | //! Sets a custom view matrix affector. | ||
44 | /** \param affector: The affector matrix. */ | ||
45 | virtual void setViewMatrixAffector(const core::matrix4& affector); | ||
46 | |||
47 | //! Gets the custom view matrix affector. | ||
48 | virtual const core::matrix4& getViewMatrixAffector() const; | ||
49 | |||
50 | //! It is possible to send mouse and key events to the camera. Most cameras | ||
51 | //! may ignore this input, but camera scene nodes which are created for | ||
52 | //! example with scene::ISceneManager::addMayaCameraSceneNode or | ||
53 | //! scene::ISceneManager::addMeshViewerCameraSceneNode, may want to get this input | ||
54 | //! for changing their position, look at target or whatever. | ||
55 | virtual bool OnEvent(const SEvent& event); | ||
56 | |||
57 | //! Sets the look at target of the camera | ||
58 | /** If the camera's target and rotation are bound ( @see bindTargetAndRotation() ) | ||
59 | then calling this will also change the camera's scene node rotation to match the target. | ||
60 | \param pos: Look at target of the camera. */ | ||
61 | virtual void setTarget(const core::vector3df& pos); | ||
62 | |||
63 | //! Sets the rotation of the node. | ||
64 | /** This only modifies the relative rotation of the node. | ||
65 | If the camera's target and rotation are bound ( @see bindTargetAndRotation() ) | ||
66 | then calling this will also change the camera's target to match the rotation. | ||
67 | \param rotation New rotation of the node in degrees. */ | ||
68 | virtual void setRotation(const core::vector3df& rotation); | ||
69 | |||
70 | //! Gets the current look at target of the camera | ||
71 | /** \return The current look at target of the camera */ | ||
72 | virtual const core::vector3df& getTarget() const; | ||
73 | |||
74 | //! Sets the up vector of the camera. | ||
75 | //! \param pos: New upvector of the camera. | ||
76 | virtual void setUpVector(const core::vector3df& pos); | ||
77 | |||
78 | //! Gets the up vector of the camera. | ||
79 | //! \return Returns the up vector of the camera. | ||
80 | virtual const core::vector3df& getUpVector() const; | ||
81 | |||
82 | //! Gets distance from the camera to the near plane. | ||
83 | //! \return Value of the near plane of the camera. | ||
84 | virtual f32 getNearValue() const; | ||
85 | |||
86 | //! Gets the distance from the camera to the far plane. | ||
87 | //! \return Value of the far plane of the camera. | ||
88 | virtual f32 getFarValue() const; | ||
89 | |||
90 | //! Get the aspect ratio of the camera. | ||
91 | //! \return The aspect ratio of the camera. | ||
92 | virtual f32 getAspectRatio() const; | ||
93 | |||
94 | //! Gets the field of view of the camera. | ||
95 | //! \return Field of view of the camera | ||
96 | virtual f32 getFOV() const; | ||
97 | |||
98 | //! Sets the value of the near clipping plane. (default: 1.0f) | ||
99 | virtual void setNearValue(f32 zn); | ||
100 | |||
101 | //! Sets the value of the far clipping plane (default: 2000.0f) | ||
102 | virtual void setFarValue(f32 zf); | ||
103 | |||
104 | //! Sets the aspect ratio (default: 4.0f / 3.0f) | ||
105 | virtual void setAspectRatio(f32 aspect); | ||
106 | |||
107 | //! Sets the field of view (Default: PI / 3.5f) | ||
108 | virtual void setFOV(f32 fovy); | ||
109 | |||
110 | //! PreRender event | ||
111 | virtual void OnRegisterSceneNode(); | ||
112 | |||
113 | //! Render | ||
114 | virtual void render(); | ||
115 | |||
116 | //! Returns the axis aligned bounding box of this node | ||
117 | virtual const core::aabbox3d<f32>& getBoundingBox() const; | ||
118 | |||
119 | //! Returns the view area. Sometimes needed by bsp or lod render nodes. | ||
120 | virtual const SViewFrustum* getViewFrustum() const; | ||
121 | |||
122 | //! Disables or enables the camera to get key or mouse inputs. | ||
123 | //! If this is set to true, the camera will respond to key inputs | ||
124 | //! otherwise not. | ||
125 | virtual void setInputReceiverEnabled(bool enabled); | ||
126 | |||
127 | //! Returns if the input receiver of the camera is currently enabled. | ||
128 | virtual bool isInputReceiverEnabled() const; | ||
129 | |||
130 | //! Writes attributes of the scene node. | ||
131 | virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const; | ||
132 | |||
133 | //! Reads attributes of the scene node. | ||
134 | virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0); | ||
135 | |||
136 | //! Returns type of the scene node | ||
137 | virtual ESCENE_NODE_TYPE getType() const { return ESNT_CAMERA; } | ||
138 | |||
139 | //! Binds the camera scene node's rotation to its target position and vice vera, or unbinds them. | ||
140 | virtual void bindTargetAndRotation(bool bound); | ||
141 | |||
142 | //! Queries if the camera scene node's rotation and its target position are bound together. | ||
143 | virtual bool getTargetAndRotationBinding(void) const; | ||
144 | |||
145 | //! Creates a clone of this scene node and its children. | ||
146 | virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0); | ||
147 | |||
148 | protected: | ||
149 | |||
150 | void recalculateProjectionMatrix(); | ||
151 | void recalculateViewArea(); | ||
152 | |||
153 | core::vector3df Target; | ||
154 | core::vector3df UpVector; | ||
155 | |||
156 | f32 Fovy; // Field of view, in radians. | ||
157 | f32 Aspect; // Aspect ratio. | ||
158 | f32 ZNear; // value of the near view-plane. | ||
159 | f32 ZFar; // Z-value of the far view-plane. | ||
160 | |||
161 | SViewFrustum ViewArea; | ||
162 | core::matrix4 Affector; | ||
163 | |||
164 | bool InputReceiverEnabled; | ||
165 | bool TargetAndRotationAreBound; | ||
166 | }; | ||
167 | |||
168 | } // end namespace | ||
169 | } // end namespace | ||
170 | |||
171 | #endif | ||
172 | |||